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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9376123" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Predator Tank</span></strong></span></p><p><span style="font-family: 'Calibri'">The Predator is a battle tank employed by the Space Marines, based on the Rhino chassis, but is more heavily armed and armoured. There are two 'patterns' of the Predator, Destructor and Annihilator, but the primary differences are the weapons employed. A turret is mounted on top, with the side hatches replaced with sponson mounted weapons that each can fire forward, to the side and to the rear, and what little troop carrying capacity the Predator would have had is instead dedicated to ammunition capacity.</span></p><p><span style="font-family: 'Calibri'">The Predator Destructor was the first model of the Predator, armed with an autocannon with automatic ammunition feed in the turret controlled by vehicle commander/gunner. The side sponsons would be fitted with either heavy bolters or laascannons for anti-tank work. The sponson weapons were controlled remotely from the turret by the gunner.</span></p><p><span style="font-family: 'Calibri'">The Predator Annihilator is used for anti-tank purposes, with twin-linked lascannons in the main turret, and the sponsons can be fitted with either heavy bolters or lascannons.</span></p><p><span style="font-family: 'Calibri'">As based on the Rhino chassis, it has a block body with slopped front, treads, uses an advanced flex-fuel power system that lets it use virtually any flammable liquid or gel, and with its highly efficient engine, it can go for quite a distance before requiring refueling, giving it a range of between 500 miles (for low grade alcohol) and 1200 miles (high grade gasoline or diesel type fuels).</span></p><p><span style="font-family: 'Calibri'">The it's also fully environmentally sealed, allowing it to function in any atmosphere or lack of one. The crew compartment can be sealed from the troop section. A fully amphibious design allows it to sail across rivers and lakes, although somewhat slowly, and can survive depths of up to 250 feet. </span></p><p><span style="font-family: 'Calibri'">The Predator is five squares long, 3 squares wide, weighing 44 tons, providing full cover to its occupants, anyone using one of the hatches on the roof or turret only has half cover.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Predator (PL6)</strong></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 150 lb, tow 10 tons</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: -2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: -2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 65 (6) / 30 (3) on water</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 27</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 80</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Huge (-2 size)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 46</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Mil (+3) Space Marines</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: </span></span><span style="font-family: 'Calibri'">Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ), 6 smoke grenade launchers with 2 smoke grenades each, trailer hitch, 3 days rations, 2 survival kits with 1 three man tent, turret with primary weapon, two side sponsons for secondary weapons. A stormbolter can be fitted to the hatch on top of the turret.</span></p><p><span style="font-family: 'Calibri'">Notes: Can mount bulldozer blade on front. Has ports to connect Space Marine armour to recharge and quickly upload and download information. If fitted with energy weapons, the capacitor regenerates at a rate of 1 shot per 1 minute of not firing.</span></p><p><span style="font-family: 'Calibri'">The Repair checks to fix or modify vehicle are reduced by 5, and PDC for replacement parts are reduced by 1</span></p><p><span style="font-family: 'Calibri'">Robust Design: The vehicle has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank.</span></p><p><span style="color: black"><span style="font-family: 'arial'">Multi-Environmental: The vehicle is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weapons: Turret primary weapon, 2 sponson mounted weapons (1 each)</span></span></p><p> </p><table style='width: 100%'><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Weapon</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Damage</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Critical</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Dam Type</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Range Incr</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">RoF</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Magazine</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Turret</span></span></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Autocannon (Destructor)</span></td><td><br /> <span style="font-family: 'Calibri'">7d10</span></td><td><br /> <span style="font-family: 'Calibri'">20x2</span></td><td><br /> <span style="font-family: 'Calibri'">Ball</span></td><td><br /> <span style="font-family: 'Calibri'">150 ft</span></td><td><br /> <span style="font-family: 'Calibri'">Semi</span></td><td><br /> <span style="font-family: 'Calibri'">120</span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Twin-linked Lascannons (Annihilator)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">6d10+3</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">110 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Sponson (2, 1 weapon each)</span></span></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Heavy Bolter</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">3d12+4 +2d6</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Ballistic+ fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">100 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">S, A</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">1600 rds