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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9156372" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Webway</span></strong></p><p>The Webway is a labyrinthine dimension utilised by the Eldar for faster-than-light travel, created by the Old Ones, as a conduit through which they could travel to countless far-flung worlds without suffering from the risks of the tides of the Warp. It is a dimension that is a labyrinth between the Materium and the Warp, a complex network of capillaries and arteries, glowing tunnels only accessible by Webway Portals. There are large portions of the Webway that is cut off from the rest, or destroyed, leaving many dead ends. After entering a portal on one planet, one can move a short, or relatively long, distance within the Webway, and arrive on another planet light years away, if one knows the way through the Webway. The tunnels and portals vary in size, with some large enough to allow fleets of starships to pass through, but most are only large enough for small groups of standard sized (medium size) beings or small vehicles to pass through. Eldar Craftworlds have a Nexus of Webway Gates, a large structure that looks like an angled blade with several curved notches on the leading edge and two large ones on the back edge, which connects the Craftworld to the Webway network.</p><p>To navigate through the Webway, one either needs a map, or be a psychic to navigate, otherwise one would get lost and wander through the Webway and exit on some unknown world. There are beacons that can allow users that know of the beacons and have the equipment to detect the beacon, that allows them to navigate parts of the Webway to the beacon, but these have limited, relatively speaking, range.</p><p>A psychic can navigate the Webway if they know a portal exists on the world they want to go to, or close to it, making a Concentration check DC 15 +1 per 5 lightyears gaining a +1 bonus per level of Psychic ability can manifest, then make a Navigate check DC 17 +1 per 3 light years, gaining a +1 bonus for every 5 points over the DC they make their Concentration check.</p><p></p><p><strong><span style="font-size: 22px">Webway Keystone</span></strong></p><p>These items, a triangular Eldar Wraithbone amulet, easily mistaken for jewellery, have psychic micro circuitry woven into their cores that allows the user to detect, track, open and close Webway Portals. Grants a +5 bonus to Search and Spot checks when looking for Webway Portals. Once a portal is located, use a full round action to open or close a portal.</p><p>Weight: 14 oz.</p><p>PDC: 24 Rare (+5), Eldar 15 Res (+2)</p><p></p><p></p><p><strong><span style="font-size: 22px">Adventure Ideas</span></strong></p><p>Rumours of a Webway Port have been reported sighted on a backwater world. Word has spread and signs of both Eldar and Imperium of Man forces are building to send an expedition.</p><p>The players could be working with either of these parties to scout and secure the location, even verify its existence.</p><p>If the players are working for groups like the Federation of Planets or New Republic, they could be assigned to study it as much as possible before other forces arrive and hold it for study.</p><p>If working for independent or questionable groups, the plays could be asked to either hold the portal against any other parties, or if other groups have arrived, spy and possibly sabotage their efforts.</p><p></p><p>Depending on which side they are on, it is a race against the clock to reach the planet, set up defenses and hold it. Both the Eldar and Imperium of Man will send forces, which includes a scouting party of at minimum a dozen members plus at least 2 vehicles, one will be combat. Scale up for party level and any support they might have. Eldar will have at least 1 squad of Guardians, and possibly one squad of Aspect Warriors. The Imperium will send at least 1 squad of Imperial Guardsmen. High level players, the Imperium might send 6 Space Marines.</p><p></p><p>If the portal is real, reinforcements will be sent, which can escalate into a large scale battle, which the players could still take part in.</p></blockquote><p></p>
[QUOTE="kronos182, post: 9156372, member: 6668634"] [B][SIZE=7]Webway[/SIZE][/B] The Webway is a labyrinthine dimension utilised by the Eldar for faster-than-light travel, created by the Old Ones, as a conduit through which they could travel to countless far-flung worlds without suffering from the risks of the tides of the Warp. It is a dimension that is a labyrinth between the Materium and the Warp, a complex network of capillaries and arteries, glowing tunnels only accessible by Webway Portals. There are large portions of the Webway that is cut off from the rest, or destroyed, leaving many dead ends. After entering a portal on one planet, one can move a short, or relatively long, distance within the Webway, and arrive on another planet light years away, if one knows the way through the Webway. The tunnels and portals vary in size, with some large enough to allow fleets of starships to pass through, but most are only large enough for small groups of standard sized (medium size) beings or small vehicles to pass through. Eldar Craftworlds have a Nexus of Webway Gates, a large structure that looks like an angled blade with several curved notches on the leading edge and two large ones on the back edge, which connects the Craftworld to the Webway network. To navigate through the Webway, one either needs a map, or be a psychic to navigate, otherwise one would get lost and wander through the Webway and exit on some unknown world. There are beacons that can allow users that know of the beacons and have the equipment to detect the beacon, that allows them to navigate parts of the Webway to the beacon, but these have limited, relatively speaking, range. A psychic can navigate the Webway if they know a portal exists on the world they want to go to, or close to it, making a Concentration check DC 15 +1 per 5 lightyears gaining a +1 bonus per level of Psychic ability can manifest, then make a Navigate check DC 17 +1 per 3 light years, gaining a +1 bonus for every 5 points over the DC they make their Concentration check. [B][SIZE=6]Webway Keystone[/SIZE][/B] These items, a triangular Eldar Wraithbone amulet, easily mistaken for jewellery, have psychic micro circuitry woven into their cores that allows the user to detect, track, open and close Webway Portals. Grants a +5 bonus to Search and Spot checks when looking for Webway Portals. Once a portal is located, use a full round action to open or close a portal. Weight: 14 oz. PDC: 24 Rare (+5), Eldar 15 Res (+2) [B][SIZE=6]Adventure Ideas[/SIZE][/B] Rumours of a Webway Port have been reported sighted on a backwater world. Word has spread and signs of both Eldar and Imperium of Man forces are building to send an expedition. The players could be working with either of these parties to scout and secure the location, even verify its existence. If the players are working for groups like the Federation of Planets or New Republic, they could be assigned to study it as much as possible before other forces arrive and hold it for study. If working for independent or questionable groups, the plays could be asked to either hold the portal against any other parties, or if other groups have arrived, spy and possibly sabotage their efforts. Depending on which side they are on, it is a race against the clock to reach the planet, set up defenses and hold it. Both the Eldar and Imperium of Man will send forces, which includes a scouting party of at minimum a dozen members plus at least 2 vehicles, one will be combat. Scale up for party level and any support they might have. Eldar will have at least 1 squad of Guardians, and possibly one squad of Aspect Warriors. The Imperium will send at least 1 squad of Imperial Guardsmen. High level players, the Imperium might send 6 Space Marines. If the portal is real, reinforcements will be sent, which can escalate into a large scale battle, which the players could still take part in. [/QUOTE]
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