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<blockquote data-quote="kronos182" data-source="post: 9370582" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">R4 Series Astromech Droid</span></strong></span></p><p><span style="font-family: 'Calibri'">The R4 series of astromech is the next series of droids in the R series made by Industrial Automation to attempt to capture the Outer Rim urbanite market, more geared towards speeders, and operation outside of pristine hanger bays. The R4 is simpler, tougher and cheaper than R2 and R3 series. The sensors are downgraded from the R2/3, video display screen and fire extinguisher are removed. The programing is geared towards common repulsor craft and common freighters instead of including starfighters or capital ships. It did include a navi-comp, but could only store a single set of coordinates, typically the return route. The R4, besides being tougher, also had improved power life, allowing it to operate for up to 72 hours before requiring at least 8 hour rejuvenation period to replenish its energy cells.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">CR: 1</span></p><p><span style="font-family: 'Calibri'">Size: Small (3 ft, 5 inches)</span></p><p><span style="font-family: 'Calibri'">Hit Points: 1d10+10 (20)</span></p><p><span style="font-family: 'Calibri'">Init: +1</span></p><p><span style="font-family: 'Calibri'">Speed: 15 ft, 30 wheels</span></p><p><span style="font-family: 'Calibri'">Defense: 11 (+1 Dex, +1 Size)</span></p><p><span style="font-family: 'Calibri'">Hardness: 3</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +0</span></p><p><span style="font-family: 'Calibri'">Attack: unarmed +1 melee 1d3+1</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5/5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: </span></p><p><span style="font-family: 'Calibri'">Special Qualities: </span></p><p><span style="font-family: 'Calibri'">Saves: Fort +0 , Reflex +1 , Will +0</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 12, Dex 13, Con -, Int 15, Wis 10, Cha 5</span></p><p><span style="font-family: 'Calibri'">Skills: Computer Use +6, Craft Electrical +6, Craft Mechanical +8, Drive +5, Knowledge Technology +6, Listen +2, Navigate +4, Pilot (Ultralight) +5, Repair +6, Search +4, Spot +4</span></p><p><span style="font-family: 'Calibri'">Feats: Starship Operations: Ultralight (freighters), Vehicle operation (repulsorcraft)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Frame: biodroid</span></p><p><span style="font-family: 'Calibri'">Locomotion: legs (pair, with retractable third) with wheels (tripod configuration)</span></p><p><span style="font-family: 'Calibri'">Manipulators: 1 grapple claw, multiple extendable tools</span></p><p><span style="font-family: 'Calibri'">Armour: None</span></p><p><span style="font-family: 'Calibri'">Superstructure: </span></p><p><span style="font-family: 'Calibri'">Sensors: Class V</span></p><p><span style="font-family: 'Calibri'">Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Drive, Pilot, Search, Repair</span></p><p><span style="font-family: 'Calibri'">Feat Software: Starship Operations: Ultralight, Vehicle Operation (repulsorcraft)</span></p><p><span style="font-family: 'Calibri'">Accessories: Int upgrade x2, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, video & photo recorders, holo projector & recorder, radio, electrical tool kit, mechanical tool kit, multipurpose tool, heuristic processors, magnetic feet, navi-comp (store 1 set of coordinates)</span></p><p><span style="font-family: 'Calibri'">PDC: 23</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heuristic Processor</strong></span></p><p><span style="font-family: 'Calibri'">The R series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">R5 Series Astromech Droid</span></strong></span></p><p><span style="font-family: 'Calibri'">The R5 was an attempt to create a cheap version of the widely successful R2 series, using cheaper materials, and cutting corners where they could. While the bodies are similar to the R2, the dome is a cylinder shaped that tapers inwards going up. Instead of a main large sensor visual sensor, it has three smaller ones. Due to the cheaper materials and corner cutting, these