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<blockquote data-quote="kronos182" data-source="post: 9094069" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">With the advent of time, some ships get some upgrades, even without using technologies from other sources.</span></p><p><span style="font-family: 'Calibri'">The D4 saw a few upgrades. Reposted D4 base stats for reference.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">D4 Class Klingon Patrol Ship</span></strong></span></p><p><span style="font-family: 'Calibri'">The D4 Class is a small Klingon patrol ship, from the Kelvin Timeline, with a narrow body, two wings that can pivot up or down for improved atmospheric maneuverability, and various thrusters for incredible maneuverability in space. Armed with twin disruptors mounted on the top of the wings, close to the wing junctures with the fuselage, and four hatches on its underside to allow the rapid deployment of troops from rappelling lines. These ships are usually deployed in groups of 2 to 4, where one will bait a target while the other three strike from hidden positions or move in and out of strike range, harassing larger targets.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">In Coreline, the Klingon Empire uses the D4s to patrol border systems, or sells them to allied systems. Many have turned up in pirate and raider groups as the ships make excellent rapid strike craft</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>D4 Class (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: System Patrol Craft</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft, 2000 (200) vehicle scale atmospheric, perfect maneuverability, able to hover</span></p><p><span style="font-family: 'Calibri'">Defense: 7 (+2 Dex +3 Class) 8 with +1 Dodge</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 6</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 15d20 (300 hp) shields 375 hp</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 101 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 40,000 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 2 (trained +4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 6</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 400 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base PDC: 54</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">2 Fire-linked Disruptor cannon -6 ranged 18d12</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses:</span></p><p><span style="font-family: 'Calibri'">Due to the design, the D4 enjoys a +2 bonus to Pilot checks for stunt maneuvers, and +1 Initiative.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6-7) Design Spec:, Agile ship, transporters, rappel lines, drop doors</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, Warp Drive (Warp 4)</span></p><p><span style="font-family: 'Calibri'">Armour: vanadium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: shields, autopilot, sensor jammer</span></p><p><span style="font-family: 'Calibri'">Sensors: Class IV, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radiotransceiver, subspace transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked disruptor cannons type 1</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: none</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Agile Ships</strong></span></p><p><span style="font-family: 'Calibri'">All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Easy to Repair</strong></span></p><p><span style="font-family: 'Calibri'">Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Swiss-Army Tech</strong></span></p><p><span style="font-family: 'Calibri'">Due to the adaptable nature of the technology, and skilled engineers, especially those in the Federation, a piece of technology can be jury-rigged and modified to do something it wasn't originally intended to do, as long as it is within reason (GM discretion), such as modifying the deflector array into a type of energy weapon, albeit limited use. Modifying a device this way means it can not be used for its original purpose at the same time, and requires a Knowledge: Technology check DC 18 and Repair check DC 21 and 5 +1d6 minutes for moderate changes (such as deflector array being used as a means to emit a type of energy as a weapon); while more extensive modifications require a Knowledge: Technology check DC 25 and Repair check DC 30, and 30 +2d10 minutes. This type of modification means the item is unable to be used for its original purpose until it has been restored to its original configuration.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Shield Dependent</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Disruptor Cannon Type 1</strong></span></p><p><span style="font-family: 'Calibri'">Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 6d12 lower power or 12d12 full power shots.