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<blockquote data-quote="kronos182" data-source="post: 9074937" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Mobile Construction Vehicle</span></strong></span></p><p><span style="font-family: 'Calibri'">Mobile Construction Vehicles are large vehicles designed to provide supplies and heavy construction equipment to anywhere on the battlefield so that portable bases can be built. Depending on the generation of the vehicle, their design can vary as well as the technology used. Most MCVs have a driver and basic crew cab at the front, behind which is a large 'cargo' section, similar to other large transport vehicles with trailers, except the cab is attached, with multiple wheels. Once in position for deployment, the vehicle will lower itself to the ground, the cargo section will open, with the sides and roof providing the 'floor' and from within deploys via many robotic arms and use of metamaterials, the structure within expands with several cranes. The final building that is erected is a mostly automated construction facility, with forges, assembly lines and other tools required to build virtually any structure that is programmed into its databases when the necessary raw materials are provided. It also carries several smaller vehicles to transport finished components for newly constructed buildings to nearby locations for final assembly. The range for the smaller vehicles is only within 3 miles of the MCV.</span></p><p><span style="font-family: 'Calibri'">Depending on the generation, most MCVs, once deployed, become a permanent fixture of the new base and can not be redeployed.</span></p><p><span style="font-family: 'Calibri'">Both GDI and NOD built MCVs to advanced their causes, both functioning nearly identically, generally only with physical design differences to suit the builder's aesthetics and technologies.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">MCV Gen 1</span></strong></span></p><p><span style="font-family: 'Calibri'">The first generation of MCV are based on a design from construction vehicles from WW2, is heavily armoured, slow, but sturdy. Requires a crew of 2 to drive, but a minimum crew of 10 to deploy and operate. It can carry 10 tons of raw materials before deploying to help set up facilities. The MCV Gen 1 is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water) for 2 days.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 2 to drive, 10 to deploy and operate</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 10 tons</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -4</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: -6</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 50 (5)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 25</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 150</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 39</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Lic (+1)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: NBC sealed, headlights, radio, GPS, construction yard</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: +4 Fort saves, Deploy</span></span></p><p><span style="font-family: 'Calibri'">Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 1 hour, after which the new construction yard can begin constructing components for buildings that it has stored in its databases.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Construction Yard Gen 1</strong></span></p><p><span style="font-family: 'Calibri'">This structure has a large main building with a rounded roof, large roll up door at the front, a large crane to the right of the door. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, assembly lines operated by robots and limited AI all controlled from the control center. There are barracks for the operators, minimum of 10 to a maximum of 20. Can store 15 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 3 miles of the construction yard. Takes 2 hours per 10 hit points of building to be constructed, typically using up 10 tons per 10 hit points of raw materials.</span></p><p><span style="font-family: 'Calibri'">Construction Yard is roughly 100 ft by 100 ft, 50 ft tall, with 150 hit points, hardness 20. Requires a crew of 10 to 20, has full NBC protection for occupants. Crane can lift 30 tons, height of 75 ft, horizontal reach of 30 feet.</span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">MCV Gen 2</span></strong></span></p><p><span style="font-family: 'Calibri'">The second generation of MCV are saw improvements in the design, with improved miniaturization and automation to allow a larger facility to be deployed with the same crew, in the same size of vehicle. Requires a crew of 2 to drive, but a minimum crew of 10 to deploy and operate. It can carry 10 tons of raw materials before deploying to help set up facilities. The MCV Gen 2 is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water) for 2 days.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 2 to drive, 8 to deploy and operate</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 10 tons</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -4</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: -5</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 50 (5)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 25</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 180</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 40</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Lic (+1)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: NBC sealed, headlights, radio, GPS, construction yard</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: +4 Fort saves, Deploy. Obstacle breaker, GDI MCV can be carried by an Orca Carry All to move them about battlefields faster. NOD can use their equivalent to transport theirs.