droids were prone to malfunctions, defects and bad attitudes. Industrial Automation shortly afterwards discontinued the line, and what R5s were already sold are the only ones still operating. </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">CR: 1</span></p><p><span style="font-family: 'Calibri'">Size: Small (3 ft, 6 inches)</span></p><p><span style="font-family: 'Calibri'">Hit Points: 1d10+5 (10)</span></p><p><span style="font-family: 'Calibri'">Init: +1</span></p><p><span style="font-family: 'Calibri'">Speed: 15 ft, 30 wheels</span></p><p><span style="font-family: 'Calibri'">Defense: 11 (+1 Dex, +1 Size)</span></p><p><span style="font-family: 'Calibri'">Hardness: </span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +0</span></p><p><span style="font-family: 'Calibri'">Attack: unarmed +1 melee 1d3+1</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5/5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: </span></p><p><span style="font-family: 'Calibri'">Special Qualities: Malfuction, Defects</span></p><p><span style="font-family: 'Calibri'">Saves: Fort +0 , Reflex +1 , Will +0</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 10, Dex 13, Con -, Int 15, Wis 10, Cha 4</span></p><p><span style="font-family: 'Calibri'">Skills: Computer Use +8, Craft Electrical +6, Craft Mechanical +8, Knowledge Technology +6, Listen +2, Navigate +4, Pilot (Ultralight) +5, Repair +8, Search +4, Spot +4</span></p><p><span style="font-family: 'Calibri'">Feats: Starship Operations: Ultralight, Gearhead</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Frame: biodroid</span></p><p><span style="font-family: 'Calibri'">Locomotion: legs (pair, with retractable third) with wheels (tripod configuration)</span></p><p><span style="font-family: 'Calibri'">Manipulators: 1 grapple claw, multiple extendable tools</span></p><p><span style="font-family: 'Calibri'">Armour: None</span></p><p><span style="font-family: 'Calibri'">Superstructure: </span></p><p><span style="font-family: 'Calibri'">Sensors: Class V</span></p><p><span style="font-family: 'Calibri'">Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Pilot, Search, Repair</span></p><p><span style="font-family: 'Calibri'">Feat Software: Starship Operations: Ultralight, Gearhead</span></p><p><span style="font-family: 'Calibri'">Accessories: Int upgrade x2, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, sensor periscope (2 foot reach), video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp</span></p><p><span style="font-family: 'Calibri'">PDC: 22</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heuristic Processor</strong></span></p><p><span style="font-family: 'Calibri'">The R2 series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Malfunction</strong></span></p><p><span style="font-family: 'Calibri'">Every day the droid doesn't get some regular maintenance, typically 10 minutes Repair check DC 13, there is a 5%+1 per day without maintenance, chance the droid malfunctions, typically shutting off for 1d4 hours, or functioning at half speed (speed reduced to half, bonuses to attack and skills reduced by half) for 1d20 minutes up to 1d4 times a day.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Defects</strong></span></p><p><span style="font-family: 'Calibri'">The droid can have 1d4 of the following defects at the time of creation, roll 1d10 (effects can be selected multiple times, with each additional time increasing penalty by half:</span></p><p><span style="font-family: 'Calibri'">1) 2 skills -2, 1 skill +2;</span></p><p><span style="font-family: 'Calibri'">2) Speed -5 ft;</span></p><p><span style="font-family: 'Calibri'">3) +1 to attack and prone to attack other droids if left alone;</span></p><p><span style="font-family: 'Calibri'">4) 2 abilities at -2 (Str, Dex, Int, Wis, Cha), 1 ability gains +1 (can't be the same as the ones with the penalty);</span></p><p><span style="font-family: 'Calibri'">5) Easily Frightened (any loud noises, sudden bright lights, the droid is surprised, or combat, the droid will attempt to run away from the source at fastest speed it can);</span></p><p><span style="font-family: 'Calibri'">6) Highly Aggressive (will attack anyone, droid or living creature except the owner when