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<blockquote data-quote="kronos182" data-source="post: 9074267" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Earth Shaker</span></strong></span></p><p><span style="font-family: 'Calibri'">The Earth Shaker is a GDI produced variant of the Crucio siege tank, mounting a pair of Resonance Emitters in the turret. Surprisingly, due to the design of the siege tank, the Earth Shaker is able to move while firing, although the weapon's damage is reduced as the sonic pulse is slightly diffused. When the Earth Shaker switches to siege mode, the two resonance emitters alter and shift into a Resonance Disruptor, which has two firing modes: a much wider and longer area of effect; or a much shorter pulse that can be fired out a greater distance.</span></p><p><span style="font-family: 'Calibri'">The Earth Shaker siege tank is 6 squares long (29.5 ft), 5 square wide (25 ft), weighing 59 tons, with a crew of 3 with full cover.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Earth Shaker Siege Tank</strong></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 80 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: +1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 90 (9)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 25</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 125</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Huge</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 51</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Mil (+3) GDI</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: Headlights, GPS, military radio, night vision 1000 ft, 2 fire-linked resonance emitter/resonance disruptor, </span><span style="font-family: 'Calibri'">NBC protection grants +4 to Fort saves, 1 week air/rations, transform.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: +4 stability to drive checks to prevent being knocked off course or flipped, half penalties for rough terrain, half penalties for firing weapons while moving. Can't attack airborne targets</span></span></p><p> </p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'Calibri'">Weapon</span></td><td><br /> <span style="font-family: 'Calibri'">Damage</span></td><td><br /> <span style="font-family: 'Calibri'">Crit</span></td><td><br /> <span style="font-family: 'Calibri'">Damage Type</span></td><td><br /> <span style="font-family: 'Calibri'">Range Incr</span></td><td><br /> <span style="font-family: 'Calibri'">Rate of Fire</span></td><td><br /> <span style="font-family: 'Calibri'">Magazine</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">2 Fire-linked Resonance Emitter</span></td><td><br /> <span style="font-family: 'Calibri'">13d6</span></td><td><br /> <span style="font-family: 'Calibri'">-</span></td><td><br /> <span style="font-family: 'Calibri'">sonic</span></td><td><br /> <span style="font-family: 'Calibri'">150 ft long, 30 ft wide line</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">40 shots</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Resonance Disruptor (Cone)</span></td><td><br /> <span style="font-family: 'Calibri'">12d6</span></td><td><br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"> </li> </ul> </td><td><span style="font-family: 'Calibri'">Sonic</span></td><td><br /> <span style="font-family: 'Calibri'">250 ft long, 125 ft wide cone</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">40 shots</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Resonance Disruptor (Pulse)</span></td><td><br /> <span style="font-family: 'Calibri'">10d8</span></td><td><br /> <span style="font-family: 'Calibri'">X2</span></td><td><br /> <span style="font-family: 'Calibri'">Sonic</span></td><td><br /> <span style="font-family: 'Calibri'">250 ft</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">40 shots</span></td></tr></table><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>2 Fire-Linked Resonance Emitter / Resonance Disruptor</strong></span></p><p><span style="font-family: 'Calibri'">The Resonance Emitter is a refinement of the harmonic resonance cannon of the Disruptor, while dealing roughly same damage, it has improved range, and has a higher chance of causing harmonic resonance in the target, and instead of firing a solid beam of sonic energy, it fires a long pulse. It damages everything within its 150 foot long, 30 foot wide field of fire, Reflex DC 22 for half damage, ignoring half the targets' hardness/DR. Targets destroyed by this weapon have a 30% chance to explode, dealing half damage to a 20 ft radius in half slashing, half fire damage, Reflex save DC 14 for half. Targets that survive the attack have a 30% chance of having their hardness/DR permanently lowered by 1 each time struck, until repaired. If attacking a large structure, larger than 30 ft in two directions, deals double damage.