ea</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Lascannons (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">4d10+2</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">110 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Twin-Linked Multi-Melta (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">1d6x15 +8</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20x3</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Fire/Energy</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">100 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">50 shot capacitor</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Twin-Linked Heavy Flamer (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">6d6</span></span></td><td><br /> <ul> <li data-xf-list-type="ul"></li> </ul> </td><td><span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">75 foot long, 10 ft wide line, Reflex 17</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Semi</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">60 uses</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Twin-Linked Assault Cannons (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">4d10</span></span></td><td><br /> <ul> <li data-xf-list-type="ul"></li> </ul> </td><td><span style="color: black"><span style="font-family: 'arial'">Ballistic</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">120 ft, Reflex DC 19</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">A</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Linked 1700 rds ea</span></span></td></tr></table><p><span style="color: black"><span style="font-family: 'arial'"> </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong><span style="font-size: 18px">Options</span></strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Reinforced Armour</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">This adds additional armour plating and reinforcements.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Add +10 HP</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Add +3 hardness</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Add +2 Defense</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC +1</span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Assault Dozer Blade</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">A large bull dozer type blade is mounted to the front of the vehicle. Adds 3d6 damage, half bludgeoning, half piercing to rams, the equipped vehicle doesn't suffer damage. When traveling through an area with mines, the blade sets off mines, suffering only half damage to the blade itself. Blade has hardness 20, 20 hit points.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC 12</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Variants/Patterns</span></strong></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Baal Predator</span></strong></span></p><p><span style="font-family: 'Calibri'">The Baal variant is an infantry support tank only found with the Blood Angels Space Marine chapter and their Successor Chapters. The turret is fitted with a set of twin-linked assault cannons, or a flamestorm cannon, although this weapon is rarer. The side sponsons are fitted with heavy bolters or heavy flamers. The Baal also uses a different engine, the Lucifer Pattern Engine, giving it greater speed, but it lacks the ability to use any flammable liquid and must use quality fuel. It also requires more maintenance, and puts more stress on other components.</span></p><p><span style="font-family: 'Calibri'">Make following changes to Predator to make a Baal Predator:</span></p><p><span style="font-family: 'Calibri'">Replace Turret weapon with either Twin-linked assault cannons or Flamestorm cannon;</span></p><p><span style="font-family: 'Calibri'">Sponson weapon mounts can hold either heavy bolter or heavy flamers;</span></p><p><span style="font-family: 'Calibri'">Increase speed to 70 (7);</span></p><p><span style="font-family: 'Calibri'">Loses the reduced Repair check DC, time and PDC;</span></p><p><span style="font-family: 'Calibri'">PDC +2</span></p><p> </p><p> </p><table style='width: 100%'><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Weapon</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Damage</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Critical</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Dam Type</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Range Incr</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">RoF</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Magazine</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Turret</span></span></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Twin-Linked Assault Cannons</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">4d10</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Ballistic</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">120 ft, Reflex DC 19</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">A</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Linked 2500 rds ea</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Flamestorm Cannon (alternate)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">8d6+88</span></span></td><td><br /> <ul> <li data-xf-list-type="ul"></li> </ul> </td><td><span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">120 ft line, 10 ft wide Reflex DC 19</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Single</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">60 uses</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Sponson (2, 1 weapon each)</span></span></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Heavy Bolter</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">3d12+4 +2d6</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">20</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">Ballistic+ fire</span></span></td><td><span style="color: black"><span style="font-family: 'arial'">100 ft</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">S, A</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">1600 