Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 9015621" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Perry Class Escort</span></strong></p><p>[ATTACH=full]284113[/ATTACH]</p><p>(image created by name in image)</p><p>The Perry class escort craft was built by the United Earth after the success of the NX class, and saw extensive use during the Earth/Romulan, protecting convoys and as picket ships in larger fleets. The ship has a hull that is very similar to the NX, except much smaller, five decks high. Behind the upper part of the hull is a bulge that is the shuttle bay for a single shuttlepod. Armed with six pulsed phase cannons, three on top and three on the underside, arrayed on each side and center forward, but no spatial or photonic torpedoes. Due to the positioning of the phasers, all arcs except directly behind the craft within 1000 ft can be attacked with up to two phase cannons, although the forward can have all six strike the same target, but reduces the rate of fire. The two warp nacelles are on narrow pylons angled down and out from the rear of the ship.</p><p></p><p><strong>Perry Class (PL6)</strong></p><p>Type: Light</p><p>Subtype: frigate/escort</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 11 (-8 size)</p><p>Flat-Footed Defense: 7</p><p>Autopilot Defense: 7</p><p>Hardness: 15</p><p>Hit Dice: 58d20 (1160 hp)</p><p>Initiative Modifier: +4</p><p>Pilot's Class Bonus: +5</p><p>Pilot's Dex Modifier: +4</p><p>Gunner's Attack Bonus: +4</p><p>Length: 412 ft</p><p>Weight: 40,000 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 20 (expert +8)</p><p>Passenger Capacity: 3</p><p>Cargo Capacity: 100 tons</p><p>Grapple Modifier: +16</p><p>Base PDC: 57</p><p>Restriction: Mil +3</p><p></p><p>Attack:</p><p>Pulse Phased cannon -1 ranged 12d10 and Pulsed Phase cannon -6 ranged 12d10 against up to 2 different targets; or 2 firelinked pulse phased cannon -1 18d10 and 2 firelinked pulsed phased cannon -6 ranged 18d10 against up to 2 targets; or 6 firelinked pulse phased cannons 24d10 (all 6 firing forward)</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, shuttlepod bay (1 shuttlepod)</p><p>Engines: thrusters, ion engines, warp drive (max warp 5.6)</p><p>Armour: ditanium</p><p>Defense Systems: polarized hull plating, autopilot</p><p>Sensors: Class III, targeting system</p><p>Communications: radio transceiver, drivesat comm array</p><p>Weapons: 6 phase cannons</p><p>Grappling Systems: grapplers x2</p><p></p><p><strong><span style="font-size: 22px"> Perry Class mk2</span></strong></p><p>The mk2 is an upgraded version of the original, boasting improved hull plating and adding a pair of disposable external photonic torpedo launchers to the underside of the hull, giving it a heavier strike capability. Additionally it has improved targeting systems.</p><p>Make the following changes to the Perry Class to turn it into a mk2:</p><p>Increase Hit Dice to 60d20 (1200 hp);</p><p>Replace targeting system with improved targeting system, increase attack bonus by +2;</p><p>Add two external photonic torpedo launchers with 10 torpedoes each;</p><p>Increase PDC to 58.</p><p></p><p><strong>Pulsed Phased Cannon</strong></p><p>These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings.</p><p>Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</p><p>Damage: 12d10</p><p>Damage Type: Fire/Energy</p><p>Range Increment: 5500 ft</p><p>Rate of Fire: Semi</p><p>Minimum Ship Size: Gargantuan</p><p>Purchase DC: 41</p><p>Restriction: Mil (+3)</p><p></p><p><strong>External Photonic Torpedo Launcher</strong></p><p>These launchers function as normal photonic launchers, have 50 hit points each, hardness 15, but are -7 to strike as they are low profile and hug the hull. In the event of severe damage to the launchers, the gunner, co-pilot, pilot or captain can jettison one or both launchers as a free action. Each launcher holds 10 photonic torpedoes. Repair DC 21 to attach to ship and 5 hours to attach and calibrate. PDC 31</p><p></p><p><strong>Photonic Torpedo</strong></p><p>Photonic torpedoes are early anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight.</p><p> At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 1000 ft square, and can increase damage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 17 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness.</p><p>Damage: varies</p><p>Damage Type: Energy</p><p>Range Increment: -</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 30</p><p>Restriction: Mil (+3)</p><p></p><p><strong><span style="font-size: 22px">Terran Perry Class</span></strong></p><p>The Terran Perry is from the Mirror Universe, built by the Terran Empire as an attack craft, hunting down enemies of the Empire in hunting packs of 3 to 4 ships. Visually it looks very similar to the normal Perry, however it has heavier armour and more weapons, each weapon is a dual mount and mounts a pair of photonic torpedo launchers in the lower hull. Instead of recreational areas, the ship had expanded brigs, agony booths and expanded barracks for more troops.