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<blockquote data-quote="kronos182" data-source="post: 9037927" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">F-322 Razor</span></strong></p><p>The F-322 Razor is the next generation of fighter used by Stargate Command. It has the same general shape as the F-302, except that the hull is longer, extending ahead of the wings, with a small pair of canard wings mounted on the sides of the nose, two small tails on either side of the central engine that angle inwards. Besides the larger size, the Razor has improved engines, including a hyperspace generator as standard, mounts four rail cannons with boosted range and a larger missile payload. The missiles can be replaced with other missiles, such as CHE or nuclear missiles, but 1 such missile replaces 2 Cobra missiles.</p><p></p><p><strong>F-322 Fighter (PL5-6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 4500 ft, 2500 (250) atmospheric speed, can reach orbit without assistance., afterburn 5500 ft, 5000 ft (500) atmosphere</p><p>Defense: 11 (-4 size, +3 Class +2 Dex)</p><p>Flat-Footed Defense: 6 (-4 size, +3 Class)</p><p>Autopilot Defense:</p><p>Hardness: 21, 30 vs energy</p><p>Hit Dice: 9d20 (180 hp)</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 58.8 ft, 90 ft wingspan</p><p>Weight: 42,000 lb.</p><p>Targeting System Bonus: +3</p><p>Crew: 2 (trained +4), can operate with 1</p><p>Passenger Capacity: 0, 1 if no second crew member.</p><p>Cargo Capacity: 150 lb</p><p>Grapple Modifier: +8</p><p>Base PDC: 50</p><p>Restriction: Mil +3</p><p></p><p>Attack:</p><p>4 Fire-linked rail cannons +0 ranged (12d12, 20, ball, 4000 ft); or</p><p>Select fire Cobra Mk2 missiles +0 (5d12, 19-20x2, ball, -)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL(6) Design Spec: Improved thrust, improved maneuverability, extra move end of turn, ejector seat.</p><p>Engines: Thrusters, Ion engine, afterburner hyperspace generator</p><p>Armour: Naquadah Composite</p><p>Defense Systems: Radiation shielding</p><p>Sensors: Class III sensor system, improved targeting system, inertial dampers</p><p>Communications: Radio transceiver</p><p>Weapons: 4 fire-linked rail cannons, 8 Cobra Mk2 missiles</p><p>Grappling Systems: grappler cables (4)</p><p></p><p><strong>Select-Fire Missiles</strong></p><p>The pilot can fire a single or two missiles at the same target. Firing two missiles increases damage to 8d12 damage.</p><p></p><p><strong>Grappler Cables</strong></p><p>Grappler cables function similar to Grapplers, but instead of robitic arms, they are cables with grip pads with a 100 ft reach.</p><p></p><p><strong>Hyperspace Generator</strong></p><p>This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x2), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Carries enough liquid Naquadah for 50 light years of travel.</p><p></p><p><strong>Naquadah Composite Armour</strong></p><p>Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid.</p><p>Hardness: 21, 30 against energy attacks except acid.</p><p>Tactical Speed Penalty: None</p><p>Weight: One-quarter the weight of the starship (rounded up).</p><p>PDC: 19 + one-half the base PDC of the starship.</p><p>Restriction: Military - Rare (+3 to +4)</p><p></p><p><strong>Improved Maneuverability</strong></p><p>The craft is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers.</p><p></p><p><strong>Inertial Dampers (PL 7)</strong></p><p>Inertial dampers are mechanisms aboard starship to compensate for acceleration forces caused by speed and direction changes at high velocities. In gaming terms, any ships with this equipped can make an additional move action at the end of each turn.</p><p>Purchase DC: 15</p><p>Restriction: None</p><p></p><p></p><p><strong>Cobra Mk2 Missile (PL 5-6)</strong></p><p>An upgraded version of the Cobra air-to-air missiles modified to also function in space with slightly improved targeting and warhead. +1 to attack rolls against ultralight craft.</p><p>Name: Cobra (air-to-air missile)</p><p>Weapon Damage: 5d12</p><p>Critical: 19-20</p><p>Damage Type: Ballistic</p><p>Range Increment: -</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 22</p><p>Restriction: Mil (+3)</p><p></p><p><strong>Ejector Seat</strong></p><p>The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</p><p>The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</p><p></p><p><strong><span style="font-size: 26px">Sienar Fleet Systems Razor S</span></strong></p><p>Stargate Command collaborated with a post Empire Sienar Fleet Systems in developing an advanced version of the F-322 Razor. The Razor S replaces the internal systems with many Star Wars Universe standard systems, reducing weight. The Razor S maintains the Naquadah Composite armour as it offers better protection, the rail cannons are replaced with lasers, the missiles replaced by internal concussion missile launchers with a larger payload. The reduced weight and increased space allows for larger naquadah reserves for the hyperspace generator and the installation of a SW hyperdrive with a rating of x2, while slower than some other military fighter hyperdrives, it allows the Razor S to still travel at FTL speeds when it the Naquadah is all used, or when it can't open a hyperspace window.</p><p>Make following changes to F-322 Razor to create a Razor S:</p><p>Replace all rail cannons with lasers (12d8, 20, fire, 3000 ft, semi);</p><p>Replace Cobra Mk2 missiles with 2 Concussion missile launchers (5 missiles each, total 10);</p><p>Add Hyperdrive x2;</p><p>Hyperspace Generator fuel increased to 75 lightyears</p></blockquote><p></p>