rds ea</span></span></td></tr><tr><td><br /> <span style="color: black"><span style="font-family: 'arial'">Twin-Linked Heavy Flamer (optional)</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">6d6</span></span></td><td><br /> <ul> <li data-xf-list-type="ul"></li> </ul> </td><td><span style="color: black"><span style="font-family: 'arial'">Fire</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">75 foot long, 10 ft wide line, Reflex 17</span></span></td><td><span style="color: black"><span style="font-family: 'arial'">Semi</span></span></td><td><br /> <span style="color: black"><span style="font-family: 'arial'">60 uses</span></span></td></tr></table><p></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Heavy Bolter</span></strong></span></p><p><span style="font-family: 'Calibri'">The heavy bolter is a larger and heavier version of the bolt gun, generally used for anti-infantry or fire support roles. These weapons are used by many factions of the Imperium of Man, from the Imperial Guard as a heavy squad weapon, to the Space Marines as a heavy weapon. The larger projectile with more propellant gives it longer range and higher stopping power, making it capable of destroying light vehicles. A heavy carry handle on the top allows it to be carried easier, and fed from either a disintegrating belt or a 40-round high capacity box magazine.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Heavy Bolter (PL6 Personal Firearms Proficiency, Adeptus Astartes Codex Equipment)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 3d12+4 + 2d6</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: balllistic +fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 100 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S,A</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 30 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 40 box or linked</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 27 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Masterworked, +1 attack roll, Digital Ammo Counter, DNA Lock, Weapon Link, target sight, 3 round burst setting, anyone with burst fire feat can use 3 rounds instead of the normal 5, under barrel mount for combat blades, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage).</span></p><p><span style="font-family: 'Calibri'">Medium sized creatures attempting to use the Bolt Gun suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Heavy Bolter. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. </span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of 50 Heavy Bolts rounds has a PDC 13.</span></p><p><span style="font-family: 'Calibri'">DNA Lock - A sensor in the handle reads the DNA of the user, if it does not match the assigned user, the weapon locks and will not fire. Changing the assigned user requires the user, or authorized mechanic, a Computer Use check DC 20 and the new assigned person. An attempt to forcibly change the assigned user, or disable the device requires a Computer Use check DC 27.</span></p><p><span style="font-family: 'Calibri'">Weapon Link - The weapon links to the HUD and Black Carapace of the Space marine, allowing the marine to 'sense' the weapon, know how many rounds are left, know if the barrel is too hot, if there is a jam and where, and use any attached scopes or other equipment without looking at it. Using scopes without looking through the scope only provides half bonuses.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Multi-Melta</span></strong></span></p><p><span style="font-family: 'Calibri'">The Multi-Melta is a heavier version of the melta gun, typically with two barrels in an over-under design, with greater range and armour penetration, typically mounted on vehicles, although man portable version exist for the Space Marines of the Adeptus Astartes. The man-portable versions are incredibly power hungry and require two power packs to operate. They can work with one, however the payload is incredibly limited.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Multi-Melta (PL7-8 Exotic Firearms Proficiency, Adeptus Astartes Codex Equipment)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 1d6x10 +5</span></p><p><span style="font-family: 'Calibri'">Critical: 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 100 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 30 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 15 box, holds 2 power packs (total of 30)</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 29 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Ignore 15 points of hardness/DR, Silent (-5 to detect the firing of the weapon), can only fire out to 5 range increments. Critical Vaporize, Inaccurate.</span></p><p><span style="font-family: 'Calibri'">Inaccurate - Suffers -1 to attack rolls.</span></p><p><span style="font-family: 'Calibri'">Critical Vaporize - Against organic targets, on a critical hit up to a large sized creature (typical humanoid), requires the target to make a Fort save DC 30 or be disintegrated. A successful save deals 8d12 damage, if this is enough damage to kill/reduce to 0 hit points, target is disintegrated. Medium sized and smaller targets must make Fort save DC 32.</span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 18px"><strong>Lascannon</strong></span></span></p><p><span style="font-family: 'Calibri'">The lascannon is the heavier version of the lasgun, used as a heavy support weapon by the Imperial Guard, and only Space Marines are able to carry, otherwise they are mounted on vehicles, typically in pairs. The weapons are favoured for anti-tank work as they have high strength and armour-piercing abilities making it a formidable weapon. They have greater range and rate of fire over plasma cannons, but not quite the destructive power. The weapon can be powered by power packs, but it is generally powered by the power pack on the marine's armour, requiring it to be linked by a heavy power cable to the armour.