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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9027820" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Aspect Warrior</span></strong></p><p>The real military strength of the Eldar armies derives from their highly specialized Aspect Warriors. These Eldar are walking the Path of the Warrior. Once an Eldar has chosen to tread this path they join a specific Aspect Shrine. There, Exarchs train them in a specific aspect of warfare. Each Warrior Aspect represents one, very aspect of warfare. As Kaela Mensha Khain is the god of war, each Aspect embodies a facet of the god. The main Aspects are Dire Avengers, Howling Banshees, Striking Scorpions, Dark Reapers, Fire Dragons, Swooping Hawks, Warp Spiders, Shining Spears, Shadow Spectres, but others exist.</p><p></p><p><strong><span style="font-size: 22px">Dire Avengers</span></strong></p><p>Dire Avengers are one of the forms of Eldar Aspect Warrior, following Khaine in his aspect as a noble and merciless warrior, and are the most tactically flexible and numerous of the Aspect Warriors. Their armour is dark blue and black, with white helmet with a black face plate. Dire Avenger armour and shuriken catapults are altered versions of the Eldar warrior armour and shuriken catapults. Dire Avengers typically operate in squads of five to ten warriors, and may include an Exarch, and use a Wave Serpent transport to get to the battlefield.</p><p></p><p><strong>Dire Avenger Low-Level (Fast Ord 2/Tough Ord 1)</strong></p><p>Type: Humanoid, Eldar</p><p>Size: Medium</p><p>CR: 2</p><p>Hit Points: 2d8 plus 1d10, hp 16</p><p>Mas: 10</p><p>Init: +3</p><p>Speed: 35 ft</p><p>Defense: 23, touch 18, flat-footed 18 (+3 Dex +5 class +5 Armour)</p><p>BAB/Grp: +1 / +0</p><p>FS/Reach: 5 ft by 5 ft/ 5 ft</p><p>Attacks: Avenger shuriken catapult +6 ranged (2d6+1 slashing), or ceremonial knife +1 melee (1d4 18-20x3, slashing)</p><p>Special Attacks:</p><p>Special Qualities: Eldar traits, Fire Resistance 3</p><p>Allegiances: Craftworld</p><p>Saves: Fort +2, Reflex +4, Will +3</p><p>Reputation: +1</p><p>Abilities: Str 11, Dex 17, Con 10, Int 14, Wis 14, Cha 10</p><p>Skills: Autohypnosis +5, Concentration +2, Knowledge (history) +3, Knowledge (tactics) +3, Listen +4, Move Silently +5, Profession +6, Psicraft +5, Read/Write English, Read/Write Eldar, Speak English, Speak Eldar, Spot +5</p><p>Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Psionic Skills, light armour proficiency, advanced firearms proficiency</p><p>Possessions: Avenger Shuriken catapult, 4 magazines, 1 plasma grenade, aspect armour, ceremonial blade, pan-spectral rangefinder</p><p>Organization: single, pairs, 4, 10, 20. Groups of 20 might be lead by an Exarch, and travel in a Wave Serpent transport.</p><p></p><p><strong>Dire Avenger Mid-Level (Fast Ord 3/Tough Ord 4)</strong></p><p>Type: Humanoid, Eldar</p><p>Size: Medium</p><p>CR: 6</p><p>Hit Points: 3d8 plus 4d10, hp 32</p><p>Mas: 10</p><p>Init: +3</p><p>Speed: 35 ft</p><p>Defense: 26, touch 21, flat-footed 23 (+3 Dex +8 class +5 Armour)</p><p>BAB/Grp: +5 / +5</p><p>FS/Reach: 5 ft by 5 ft/ 5 ft</p><p>Attacks: Avenger shuriken catapult +8 ranged (2d6+1 slashing), or ceremonial knife +5 melee (1d4 18-20x3, slashing)</p><p>Special Attacks:</p><p>Special Qualities: Eldar traits, Fire Resistance 3</p><p>Allegiances: Craftworld</p><p>Saves: Fort +4, Reflex +5, Will +5</p><p>Reputation: +3</p><p>Abilities: Str 11, Dex 17, Con 11, Int 14, Wis 14, Cha 10</p><p>Skills: Autohypnosis +7, Concentration +2, Knowledge (history) +3, Knowledge (tactics) +5, Listen +6, Move Silently +7, Profession +8, Psicraft +5, Read/Write English, Read/Write Eldar, Search +4, Speak English, Speak Eldar, Spot +7</p><p>Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Psionic Skills, light armour proficiency, advanced firearms proficiency, point blank shot, precise shot</p><p>Possessions: Avenger Shuriken catapult, 4 magazines, 1 plasma grenade, aspect armour, ceremonial blade, pan-spectral rangefinder</p><p>Organization: single, pairs, 4, 10, 20. Groups of 20 might be lead by an Exarch, and travel in a Wave Serpent transport.