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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9383160" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">X-Wing Veritech</span></strong></span></p><p><span style="font-family: 'Calibri'">The X-wing Veritech is a transformable version of the X-wing, able to transform from an X-wing starfighter into a bipedal robot. In fighter form it appears and functions exactly like a regular X-wing. In robot, or batroid mode, the long nose splits to become the legs and feet. Parts of the hull slide down over the cockpit to provide additional protection while the seat changes position so the pilot is sitting upright even in batroid mode. The wings rotate, wing the bottom wings sticking out horizontally from the shoulders, while the top lings fold to the back. The lasers from the top wings can detach and be used in the hands in batroid mode, while the lasers on the bottom wings can still be used. The engines can still be used to give the robot flight capabilities, although limited compared to fighter mode. While in batroid mode the proton torpedoes are not usable. A head extends out from the rear of the hull.</span></p><p><span style="font-family: 'Calibri'">The shields still function while in batroid mode, but when on the ground, shields automatically disable below it and redistribute to the other facings making them a bit stronger.</span></p><p> </p><p><span style="font-family: 'Calibri'">Statistics:</span></p><p><span style="font-family: 'Calibri'">X-Wing T-65 Starfighter (PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (-4)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft, 1147 (115) atmosphere</span></p><p><span style="font-family: 'Calibri'">Defense: 6* (10 base -4 size) +4 vs missiles</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 8* (10 base - 2 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20*</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 9d20 (180 hp) + 90 hp shields, in batroid mode shields 100 hp while on ground.</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 41 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 10,700 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Crew: 1 +1 astromech</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 240 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: </span></p><p><span style="font-family: 'Calibri'">Base PDC: 37</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Selective Fire-Linked Lasers</strong></span></p><p><span style="font-family: 'Calibri'">The weapons of the craft can be quickly (free action once per round) changed from single cannon firing to 2 fire-linked or 4 fire-linked, but doing so alters the rate of fire. A single cannon deals 6d8, rate of fire S, A; 2 fire-linked deals 9d8, rate of fire S, A; 4 fire-linked deals 12d8, rate of fire semi, but gains +1 to attack rolls within 3000 ft.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Ejector Seat</strong></span></p><p><span style="font-family: 'Calibri'">The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</span></p><p><span style="font-family: 'Calibri'">The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Advanced Shields</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Advanced shields are just more powerful versions of the basic shields. These shields add bonus hp of half the HD of the ship, rounding down. So normal shields add 20 hp per HD for half the total HD of the ship. While advanced enhanced shields add 15 hp per HD for half the total HD of the ship.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">For example, a standard destroyer with 80 HD equipped with advanced version of standard shields (magnetic, particle or deflector) now gains an extra 20 hp for 40 HD instead of only 20 HD.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Enhanced shields can receive the same benefit, providing 15 hp for half. In the same example of the destroyer using advanced versions of enhanced shields gain 15 hp for 40 HD instead of 20 HD.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: Shield type has PDC increased by +5.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Res: Mil (+3)</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>S-Foils</strong></span></p><p><span style="font-family: 'Calibri'">These are the wings of the X-wing, which act as radiators and bleed off excess heat. The wings when open give the ship its X-shape, and clear the weapons for firing, and closed before activating the hyperdrive or landing. Can be opened or closed as a free action. The pilot, or astromech, can override the system to fire, but only with a single rate of fire with a Computer Use check DC 15</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Transformation</strong> </span></p><p><span style="font-family: 'Calibri'">The X-Wing Veritech has a variable geometry allowing to it take two forms, Fighter and Batroid.