</p><p></p><p><strong>Perry Class (PL6)</strong></p><p>Type: Light</p><p>Subtype: frigate/light destroyer</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3500 ft</p><p>Defense: 11 (-8 size)</p><p>Flat-Footed Defense: 7</p><p>Autopilot Defense: 7</p><p>Hardness: 18</p><p>Hit Dice: 61d20 (1220 hp)</p><p>Initiative Modifier: +4</p><p>Pilot's Class Bonus: +5</p><p>Pilot's Dex Modifier: +4</p><p>Gunner's Attack Bonus: +4</p><p>Length: 412 ft</p><p>Weight: 42,000 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 20 (expert +8)</p><p>Passenger Capacity: 3</p><p>Cargo Capacity: 100 tons</p><p>Grapple Modifier: +16</p><p>Base PDC: 58</p><p>Restriction: Mil +3</p><p></p><p>Attack:</p><p>2 Firelinked Pulse Phased cannon -1 ranged 18d10 and 2 firelinked Pulsed Phase cannon -6 ranged 18d10 against up to 2 different targets; or 4 firelinked pulse phased cannon -1 ranged 24d10 and 4 firelinked pulsed phased cannon -6 ranged 24d10 against up to 2 targets; or 12 firelinked pulse phased cannons 36d10 (all 6 firing forward); or 2 firelinked pulse phased cannon -1 ranged 18d20 and 2 firelinked photonic torpedoes -6 15d20</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, shuttlepod bay (1 shuttlepod), Emergency Tactics, Concentrate All Fire</p><p>Engines: thrusters, ion engines, warp drive (max warp 5.6)</p><p>Armour: ditanium</p><p>Defense Systems: polarized hull plating, autopilot</p><p>Sensors: Class III, targeting system</p><p>Communications: radio transceiver, drivesat comm array</p><p>Weapons: 6 dual firelinked phase cannons, 2 photonic torpedo launchers (30 torpedoes each)</p><p>Grappling Systems: grapplers x2</p><p></p><p><strong>Pulsed Phased Cannon</strong></p><p>These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings.</p><p>Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</p><p>Damage: 12d10</p><p>Damage Type: Fire/Energy</p><p>Range Increment: 5500 ft</p><p>Rate of Fire: Semi</p><p>Minimum Ship Size: Gargantuan</p><p>Purchase DC: 41</p><p>Restriction: Mil (+3)</p><p></p><p><strong>Photonic Torpedo</strong></p><p>Photonic torpedoes are early anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight.</p><p> At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 1000 ft square, and can increase damage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 17 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness.</p><p>Damage: varies</p><p>Damage Type: Energy</p><p>Range Increment: -</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 30</p><p>Restriction: Mil (+3)</p><p></p><p><strong>Emergency Tactics</strong></p><p>The crew has trained long and are veterans of many battles and react quickly to threats. If the crew is ever caught by surprise, the crew reacts without thinking, gaining a +2 to Dodge for the rest of the round and the next round, and make an attack against the attacker at -4 to attack roll, and damage is reduced by half.</p><p></p><p><strong>Concentrate All Fire</strong></p><p>As a full round attack, the weapons officer can fire all weapons at a single target, suffering -2 to attack roll, dealing 5d20 x10 points of damage, half fire, half energy, however the ship suffers -4 to Defense for the round.</p></blockquote><p></p>
[QUOTE="kronos182, post: 9015621, member: 6668634"] [B][SIZE=7]Perry Class Escort[/SIZE][/B] [ATTACH type="full"]284113[/ATTACH] (image created by name in image) The Perry class escort craft was built by the United Earth after the success of the NX class, and saw extensive use during the Earth/Romulan, protecting convoys and as picket ships in larger fleets. The ship has a hull that is very similar to the NX, except much smaller, five decks high. Behind the upper part of the hull is a bulge that is the shuttle bay for a single shuttlepod. Armed with six pulsed phase cannons, three on top and three on the underside, arrayed on each side and center forward, but no spatial or photonic torpedoes. Due to the positioning of the phasers, all arcs except directly behind the craft within 1000 ft can be attacked with up to two phase cannons, although the forward can have all six strike the same target, but reduces the rate of fire. The two warp nacelles are on narrow pylons angled down and out from the rear of the ship. [B]Perry Class (PL6)[/B] Type: Light Subtype: frigate/escort Size: Colossal (-8) Tactical Speed: 3500 ft Defense: 11 (-8 size) Flat-Footed Defense: 7 Autopilot Defense: 7 Hardness: 15 Hit Dice: 58d20 (1160 hp) Initiative Modifier: +4 Pilot's Class Bonus: +5 Pilot's Dex Modifier: +4 Gunner's Attack Bonus: +4 Length: 412 ft Weight: 40,000 tons Targeting System Bonus: +3 Crew: 20 (expert +8) Passenger Capacity: 3 Cargo Capacity: 100 tons Grapple Modifier: +16 Base PDC: 57 Restriction: Mil +3 Attack: Pulse Phased cannon -1 ranged 12d10 and Pulsed Phase cannon -6 ranged 12d10 against up to 2 different targets; or 2 firelinked pulse phased cannon -1 18d10 and 2 firelinked pulsed phased cannon -6 ranged 18d10 against up to 2 targets; or 6 firelinked pulse phased