</p><p></p><p></p><p><strong><span style="font-size: 18px">Avenger Shuriken Catapult</span></strong></p><p>The Avenger Shuriken Catapult is the standard rifle of the Dire Avenger, firing razor-sharp monomolecular discs capable of slicing through flesh and penetrating a considerable thickness of plasteel armour. It has a longer barrel, enhanced power feeds and inbuilt rangefinders, resulting in greater range and accuracy over the standard Shuriken Catapult.</p><p></p><p><strong>Avenger Shuriken Catapult (PL 6-7)</strong></p><p>Damage: 2d6+1</p><p>Critical: 19-20x2</p><p>Damage Type: Slashing</p><p>Range Increment: 130 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 11 lbs</p><p>Ammo: 200 box</p><p>Purchase DC: 19 Mil (+3), Eldar</p><p>Notes: Ignores 1 point of hardness/DR or Defense from Equipment. +1 attack rolls.</p><p>Ammunition PDC 6 for 1 magazine</p><p></p><p><strong><span style="font-size: 18px">Pan-Spectral Rangefinder</span></strong></p><p>This device helps aid the warrior in targeting multiple targets and spotting hidden foes. Grants +1 to ranged attack rolls, Spot checks.</p><p></p><p><strong><span style="font-size: 18px">Aspect Armour</span></strong></p><p>Aspect armour is similar to Mesh armour, it becomes momentary rigid when hit, spreading force across a larger area, thereby reducing damage. The thermoplas also disperses heat rapidly, giving reasonable protection against energy weapons. This is farther enhanced with rigid plating providing additional protection. The material is psychically sensitive, automatically reacting to the wearer's movements and thoughts to maintain a glove-tight fit as they move and fight. Includes life support system and heat-sensing lenses.</p><p></p><p><strong>Eldar Aspect Armour (PL7)</strong></p><p>Type: Light</p><p>Equipment Bonus: +5</p><p>Nonprof. Bonus: +1</p><p>Str Bonus: 0</p><p>Nonprof Str Bonus: 0</p><p>Max Dex: +5*</p><p>Armour Penalty: 0*</p><p>Speed (30 ft): 30 ft</p><p>Weight: 6 lbs</p><p>Purchase DC: 20</p><p>Restriction: Mil (+3), Eldar</p><p>Notes: Has 10 hour life support, thermovision (see Infrared and heat signatures). If the wearer doesn't have any psychic ability (at least 1 Power Point), the Armour Penalty is -2. Has Fire Resistance 3 (functions against lasers, plasma and similar energy weapons).</p></blockquote><p></p>
[QUOTE="kronos182, post: 9027820, member: 6668634"] [B][SIZE=7]Aspect Warrior[/SIZE][/B] The real military strength of the Eldar armies derives from their highly specialized Aspect Warriors. These Eldar are walking the Path of the Warrior. Once an Eldar has chosen to tread this path they join a specific Aspect Shrine. There, Exarchs train them in a specific aspect of warfare. Each Warrior Aspect represents one, very aspect of warfare. As Kaela Mensha Khain is the god of war, each Aspect embodies a facet of the god. The main Aspects are Dire Avengers, Howling Banshees, Striking Scorpions, Dark Reapers, Fire Dragons, Swooping Hawks, Warp Spiders, Shining Spears, Shadow Spectres, but others exist. [B][SIZE=6]Dire Avengers[/SIZE][/B] Dire Avengers are one of the forms of Eldar Aspect Warrior, following Khaine in his aspect as a noble and merciless warrior, and are the most tactically flexible and numerous of the Aspect Warriors. Their armour is dark blue and black, with white helmet with a black face plate. Dire Avenger armour and shuriken catapults are altered versions of the Eldar warrior armour and shuriken catapults. Dire Avengers typically operate in squads of five to ten warriors, and may include an Exarch, and use a Wave Serpent transport to get to the battlefield. [B]Dire Avenger Low-Level (Fast Ord 2/Tough Ord 1)[/B] Type: Humanoid, Eldar Size: Medium CR: 2 Hit Points: 2d8 plus 1d10, hp 16 Mas: 10 Init: +3 Speed: 35 ft Defense: 23, touch 18, flat-footed 18 (+3 Dex +5 class +5 Armour) BAB/Grp: +1 / +0 FS/Reach: 5 ft by 5 ft/ 5 ft Attacks: Avenger shuriken catapult +6 ranged (2d6+1 slashing), or ceremonial knife +1 melee (1d4 