</span></span></p><p><span style="font-family: 'Calibri'">Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 1 hour, after which the new construction yard can begin constructing components for buildings that it has stored in its databases.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Obstacle Breaker - Due to the size, weight and armour of the Mammoth, it can easily smash through obstacles such as low walls, or even into buildings. Obstructions that have a hardness/dr of 10 or less are easily crushed by the Mammoth, which includes such things as low walls, even small vehicles such as cars. When the Mammoth strikes such obstacles, this is considered a ram attack, resolve as normal (d20 page 160) plus deals an additional 5d6 which ignores 10 points of hardness. The Mammoth tank only takes 1/4 (one-quarter) damage from any ram or collisions, while a successful Reflex save reducing damage to the Mammoth to none.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Construction Yard Gen 2</strong></span></p><p><span style="font-family: 'Calibri'">This structure has a large main building with a rounded roof, large roll up door at the front, a large crane to the right of the door. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, assembly lines operated by robots and limited AI all controlled from the control center. There are barracks for the operators, minimum of 8 to a maximum of 20. Can store 15 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 3 miles of the construction yard. Takes 2 hours per 15 hit points of building to be constructed, typically using up 12 tons per 15 hit points of raw materials.</span></p><p><span style="font-family: 'Calibri'">Construction Yard is roughly 120 ft by 120 ft, 60 ft tall, with 180 hit points, hardness 20. Requires a crew of 8 to 20, has full NBC protection for occupants. Crane can lift 40 tons, height of 80 ft, horizontal reach of 30 feet.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">MCV Gen 3</span></strong></span></p><p><span style="font-family: 'Calibri'">The third generation of MCV are saw huge improvements in the design, with improved miniaturization and automation to allow a larger facility to be deployed with the smaller crew, in the same size of vehicle, plus the vehicle carries a small reactor to power . Requires a crew of 2 to drive, but a minimum crew of 10 to deploy and operate. It can carry 15 tons of raw materials before deploying to help set up facilities. The MCV Gen 2 is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water and air) for 3 days.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 2 to drive, 8 to deploy and operate</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 15 tons</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -4</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: -4</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 50 (5)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 25</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 200</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 41</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Lic (+1)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: NBC sealed, headlights, radio, GPS, construction yard</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: +4 Fort saves, Deploy. Obstacle breaker, GDI MCV can be carried by an Orca Carry All to move them about battlefields faster. NOD can use their equivalent to transport theirs.</span></span></p><p><span style="font-family: 'Calibri'">Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 30 minutes, after which the new construction yard can begin constructing components for buildings that it has stored in its databases.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Obstacle Breaker - Due to the size, weight and armour of the vehicle, it can easily smash through obstacles such as low walls, or even into buildings. Obstructions that have a hardness/dr of 10 or less are easily crushed by the vehicle, which includes such things as low walls, even small vehicles such as cars. When the vehicle strikes such obstacles, this is considered a ram attack, resolve as normal (d20 page 160) plus deals an additional 5d6 which ignores 10 points of hardness. The vehicle tank only takes 1/4 (one-quarter) damage from any ram or collisions, while a successful Reflex save reducing damage to the vehicle to none.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Construction Yard Gen 3</strong></span></p><p><span style="font-family: 'Calibri'">This structure has a large main building with a rounded roof, large roll up door at the front, a large crane to the right of the door. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, assembly lines operated by robots and limited AI all controlled from the control center. There are barracks for the operators, minimum of 6 to a maximum of 20. Can store 30 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 3 miles of the construction yard. Takes 1 hours per 10 hit points of building to be constructed, typically using up 10 tons per 10 hit points of raw materials. The generator not only powers the Construction yard, but can power one other building, such as a barracks or small field hospital, but nothing energy intensive such as war factory, research facilities or similar type buildings</span></p><p><span style="font-family: 'Calibri'">Construction Yard is roughly 120 ft by 120 ft, 60 ft tall, with 200 hit points, hardness 20. Requires a crew of 8 to 20, has full NBC protection for occupants. Crane can lift 50 tons, height of 80 ft, horizontal reach of 30 feet.