</span></p><p><span style="font-family: 'Calibri'">Transforming into any mode requires a move action. Fighter mode is the primary mode for aerial dog fighting and transportation to and from the battlefield. As fighter mode the aircraft may move its full tactical speed and may surge forward and withdraw as normal. </span></p><p><span style="font-family: 'Calibri'">Batroid mode is a giant robot capable of doing almost anything the pilot could on foot. The Batroid uses surplus power from the engines to strengthen the fighter, lock all the components in place and make the X-wing Veritech as tough as a tank; as a result, it gains +10 more hardness. Due to the dexterity of the Batroid the X-wing Veritech can make better use of its armor and thus gains a +5 to defense. The Batroid’s tactical speed is reduced to moving 500 ft. (1 sq.) and cannot surge forward. Batroid modes give a +24-equipment bonus to the pilot’s strength.</span></p><p><span style="font-family: 'Calibri'">Chase Scale: The Batroid may move on foot at 5 squares per move action. Flying, the Batroid isn’t adapted for flight but may move up to 20 squares per move action.</span></p><p> </p><p><span style="font-family: 'Calibri'">Speeds:</span></p><p><span style="font-family: 'Calibri'">Flying, Fighter Configuration: uses the speeds of the X-wing fighter.</span></p><p><span style="font-family: 'Calibri'">Flying, Soldier Configuration: 1147 (115)</span></p><p><span style="font-family: 'Calibri'">Running, Soldier Configuration: mode max speed roughly 87mph/140kph running</span></p><p><span style="font-family: 'Calibri'">Jumping, Soldier Configuration: 50 ft (15.2m) up or across with no assist. 150 ft (45.7m) up or across with</span></p><p><span style="font-family: 'Calibri'">thruster assist.</span></p><p> </p><p><span style="font-family: 'Calibri'">Statistical Data:</span></p><p><span style="font-family: 'Calibri'">Height: Fighter Mode – 8 ft (5.18m), Soldier Mode – 45.2ft</span></p><p><span style="font-family: 'Calibri'">Width: Fighter Mode – 44 ft (12.89m), , Soldier Mode – 44 ft due to wings, but they can angle up or down, reducing width to 35 ft</span></p><p><span style="font-family: 'Calibri'">Length: Fighter Mode – 44 ft, Soldier Mode – 14.7ft (4.48m)</span></p><p><span style="font-family: 'Calibri'">Weight: 10 tons</span></p><p><span style="font-family: 'Calibri'">Cargo: 500lb.</span></p><p> </p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">4 Selective fire-linked laser -2 ranged 6d8, 20, fire, 3000 ft, s/a; or</span></p><p><span style="font-family: 'Calibri'">2 Proton Torpedo Launchers -2 ranged 10d12, 20x3, energy, 5000 ft, single, 3 torpedoes each (optional fire link deals 15d12)</span></p><p> </p><p><span style="font-family: 'Calibri'">In Batroid mode 2 lasers are hand held, 2 fire-linked lasers on the wings fixed forward. Can't use proton torpedos</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> </p><p><span style="font-family: 'Calibri'">Bonuses: +2 Pilot checks and +1 Dodge while in atmospheres.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Twin Engine, Ejector Seat, Selective Fire-Linked Lasers, transformation</span></p><p><span style="font-family: 'Calibri'">Engines: Ion engine, Hyperdrive x1 (not useable in batroid mode)</span></p><p><span style="font-family: 'Calibri'">Armour: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Advanced Shields</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, Missile Lock Alert, Targeting System</span></p><p><span style="font-family: 'Calibri'">Communications: Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 4 Laser cannons, 2 proton torpedo launchers</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: manipulators in batroid mode</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9383160, member: 6668634"] [FONT=Calibri][B][SIZE=7]X-Wing Veritech[/SIZE][/B] The X-wing Veritech is a transformable version of the X-wing, able to transform from an X-wing starfighter into a bipedal robot. In fighter form it appears and functions exactly like a regular X-wing. In robot, or batroid mode, the long nose splits to become the legs and feet. Parts of the hull slide down over the cockpit to provide additional protection while the seat changes position so the pilot is sitting upright even in batroid mode. The wings rotate, wing the bottom wings sticking out horizontally from the shoulders, while the top lings fold to the back. The lasers from the top wings can detach and be used in the hands in batroid mode, while the lasers on the bottom wings can still be used. The engines can still be used to give the robot flight capabilities, although limited compared to fighter mode. While in batroid mode the proton torpedoes are not usable. A head extends out from the rear of the hull. The shields still function while in batroid mode, but when on the ground, shields automatically disable below it and redistribute to the other facings making them a bit stronger.