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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9027161" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Battering Wurm</span></strong></p><p>An enormous predatory wurm that's a hazard in any rural areas as it's known to stalk those areas. Unlike a true dragon, the battering wurm is not very intelligent beast, and these creatures have an almost centipede-like body, with several small short 'legs' that help it move underground. The head is heavily reinforced which it uses to slam into, easily shattering structures. Some semi-nomadic groups have semi tamed battering wurms, herding them into ruins or rocky areas to smash out areas they can turn into semi-temporary living areas. Some groups have captured and trained battering wurms, turning them into living siege weapons, smashing fortifications and causing havoc.</p><p></p><p><strong>Battering Wurm</strong></p><p>Type: Dragon</p><p>Size: Gargantuan (-4)</p><p>CR: 6</p><p>Hit Points: 120 (10d12 +50)</p><p>Mas: 21</p><p>Init: +2</p><p>Speed: 60 ft, 50 burrow</p><p>Defense: 14 (+2 Dex +6 natural -4 size)</p><p>BAB/Grp: +10/+5 / +21 grapple</p><p>FS/Reach: 20 ft x 20 ft / 15 ft reach</p><p>Attacks: Ram +12 melee (4d6+12 bludgeoning) or Bite +12 melee (2d6+6 piercing).</p><p>Full attack: Ram +12 melee (4d6+12 bludgeoning) and Bite +7 melee (2d6+6 piercing, 19-20x2)</p><p>Special Attacks:</p><p>Special Qualities: Darkvision 120 ft, object smasher, DR 10, reinforced armour</p><p>Saves: Fort +12, Reflex +9, Will +10</p><p>Reputation: +3</p><p>Abilities: Str 23 (+6), Dex 14 (+2), Con 21 (+5), Int 2 (-4), Wis 16 (+3), Cha 4 (-3)</p><p>Skills: Listen +12, Search +7, Spot +12, Survival +7</p><p></p><p><strong>Combat</strong></p><p>Battering wurms strike with their reinforced heads, smashing opponents and objects. It seems to have an unusual hatred for immobile large objects and buildings.</p><p></p><p><strong>Object Smasher (Ex)</strong></p><p>The battering wurm's ram attack ignores 10 points of hardness/DR and when striking an immobile object (building, vehicle, mech, etc), it deals double damage.</p><p></p><p><strong>Reinforced Armour (Ex)</strong></p><p>The armour of the battering wurm is reinforced, allowing it to shrug off potentially fatal strikes. Critical attacks have a 50% chance of turning into a regular strike, dealing normal damage.</p></blockquote><p></p>
[QUOTE="kronos182, post: 9027161, member: 6668634"] [B][SIZE=7]Battering Wurm[/SIZE][/B] An enormous predatory wurm that's a hazard in any rural areas as it's known to stalk those areas. Unlike a true dragon, the battering wurm is not very intelligent beast, and these creatures have an almost centipede-like body, with several small short 'legs' that help it move underground. The head is heavily reinforced which it uses to slam into, easily shattering structures. Some semi-nomadic groups have semi tamed battering wurms, herding them into ruins or rocky areas to smash out areas they can turn into semi-temporary living areas. Some groups have captured and trained battering wurms, turning them into living siege weapons, smashing fortifications and causing havoc. [B]Battering Wurm[/B] Type: Dragon Size: Gargantuan (-4) CR: 6 Hit Points: 120 (10d12 +50) Mas: 21 Init: +2 Speed: 60 ft, 50 burrow Defense: 14 (+2 Dex +6 natural -4 size) BAB/Grp: +10/+5 / +21 grapple FS/Reach: 20 ft x 20 ft / 15 ft reach Attacks: Ram +12 melee (4d6+12 bludgeoning) or Bite +12 melee (2d6+6 piercing). Full attack: Ram +12 melee (4d6+12 bludgeoning) and Bite +7 melee (2d6+6 piercing, 19-20x2) Special Attacks: Special Qualities: Darkvision 120 ft, object smasher, DR 10, reinforced armour Saves: Fort +12, Reflex +9, Will +10 Reputation: +3 Abilities: Str 23 (+6), Dex 14 (+2), Con 21 (+5), Int 2 (-4), Wis 16 (+3), Cha 4 (-3) Skills: Listen +12, Search +7, Spot +12, Survival +7 [B]Combat[/B] Battering wurms strike with their reinforced heads, smashing opponents and objects. It seems to have an unusual hatred for immobile large objects and buildings. [B]Object Smasher (Ex)[/B] The battering wurm's ram attack ignores 10 points of hardness/DR and when striking an immobile object (building, vehicle, mech, etc), it deals double damage. [B]Reinforced Armour (Ex)[/B] The armour of the battering wurm is reinforced, allowing it to shrug off potentially fatal strikes. Critical attacks have a 50% chance of turning into a regular strike, dealing normal damage. [/QUOTE]
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