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Atlas MCV</span></strong></span></p><p><span style="font-family: 'Calibri'">The Atlas MCV is a modified GDI MCV Gen 3 built by Starfleet Engineering Corps, for use in areas where shuttles and anti-grav vehicles can't be used. The Atlas looks similar to the GDI MCV, but with slightly angular design, filled with Federation technology, with advanced tools and replicators.</span></p><p><span style="font-family: 'Calibri'">The automatic systems are far more advanced, with the addition of replicators, and components held in a pattern buffer, the Atlas is capable of deploying a far larger facility, and is capable of undeploying to move again. The hull is fitted with polarized hull plating for additional protection as a tougher hull was thought more resistant to dangers of falling debris and rockslides than deflector shields would. A single light phaser is added to the roof for additional defense but sees more use as an alternate drilling, cutting or even welding tool in an emergency. Emergency transporters are installed in the event that the vehicle would be destroyed the crew can teleport up to 10 km away.</span></p><p><span style="font-family: 'Calibri'">The Atlas MCV is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water and air) for 7 days.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 2 to drive, 5 to deploy and operate</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 20 tons</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: -3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 60 (6)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 180</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 41</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Res (+2) United Federation of Planets</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: NBC sealed, headlights, subspace radio, GPS, construction yard, emergency transporter</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: +4 Fort saves, Deploy.</span></span></p><p><span style="font-family: 'Calibri'">Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 10 minutes, after which the new construction yard can begin constructing components for buildings that it has stored in its databases. Can undeploy, changing back to a vehicle, taking 30 minutes.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Atlas Construction Yard</strong></span></p><p><span style="font-family: 'Calibri'">This structure has a large main building with angular designs, a large crane to the right of the door that is fitted with anti-grav and magnetic grapplers and tractor emitter. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, industrial replicators, assembly lines operated by robots and all controlled from the control center. There are barracks for the operators, minimum of 5 to a maximum of 20. Can store 100 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 10 miles of the construction yard. Takes 30 hours per 10 hit points of building to be constructed, typically using up 8 tons per 10 hit points of raw materials. The generator not only powers the Construction yard, but can power three other building, such as a barracks or small field hospital, or one energy intensive building such as war factory, research facilities or similar type buildings, including small defensive weapon emplacements (3 such small facilities).</span></p><p><span style="font-family: 'Calibri'">Once deployed, two phaser type 1 are available for protection, or to assist in breaking down raw or scrap material into usable sizes to be used within the building.</span></p><p><span style="font-family: 'Calibri'">Construction Yard is roughly 200 ft by 200 ft, 80 ft tall, with 180 hit points, hardness 20. Requires a crew of 6 to 20, has full NBC protection and environmental protection for occupants. Crane can lift 80 tons, height of 100 ft, horizontal reach of 100 feet.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Weapons</span></span></p><table style='width: 100%'><tr><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Name</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Damage</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Critical</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Dam Type</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Range Incr</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Magazine</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Controller</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Phaser Type 1</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">1d10-6d10</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Fire/Energy</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">500 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">50 shot capacity</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'Calibri'">Gunner</span></span></td></tr></table><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Replicator</strong></span></p><p><span style="font-family: 'Calibri'">The Atlas MCV has large replicators to allow the engineering crew to create any tools, equipment and materials they need to perform repairs or complete a project.