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Lascannon (PL 6-7 Exotic/Heavy Firearms Proficiency, Imperium of Man)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 4d10+2</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 110 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Size: Huge</span></p><p><span style="font-family: 'Calibri'">Weight: 25 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 10 box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 26 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Ignore 5 points of hardness/DR (or ignore 5 points of Defense using RAW). If connected to the power systems of an Adeptus Astartes power armour, has 15 shot capacitor, recharges 1 shot ever 5 rounds of inactivity. The weapon, when connected to an Adeptus Astartes power armour, or dedicated power source, such as on a vehicle or power generator, the rate of fire changes to Semi.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Assault Cannon</span></strong></span></p><p><span style="font-family: 'Calibri'">The assault cannon is a heavy, automatic anti-personnel weapon commonly used on Terminator armoured Space Marines or as vehicle mounted weapons. It is a medium-calibre rotary autocannon with 6 barrels cycled by an electric motor past a single chamber.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Assault Cannon (PL6 Exotic/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 3d10</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: ballistic</span></p><p><span style="font-family: 'Calibri'">Range Increment: 120 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: A</span></p><p><span style="font-family: 'Calibri'">Reflex Save DC: 17</span></p><p><span style="font-family: 'Calibri'">Size: Huge</span></p><p><span style="font-family: 'Calibri'">Weight: 30 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: linked</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 30 Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: Medium sized creatures attempting to use the assault cannon suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the weapon. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. </span></p><p><span style="font-family: 'Calibri'">When using burst fire feat, uses only 5 rounds of ammunition. Can be used to make multiple attacks as user has per round, if attacking the same target/spot for each attack in the same round, increase the Reflex DC by +1 for each following attack that round, resetting the next round, or if attacking a different target/spot.</span></p><p><span style="font-family: 'Calibri'">Ammunition: Box of 5 belts of 50 rounds has a PDC 13.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Flamestorm Cannon</span></strong></span></p><p><span style="font-family: 'Calibri'">This weapon is a large Imperium of Man flamer, with long barrels giving it greater range, and is more powerful. These weapons are rare, and have limited ammunition. The fuel for these is more refined and potent than standard flamers, making it more difficult to produce.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Flamestorm Cannon (PL6 Vehicle/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 8d6+8</span></p><p><span style="font-family: 'Calibri'">Critical: </span></p><p><span style="font-family: 'Calibri'">Damage Type: fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 120 ft line, 10 ft wide</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Reflex DC: 19</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Weight: 120 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: -</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 32 Rare (+4), Space Marines</span></p><p><span style="font-family: 'Calibri'">Notes: Special blend of promethium fuel used, sticks to target and melts armour. Deals 2d6 points of damage to any target that is damaged by the initial attack for 2 rounds, a full round action can be used to scrap the fuel off and extinguish the flames, but still takes the damage in the round while performing this action. Targets with hardness or DR provided by armour (through equipment or natural) has hardness or DR reduced by 1 for each round takes damage from this weapon (initial and secondary damage).</span></p><p><span style="font-family: 'Calibri'">PDC 20 for 5 uses.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Deimos Pattern</span></strong></span></p><p><span style="font-family: 'Calibri'">The Deimos pattern is an ancient design dating back to the early days of the Great Crusade, making it the precursor to the current Predator, crafted by artificers to higher standards than current models. The turret is lower profile and rounded, engines and weapons are more powerful, allowing it to mount other weapons that are not found on current models, such as the Graviton cannon, Conversion beam cannon or neutron blasters.</span></p><p><span style="font-family: 'Calibri'">Any examples of Deimos found are revered by Space Marines and Adeptus Mechanicus, and they will hunt down anyone using these holy relics.</span></p><p><span style="font-family: 'Calibri'">Make the following changes to a Predator, any variant, to create a Deimos version (at time of construction):</span></p><p><span style="font-family: 'Calibri'">Increase speed by +5;</span></p><p><span style="font-family: 'Calibri'">Increase Hardness by +2;</span></p><p><span style="font-family: 'Calibri'">Increase hit points by +5;</span></p><p><span style="font-family: 'Calibri'">Increase Initiative by +1;</span></p><p><span style="font-family: 'Calibri'">Mounted weapons gain +1 to attack rolls;</span></p><p><span style="font-family: 'Calibri'">Increase damage of mounted energy weapons by +1/die of damage;</span></p><p><span style="font-family: 'Calibri'">Increase energy weapon ammunition by +5 shots, and recharge 1 round faster;</span></p><p><span style="font-family: 'Calibri'">Physical weapons such as cannons have +10 ft to range increment;</span></p><p><span style="font-family: 'Calibri'">PDC: +3 Rare (+5)</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Optional Weapons</span></strong></span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Graviton Cannon</span></strong></span></p><p><span style="font-family: 'Calibri'">This weapon is a large type of gravitational projector weapon. It is sufficient to rupture orangs, crack bones even inside armour, but its primary use is to counter enemy machinery without risk of secondary explosions. The weapon fires a stream of particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter, depending on settings. When used creates a bass rumble as the waves affect the local air pressure, causing the air to vibrate.