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<blockquote data-quote="kronos182" data-source="post: 9102738" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><span style="font-size: 26px"><strong>Discovery Class</strong></span></span></p><p><span style="font-family: 'Calibri'">The Discovery class is a United Earth scout ship produced after the success of the NX program, fitted with Warp 5 engines with a maximum speed of Warp 5.5. The Discovery were used to map out areas, function as scouts, and during times of war as interceptors. The hull was a flattened tube, with a short narrow forward section that contains the bridge and sensor, with the two warp nacelles mounted at the rear on short up swept pylons. Armed with two phase cannons, one fore under the chin, and one rear mounted on the dorsal surface, a single forward spatial torpedo launcher, as photonic torpedoes were not deemed a necessary expense on a scout ship, and polarized hull plating for defense. The ship had a unique energy distribution system that allowed it to temporarily give its engines a huge boost in power, making it quite fast in sublight, and for very short periods, much faster at warp 6.5.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Discovery Class (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Light</span></p><p><span style="font-family: 'Calibri'">Subtype: Corvette/Scout</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 7 (-8 size +2 Dex +3 Pilot)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 15 (20 polarized)</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 38d20 (760 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 454.5 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 82,000 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 30 Trained (+4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 10</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 2,000 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 47</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">Phased cannon -3 ranged 12d10 (front or rear arc); or</span></p><p><span style="font-family: 'Calibri'">Spatial Torpedo -3 ranged varies*</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Shuttle pod bay (space for 2 shuttle pods, carries 1 standard), Engine Overcharge</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, ion engines, warp drive (max warp 5.5)</span></p><p><span style="font-family: 'Calibri'">Armour: ditanium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: polarized hull plating, autopilot</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, drivesat comm array</span></p><p><span style="font-family: 'Calibri'">Weapons: two phased cannons, spatial torpedo launcher (30 torpedoes)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: Grappler</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Engine Overcharge</strong></span></p><p><span style="font-family: 'Calibri'">This system is part of the energy distribution system, especially linking to the engines. This functions similar to an afterburner system, allowing the pilot to make an Afterburn maneuver, increasing tactical speed by 1000 ft (2 sq). Able to function for 10 rounds at a time before requiring a 5 round cool down, but if used for less than 5 rounds at a time, only requires 1 round cool down. Alternatively, can be used to temporarily boost the warp speed to by +1 warp factor for 20 minutes, after which the warp speed drops to Warp 4 for an hour before can be used again.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Polarized Hull Plating Defensive System</strong></span></p><p><span style="font-family: 'Calibri'">An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive.</span></p><p><span style="font-family: 'Calibri'">PDC: 5 + one half base PDC of starship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Phased Cannon</strong></span></p><p><span style="font-family: 'Calibri'">Phased cannons are the precursor to phaser weapons, a phased energy beam weapon that had variable energy output. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 5000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 40</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Spatial Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Spatial torpedoes are larger versions of spatial charges, capable of carrying a larger charge and affecting a larger area.</span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 5d8 to a single target, or deal this damage to a 1000 ft square (on a planet 1000 ft radius maximum), and can increase damage by 1 die up to a maximum of 18d8, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 15 for half damage when set for area damage. The damage can be to the maximum radius, or to a single target, in which case to a single target the weapon gains ignore hardness/damage +1/die over 3. So if damage is set to 4d8 and affects only a single target gains ignore hardness/Dr 2</span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 28</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Discovery Class Mk2</span></strong></span></p><p><span style="font-family: 'Calibri'">The Mk2 version of the Discovery class were produced, or upgraded, shortly after the start of the Earth-Romulan War. The weapons are upgraded to pulsed phase cannons, with the spatial torpedo launcher magazine upgraded to hold 50 torpedoes. Armour is slightly improved, but not by much as the United Earth forces wanted to keep the speed up for use as interceptors. With that thought, the engines were boosted, improving both sublight and Warp speed.