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Emergency Transporters</strong></span></p><p><span style="font-family: 'Calibri'">The Atlas MCV is fitted with an emergency transporter system that when the hull reaches 0 hit points (while polarized the Atlas MCV will remain intact but with holes up to -10 hit points) will immediately transport up to 10 living beings inside to a safe location within 10 km (16 miles) away. This can be overridden with a command from a crew member to allow the crew to gather equipment and gear, but the system will re-engage at -5 hit point then again at -10 hit points if the command is overridden again at -5 hit points.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Polarized Hull Plating Defensive System</strong></span></p><p><span style="font-family: 'Calibri'">An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive.</span></p><p><span style="font-family: 'Calibri'">This can be used while in vehicle or building forms.</span></p><p><span style="font-family: 'Calibri'">PDC: 5 + one half base PDC of starship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Phaser Type 1</strong></span></p><p><span style="font-family: 'Calibri'">Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 1d10 as a free action once per round. The Type 1 phaser, an earlier model, found on shuttles and other small vehicles or small civilian craft. The phaser has a 50 shot capacity, recharges 1 shot every 1 minute of inactivity. Can be used as a welder or similar to a fusion torch but with a range of 50 feet.</span></p><p><span style="font-family: 'Calibri'">Damage: 6d10</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship/Vehicle Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 30</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9074937, member: 6668634"] [FONT=Calibri][B][SIZE=7]Mobile Construction Vehicle[/SIZE][/B] Mobile Construction Vehicles are large vehicles designed to provide supplies and heavy construction equipment to anywhere on the battlefield so that portable bases can be built. Depending on the generation of the vehicle, their design can vary as well as the technology used. Most MCVs have a driver and basic crew cab at the front, behind which is a large 'cargo' section, similar to other large transport vehicles with trailers, except the cab is attached, with multiple wheels. Once in position for deployment, the vehicle will lower itself to the ground, the cargo section will open, with the sides and roof providing the 'floor' and from within deploys via many robotic arms and use of metamaterials, the structure within expands with several cranes. The final building that is erected is a mostly automated construction facility, with forges, assembly lines and other tools required to build virtually any structure that is programmed into its databases when the necessary raw materials are provided. It also carries several smaller vehicles to transport finished components for newly constructed buildings to nearby locations for final assembly. The range for the smaller vehicles is only within 3 miles of the MCV. Depending on the generation, most MCVs, once deployed, become a permanent fixture of the new base and can not be redeployed. Both GDI and NOD built MCVs to advanced their causes, both functioning nearly identically, generally only with physical design differences to suit the builder's aesthetics and technologies. [B][SIZE=6]MCV Gen 1[/SIZE][/B] The first generation of MCV are based on a design from construction vehicles from WW2, is heavily armoured, slow, but sturdy. Requires a crew of 2 to drive, but a minimum crew of 10 to deploy and operate. It can carry 10 tons of raw materials before deploying to help set up facilities. The MCV Gen 1 is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water) for 2 days. [/FONT] [COLOR=black][FONT=arial]Crew: 2 to drive, 10 to deploy and operate Passengers: 0 Cargo: 10 tons Init: -4 Maneuver: -6 Top Speed: 50 (5) Defense: 9 Hardness: 25 Hit Points: 150 Size: Colossal Purchase DC: 39 Restriction: Lic (+1) Accessories: NBC sealed, headlights, radio, GPS, construction yard Notes: +4 Fort saves, Deploy[/FONT][/COLOR] [FONT=Calibri]Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 1 hour, after which the new construction yard can begin constructing components for buildings that it has stored in its databases. [B]Construction Yard Gen 1[/B] This structure has a large main building with a rounded roof, large roll up door at the front, a large crane to the right of the door. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, assembly lines operated by robots and limited AI all controlled from the control center. There are barracks for the operators, minimum of 10 to a maximum of 20. Can store 15 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 3 miles of the construction yard. Takes 2 hours per 10 hit points of building to be constructed, typically using up 10 tons per 10 hit points of raw materials. Construction Yard is roughly 100 ft by 100 ft, 50 ft tall, with 150 hit points, hardness 20. Requires a crew of 10 to 20, has full NBC protection for occupants. Crane can lift 30 tons, height of 75 ft, horizontal reach of 30 feet. [B][SIZE=6]MCV Gen 2[/SIZE][/B] The second generation of MCV are saw improvements in the design, with improved miniaturization and automation to allow a larger facility to be deployed with the same crew, in the same size of vehicle. Requires a crew of 2 to drive, but a minimum crew of 10 to deploy and operate. It can carry 10 tons of raw materials before deploying to help set up facilities. The MCV Gen 2 is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water) for 2 days. [/FONT] [COLOR=black][FONT=arial]Crew: 2 to drive, 8 to deploy and operate Passengers: 0 Cargo: 10 tons Init: -4 Maneuver: -5 Top Speed: 50 (5) Defense: 9 Hardness: 25 Hit Points: 180 Size: Colossal Purchase DC: 40 Restriction: Lic (+1) Accessories: NBC sealed, headlights, radio, GPS, construction yard Notes: +4 Fort saves, Deploy. Obstacle breaker, GDI MCV can be carried by an Orca Carry All to move them about battlefields faster. NOD can use their equivalent to transport theirs.