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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9055908" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Mobile Stealth Generator</span></strong></p><p>The mobile stealth generator is a vehicle using technology pioneered in the NOD stealth generator and stealth tank. The vehicle is multi-segmented, made up of six parts, the forward driver and command pod, followed by four drive segments with an axel each, and the rear segment which has a large ring structure that holds the stealth generator. The segmented design allows it to make surprisingly tight turns, although it is not fast, and improves its offroad capabilities. The stealth generator allows NOD to hide attack forces in preparations for attacks, however the generator can not be operated while the vehicle is moving, meaning assembling the force may take some time in order to conceal the units going to the staging point. It lacks any weapons, and armour is light, requiring an armed escort to keep it safe.</p><p></p><p><strong>NOD Stealth Tank mk1</strong></p><p>Crew: 5</p><p>Passengers: 0</p><p>Cargo: 250 lbs</p><p>Init: -1</p><p>Maneuver: -1</p><p>Top Speed: 70 (7)</p><p>Defense: 8</p><p>Hardness: 12</p><p>Hit Points: 80</p><p>Size: Gargantuan</p><p>Purchase DC: 46</p><p>Restriction: Military (+3)</p><p>Accessories: Military radio, NBC cabin, 8 hour life support, off-road design, encrypted burst transmitter/radio scrambler, HUD, darkvision 200 ft, thermo vision 200 ft, hazardous chemical and radiation sensors and GPS, Lazarus Shield, sensor deflecting shape.</p><p>Notes: Half penalties for rough terrain, +4 Fort saves vs Chemical/Poison/Radiation, Sensors +4 DC.</p><p></p><p><strong>Lazarus Shield</strong></p><p>This optical cloaking field renders the Mobile Stealth Generator and all vehicles, people and buildings within a 100 ft radius hemisphere centered on the Mobile Stealth Generator, invisible to all visual sensors, granting a +40 to Hide when immobile, or +20 while moving. Even if detected, the Lazarus Shield still prevents the those within the field exact position from being know, granting a 50% miss chance to all attacks. However those within 20 feet of the field's edge can see the distortion field a bit better and only have a 25% miss chance, if they notice the distortion field or the tank's presence. The Lazarus field can be activated and deactivated as a standard action. The field can be maintained for a total of 8 hours before it needs a 1 hour cool down time. The 8 hours can be broken up. If inactive for more than 1 hour between activations before the 8 hours are up, the 8 hours are reset.</p><p>If the Mobile Stealth Generator suffers more than 50% damage, the Lazarus Shield will not activate until repaired.</p></blockquote><p></p>
[QUOTE="kronos182, post: 9055908, member: 6668634"] [B][SIZE=7]Mobile Stealth Generator[/SIZE][/B] The mobile stealth generator is a vehicle using technology pioneered in the NOD stealth generator and stealth tank. The vehicle is multi-segmented, made up of six parts, the forward driver and command pod, followed by four drive segments with an axel each, and the rear segment which has a large ring structure that holds the stealth generator. The segmented design allows it to make surprisingly tight turns, although it is not fast, and improves its offroad capabilities. The stealth generator allows NOD to hide attack forces in preparations for attacks, however the generator can not be operated while the vehicle is moving, meaning assembling the force may take some time in order to conceal the units going to the staging point. It lacks any weapons, and armour is light, requiring an armed escort to keep it safe. [B]NOD Stealth Tank mk1[/B] Crew: 5 Passengers: 0 Cargo: 250 lbs Init: -1 Maneuver: -1 Top Speed: 70 (7) Defense: 8 Hardness: 12 Hit Points: 80 Size: Gargantuan Purchase DC: 46 Restriction: Military (+3) Accessories: Military radio, NBC cabin, 8 hour life support, off-road design, encrypted burst transmitter/radio scrambler, HUD, darkvision 200 ft, thermo vision 200 ft, hazardous chemical and radiation sensors and GPS, Lazarus Shield, sensor deflecting shape. Notes: Half penalties for rough terrain, +4 Fort saves vs Chemical/Poison/Radiation, Sensors +4 DC. [B]Lazarus Shield[/B] This optical cloaking field renders the Mobile Stealth Generator and all vehicles, people and buildings within a 100 ft radius hemisphere centered on the Mobile Stealth Generator, invisible to all visual sensors, granting a +40 to Hide when immobile, or +20 while moving. Even if detected, the Lazarus Shield still prevents the those within the field exact position from being know, granting a 50% miss chance to all attacks. However those within 20 feet of the field's edge can see the distortion field a bit better and only have a 25% miss chance, if they notice the distortion field or the tank's presence. The Lazarus field can be activated and deactivated as a standard action. The field can be maintained for a total of 8 hours before it needs a 1 hour cool down time. The 8 hours can be broken up. If inactive for more than 1 hour between activations before the 8 hours are up, the 8 hours are reset. If the Mobile Stealth Generator suffers more than 50% damage, the Lazarus Shield will not activate until repaired. [/QUOTE]
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