[QUOTE="kronos182, post: 9037927, member: 6668634"] [B][SIZE=7]F-322 Razor[/SIZE][/B] The F-322 Razor is the next generation of fighter used by Stargate Command. It has the same general shape as the F-302, except that the hull is longer, extending ahead of the wings, with a small pair of canard wings mounted on the sides of the nose, two small tails on either side of the central engine that angle inwards. Besides the larger size, the Razor has improved engines, including a hyperspace generator as standard, mounts four rail cannons with boosted range and a larger missile payload. The missiles can be replaced with other missiles, such as CHE or nuclear missiles, but 1 such missile replaces 2 Cobra missiles. [B]F-322 Fighter (PL5-6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 4500 ft, 2500 (250) atmospheric speed, can reach orbit without assistance., afterburn 5500 ft, 5000 ft (500) atmosphere Defense: 11 (-4 size, +3 Class +2 Dex) Flat-Footed Defense: 6 (-4 size, +3 Class) Autopilot Defense: Hardness: 21, 30 vs energy Hit Dice: 9d20 (180 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 58.8 ft, 90 ft wingspan Weight: 42,000 lb. Targeting System Bonus: +3 Crew: 2 (trained +4), can operate with 1 Passenger Capacity: 0, 1 if no second crew member. Cargo Capacity: 150 lb Grapple Modifier: +8 Base PDC: 50 Restriction: Mil +3 Attack: 4 Fire-linked rail cannons +0 ranged (12d12, 20, ball, 4000 ft); or Select fire Cobra Mk2 missiles +0 (5d12, 19-20x2, ball, -) Attack of Opportunity: None Standard PL(6) Design Spec: Improved thrust, improved maneuverability, extra move end of turn, ejector seat. Engines: Thrusters, Ion engine, afterburner hyperspace generator Armour: Naquadah Composite Defense Systems: Radiation shielding Sensors: Class III sensor system, improved targeting system, inertial dampers Communications: Radio transceiver Weapons: 4 fire-linked rail cannons, 8 Cobra Mk2 missiles Grappling Systems: grappler cables (4) [B]Select-Fire Missiles[/B] The pilot can fire a single or two missiles at the same target. Firing two missiles increases damage to 8d12 damage. [B]Grappler Cables[/B] Grappler cables function similar to Grapplers, but instead of robitic arms, they are cables with grip pads with a 100 ft reach. [B]Hyperspace Generator[/B] This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x2), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Carries enough liquid Naquadah for 50 light years of travel. [B]Naquadah Composite Armour[/B] Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid. Hardness: 21, 30 against energy attacks except acid. Tactical Speed Penalty: None Weight: One-quarter the weight of the starship (rounded up). PDC: 19 + one-half the base PDC of the starship. Restriction: Military - Rare (+3 to +4) [B]Improved Maneuverability[/B] The craft is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers. [B]Inertial Dampers (PL 7)[/B] Inertial dampers are mechanisms aboard starship to compensate for acceleration forces caused by speed and direction changes at high velocities. In gaming terms, any ships with this equipped can make an additional move action at the end of each turn. Purchase DC: 15 Restriction: None [B]Cobra Mk2 Missile (PL 5-6)[/B] An upgraded version of the Cobra air-to-air missiles modified to also function in space with slightly improved targeting and warhead. +1 to attack rolls against ultralight craft. Name: Cobra (air-to-air missile) Weapon Damage: 5d12 Critical: 19-20 Damage Type: Ballistic Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 22 Restriction: Mil (+3) [B]Ejector Seat[/B] The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land. The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces. [B][SIZE=7]Sienar Fleet Systems Razor S[/SIZE][/B] Stargate Command collaborated with a post Empire Sienar Fleet Systems in developing an advanced version of the F-322 Razor. The Razor S replaces the internal systems with many Star Wars Universe standard systems, reducing weight. The Razor S maintains the Naquadah Composite armour as it offers better protection, the rail cannons are replaced with lasers, the missiles replaced by internal concussion missile launchers with a larger payload. The reduced weight and increased space allows for larger naquadah reserves for the hyperspace generator and the installation of a SW hyperdrive with a rating of x2, while slower than some other military fighter hyperdrives, it allows the Razor S to still travel at FTL speeds when it the Naquadah is all used, or when it can't open a hyperspace window. Make following changes to F-322 Razor to create a Razor S: Replace all rail cannons with lasers (12d8, 20, fire, 3000 ft, semi); Replace Cobra Mk2 missiles with 2 Concussion missile launchers (5 missiles each, total 10); Add Hyperdrive x2; Hyperspace Generator fuel increased to 75 lightyears [/QUOTE]
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