</span></p><p><span style="font-family: 'Calibri'">If used within 50 ft of Vinifera Tiberium, or Blue Tiberium field, it causes the vein, or field to start to detonate, dealing 50% more damage than normal.</span></p><p><span style="font-family: 'Calibri'">If the tank is moving while firing, damage is reduced to 10d6 and Reflex save DC 20.</span></p><p><span style="font-family: 'Calibri'">When the Earth Shaker changed to siege mode, the barrels split open and parts from the turret move forward and morph the two resonance emitters into the Resonance Disruptor. This weapon has two firing modes, either a much larger area beam than the resonance emitters, dealing 12d6 sonic damage to a 250 foot long, 125 foot wide cone area, Reflex save DC 23 for half damage, ignoring half hardness/DR of anything caught in the area effect. Objects of more than 30 ft length in the area suffer 25% more damage (round down) for every additional 10 feet caught within the area. Targets that survive the attack have a 30% chance of having their hardness/DR permanently lowered by 1 each time struck, until repaired.</span></p><p><span style="font-family: 'Calibri'">Or a pulse that deals 10d8 sonic damage, range increment 250 ft with a maximum range of 2500 ft, ignoring three-quarters (3/4) hardness/DR, plus half damage to a 15 ft radius, ignoring one-quarter hardness/DR, Reflex save DC 17 for half. Primary target stuck survive the attack have a 50% chance of having their hardness/DR permanently lowered by 2 each time struck, until repaired, while those in the blast area have a 25% chance of having hardness/DR permanently lowered by 1 each time struck until repair. Targets destroyed by this mode have a 30% chance to explode, dealing half damage to a 15 ft radius, half fire-half slashing, Reflex save DC 14 for half.</span></p><p><span style="font-family: 'Calibri'">In either mode, the shots regenerates at a rate of 1 shot every 3 rounds not fired.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Transform</strong></span></p><p><span style="font-family: 'Calibri'">The siege tank can change from assault mode, functioning as a tank using the resonance emitters, using stats above. As a move equivalent action can change to siege mode, becoming immobile and activates the Resonance Disruptor, plus its Hardness increases to 30, can't make use of the driver's Dex bonus to Defense but uses the driver's Class bonus to Defense increased by 50% (rounding down). The driver can change between the two modes once per round.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9074267, member: 6668634"] [FONT=Calibri][B][SIZE=7]Earth Shaker[/SIZE][/B] The Earth Shaker is a GDI produced variant of the Crucio siege tank, mounting a pair of Resonance Emitters in the turret. Surprisingly, due to the design of the siege tank, the Earth Shaker is able to move while firing, although the weapon's damage is reduced as the sonic pulse is slightly diffused. When the Earth Shaker switches to siege mode, the two resonance emitters alter and shift into a Resonance Disruptor, which has two firing modes: a much wider and longer area of effect; or a much shorter pulse that can be fired out a greater distance. The Earth Shaker siege tank is 6 squares long (29.5 ft), 5 square wide (25 ft), weighing 59 tons, with a crew of 3 with full cover. [B]Earth Shaker Siege Tank[/B][/FONT] [COLOR=black][FONT=arial]Crew: 3 Passengers: 0 Cargo: 80 lbs Init: -1 Maneuver: +1 Top Speed: 90 (9) Defense: 9 Hardness: 25 Hit Points: 125 Size: Huge Purchase DC: 51 Restriction: Mil (+3) GDI Accessories: Headlights, GPS, military radio, night vision 1000 ft, 2 fire-linked resonance emitter/resonance disruptor, [/FONT][FONT=Calibri]NBC protection grants +4 to Fort saves, 1 week air/rations, transform.