not watched);</span></p><p><span style="font-family: 'Calibri'">7) Disobedient (owner must make opposed Will save with the droid to get it to follow even the simplest order);</span></p><p><span style="font-family: 'Calibri'">8) Faulty Wiring (the wiring of the droid is not well shielded and may have nicks, anyone or thing touching the droid, or the droid touches suffers 1 point of electricity damage);</span></p><p><span style="font-family: 'Calibri'">9) Faulty Power Source (can only operate for 12 hours before requiring a recharge period, even if the power cells are replaced);</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">10) Highly Distracted (on any task that takes more than 5 minutes, requires a Will save DC 15 +1 per 5 minutes to remain on task. On a failed save is distracted by anything, or switches to a different task forgetting the original task)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Matchstick</span></strong></span></p><p><span style="font-family: 'Calibri'">Matchstick is a clone trooper pilot that served the Republic Navy during the Clone Wars, service as the commander of Shadow Squadron, using the call sign Shadow Two, he kept his head shaved, and his best friend is Broadside. Matchstick developed exceptional eyesight and quick reflexes, making him effective in battle. He is a tough and confident pilot, and preferred the BTL-B Y-Wings after they became available to clone pilots. He is also a bit overconfident in that he will ignore damage to his craft that could potentially affect the craft's performance.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Matchstick (Ordinary Strong 6, Fast 1)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Clone, Human</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">CR: 6</span></p><p><span style="font-family: 'Calibri'">Hit Points: 45 hp (7d8+14)</span></p><p><span style="font-family: 'Calibri'">Mas: 15</span></p><p><span style="font-family: 'Calibri'">Init: +2</span></p><p><span style="font-family: 'Calibri'">Speed: 30 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 22 (Class +6, +2 Dex, +4 equipment armour)</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +6/+1 /+8</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5 ft/ 5 ft</span></p><p><span style="font-family: 'Calibri'">Attacks: +8 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +8/+3 ranged DC-15a blaster rifle, or +8 melee unarmed (1d3+2 nonlethal), or other weapons equipped</span></p><p><span style="font-family: 'Calibri'">Special Attacks: </span></p><p><span style="font-family: 'Calibri'">Special Qualities: Clone Traits, Ordnance Expert, Just A Scratch Sir, Y-Wing Expert</span></p><p><span style="font-family: 'Calibri'">Allegiances: Kamino, programmed allegiance</span></p><p><span style="font-family: 'Calibri'">Saves: Fort +5, Reflex +6, Will +2</span></p><p><span style="font-family: 'Calibri'">Reputation: +2</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 10, Cha 9</span></p><p><span style="font-family: 'Calibri'">Occupation: Military (Knowledge Tactics, Demolitions)</span></p><p><span style="font-family: 'Calibri'">Skills: Climb +4, Computer Use +2, Drive +5, Hide +3, Jump +3, Knowledge Tactics +5, Listen +2, Move Silently +3, Pilot +6, Repair +2, Search +3, Spot +4 </span></p><p><span style="font-family: 'Calibri'">Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Dodge, Starship Operation (ultralight), Vehicle Expert, Starship Gunnery</span></p><p><span style="font-family: 'Calibri'">Talents: </span></p><p><span style="font-family: 'Calibri'">Possessions: DC-17 hand blaster, Clone Pilot Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type)</span></p><p><span style="font-family: 'Calibri'">Action Points:</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Ordnance Expert</strong></span></p><p><span style="font-family: 'Calibri'">When Matchstick uses a missile or torpedo type weapon on a starship, deals an extra Die of damage.