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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9145340" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Cylon Freighter</span></strong></p><p>This craft is a type of FTL-capable vessel used by the Cylons following their technological evolution in the years after the first Cylon War. It is a long, narrow, rectangular shaped hull, with two large main engines at the rear. Capable landing on a planet, with several large loading doors and ramps on each side, with easily configurable interior for carrying a variety of different types of cargo. Crewed by Centurions and possibly a couple of the human looking Cylons for important and delicate cargos.</p><p></p><p>Type: Ultralight</p><p>Subtype: Fast freighter</p><p>Size: Colossal (–8 size)</p><p>Length: 357.6 feet</p><p>Weight: 430 tons</p><p>Crew: 12 (trained +4)</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 310 tons</p><p>Tactical Speed: 4,750 ft. (8 sq.) / 5,750 ft (11 sq) afterburner</p><p>Defense: 21 (-2 size, +7 class +6 Dex)</p><p>Flat-footed Defense: 15</p><p>Autopilot Defense: 6</p><p>Hardness: 20</p><p>Hit Dice: 17d20 (340 hp)</p><p>Initiative Modifier: +2</p><p>Pilot’s Class Bonus: +3</p><p>Pilot’s Dex Modifier: +2</p><p>Gunner’s Attack Bonus: -</p><p>Targeting System Bonus: -</p><p>Grapple Modifier: +16</p><p>Base Purchase DC: 53</p><p>Restriction: None Cylon, Res (+2) others</p><p></p><p>Attack:</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL 6 Design Specs: Twin Engine, RCS Mk1 (+1 to Initiative, and +2 to Pilot checks to perform stunts), spool up</p><p>Engines: Fusion torch engine, thrusters, jump drive</p><p>Armor: Polymeric</p><p>Defense Systems: Chaff launcher with 8 chaff bundles</p><p>Sensors: Class II sensor array</p><p>Communications: Laser transceiver, radio transceiver</p><p>Weapons: None</p><p>Grappling Systems: None</p><p></p><p><strong>Spool Up</strong></p><p>The jump engines of the ship can be spooled up and remain spooled for an extended period of time, allowing the pilot to jump quickly. While the jump drive is spooled up (taking the normal time to spool), the pilot can as jump as a free action, even as a reaction to an attack, making a Reflex Save DC the attack roll of the attacking ship. On a successful save the ship jumps away safely suffering no damage. If the pilot fails by less than 5, the ship jumps away but suffers half the damage of the attack. A failure the ship takes damage as normal and jumps away at the end of the attacker's turn.</p><p></p><p><strong>RCS</strong></p><p>The Reaction Control System, is a set of thrusters, placed about the ship, give it improved maneuverability and reaction time. Mk1 Grants +1 to Initiative, and +2 to Pilot checks to perform stunts PDC 14; Mk2 +2 Initiative, +2 to Pilot Checks PDC 15; Mk3 +2 Initiative, +3 to Pilot checks, PDC 16.</p></blockquote><p></p>
[QUOTE="kronos182, post: 9145340, member: 6668634"] [B][SIZE=7]Cylon Freighter[/SIZE][/B] This craft is a type of FTL-capable vessel used by the Cylons following their technological evolution in the years after the first Cylon War. It is a long, narrow, rectangular shaped hull, with two large main engines at the rear. Capable landing on a planet, with several large loading doors and ramps on each side, with easily configurable interior for carrying a variety of different types of cargo. Crewed by Centurions and possibly a couple of the human looking Cylons for important and delicate cargos. Type: Ultralight Subtype: Fast freighter Size: Colossal (–8 size) Length: 357.6 feet Weight: 430 tons Crew: 12 (trained +4) Passenger Capacity: 0 Cargo Capacity: 310 tons Tactical Speed: 4,750 ft. (8 sq.) / 5,750 ft (11 sq) afterburner Defense: 21 (-2 size, +7 class +6 Dex) Flat-footed Defense: 15 Autopilot Defense: 6 Hardness: 20 Hit Dice: 17d20 (340 hp) Initiative Modifier: +2 Pilot’s Class Bonus: +3 Pilot’s Dex Modifier: +2 Gunner’s Attack Bonus: - Targeting System Bonus: - Grapple Modifier: +16 Base Purchase DC: 53 Restriction: None Cylon, Res (+2) others Attack: Attack of Opportunity: None Standard PL 6 Design Specs: Twin Engine, RCS Mk1 (+1 to Initiative, and +2 to Pilot checks to perform stunts), spool up Engines: Fusion torch engine, thrusters, jump drive Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles Sensors: Class II sensor array Communications: Laser transceiver, radio transceiver Weapons: None Grappling Systems: None [B]Spool Up[/B] The jump engines of the ship can be spooled up and remain spooled for an extended period of time, allowing the pilot to jump quickly. While the jump drive is spooled up (taking the normal time to spool), the pilot can as jump as a free action, even as a reaction to an attack, making a Reflex Save DC the attack roll of the attacking ship. On a successful save the ship jumps away safely suffering no damage. If the pilot fails by less than 5, the ship jumps away but suffers half the damage of the attack. A failure the ship takes damage as normal and jumps away at the end of the attacker's turn. [B]RCS[/B] The Reaction Control System, is a set of thrusters, placed about the ship, give it improved maneuverability and reaction time. Mk1 Grants +1 to Initiative, and +2 to Pilot checks to perform stunts PDC 14; Mk2 +2 Initiative, +2 to Pilot Checks PDC 15; Mk3 +2 Initiative, +3 to Pilot checks, PDC 16. [/QUOTE]
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