[/FONT] [FONT=Calibri]Statistics: X-Wing T-65 Starfighter (PL6) Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 4000 ft, 1147 (115) atmosphere Defense: 6* (10 base -4 size) +4 vs missiles Flat-Footed Defense: 8* (10 base - 2 size) Autopilot Defense: Hardness: 20* Hit Dice: 9d20 (180 hp) + 90 hp shields, in batroid mode shields 100 hp while on ground. Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 41 ft Weight: 10,700 lbs Targeting System Bonus: +2 Crew: 1 +1 astromech Passenger Capacity: 0 Cargo Capacity: 240 lbs Grapple Modifier: Base PDC: 37 Restriction: Mil (+3)[/FONT] [FONT=Calibri][B]Selective Fire-Linked Lasers[/B] The weapons of the craft can be quickly (free action once per round) changed from single cannon firing to 2 fire-linked or 4 fire-linked, but doing so alters the rate of fire. A single cannon deals 6d8, rate of fire S, A; 2 fire-linked deals 9d8, rate of fire S, A; 4 fire-linked deals 12d8, rate of fire semi, but gains +1 to attack rolls within 3000 ft.[/FONT] [FONT=Calibri][B]Ejector Seat[/B] The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land. The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.[/FONT] [COLOR=black][FONT=arial][B]Advanced Shields[/B] Advanced shields are just more powerful versions of the basic shields. These shields add bonus hp of half the HD of the ship, rounding down. So normal shields add 20 hp per HD for half the total HD of the ship. While advanced enhanced shields add 15 hp per HD for half the total HD of the ship. For example, a standard destroyer with 80 HD equipped with advanced version of standard shields (magnetic, particle or deflector) now gains an extra 20 hp for 40 HD instead of only 20 HD. Enhanced shields can receive the same benefit, providing 15 hp for half. In the same example of the destroyer using advanced versions of enhanced shields gain 15 hp for 40 HD instead of 20 HD. PDC: Shield type has PDC increased by +5. Res: Mil (+3)[/FONT][/COLOR] [FONT=Calibri] [B]S-Foils[/B] These are the wings of the X-wing, which act as radiators and bleed off excess heat. The wings when open give the ship its X-shape, and clear the weapons for firing, and closed before activating the hyperdrive or landing. Can be opened or closed as a free action. The pilot, or astromech, can override the system to fire, but only with a single rate of fire with a Computer Use check DC 15[/FONT] [FONT=Calibri][B]Transformation[/B] The X-Wing Veritech has a variable geometry allowing to it take two forms, Fighter and Batroid. Transforming into any mode requires a move action. Fighter mode is the primary mode for aerial dog fighting and transportation to and from the battlefield. As fighter mode the aircraft may move its full tactical speed and may surge forward and withdraw as normal. Batroid mode is a giant robot capable of doing almost anything the pilot could on foot. The Batroid uses surplus power from the engines to strengthen the fighter, lock all the components in place and make the X-wing Veritech as tough as a tank; as a result, it gains +10 more hardness. Due to the dexterity of the Batroid the X-wing Veritech can make better use of its armor and thus gains a +5 to defense. The Batroid’s tactical speed is reduced to moving 500 ft. (1 sq.) and cannot surge forward. Batroid modes give a +24-equipment bonus to the pilot’s strength. Chase Scale: The Batroid may move on foot at 5 squares per move action. Flying, the Batroid isn’t adapted for flight but may move up to 20 squares per move action.[/FONT] [FONT=Calibri]Speeds: Flying, Fighter Configuration: uses the speeds of the X-wing fighter. Flying, Soldier Configuration: 1147 (115) Running, Soldier Configuration: mode max speed roughly 87mph/140kph running Jumping, Soldier Configuration: 50 ft (15.2m) up or across with no assist. 150 ft (45.7m) up or across with thruster assist.[/FONT] [FONT=Calibri]Statistical Data: Height: Fighter Mode – 8 ft (5.18m), Soldier Mode – 45.2ft Width: Fighter Mode – 44 ft (12.89m), , Soldier Mode – 44 ft due to wings, but they can angle up or down, reducing width to 35 ft Length: Fighter Mode – 44 ft, Soldier Mode – 14.7ft (4.48m) Weight: 10 tons Cargo: 500lb.[/FONT] [FONT=Calibri]Attack: 4 Selective fire-linked laser -2 ranged 6d8, 20, fire, 3000 ft, s/a; or 2 Proton Torpedo Launchers -2 ranged 10d12, 20x3, energy, 5000 ft, single, 3 torpedoes each (optional fire link deals 15d12)[/FONT] [FONT=Calibri]In Batroid mode 2 lasers are hand held, 2 fire-linked lasers on the wings fixed forward. Can't use proton torpedos Attack of Opportunity: [/FONT] [FONT=Calibri]Bonuses: +2 Pilot checks and +1 Dodge while in atmospheres. Standard PL(6) Design Spec: Twin Engine, Ejector Seat, Selective Fire-Linked Lasers, transformation Engines: Ion engine, Hyperdrive x1 (not useable in batroid mode) Armour: Polymeric Defense Systems: Advanced Shields Sensors: Class III, Missile Lock Alert, Targeting System Communications: Radio Transceiver Weapons: 4 Laser cannons, 2 proton torpedo launchers Grappling Systems: manipulators in batroid mode[/FONT] [/QUOTE]
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