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Just A Scratch Sir</strong></span></p><p><span style="font-family: 'Calibri'">Matchstick can be overconfident at times, which can cause him to ignore damage that can cause performance issues with his craft, or result in further damage later if not dealt with. Once per battle, Matchstick can change a single, non critical attack's damage, after hardness/damage reduction, into a type of 'nonlethal' damage, as long as the attack wouldn't be enough to destroy the ship he is piloting. If this damage plus other normal damage would normally bring his ship's HP to or below 0 HP, doesn't actually take effect. The next time, in the same combat, or even outside of combat, before landing and repair his craft, when Matchstick makes a Pilot check with DC higher than 17, or suffers a critical hit, the 'nonlethal' damage changes back to normal damage, this damage ignores hardness/DR.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Y-Wing Expert</strong></span></p><p><span style="font-family: 'Calibri'">Matchstick is an expert Y-Wing pilot, having studied the craft inside and out and it is his preferred fighter of choice. While piloting a Y-Wing, gains +1 to attack rolls, +1 to Pilot checks and Reflex saves. If an enemy scores a critical hit against a Y-Wing he his piloting, he can make a Reflex Save DC the attacker's attack roll. On a successful save, the critical is turned into a normal attack, while a save by 5 or more doubles the hardness of the ship for that attack only, as he's expertly moved the ship to help deflect and spread the damage over larger area, reducing its damage.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Clone Pilot Armour</span></strong></span></p><p><span style="font-family: 'Calibri'">This armour is designed for clone pilots, providing protection without hindering their movement or taking up too much space, designed for the Jango Fett template clones. The armour is designed to help protect the pilot from the high G-Forces created by high speed maneuvers, provide protection against the vacuum of space, in the event they eject from their craft, and includes limited life support and air.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Clone Pilot Armour (PL 6-7)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Light</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Str Bonus: 0</span></p><p><span style="font-family: 'Calibri'">Nonprof Str Bonus: </span></p><p><span style="font-family: 'Calibri'">Max Dex: +3</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -3</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 15 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 19</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio, +1 Listen and Search checks. Belt contains pockets for holding ammunition, grenades and holds for a single pistol.</span></p><p><span style="font-family: 'Calibri'"></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9370582, member: 6668634"] [FONT=Calibri][B][SIZE=7]R4 Series Astromech Droid[/SIZE][/B] The R4 series of astromech is the next series of droids in the R series made by Industrial Automation to attempt to capture the Outer Rim urbanite market, more geared towards speeders, and operation outside of pristine hanger bays. The R4 is simpler, tougher and cheaper than R2 and R3 series. The sensors are downgraded from the R2/3, video display screen and fire extinguisher are removed. The programing is geared towards common repulsor craft and common freighters instead of including starfighters or capital ships. It did include a navi-comp, but could only store a single set of coordinates, typically the return route. The R4, besides being tougher, also had improved power life, allowing it to operate for up to 72 hours before requiring at least 8 hour rejuvenation period to replenish its energy cells. CR: 1 Size: Small (3 ft, 5 inches) Hit Points: 1d10+10 (20) Init: +1 Speed: 15 ft, 30 wheels Defense: 11 (+1 Dex, +1 Size) Hardness: 3 BAB/Grp: +0 Attack: unarmed +1 melee 1d3+1 FS/Reach: 5/5 ft Special Attacks: Special Qualities: Saves: Fort +0 , Reflex +1 , Will +0 Abilities: Str 12, Dex 13, Con -, Int 15, Wis 10, Cha 5 Skills: Computer Use +6, Craft Electrical +6, Craft Mechanical +8, Drive +5, Knowledge Technology +6, Listen +2, Navigate +4, Pilot (Ultralight) +5, Repair +6, Search +4, Spot +4 Feats: Starship Operations: Ultralight (freighters), Vehicle operation (repulsorcraft) Frame: biodroid Locomotion: legs (pair, with retractable