[/FONT] [FONT=arial]Notes: +4 stability to drive checks to prevent being knocked off course or flipped, half penalties for rough terrain, half penalties for firing weapons while moving. Can't attack airborne targets[/FONT][/COLOR] [FONT=Calibri] [/FONT] [TABLE] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]2 Fire-linked Resonance Emitter[/FONT][/TD] [TD] [FONT=Calibri]13d6[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]sonic[/FONT][/TD] [TD] [FONT=Calibri]150 ft long, 30 ft wide line[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]40 shots[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Resonance Disruptor (Cone)[/FONT][/TD] [TD] [FONT=Calibri]12d6[/FONT][/TD] [TD] [INDENT][LIST] [*] [/LIST][/INDENT][/TD] [TD] [FONT=Calibri]Sonic[/FONT][/TD] [TD] [FONT=Calibri]250 ft long, 125 ft wide cone[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]40 shots[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Resonance Disruptor (Pulse)[/FONT][/TD] [TD] [FONT=Calibri]10d8[/FONT][/TD] [TD] [FONT=Calibri]X2[/FONT][/TD] [TD] [FONT=Calibri]Sonic[/FONT][/TD] [TD] [FONT=Calibri]250 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]40 shots[/FONT][/TD] [/TR] [/TABLE] [FONT=Calibri] [B]2 Fire-Linked Resonance Emitter / Resonance Disruptor[/B] The Resonance Emitter is a refinement of the harmonic resonance cannon of the Disruptor, while dealing roughly same damage, it has improved range, and has a higher chance of causing harmonic resonance in the target, and instead of firing a solid beam of sonic energy, it fires a long pulse. It damages everything within its 150 foot long, 30 foot wide field of fire, Reflex DC 22 for half damage, ignoring half the targets' hardness/DR. Targets destroyed by this weapon have a 30% chance to explode, dealing half damage to a 20 ft radius in half slashing, half fire damage, Reflex save DC 14 for half. Targets that survive the attack have a 30% chance of having their hardness/DR permanently lowered by 1 each time struck, until repaired. If attacking a large structure, larger than 30 ft in two directions, deals double damage. If used within 50 ft of Vinifera Tiberium, or Blue Tiberium field, it causes the vein, or field to start to detonate, dealing 50% more damage than normal. If the tank is moving while firing, damage is reduced to 10d6 and Reflex save DC 20. When the Earth Shaker changed to siege mode, the barrels split open and parts from the turret move forward and morph the two resonance emitters into the Resonance Disruptor. This weapon has two firing modes, either a much larger area beam than the resonance emitters, dealing 12d6 sonic damage to a 250 foot long, 125 foot wide cone area, Reflex save DC 23 for half damage, ignoring half hardness/DR of anything caught in the area effect. Objects of more than 30 ft length in the area suffer 25% more damage (round down) for every additional 10 feet caught within the area. Targets that survive the attack have a 30% chance of having their hardness/DR permanently lowered by 1 each time struck, until repaired. Or a pulse that deals 10d8 sonic damage, range increment 250 ft with a maximum range of 2500 ft, ignoring three-quarters (3/4) hardness/DR, plus half damage to a 15 ft radius, ignoring one-quarter hardness/DR, Reflex save DC 17 for half. Primary target stuck survive the attack have a 50% chance of having their hardness/DR permanently lowered by 2 each time struck, until repaired, while those in the blast area have a 25% chance of having hardness/DR permanently lowered by 1 each time struck until repair. Targets destroyed by this mode have a 30% chance to explode, dealing half damage to a 15 ft radius, half fire-half slashing, Reflex save DC 14 for half. In either mode, the shots regenerates at a rate of 1 shot every 3 rounds not fired. [B]Transform[/B] The siege tank can change from assault mode, functioning as a tank using the resonance emitters, using stats above. As a move equivalent action can change to siege mode, becoming immobile and activates the Resonance Disruptor, plus its Hardness increases to 30, can't make use of the driver's Dex bonus to Defense but uses the driver's Class bonus to Defense increased by 50% (rounding down). The driver can change between the two modes once per round.[/FONT] [/QUOTE]
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