[/FONT][/COLOR] [FONT=Calibri]Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 1 hour, after which the new construction yard can begin constructing components for buildings that it has stored in its databases. [/FONT] [COLOR=black][FONT=Calibri]Obstacle Breaker - Due to the size, weight and armour of the Mammoth, it can easily smash through obstacles such as low walls, or even into buildings. Obstructions that have a hardness/dr of 10 or less are easily crushed by the Mammoth, which includes such things as low walls, even small vehicles such as cars. When the Mammoth strikes such obstacles, this is considered a ram attack, resolve as normal (d20 page 160) plus deals an additional 5d6 which ignores 10 points of hardness. The Mammoth tank only takes 1/4 (one-quarter) damage from any ram or collisions, while a successful Reflex save reducing damage to the Mammoth to none.[/FONT][/COLOR] [FONT=Calibri] [B]Construction Yard Gen 2[/B] This structure has a large main building with a rounded roof, large roll up door at the front, a large crane to the right of the door. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, assembly lines operated by robots and limited AI all controlled from the control center. There are barracks for the operators, minimum of 8 to a maximum of 20. Can store 15 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 3 miles of the construction yard. Takes 2 hours per 15 hit points of building to be constructed, typically using up 12 tons per 15 hit points of raw materials. Construction Yard is roughly 120 ft by 120 ft, 60 ft tall, with 180 hit points, hardness 20. Requires a crew of 8 to 20, has full NBC protection for occupants. Crane can lift 40 tons, height of 80 ft, horizontal reach of 30 feet. [B][SIZE=6]MCV Gen 3[/SIZE][/B] The third generation of MCV are saw huge improvements in the design, with improved miniaturization and automation to allow a larger facility to be deployed with the smaller crew, in the same size of vehicle, plus the vehicle carries a small reactor to power . Requires a crew of 2 to drive, but a minimum crew of 10 to deploy and operate. It can carry 15 tons of raw materials before deploying to help set up facilities. The MCV Gen 2 is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water and air) for 3 days. [/FONT] [COLOR=black][FONT=arial]Crew: 2 to drive, 8 to deploy and operate Passengers: 0 Cargo: 15 tons Init: -4 Maneuver: -4 Top Speed: 50 (5) Defense: 9 Hardness: 25 Hit Points: 200 Size: Colossal Purchase DC: 41 Restriction: Lic (+1) Accessories: NBC sealed, headlights, radio, GPS, construction yard Notes: +4 Fort saves, Deploy. Obstacle breaker, GDI MCV can be carried by an Orca Carry All to move them about battlefields faster. NOD can use their equivalent to transport theirs.[/FONT][/COLOR] [FONT=Calibri]Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 30 minutes, after which the new construction yard can begin constructing components for buildings that it has stored in its databases. [/FONT] [COLOR=black][FONT=Calibri]Obstacle Breaker - Due to the size, weight and armour of the vehicle, it can easily smash through obstacles such as low walls, or even into buildings. Obstructions that have a hardness/dr of 10 or less are easily crushed by the vehicle, which includes such things as low walls, even small vehicles such as cars. When the vehicle strikes such obstacles, this is considered a ram attack, resolve as normal (d20 page 160) plus deals an additional 5d6 which ignores 10 points of hardness. The vehicle tank only takes 1/4 (one-quarter) damage from any ram or collisions, while a successful Reflex save reducing damage to the vehicle to none.[/FONT][/COLOR] [FONT=Calibri] [B]Construction Yard Gen 3[/B] This structure has a large main building with a rounded roof, large roll up door at the front, a large crane to the right of the door. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, assembly lines operated by robots and limited AI all controlled from the control center. There are barracks for the operators, minimum of 6 to a maximum of 20. Can store 30 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 3 miles of the construction yard. Takes 1 hours per 10 hit points of building to be constructed, typically using up 10 tons per 10 hit points of raw materials. The generator not only powers the Construction yard, but can power one other building, such as a barracks or small field hospital, but nothing energy intensive such as war factory, research facilities or similar type buildings Construction Yard is roughly 120 ft by 120 ft, 60 ft tall, with 200 hit points, hardness 20. Requires a crew of 8 to 20, has full NBC protection for occupants. Crane can lift 50 tons, height of 80 ft, horizontal reach of 30 feet. [B][SIZE=6]Atlas MCV[/SIZE][/B] The Atlas MCV is a modified GDI MCV Gen 3 built by Starfleet Engineering Corps, for use in areas where shuttles and anti-grav vehicles can't be used. The Atlas looks similar to the GDI MCV, but with slightly angular design, filled with Federation technology, with advanced tools and replicators. The automatic systems are far more advanced, with the addition of replicators, and components held in a pattern buffer, the Atlas is capable of deploying a far larger facility, and is capable of undeploying to move again. The hull is fitted with polarized hull plating for additional protection as a