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Graviton Cannon (PL6 Vehicle/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: *</span></p><p><span style="font-family: 'Calibri'">Critical: -</span></p><p><span style="font-family: 'Calibri'">Damage Type: *</span></p><p><span style="font-family: 'Calibri'">Range Increment: 120 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Reflex DC: 19 used in area target.</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Weight: 120 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: -</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 33 Rare (+4), Space Marines</span></p><p><span style="font-family: 'Calibri'">Notes: Makes ranged touch attacks against target selected, or a 20x20 ft area. 3 settings, heavier, super heavy, lighter.</span></p><p><span style="font-family: 'Calibri'">Heavier Mode - Creates a gravity field that is double normal, targets or target area struck, target must make Fort save (vehicles don't get driver's bonus) DC the user's attack roll, or have speed reduced by half, and by additional 5 ft for every 5 points failed by, for 2 rounds. A successful save the vehicle moves at half speed for 1 round. Aircraft in the air are immediately dropped 1d4x50 feet and must make a Pilot check to remain in control. Beings from Light Gravity planets suffer double penalties.</span></p><p><span style="font-family: 'Calibri'">Super heavy - this setting creates a gravity field that is four times normal gravity. Functions like heavier mode, but vehicles are rendered immobile, aircraft drop 2d4x50 ft, must make a Pilot check to remain in control. Vehicles suffer 5d6 bludgeoning damage, bypasses DR/Hardness, beings inside suffer half damage, make Fort save or rendered immobile and stunned. Beings from Light Gravity planets are immobile and have problems breathing, their hearts struggling to pump blood. Each round under its effects, must make Fort save DC 19 +1 per round affected by the Graviton Cannon or start dying due to heart failure.</span></p><p><span style="font-family: 'Calibri'">Lighter - This setting lowers the gravity of the target, or area. Vehicles gain a boost of +20 ft to speed, but in rough terrain lose traction and lost control easily. Aircraft suddenly raise up 1d4x20 ft, must make a Pilot check or lose control. Medium sized creatures are lighter, gain +10 to Jump checks, but can't added their Dex modifier to Defense and attack rolls.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9376123, member: 6668634"] [FONT=Calibri][B][SIZE=7]Predator Tank[/SIZE][/B] The Predator is a battle tank employed by the Space Marines, based on the Rhino chassis, but is more heavily armed and armoured. There are two 'patterns' of the Predator, Destructor and Annihilator, but the primary differences are the weapons employed. A turret is mounted on top, with the side hatches replaced with sponson mounted weapons that each can fire forward, to the side and to the rear, and what little troop carrying capacity the Predator would have had is instead dedicated to ammunition capacity. The Predator Destructor was the first model of the Predator, armed with an autocannon with automatic ammunition feed in the turret controlled by vehicle commander/gunner. The side sponsons would be fitted with either heavy bolters or laascannons for anti-tank work. The sponson weapons were controlled remotely from the turret by the gunner. The Predator Annihilator is used for anti-tank purposes, with twin-linked lascannons in the main turret, and the sponsons can be fitted with either heavy bolters or lascannons. As based on the Rhino chassis, it has a block body with slopped front, treads, uses an advanced flex-fuel power system that lets it use virtually any flammable liquid or gel, and with its highly efficient engine, it can go for quite a distance before requiring refueling, giving it a range of between 500 miles (for low grade alcohol) and 1200 miles (high grade gasoline or diesel type fuels). The it's also fully environmentally sealed, allowing it to function in any atmosphere or lack of one. The crew compartment can be sealed from the troop section. A fully amphibious design allows it to sail across rivers and lakes, although somewhat slowly, and can survive depths of up to 250 feet. The Predator is five squares long, 3 squares wide, weighing 44 tons, providing full cover to its occupants, anyone using one of the hatches on the roof or turret only has half cover.[/FONT] [FONT=Calibri][B]Predator (PL6)[/B][/FONT] [COLOR=black][FONT=arial]Crew: 2 Passengers: 0 Cargo: 150 lb, tow 10 tons Init: -2 Maneuver: -2 Top Speed: 65 (6) / 30 (3) on water Defense: 9 Hardness: 27 Hit Points: 80 Size: Huge (-2 size) Purchase DC: 46 Restriction: Mil (+3) Space Marines Accessories: [/FONT][/COLOR][FONT=Calibri]Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ), 6 smoke grenade launchers with 2 smoke grenades each, trailer hitch, 3 days rations, 2 survival kits with 1 three man tent, turret with primary weapon, two side sponsons for secondary weapons. A stormbolter can be fitted to the hatch on top of the turret. Notes: Can mount bulldozer blade on front. Has ports to connect Space Marine armour to recharge and quickly upload and download information. If fitted with energy weapons, the capacitor regenerates at a rate of 1 shot per 1 minute of not firing. The Repair checks to fix or modify vehicle are reduced by 5, and PDC for replacement parts are reduced by 1 Robust Design: The vehicle has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank.[/FONT] [COLOR=black][FONT=arial]Multi-Environmental: The vehicle is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere. Weapons: Turret primary weapon, 2 sponson mounted weapons (1 each)[/FONT][/COLOR] [TABLE] [TR] [TD] [COLOR=black][FONT=arial]Weapon[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Damage[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Critical[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Dam Type[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Range Incr[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]RoF[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Magazine[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Turret[/FONT][/COLOR][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD] [FONT=Calibri]Autocannon (Destructor)[/FONT][/TD] [TD] [FONT=Calibri]7d10[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]Ball[/FONT][/TD] [TD] [FONT=Calibri]150 ft[/FONT][/TD] [TD] [FONT=Calibri]Semi[/FONT][/TD] [TD] [FONT=Calibri]120[/FONT][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Twin-linked Lascannons (Annihilator)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]6d10+3[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]110 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Sponson (2, 1 weapon each)[/FONT][/COLOR][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Heavy Bolter[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]3d12+4 +2d6[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Ballistic+ fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]100 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]S, A[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]1600 rds ea[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Lascannons (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]4d10+2[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]110 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Twin-Linked Multi-Melta (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]1d6x15 +8[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20x3[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Fire/Energy[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]100 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]50 shot capacitor[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Twin-Linked Heavy Flamer (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]6d6[/FONT][/COLOR][/TD] [TD] [LIST] [*] [/LIST][/TD] [TD][COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]75 foot long, 10 ft wide line, Reflex 17[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Semi[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]60 uses[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Twin-Linked Assault Cannons (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]4d10[/FONT][/COLOR][/TD] [TD] [LIST] [*] [/LIST][/TD] [TD][COLOR=black][FONT=arial]Ballistic[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]120 ft, Reflex DC 19[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]A[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Linked 1700 rds ea[/FONT][/COLOR][/TD] [/TR] [/TABLE] [COLOR=black][FONT=arial] [B][SIZE=5]Options[/SIZE] Reinforced Armour[/B] This adds additional armour plating and reinforcements. Add +10 HP Add +3 hardness Add +2 Defense PDC +1[/FONT][/COLOR] [COLOR=black][FONT=arial][B]Assault Dozer Blade[/B] A large bull dozer type blade is mounted to the front of the vehicle. Adds 3d6 damage, half bludgeoning, half piercing to rams, the equipped vehicle doesn't suffer damage. When traveling through an area with mines, the blade sets off mines, suffering only half damage to the blade itself. Blade has hardness 20, 20 hit points. PDC 12[/FONT][/COLOR] [FONT=Calibri] [B][SIZE=7]Variants/Patterns[/SIZE] [SIZE=6]Baal Predator[/SIZE][/B] The Baal variant is an infantry support tank only found with the Blood Angels Space Marine chapter and their Successor Chapters. The turret is fitted with a set of twin-linked assault cannons, or a flamestorm cannon, although this weapon is rarer. The side sponsons are fitted with heavy bolters or heavy flamers. The Baal also uses a different engine, the Lucifer Pattern Engine, giving it greater speed, but it lacks the ability to use any flammable liquid and must use quality fuel. It also requires more maintenance, and puts more stress on other components. Make following changes to Predator to make a Baal Predator: Replace Turret weapon with either Twin-linked assault cannons or Flamestorm cannon; Sponson weapon mounts can hold either heavy bolter or heavy flamers; Increase speed to 70 (7); Loses the reduced Repair check DC, time and PDC; PDC +2[/FONT] [TABLE] [TR] [TD] [COLOR=black][FONT=arial]Weapon[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Damage[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Critical[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Dam Type[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Range Incr[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]RoF[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Magazine[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Turret[/FONT][/COLOR][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Twin-Linked Assault Cannons[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]4d10[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Ballistic[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]120 ft, Reflex DC 19[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]A[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Linked 2500 rds ea[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Flamestorm Cannon (alternate)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]8d6+88[/FONT][/COLOR][/TD] [TD] [LIST] [*] [/LIST][/TD] [TD][COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]120 