cannons 24d10 (all 6 firing forward) Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, shuttlepod bay (1 shuttlepod) Engines: thrusters, ion engines, warp drive (max warp 5.6) Armour: ditanium Defense Systems: polarized hull plating, autopilot Sensors: Class III, targeting system Communications: radio transceiver, drivesat comm array Weapons: 6 phase cannons Grappling Systems: grapplers x2 [B][SIZE=6] Perry Class mk2[/SIZE][/B] The mk2 is an upgraded version of the original, boasting improved hull plating and adding a pair of disposable external photonic torpedo launchers to the underside of the hull, giving it a heavier strike capability. Additionally it has improved targeting systems. Make the following changes to the Perry Class to turn it into a mk2: Increase Hit Dice to 60d20 (1200 hp); Replace targeting system with improved targeting system, increase attack bonus by +2; Add two external photonic torpedo launchers with 10 torpedoes each; Increase PDC to 58. [B]Pulsed Phased Cannon[/B] These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings. Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5500 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 41 Restriction: Mil (+3) [B]External Photonic Torpedo Launcher[/B] These launchers function as normal photonic launchers, have 50 hit points each, hardness 15, but are -7 to strike as they are low profile and hug the hull. In the event of severe damage to the launchers, the gunner, co-pilot, pilot or captain can jettison one or both launchers as a free action. Each launcher holds 10 photonic torpedoes. Repair DC 21 to attach to ship and 5 hours to attach and calibrate. PDC 31 [B]Photonic Torpedo[/B] Photonic torpedoes are early anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 1000 ft square, and can increase damage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 17 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 30 Restriction: Mil (+3) [B][SIZE=6]Terran Perry Class[/SIZE][/B] The Terran Perry is from the Mirror Universe, built by the Terran Empire as an attack craft, hunting down enemies of the Empire in hunting packs of 3 to 4 ships. Visually it looks very similar to the normal Perry, however it has heavier armour and more weapons, each weapon is a dual mount and mounts a pair of photonic torpedo launchers in the lower hull. Instead of recreational areas, the ship had expanded brigs, agony booths and expanded barracks for more troops. [B]Perry Class (PL6)[/B] Type: Light Subtype: frigate/light destroyer Size: Colossal (-8) Tactical Speed: 3500 ft Defense: 11 (-8 size) Flat-Footed Defense: 7 Autopilot Defense: 7 Hardness: 18 Hit Dice: 61d20 (1220 hp) Initiative Modifier: +4 Pilot's Class Bonus: +5 Pilot's Dex Modifier: +4 Gunner's Attack Bonus: +4 Length: 412 ft Weight: 42,000 tons Targeting System Bonus: +3 Crew: 20 (expert +8) Passenger Capacity: 3 Cargo Capacity: 100 tons Grapple Modifier: +16 Base PDC: 58 Restriction: Mil +3 Attack: 2 Firelinked Pulse Phased cannon -1 ranged 18d10 and 2 firelinked Pulsed Phase cannon -6 ranged 18d10 against up to 2 different targets; or 4 firelinked pulse phased cannon -1 ranged 24d10 and 4 firelinked pulsed phased cannon -6 ranged 24d10 against up to 2 targets; or 12 firelinked pulse phased cannons 36d10 (all 6 firing forward); or 2 firelinked pulse phased cannon -1 ranged 18d20 and 2 firelinked photonic torpedoes -6 15d20 Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, shuttlepod bay (1 shuttlepod), Emergency Tactics, Concentrate All Fire Engines: thrusters, ion engines, warp drive (max warp 5.6) Armour: ditanium Defense Systems: polarized hull plating, autopilot Sensors: Class III, targeting system Communications: radio transceiver, drivesat comm array Weapons: 6 dual firelinked phase cannons, 2 photonic torpedo launchers (30 torpedoes each) Grappling Systems: grapplers x2 [B]Pulsed Phased Cannon[/B] These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings. Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5500 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 41 Restriction: Mil (+3) [B]Photonic Torpedo[/B] Photonic torpedoes are early anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 1000 ft square, and can increase damage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 17 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 30 Restriction: Mil (+3) [B]Emergency Tactics[/B] The crew has trained long and are veterans of many battles and react quickly to threats. If the crew is ever caught by surprise, the crew reacts without thinking, gaining a +2 to Dodge for the rest of the round and the next round, and make an attack against the attacker at -4 to attack roll, and damage is reduced by half. [B]Concentrate All Fire[/B] As a full round attack, the weapons officer can fire all weapons at a single target, suffering -2 to attack roll, dealing 5d20 x10 points of damage, half fire, half energy, however the ship suffers -4 to Defense for the round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top