18-20x3, slashing) Special Attacks: Special Qualities: Eldar traits, Fire Resistance 3 Allegiances: Craftworld Saves: Fort +2, Reflex +4, Will +3 Reputation: +1 Abilities: Str 11, Dex 17, Con 10, Int 14, Wis 14, Cha 10 Skills: Autohypnosis +5, Concentration +2, Knowledge (history) +3, Knowledge (tactics) +3, Listen +4, Move Silently +5, Profession +6, Psicraft +5, Read/Write English, Read/Write Eldar, Speak English, Speak Eldar, Spot +5 Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Psionic Skills, light armour proficiency, advanced firearms proficiency Possessions: Avenger Shuriken catapult, 4 magazines, 1 plasma grenade, aspect armour, ceremonial blade, pan-spectral rangefinder Organization: single, pairs, 4, 10, 20. Groups of 20 might be lead by an Exarch, and travel in a Wave Serpent transport. [B]Dire Avenger Mid-Level (Fast Ord 3/Tough Ord 4)[/B] Type: Humanoid, Eldar Size: Medium CR: 6 Hit Points: 3d8 plus 4d10, hp 32 Mas: 10 Init: +3 Speed: 35 ft Defense: 26, touch 21, flat-footed 23 (+3 Dex +8 class +5 Armour) BAB/Grp: +5 / +5 FS/Reach: 5 ft by 5 ft/ 5 ft Attacks: Avenger shuriken catapult +8 ranged (2d6+1 slashing), or ceremonial knife +5 melee (1d4 18-20x3, slashing) Special Attacks: Special Qualities: Eldar traits, Fire Resistance 3 Allegiances: Craftworld Saves: Fort +4, Reflex +5, Will +5 Reputation: +3 Abilities: Str 11, Dex 17, Con 11, Int 14, Wis 14, Cha 10 Skills: Autohypnosis +7, Concentration +2, Knowledge (history) +3, Knowledge (tactics) +5, Listen +6, Move Silently +7, Profession +8, Psicraft +5, Read/Write English, Read/Write Eldar, Search +4, Speak English, Speak Eldar, Spot +7 Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Psionic Skills, light armour proficiency, advanced firearms proficiency, point blank shot, precise shot Possessions: Avenger Shuriken catapult, 4 magazines, 1 plasma grenade, aspect armour, ceremonial blade, pan-spectral rangefinder Organization: single, pairs, 4, 10, 20. Groups of 20 might be lead by an Exarch, and travel in a Wave Serpent transport. [B][SIZE=5]Avenger Shuriken Catapult[/SIZE][/B] The Avenger Shuriken Catapult is the standard rifle of the Dire Avenger, firing razor-sharp monomolecular discs capable of slicing through flesh and penetrating a considerable thickness of plasteel armour. It has a longer barrel, enhanced power feeds and inbuilt rangefinders, resulting in greater range and accuracy over the standard Shuriken Catapult. [B]Avenger Shuriken Catapult (PL 6-7)[/B] Damage: 2d6+1 Critical: 19-20x2 Damage Type: Slashing Range Increment: 130 ft Rate of Fire: S, A Size: Large Weight: 11 lbs Ammo: 200 box Purchase DC: 19 Mil (+3), Eldar Notes: Ignores 1 point of hardness/DR or Defense from Equipment. +1 attack rolls. Ammunition PDC 6 for 1 magazine [B][SIZE=5]Pan-Spectral Rangefinder[/SIZE][/B] This device helps aid the warrior in targeting multiple targets and spotting hidden foes. Grants +1 to ranged attack rolls, Spot checks. [B][SIZE=5]Aspect Armour[/SIZE][/B] Aspect armour is similar to Mesh armour, it becomes momentary rigid when hit, spreading force across a larger area, thereby reducing damage. The thermoplas also disperses heat rapidly, giving reasonable protection against energy weapons. This is farther enhanced with rigid plating providing additional protection. The material is psychically sensitive, automatically reacting to the wearer's movements and thoughts to maintain a glove-tight fit as they move and fight. Includes life support system and heat-sensing lenses. [B]Eldar Aspect Armour (PL7)[/B] Type: Light Equipment Bonus: +5 Nonprof. Bonus: +1 Str Bonus: 0 Nonprof Str Bonus: 0 Max Dex: +5* Armour Penalty: 0* Speed (30 ft): 30 ft Weight: 6 lbs Purchase DC: 20 Restriction: Mil (+3), Eldar Notes: Has 10 hour life support, thermovision (see Infrared and heat signatures). If the wearer doesn't have any psychic ability (at least 1 Power Point), the Armour Penalty is -2. Has Fire Resistance 3 (functions against lasers, plasma and similar energy weapons). [/QUOTE]
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