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d12, 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Note: -1 to attack</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Drop Doors & Rappel Lines</strong></span></p><p><span style="font-family: 'Calibri'">The D4 is equipped with four small hatches on its underside with rappelling lines that allow 4 troops to drop up to 30 feet on the lines with no falling damage, without the ship having to land. The lines can be used to raise troops from the ground using the same lines. Lifting a medium sized creature up 20 feet per round. The lines are 60 feet long.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Variants</span></strong></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">D4 Mk2</span></strong></span></p><p><span style="font-family: 'Calibri'">The D4 Mk2 saw a few updates including upgraded warp drive to a maximum speed of warp 5.5, a cloaking device, and modified weapons that was experimental and not seen on many other vessels as the results were not always replicated on other ships even with the same weapon modifications. While cloaked, the ship can not fire weapons and shields do not work while it is active, but once deactivated, the shields can be activated in same round.</span></p><p><span style="font-family: 'Calibri'">Make following changes to make a D4 Mk2:</span></p><p><span style="font-family: 'Calibri'">Increase crew to 4;</span></p><p><span style="font-family: 'Calibri'">Reduce cargo capacity to 300 lbs;</span></p><p><span style="font-family: 'Calibri'">Increase maximum warp speed 5.5;</span></p><p><span style="font-family: 'Calibri'">Add cloaking screen;</span></p><p><span style="font-family: 'Calibri'">Add Relentless Hunting;</span></p><p><span style="font-family: 'Calibri'">PDC +2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Relentless Hunting</strong></span></p><p><span style="font-family: 'Calibri'">When the weapons of the ship successfully score a critical hit, if using the optional critical hit rules, increase the roll by +5%. If not using the optional critical hit rules, deals an additional 25% damage, after multiplying damage rolls by critical modifier. Additionally, the weapons deal +1 die of damage for 5 rounds, plus an additional +1 die of damage for each additional successful critical hit that deals damage, with the time the bonus damage extended by 2 rounds. However this bonus damage only lasts, during the time, as long as the ship's weapons deal damage each round.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">D4 Refit</span></strong></span></p><p><span style="font-family: 'Calibri'">The D4 Refit can be applied to all D4s, it upgrades the shielding and adds additional armour plating, making it far more resilient to damage, unfortunately the weight and power draw of the modified shields reduces its sublight speeds.</span></p><p><span style="font-family: 'Calibri'">Make following changes to any D4:</span></p><p><span style="font-family: 'Calibri'">Reduce tactical speed by -500 ft;</span></p><p><span style="font-family: 'Calibri'">Increase hardness by +5;</span></p><p><span style="font-family: 'Calibri'">Shields gain DR 50 against energy attacks, not counting acid and concussion, and DR 30 against all over forms except acid;</span></p><p><span style="font-family: 'Calibri'">PDC: 54, takes minimum 1 week to upgrade to an existing ship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Options</span></strong></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Direct Hit</span></strong></span></p><p><span style="font-family: 'Calibri'">This option upgrades the weapon's piercing capability. Against a ship with shields, the weapon has its critical threat range increased by 1 (now 19-20x3). When attacking a shield with no shields, or shields not operative, weapons gain the ability to ignore hardness/DR 15.</span></p><p><span style="font-family: 'Calibri'">PDC: 46</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9094069, member: 6668634"] [FONT=Calibri]With the advent of time, some ships get some upgrades, even without using technologies from other sources. The D4 saw a few upgrades. Reposted D4 base stats for reference. [B][SIZE=7]D4 Class Klingon Patrol Ship[/SIZE][/B] The D4 Class is a small Klingon patrol ship, from the Kelvin Timeline, with a narrow body, two wings that can pivot up or down for improved atmospheric maneuverability, and various thrusters for incredible maneuverability in space. Armed with twin disruptors mounted on the top of the wings, close to the wing junctures with the fuselage, and four hatches on its underside to allow the rapid deployment of troops from rappelling lines. These ships are usually deployed in groups of 2 to 4, where one will bait a target while the other three strike from hidden positions or move in and out of strike range, harassing larger targets. In Coreline, the Klingon Empire uses the D4s to patrol border systems, or sells them to allied systems. Many have turned up in pirate and raider groups as the ships make excellent rapid strike craft [B]D4 Class (PL6)[/B] Type: Ultralight Subtype: System Patrol Craft Size: Colossal (-8) Tactical Speed: 3500 ft, 2000 (200) vehicle scale atmospheric, perfect maneuverability, able to hover Defense: 7 (+2 Dex +3 Class) 8 with +1 Dodge Flat-Footed Defense: 5 Autopilot Defense: 6 Hardness: 30 Hit Dice: 15d20 (300 hp) shields 375 hp Initiative Modifier: +3 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 101 ft Weight: 40,000 lbs Targeting System Bonus: +3 Crew: 2 (trained +4) Passenger Capacity: 6 Cargo Capacity: 400 lbs Grapple Modifier: +8 Base PDC: 54 Restriction: Mil (+3) Attack: 2 Fire-linked Disruptor cannon -6 ranged 18d12 Attack of Opportunity: Bonuses: Due to the design, the D4 enjoys a +2 bonus to Pilot checks for stunt maneuvers, and +1 Initiative. Standard PL(6-7) Design Spec:, Agile ship, transporters, rappel lines, drop doors Engines: thrusters, Warp Drive (Warp 4) Armour: vanadium Defense Systems: shields, autopilot, sensor jammer Sensors: Class IV, targeting system Communications: Radiotransceiver, subspace transceiver Weapons: 2 fire-linked disruptor cannons type 1 Grappling Systems: none [B]Agile Ships[/B] All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves. [B]Easy to Repair[/B] Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%. [B]Swiss-Army Tech[/B] Due to the adaptable nature of the technology, and skilled engineers, especially those in the Federation, a piece of technology can be jury-rigged and modified to do something it wasn't originally intended to do, as long as it is within reason (GM discretion), such as modifying the deflector array into a type of energy weapon, albeit limited use. Modifying a device this way means it can not be used for its original purpose at the same time, and requires a Knowledge: Technology check DC 18 and Repair check DC 21 and 5 +1d6 minutes for moderate changes (such as deflector array being used as a means to emit a type of energy as a weapon); while more extensive modifications require a Knowledge: Technology check DC 25 and Repair check DC 30, and 30 +2d10 minutes. This type of modification means the item is unable to be used for its original purpose until it has been restored to its original configuration. [/FONT] [COLOR=black][FONT=Calibri][B]Shield Dependent[/B] Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.[/FONT][/COLOR] [FONT=Calibri] [B]Disruptor Cannon Type 1[/B] Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 6d12 lower power or 12d12 full power shots. Damage: 12d12, 20x3 Damage Type: Fire/Energy Range Increment: 4500 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 41 Restriction: Mil (+3) Note: -1 to attack [B]Drop Doors & Rappel Lines[/B] The D4 is equipped with four small hatches on its underside with rappelling lines that allow 4 troops to drop up to 30 feet on the lines with no falling damage, without the ship having to land. The lines can be used to raise troops from the ground using the same lines. Lifting a medium sized creature up 20 feet per round. The lines are 60 feet long. [B][SIZE=6]Variants[/SIZE][/B] [B][SIZE=5]D4 Mk2[/SIZE][/B] The D4 Mk2 saw a few updates including upgraded warp drive to a maximum speed of warp 5.5, a cloaking device, and modified weapons that was experimental and not seen on many other vessels as the results were not always replicated on other ships even with the same weapon modifications. While cloaked, the ship can not fire weapons and shields do not work while it is active, but once deactivated, the shields can be activated in same round. Make following changes to make a D4 Mk2: Increase crew to 4; Reduce cargo capacity to 300 lbs; Increase maximum warp speed 5.5; Add cloaking screen; Add Relentless Hunting; PDC +2 [B]Relentless Hunting[/B] When the weapons of the ship successfully score a critical hit, if using the optional critical hit rules, increase the roll by +5%. If not using the optional critical hit rules, deals an additional 25% damage, after multiplying damage rolls by critical modifier. Additionally, the weapons deal +1 die of damage for 5 rounds, plus an additional +1 die of damage for each additional successful critical hit that deals damage, with the time the bonus damage extended by 2 rounds. However this bonus damage only lasts, during the time, as long as the ship's weapons deal damage each round. [B][SIZE=5]D4 Refit[/SIZE][/B] The D4 Refit can be applied to all D4s, it upgrades the shielding and adds additional armour plating, making it far more resilient to damage, unfortunately the weight and power draw of the modified shields reduces its sublight speeds. Make following changes to any D4: Reduce tactical speed by -500 ft; Increase hardness by +5; Shields gain DR 50 against energy attacks, not counting acid and concussion, and DR 30 against all over forms except acid; PDC: 54, takes minimum 1 week to upgrade to an existing ship. [B][SIZE=6]Options[/SIZE] [SIZE=5]Direct Hit[/SIZE][/B] This option upgrades the weapon's piercing capability. Against a ship with shields, the weapon has its critical threat range increased by 1 (now 19-20x3). When attacking a shield with no shields, or shields not operative, weapons gain the ability to ignore hardness/DR 15. PDC: 46[/FONT] [/QUOTE]
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