third) with wheels (tripod configuration) Manipulators: 1 grapple claw, multiple extendable tools Armour: None Superstructure: Sensors: Class V Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Drive, Pilot, Search, Repair Feat Software: Starship Operations: Ultralight, Vehicle Operation (repulsorcraft) Accessories: Int upgrade x2, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, video & photo recorders, holo projector & recorder, radio, electrical tool kit, mechanical tool kit, multipurpose tool, heuristic processors, magnetic feet, navi-comp (store 1 set of coordinates) PDC: 23 [B]Heuristic Processor[/B] The R series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way. [B][SIZE=7]R5 Series Astromech Droid[/SIZE][/B] The R5 was an attempt to create a cheap version of the widely successful R2 series, using cheaper materials, and cutting corners where they could. While the bodies are similar to the R2, the dome is a cylinder shaped that tapers inwards going up. Instead of a main large sensor visual sensor, it has three smaller ones. Due to the cheaper materials and corner cutting, these droids were prone to malfunctions, defects and bad attitudes. Industrial Automation shortly afterwards discontinued the line, and what R5s were already sold are the only ones still operating. CR: 1 Size: Small (3 ft, 6 inches) Hit Points: 1d10+5 (10) Init: +1 Speed: 15 ft, 30 wheels Defense: 11 (+1 Dex, +1 Size) Hardness: BAB/Grp: +0 Attack: unarmed +1 melee 1d3+1 FS/Reach: 5/5 ft Special Attacks: Special Qualities: Malfuction, Defects Saves: Fort +0 , Reflex +1 , Will +0 Abilities: Str 10, Dex 13, Con -, Int 15, Wis 10, Cha 4 Skills: Computer Use +8, Craft Electrical +6, Craft Mechanical +8, Knowledge Technology +6, Listen +2, Navigate +4, Pilot (Ultralight) +5, Repair +8, Search +4, Spot +4 Feats: Starship Operations: Ultralight, Gearhead Frame: biodroid Locomotion: legs (pair, with retractable third) with wheels (tripod configuration) Manipulators: 1 grapple claw, multiple extendable tools Armour: None Superstructure: Sensors: Class V Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Pilot, Search, Repair Feat Software: Starship Operations: Ultralight, Gearhead Accessories: Int upgrade x2, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, sensor periscope (2 foot reach), video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp PDC: 22 [B]Heuristic Processor[/B] The R2 series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way. [B]Malfunction[/B] Every day the droid doesn't get some regular maintenance, typically 10 minutes Repair check DC 13, there is a 5%+1 per day without maintenance, chance the droid malfunctions, typically shutting off for 1d4 hours, or functioning at half speed (speed reduced to half, bonuses to attack and skills reduced by half) for 1d20 minutes up to 1d4 times a day. [B]Defects[/B] The droid can have 1d4 of the following defects at the time of creation, roll 1d10 (effects can be selected multiple times, with each additional time increasing penalty by half: 1) 2 skills -2, 1 skill +2; 2) Speed -5 ft; 3) +1 to attack and prone to attack other droids if left alone; 4) 2 abilities at -2 (Str, Dex, Int, Wis, Cha), 1 ability gains +1 (can't be the same as the ones with the penalty); 5) Easily Frightened (any loud noises, sudden bright lights, the droid is surprised, or combat, the droid will attempt to run away from the source at fastest speed it can); 6) Highly Aggressive (will attack anyone, droid or living creature except the owner when not watched); 7) Disobedient (owner must make opposed Will save with the droid to get it to follow even the simplest order); 8) Faulty Wiring (the wiring of the droid is not well shielded and may have nicks, anyone or thing touching the droid, or the droid touches suffers 1 point of electricity damage); 9) Faulty Power Source (can only operate for 12 hours before requiring a recharge period, even if the power cells are replaced); 10) Highly Distracted (on any task that takes more than 5 minutes, requires a Will save DC 15 +1 per 5 minutes to remain on task. On a failed save is distracted by anything, or switches to a different task forgetting the original task) [B][SIZE=7]Matchstick[/SIZE][/B] Matchstick is a clone trooper