ft line, 10 ft wide Reflex DC 19[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Single[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]60 uses[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Sponson (2, 1 weapon each)[/FONT][/COLOR][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Heavy Bolter[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]3d12+4 +2d6[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]20[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]Ballistic+ fire[/FONT][/COLOR][/TD] [TD][COLOR=black][FONT=arial]100 ft[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]S, A[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]1600 rds ea[/FONT][/COLOR][/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Twin-Linked Heavy Flamer (optional)[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]6d6[/FONT][/COLOR][/TD] [TD] [LIST] [*] [/LIST][/TD] [TD][COLOR=black][FONT=arial]Fire[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]75 foot long, 10 ft wide line, Reflex 17[/FONT][/COLOR][/TD] [TD][COLOR=black][FONT=arial]Semi[/FONT][/COLOR][/TD] [TD] [COLOR=black][FONT=arial]60 uses[/FONT][/COLOR][/TD] [/TR] [/TABLE] [FONT=Calibri] [/FONT] [FONT=Calibri][B][SIZE=5]Heavy Bolter[/SIZE][/B] The heavy bolter is a larger and heavier version of the bolt gun, generally used for anti-infantry or fire support roles. These weapons are used by many factions of the Imperium of Man, from the Imperial Guard as a heavy squad weapon, to the Space Marines as a heavy weapon. The larger projectile with more propellant gives it longer range and higher stopping power, making it capable of destroying light vehicles. A heavy carry handle on the top allows it to be carried easier, and fed from either a disintegrating belt or a 40-round high capacity box magazine.[/FONT] [FONT=Calibri][B]Heavy Bolter (PL6 Personal Firearms Proficiency, Adeptus Astartes Codex Equipment)[/B] Damage: 3d12+4 + 2d6 Critical: 20 Damage Type: balllistic +fire Range Increment: 100 ft Rate of Fire: S,A Size: Large Weight: 30 lb Ammo: 40 box or linked Purchase DC: 27 Mil (+3) Notes: Masterworked, +1 attack roll, Digital Ammo Counter, DNA Lock, Weapon Link, target sight, 3 round burst setting, anyone with burst fire feat can use 3 rounds instead of the normal 5, under barrel mount for combat blades, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage). Medium sized creatures attempting to use the Bolt Gun suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Heavy Bolter. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. Ammunition: Box of 50 Heavy Bolts rounds has a PDC 13. DNA Lock - A sensor in the handle reads the DNA of the user, if it does not match the assigned user, the weapon locks and will not fire. Changing the assigned user requires the user, or authorized mechanic, a Computer Use check DC 20 and the new assigned person. An attempt to forcibly change the assigned user, or disable the device requires a Computer Use check DC 27. Weapon Link - The weapon links to the HUD and Black Carapace of the Space marine, allowing the marine to 'sense' the weapon, know how many rounds are left, know if the barrel is too hot, if there is a jam and where, and use any attached scopes or other equipment without looking at it. Using scopes without looking through the scope only provides half bonuses.[/FONT] [FONT=Calibri][B][SIZE=5]Multi-Melta[/SIZE][/B] The Multi-Melta is a heavier version of the melta gun, typically with two barrels in an over-under design, with greater range and armour penetration, typically mounted on vehicles, although man portable version exist for the Space Marines of the Adeptus Astartes. The man-portable versions are incredibly power hungry and require two power packs to operate. They can work with one, however the payload is incredibly limited.[/FONT] [FONT=Calibri][B]Multi-Melta (PL7-8 Exotic Firearms Proficiency, Adeptus Astartes Codex Equipment)[/B] Damage: 1d6x10 +5 Critical: 20x3 Damage Type: Fire/Energy Range Increment: 100 ft Rate of Fire: Single Size: Large Weight: 30 lbs Ammo: 15 box, holds 2 power packs (total of 30) Purchase DC: 29 Mil (+3) Notes: Ignore 15 points of hardness/DR, Silent (-5 to detect the firing of the weapon), can only fire out to 5 range increments. Critical Vaporize, Inaccurate. Inaccurate - Suffers -1 to attack rolls. Critical Vaporize - Against organic targets, on a critical hit up to a large sized creature (typical humanoid), requires the target to make a Fort save DC 30 or be disintegrated. A successful save deals 8d12 damage, if this is enough damage to kill/reduce to 0 hit points, target is disintegrated. Medium sized and smaller targets must make Fort save DC 32.[/FONT] [FONT=Calibri][SIZE=5][B]Lascannon[/B][/SIZE] The lascannon is the heavier version of the lasgun, used as a heavy support weapon by the Imperial Guard, and only Space Marines are able to carry, otherwise they are mounted on vehicles, typically in pairs. The weapons are favoured for anti-tank work as they have high strength and armour-piercing abilities making it a formidable weapon. They have greater range and rate of fire over plasma cannons, but not quite the destructive power. The weapon can be powered by power packs, but it is generally powered by the power pack on the marine's armour, requiring it to be linked by a heavy power cable to the armour.[/FONT] [FONT=Calibri][B]Lascannon (PL 6-7 Exotic/Heavy Firearms Proficiency, Imperium of Man)[/B] Damage: 4d10+2 Critical: 20 Damage Type: Fire Range Increment: 110 ft Rate of Fire: Single Size: Huge Weight: 25 lbs Ammo: 10 box Purchase DC: 26 Mil (+3) Notes: Ignore 5 points of hardness/DR (or ignore 5 points of Defense using RAW). If connected to the power systems of an Adeptus Astartes power armour, has 15 shot capacitor, recharges 1 shot ever 5 rounds of inactivity. The weapon, when connected to an Adeptus Astartes power armour, or dedicated power source, such as on a vehicle or power generator, the rate of fire changes to Semi.