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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9027150" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Llanowar Druid</span></strong></p><p>"This Forest means more to the druids than their own kin. The loss of a tree is like the loss of a child"</p><p></p><p>Llanowar Druids are caretakers of the forests the Llanowar elves call home, and are willing to sacrifice themselves which empowers their allies to make a powerful strike or defense to protect the forests. They are capable spellcasters and knowledgeable of all plants within their forests and will remove any harmful plant life or find plants that are beneficial. Other than sacrificing themselves in combat, only when needed, they cast spells to support their allies, restrict enemy movements.</p><p></p><p><strong>Llanowar Druid</strong></p><p>Type: humanoid, elf</p><p>Size: medium</p><p>CR: 4</p><p>Hit Points: 9d8 +18 (57)</p><p>Mas: 11</p><p>Init: +2</p><p>Speed: 35 ft</p><p>Defense: 14, touch 12, flatfoot 12 (10 +2 Dex +2 leather armour)</p><p>BAB/Grp: +6/+1 / +6</p><p>FS/Reach: 5 ft / 5 ft</p><p>Attacks: spear +6 melee (1d8+2 piercing) and spear +1 melee (1d8+2 piercing), or thrown spear +8 ranged (1d8+1 piercing)</p><p>Special Attacks:</p><p>Special Qualities: Innate spellcasting, spellcasting, darkvision 60 ft, call reinforcements*, elf traits, sacrificial power,</p><p>Allegiances: Llanowar Elves</p><p>Saves: Fort +7, Reflex +8, Will +6</p><p>Reputation: +2</p><p>Abilities: Str 11, Dex 15, Con 14, Int 10, Wis 16, Cha 16</p><p>Skills: Concentration +6, Knowledge Earth and Sciences +8, Search +3, Sense Motive +5, Spot +4, Survival +5, Treat Injury</p><p>Feats: Armour Proficiency (light), Archaic weapons proficiency, Great Fortitude</p><p>Possessions: leather armour, scimitar, rations</p><p>Organization: Single, pairs, squad (4), or larger formations (5, 12, 24).</p><p></p><p><strong>Combat</strong></p><p>Llanowar druids are caretakers of the forests, with spells that allow them to hinder opponents with a few offensive spells. When they are severely injured or if they're allies need a quick boost for a last push, they can sacrifice themselves to provide a boost to their allies in the form of boosting magical, combat or instantly healing those nearby.</p><p></p><p><strong>Innate Spellcasting</strong></p><p>The elf's innate spellcasting ability is Wisdom (spell DC 14). Can cast the following spells, requiring no verbal or material components.</p><p>At will: alarm (6 hours), ensnaring strike</p><p>2/day: Acid arrow, fog cloud</p><p></p><p><strong>Spellcasting</strong></p><p>Cantrips/Lvl 0 (at will): mending, message, vicious mockery</p><p>Lvl 1 (4 slots): Obscuring mist, burning hands, cure light wounds, entangle.</p><p>Lvl 2 (3 slots): invisibility, speak with animals, fire trap</p><p>Lvl 3 (2 slots): dispel magic, glyph of warding</p><p>Lvl 4 (2 slots): Earthshake</p><p></p><p><strong>Sacrificial Power</strong></p><p>The Llanowar Druid can sacrifice themselves as a standard action, releasing their life force to enhance their allies. All allies within 50 feet gain one of the following enhancements for 5 rounds:</p><p> 1) All spells gain a +50% bonus to damage and range.</p><p> 2) Any spell slots below level 5 are renewed and can be used again.</p><p> 3) Melee strikes gain +5 to attack and deal double damage.</p><p> 4) Heal instantly all hit point damage and ability damage, but just the once during the 5 rounds.</p><p></p><p></p><p><strong>Call Reinforcements</strong></p><p>While a Llanowar Elf envoy is within their forests or areas they control, they can call for reinforcements. Using a move equivalent action, can send a mental call to the nearest allies, calling 1d4 Llanowar Elf Warriors that arrive within 1d6 rounds.</p><p></p><p><strong>Earthshake</strong></p><p>4th level evocation</p><p>Casting Time: 1 action</p><p>Range: 90 ft</p><p>Components: V, S, M (a pair of rocks)</p><p>Duration: Instantaneous</p><p></p><p>Choose up to five 5-foot spaces within range that you can see. You cause the earth in these spaces to move and shake, forcing all creatures in the affected area to make a Reflex save DC 15. On a failed save, creatures fall prone and take 4d8 bludgeoning damage. On a successful save, don't fall prone and only suffer half damage. The affected area is considered difficult terrain.</p></blockquote><p></p>