pilot that served the Republic Navy during the Clone Wars, service as the commander of Shadow Squadron, using the call sign Shadow Two, he kept his head shaved, and his best friend is Broadside. Matchstick developed exceptional eyesight and quick reflexes, making him effective in battle. He is a tough and confident pilot, and preferred the BTL-B Y-Wings after they became available to clone pilots. He is also a bit overconfident in that he will ignore damage to his craft that could potentially affect the craft's performance. [B]Matchstick (Ordinary Strong 6, Fast 1)[/B] Type: Clone, Human Size: Medium CR: 6 Hit Points: 45 hp (7d8+14) Mas: 15 Init: +2 Speed: 30 ft Defense: 22 (Class +6, +2 Dex, +4 equipment armour) BAB/Grp: +6/+1 /+8 FS/Reach: 5 ft/ 5 ft Attacks: +8 ranged DC-15a blaster rifle (3d10, 20x2, fire, 85 ft), or +8/+3 ranged DC-15a blaster rifle, or +8 melee unarmed (1d3+2 nonlethal), or other weapons equipped Special Attacks: Special Qualities: Clone Traits, Ordnance Expert, Just A Scratch Sir, Y-Wing Expert Allegiances: Kamino, programmed allegiance Saves: Fort +5, Reflex +6, Will +2 Reputation: +2 Abilities: Str 14, Dex 14, Con 15, Int 10, Wis 10, Cha 9 Occupation: Military (Knowledge Tactics, Demolitions) Skills: Climb +4, Computer Use +2, Drive +5, Hide +3, Jump +3, Knowledge Tactics +5, Listen +2, Move Silently +3, Pilot +6, Repair +2, Search +3, Spot +4 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Dodge, Starship Operation (ultralight), Vehicle Expert, Starship Gunnery Talents: Possessions: DC-17 hand blaster, Clone Pilot Armour, survival kit, 4 power packs, 4 grenades (type varies by mission type) Action Points: [B]Ordnance Expert[/B] When Matchstick uses a missile or torpedo type weapon on a starship, deals an extra Die of damage. [B]Just A Scratch Sir[/B] Matchstick can be overconfident at times, which can cause him to ignore damage that can cause performance issues with his craft, or result in further damage later if not dealt with. Once per battle, Matchstick can change a single, non critical attack's damage, after hardness/damage reduction, into a type of 'nonlethal' damage, as long as the attack wouldn't be enough to destroy the ship he is piloting. If this damage plus other normal damage would normally bring his ship's HP to or below 0 HP, doesn't actually take effect. The next time, in the same combat, or even outside of combat, before landing and repair his craft, when Matchstick makes a Pilot check with DC higher than 17, or suffers a critical hit, the 'nonlethal' damage changes back to normal damage, this damage ignores hardness/DR. [B]Y-Wing Expert[/B] Matchstick is an expert Y-Wing pilot, having studied the craft inside and out and it is his preferred fighter of choice. While piloting a Y-Wing, gains +1 to attack rolls, +1 to Pilot checks and Reflex saves. If an enemy scores a critical hit against a Y-Wing he his piloting, he can make a Reflex Save DC the attacker's attack roll. On a successful save, the critical is turned into a normal attack, while a save by 5 or more doubles the hardness of the ship for that attack only, as he's expertly moved the ship to help deflect and spread the damage over larger area, reducing its damage. [B][SIZE=6]Clone Pilot Armour[/SIZE][/B] This armour is designed for clone pilots, providing protection without hindering their movement or taking up too much space, designed for the Jango Fett template clones. The armour is designed to help protect the pilot from the high G-Forces created by high speed maneuvers, provide protection against the vacuum of space, in the event they eject from their craft, and includes limited life support and air. [B]Clone Pilot Armour (PL 6-7)[/B] Type: Light Equipment Bonus: +4 Nonprof. Bonus: +2 Str Bonus: 0 Nonprof Str Bonus: Max Dex: +3 Armour Penalty: -3 Speed (30 ft): 30 ft Weight: 15 lbs Purchase DC: 19 Restriction: Mil (+3) Notes: +2 Fort saves vs cold or hot environments, +4 Fort save vs air toxins/poisons, 6 hour air supply and allow wearer to survive in vacuum for 6 hours, military radio, +1 Listen and Search checks. Belt contains pockets for holding ammunition, grenades and holds for a single pistol. [/FONT] [/QUOTE]
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