[/FONT] [FONT=Calibri][B][SIZE=5]Assault Cannon[/SIZE][/B] The assault cannon is a heavy, automatic anti-personnel weapon commonly used on Terminator armoured Space Marines or as vehicle mounted weapons. It is a medium-calibre rotary autocannon with 6 barrels cycled by an electric motor past a single chamber.[/FONT] [FONT=Calibri][B]Assault Cannon (PL6 Exotic/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)[/B] Damage: 3d10 Critical: 20 Damage Type: ballistic Range Increment: 120 ft Rate of Fire: A Reflex Save DC: 17 Size: Huge Weight: 30 lb Ammo: linked Purchase DC: 30 Mil (+3) Notes: Medium sized creatures attempting to use the assault cannon suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -3 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the weapon. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. When using burst fire feat, uses only 5 rounds of ammunition. Can be used to make multiple attacks as user has per round, if attacking the same target/spot for each attack in the same round, increase the Reflex DC by +1 for each following attack that round, resetting the next round, or if attacking a different target/spot. Ammunition: Box of 5 belts of 50 rounds has a PDC 13.[/FONT] [FONT=Calibri][B][SIZE=5]Flamestorm Cannon[/SIZE][/B] This weapon is a large Imperium of Man flamer, with long barrels giving it greater range, and is more powerful. These weapons are rare, and have limited ammunition. The fuel for these is more refined and potent than standard flamers, making it more difficult to produce.[/FONT] [FONT=Calibri][B]Flamestorm Cannon (PL6 Vehicle/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)[/B] Damage: 8d6+8 Critical: Damage Type: fire Range Increment: 120 ft line, 10 ft wide Rate of Fire: Single Reflex DC: 19 Size: Gargantuan Weight: 120 lb Ammo: - Purchase DC: 32 Rare (+4), Space Marines Notes: Special blend of promethium fuel used, sticks to target and melts armour. Deals 2d6 points of damage to any target that is damaged by the initial attack for 2 rounds, a full round action can be used to scrap the fuel off and extinguish the flames, but still takes the damage in the round while performing this action. Targets with hardness or DR provided by armour (through equipment or natural) has hardness or DR reduced by 1 for each round takes damage from this weapon (initial and secondary damage). PDC 20 for 5 uses.[/FONT] [FONT=Calibri][B][SIZE=6]Deimos Pattern[/SIZE][/B] The Deimos pattern is an ancient design dating back to the early days of the Great Crusade, making it the precursor to the current Predator, crafted by artificers to higher standards than current models. The turret is lower profile and rounded, engines and weapons are more powerful, allowing it to mount other weapons that are not found on current models, such as the Graviton cannon, Conversion beam cannon or neutron blasters. Any examples of Deimos found are revered by Space Marines and Adeptus Mechanicus, and they will hunt down anyone using these holy relics. Make the following changes to a Predator, any variant, to create a Deimos version (at time of construction): Increase speed by +5; Increase Hardness by +2; Increase hit points by +5; Increase Initiative by +1; Mounted weapons gain +1 to attack rolls; Increase damage of mounted energy weapons by +1/die of damage; Increase energy weapon ammunition by +5 shots, and recharge 1 round faster; Physical weapons such as cannons have +10 ft to range increment; PDC: +3 Rare (+5)[/FONT] [FONT=Calibri][B][SIZE=6]Optional Weapons[/SIZE][/B][/FONT] [FONT=Calibri][B][SIZE=5]Graviton Cannon[/SIZE][/B] This weapon is a large type of gravitational projector weapon. It is sufficient to rupture orangs, crack bones even inside armour, but its primary use is to counter enemy machinery without risk of secondary explosions. The weapon fires a stream of particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter, depending on settings. When used creates a bass rumble as the waves affect the local air pressure, causing the air to vibrate.[/FONT] [FONT=Calibri][B]Graviton Cannon (PL6 Vehicle/Heavy Firearms Proficiency, Adeptus Astartes Codex Equipment)[/B] Damage: * Critical: - Damage Type: * Range Increment: 120 ft Rate of Fire: Single Reflex DC: 19 used in area target. Size: Gargantuan Weight: 120 lb Ammo: - Purchase DC: 33 Rare (+4), Space Marines Notes: Makes ranged touch attacks against target selected, or a 20x20 ft area. 3 settings, heavier, super heavy, lighter. Heavier Mode - Creates a gravity field that is double normal, targets or target area struck, target must make Fort save (vehicles don't get driver's bonus) DC the user's attack roll, or have speed reduced by half, and by additional 5 ft for every 5 points failed by, for 2 rounds. A successful save the vehicle moves at half speed for 1 round. Aircraft in the air are immediately dropped 1d4x50 feet and must make a Pilot check to remain in control. Beings from Light Gravity planets suffer double penalties. Super heavy - this setting creates a gravity field that is four times normal gravity. Functions like heavier mode, but vehicles are rendered immobile, aircraft drop 2d4x50 ft, must make a Pilot check to remain in control. Vehicles suffer 5d6 bludgeoning damage, bypasses DR/Hardness, beings inside suffer half damage, make Fort save or rendered immobile and stunned. Beings from Light Gravity planets are immobile and have problems breathing, their hearts struggling to pump blood. Each round under its effects, must make Fort save DC 19 +1 per round affected by the Graviton Cannon or start dying due to heart failure. Lighter - This setting lowers the gravity of the target, or area. Vehicles gain a boost of +20 ft to speed, but in rough terrain lose traction and lost control easily. Aircraft suddenly raise up 1d4x20 ft, must make a Pilot check or lose control. Medium sized creatures are lighter, gain +10 to Jump checks, but can't added their Dex modifier to Defense and attack rolls.[/FONT] [/QUOTE]
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