[QUOTE="kronos182, post: 9027150, member: 6668634"] [B][SIZE=7]Llanowar Druid[/SIZE][/B] "This Forest means more to the druids than their own kin. The loss of a tree is like the loss of a child" Llanowar Druids are caretakers of the forests the Llanowar elves call home, and are willing to sacrifice themselves which empowers their allies to make a powerful strike or defense to protect the forests. They are capable spellcasters and knowledgeable of all plants within their forests and will remove any harmful plant life or find plants that are beneficial. Other than sacrificing themselves in combat, only when needed, they cast spells to support their allies, restrict enemy movements. [B]Llanowar Druid[/B] Type: humanoid, elf Size: medium CR: 4 Hit Points: 9d8 +18 (57) Mas: 11 Init: +2 Speed: 35 ft Defense: 14, touch 12, flatfoot 12 (10 +2 Dex +2 leather armour) BAB/Grp: +6/+1 / +6 FS/Reach: 5 ft / 5 ft Attacks: spear +6 melee (1d8+2 piercing) and spear +1 melee (1d8+2 piercing), or thrown spear +8 ranged (1d8+1 piercing) Special Attacks: Special Qualities: Innate spellcasting, spellcasting, darkvision 60 ft, call reinforcements*, elf traits, sacrificial power, Allegiances: Llanowar Elves Saves: Fort +7, Reflex +8, Will +6 Reputation: +2 Abilities: Str 11, Dex 15, Con 14, Int 10, Wis 16, Cha 16 Skills: Concentration +6, Knowledge Earth and Sciences +8, Search +3, Sense Motive +5, Spot +4, Survival +5, Treat Injury Feats: Armour Proficiency (light), Archaic weapons proficiency, Great Fortitude Possessions: leather armour, scimitar, rations Organization: Single, pairs, squad (4), or larger formations (5, 12, 24). [B]Combat[/B] Llanowar druids are caretakers of the forests, with spells that allow them to hinder opponents with a few offensive spells. When they are severely injured or if they're allies need a quick boost for a last push, they can sacrifice themselves to provide a boost to their allies in the form of boosting magical, combat or instantly healing those nearby. [B]Innate Spellcasting[/B] The elf's innate spellcasting ability is Wisdom (spell DC 14). Can cast the following spells, requiring no verbal or material components. At will: alarm (6 hours), ensnaring strike 2/day: Acid arrow, fog cloud [B]Spellcasting[/B] Cantrips/Lvl 0 (at will): mending, message, vicious mockery Lvl 1 (4 slots): Obscuring mist, burning hands, cure light wounds, entangle. Lvl 2 (3 slots): invisibility, speak with animals, fire trap Lvl 3 (2 slots): dispel magic, glyph of warding Lvl 4 (2 slots): Earthshake [B]Sacrificial Power[/B] The Llanowar Druid can sacrifice themselves as a standard action, releasing their life force to enhance their allies. All allies within 50 feet gain one of the following enhancements for 5 rounds: 1) All spells gain a +50% bonus to damage and range. 2) Any spell slots below level 5 are renewed and can be used again. 3) Melee strikes gain +5 to attack and deal double damage. 4) Heal instantly all hit point damage and ability damage, but just the once during the 5 rounds. [B]Call Reinforcements[/B] While a Llanowar Elf envoy is within their forests or areas they control, they can call for reinforcements. Using a move equivalent action, can send a mental call to the nearest allies, calling 1d4 Llanowar Elf Warriors that arrive within 1d6 rounds. [B]Earthshake[/B] 4th level evocation Casting Time: 1 action Range: 90 ft Components: V, S, M (a pair of rocks) Duration: Instantaneous Choose up to five 5-foot spaces within range that you can see. You cause the earth in these spaces to move and shake, forcing all creatures in the affected area to make a Reflex save DC 15. On a failed save, creatures fall prone and take 4d8 bludgeoning damage. On a successful save, don't fall prone and only suffer half damage. The affected area is considered difficult terrain. [/QUOTE]
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