</span></p><p><span style="font-family: 'Calibri'">Make following changes to Discovery to make Discovery Mk2:</span></p><p><span style="font-family: 'Calibri'">Increase Hit Dice to 39 (780 hp);</span></p><p><span style="font-family: 'Calibri'">Increase tactical speed to 4000 ft;</span></p><p><span style="font-family: 'Calibri'">Increase Warp speed to Warp 5.9;</span></p><p><span style="font-family: 'Calibri'">Increase Hardness to 17 (22 when polarized hull activated);</span></p><p><span style="font-family: 'Calibri'">Replace Phased Cannons with Pulsed Phased Cannons;</span></p><p><span style="font-family: 'Calibri'">Attack bonus increases by +1;</span></p><p><span style="font-family: 'Calibri'">PDC +1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Pulsed Phased Cannon</strong></span></p><p><span style="font-family: 'Calibri'">These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings.</span></p><p><span style="font-family: 'Calibri'">Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 5500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9102738, member: 6668634"] [FONT=Calibri][SIZE=7][B]Discovery Class[/B][/SIZE] The Discovery class is a United Earth scout ship produced after the success of the NX program, fitted with Warp 5 engines with a maximum speed of Warp 5.5. The Discovery were used to map out areas, function as scouts, and during times of war as interceptors. The hull was a flattened tube, with a short narrow forward section that contains the bridge and sensor, with the two warp nacelles mounted at the rear on short up swept pylons. Armed with two phase cannons, one fore under the chin, and one rear mounted on the dorsal surface, a single forward spatial torpedo launcher, as photonic torpedoes were not deemed a necessary expense on a scout ship, and polarized hull plating for defense. The ship had a unique energy distribution system that allowed it to temporarily give its engines a huge boost in power, making it quite fast in sublight, and for very short periods, much faster at warp 6.5. [B]Discovery Class (PL6)[/B] Type: Light Subtype: Corvette/Scout Size: Colossal (-8) Tactical Speed: 3500 ft Defense: 7 (-8 size +2 Dex +3 Pilot) Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 15 (20 polarized) Hit Dice: 38d20 (760 hp) Initiative Modifier: +4 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 454.5 ft Weight: 82,000 tons Targeting System Bonus: +3 Crew: 30 Trained (+4) Passenger Capacity: 10 Cargo Capacity: 2,000 tons Grapple Modifier: +16 Base PDC: 47 Restriction: Res (+2) Attack: Phased cannon -3 ranged 12d10 (front or rear arc); or Spatial Torpedo -3 ranged varies* Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, Shuttle pod bay (space for 2 shuttle pods, carries 1 standard), Engine Overcharge Engines: thrusters, ion engines, warp drive (max warp 5.5) Armour: ditanium Defense Systems: polarized hull plating, autopilot Sensors: Class III Communications: radio transceiver, drivesat comm array Weapons: two phased cannons, spatial torpedo launcher (30 torpedoes) Grappling Systems: Grappler [B]Engine Overcharge[/B] This system is part of the energy distribution system, especially linking to the engines. This functions similar to an afterburner system, allowing the pilot to make an Afterburn maneuver, increasing tactical speed by 1000 ft (2 sq). Able to function for 10 rounds at a time before requiring a 5 round cool down, but if used for less than 5 rounds at a time, only requires 1 round cool down. Alternatively, can be used to temporarily boost the warp speed to by +1 warp factor for 20 minutes, after which the warp speed drops to Warp 4 for an hour before can be used again. [B]Polarized Hull Plating Defensive System[/B] An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive. PDC: 5 + one half base PDC of starship. [B]Phased Cannon[/B] Phased cannons are the precursor to phaser weapons, a phased energy beam weapon that had variable energy output. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5000 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 40 Restriction: Mil (+3) [B]Spatial Torpedo[/B] Spatial torpedoes are larger versions of spatial charges, capable of carrying a larger charge and affecting a larger area. At its lowest setting, the torpedo can do 5d8 to a single target, or deal this damage to a 1000 ft square (on a planet 1000 ft radius maximum), and can increase damage by 1 die up to a maximum of 18d8, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 15 for half damage when set for area damage. The damage can be to the maximum radius, or to a single target, in which case to a single target the weapon gains ignore hardness/damage +1/die over 3. So if damage is set to 4d8 and affects only a single target gains ignore hardness/Dr 2 Damage: varies Damage Type: Fire/Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 28 Restriction: Mil (+3) [B][SIZE=6]Discovery Class Mk2[/SIZE][/B] The Mk2 version of the Discovery class were produced, or upgraded, shortly after the start of the Earth-Romulan War. The weapons are upgraded to pulsed phase cannons, with the spatial torpedo launcher magazine upgraded to hold 50 torpedoes. Armour is slightly improved, but not by much as the United Earth forces wanted to keep the speed up for use as interceptors. With that thought, the engines were boosted, improving both sublight and Warp speed. Make following changes to Discovery to make Discovery Mk2: Increase Hit Dice to 39 (780 hp); Increase tactical speed to 4000 ft; Increase Warp speed to Warp 5.9; Increase Hardness to 17 (22 when polarized hull activated); Replace Phased Cannons with Pulsed Phased Cannons; Attack bonus increases by +1; PDC +1 [B]Pulsed Phased Cannon[/B] These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings. Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5500 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 41 Restriction: Mil (+3)[/FONT] [/QUOTE]
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