tougher hull was thought more resistant to dangers of falling debris and rockslides than deflector shields would. A single light phaser is added to the roof for additional defense but sees more use as an alternate drilling, cutting or even welding tool in an emergency. Emergency transporters are installed in the event that the vehicle would be destroyed the crew can teleport up to 10 km away. The Atlas MCV is 6 squares wide (30 ft), 10 squares (50 ft) long, providing full cover to its crew. Has two doors, one on each side of the cab, with a door at the rear to load supplies before being deployed, takes 2 full rounds to start the basic harvester. The cab has enough space for 10 crew members and supplies (food and water and air) for 7 days. [/FONT] [COLOR=black][FONT=arial]Crew: 2 to drive, 5 to deploy and operate Passengers: 0 Cargo: 20 tons Init: -3 Maneuver: -3 Top Speed: 60 (6) Defense: 9 Hardness: 20 Hit Points: 180 Size: Colossal Purchase DC: 41 Restriction: Res (+2) United Federation of Planets Accessories: NBC sealed, headlights, subspace radio, GPS, construction yard, emergency transporter Notes: +4 Fort saves, Deploy.[/FONT][/COLOR] [FONT=Calibri]Deploy - Once stopped at a suitable location, the crew and deploy the MCV from its vehicle form to a construction yard. This process takes 10 minutes, after which the new construction yard can begin constructing components for buildings that it has stored in its databases. Can undeploy, changing back to a vehicle, taking 30 minutes. [B]Atlas Construction Yard[/B] This structure has a large main building with angular designs, a large crane to the right of the door that is fitted with anti-grav and magnetic grapplers and tractor emitter. The crew cab of the MCV becomes the main control center. Inside the main structure is a multitude of construction equipment, forges, welders, cutters, industrial replicators, assembly lines operated by robots and all controlled from the control center. There are barracks for the operators, minimum of 5 to a maximum of 20. Can store 100 tons of raw materials inside. There are a number of small vehicles used to transport finished components and assemble them at the location of the new building's site if within 10 miles of the construction yard. Takes 30 hours per 10 hit points of building to be constructed, typically using up 8 tons per 10 hit points of raw materials. The generator not only powers the Construction yard, but can power three other building, such as a barracks or small field hospital, or one energy intensive building such as war factory, research facilities or similar type buildings, including small defensive weapon emplacements (3 such small facilities). Once deployed, two phaser type 1 are available for protection, or to assist in breaking down raw or scrap material into usable sizes to be used within the building. Construction Yard is roughly 200 ft by 200 ft, 80 ft tall, with 180 hit points, hardness 20. Requires a crew of 6 to 20, has full NBC protection and environmental protection for occupants. Crane can lift 80 tons, height of 100 ft, horizontal reach of 100 feet. [/FONT] [COLOR=black][FONT=Calibri]Weapons[/FONT][/COLOR] [TABLE] [TR] [TD] [COLOR=black][FONT=Calibri]Name[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Damage[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Critical[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Dam Type[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Range Incr[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Rate of Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Magazine[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Controller[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=Calibri]Phaser Type 1[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]1d10-6d10[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Fire/Energy[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]500 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]50 shot capacity[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=Calibri]Gunner[/FONT][/COLOR][/TD] [/TR] [/TABLE] [FONT=Calibri] [B]Replicator[/B] The Atlas MCV has large replicators to allow the engineering crew to create any tools, equipment and materials they need to perform repairs or complete a project. [B]Emergency Transporters[/B] The Atlas MCV is fitted with an emergency transporter system that when the hull reaches 0 hit points (while polarized the Atlas MCV will remain intact but with holes up to -10 hit points) will immediately transport up to 10 living beings inside to a safe location within 10 km (16 miles) away. This can be overridden with a command from a crew member to allow the crew to gather equipment and gear, but the system will re-engage at -5 hit point then again at -10 hit points if the command is overridden again at -5 hit points. [B]Polarized Hull Plating Defensive System[/B] An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive. This can be used while in vehicle or building forms. PDC: 5 + one half base PDC of starship. [B]Phaser Type 1[/B] Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 1d10 as a free action once per round. The Type 1 phaser, an earlier model, found on shuttles and other small vehicles or small civilian craft. The phaser has a 50 shot capacity, recharges 1 shot every 1 minute of inactivity. Can be used as a welder or similar to a fusion torch but with a range of 50 feet. Damage: 6d10 Damage Type: Fire/Energy Range Increment: 500 ft Rate of Fire: Single Minimum Ship/Vehicle Size: Huge Purchase DC: 30 Restriction: Res (+2)[/FONT] [/QUOTE]
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