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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9391099" data-attributes="member: 6668634"><p>Some Starship Trooper stuff.</p><p></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">TAC Fighter/Bomber</span></strong></span></p><p><span style="font-family: 'Calibri'">The TAC Fighter/Bomber is a craft used by the United Citizen Federation, with a broad triangular shape, with the main wings mounted at the front of the craft, with a short engine block, made up of three engines, that sticks out from the back with two short rear wings that stick out from the top of the rear. The hull is angular and raises above the wings, with the blocky air intakes mounted with one on each side and one on top at the rear behind the cockpit. The cockpit has two angular canopies in tandem for the two crew members. Two fire-linked rail cannons are fitted on either side of the hull in wing roots. The underside of the wings has mounts for missiles, while a central missile and bomb bay is in the belly. The flat triangular wing design provides the TAC Fighter/Bomber good atmospheric flight capabilities, and it is also capable of operating in space, capable of reaching orbit under its own power.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter/bomber</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (–4 size)</span></p><p><span style="font-family: 'Calibri'">Length: 21 feet long, 45 feet wide</span></p><p><span style="font-family: 'Calibri'">Weight: 39,000 lb.</span></p><p><span style="font-family: 'Calibri'">Crew: 2 (expert +8)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 700 lb.</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner</span></p><p><span style="font-family: 'Calibri'">Defense: 15 (-4 size +5 class +4 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-footed Defense: 11</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense:</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 8d20 (160 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +6</span></p><p><span style="font-family: 'Calibri'">Pilot’s Class Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Pilot’s Dex Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Gunner’s Attack Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base Purchase DC: 38</span></p><p><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">2 fire-linked rail cannons +4 ranged (9d12/20, ballistic, 3000 ft, single); or</span></p><p><span style="font-family: 'Calibri'">CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Co-pilot</span></p><p><span style="font-family: 'Calibri'">CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single); or</span></p><p><span style="font-family: 'Calibri'">Or CHE Bomb -2 ranged (7d12, ballistic/fire, 500 ft diameter)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL 6 Design Specs: Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Fusion torch engine, thrusters, Hydrogen Injectors, twin engine</span></p><p><span style="font-family: 'Calibri'">Armor: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Chaff launcher with 8 chaff bundles</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III sensor array, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked rail cannon, CHE missiles (16 missiles, 4 missiles internally and 12 externally under the wings), CHE Bombs (6 bombs) or Napalm Bombs (6 bombs)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>CHE Bomb</strong></span></p><p><span style="font-family: 'Calibri'">A CHE Bomb is made of a conventional high explosive, dropped from a ship onto a ground target, or a station. Not as accurate against moving targets.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">CHE Bomb (PL 5)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 7d12</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Ballistic/Fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Blast Radius 250 ft</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Reflex DC: 16</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: Single</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 25</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></span></p><p><span style="font-family: 'Calibri'">Notes: Suffers -1 to attack rolls for every 500 ft of speed of the target.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Napalm Bomb</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">These bombs release large amounts of napalm that burns for long periods. The affect a 500 ft diameter area, and burn for up to 1 minute. Unfortunately these can not be used in an atmosphere without oxygen.</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Napalm Bomb (PL 5)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 7d6</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: Single</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 23</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: black">Notes: Deals 5d6 fire damage for 1d6+4 rounds. Takes 2 rounds to scrap off the napalm gel, or completely smoother the flames to deprive of oxygen. Suffers -1 to attack rolls for every 500 ft of speed of the target.</span></span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">TAC Fighter</span></strong></span></p><p><span style="font-family: 'Calibri'">TAC Fighters are the standard attack fighters of the United Citizen Federation. The craft is a sleek hull with wings mounted at the middle of the craft's length on top of the hull behind the single crew cockpit. Twin tails raise up at an angle from the rear of the twin engines. Instead of rail cannons the TAC fighter mounts potent gauss guns in the wing tips, with numerous missiles under the wings. These craft are used to intercept airborne enemies and escort fighter/bombers, bombs and shuttles.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (–4 size)</span></p><p><span style="font-family: 'Calibri'">Length: 36 feet long, 54 ft wide</span></p><p><span style="font-family: 'Calibri'">Weight: 54,000 lb.</span></p><p><span style="font-family: 'Calibri'">Crew: 2 (expert +8)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 700 lb.</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner</span></p><p><span style="font-family: 'Calibri'">Defense: 15 (-4 size +5 class +4 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-footed Defense: 11</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense:</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 9d20 (180 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot’s Class Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Pilot’s Dex Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Gunner’s Attack Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base Purchase DC: 39</span></p><p><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">1 rail cannon +4 ranged (6d12/20, ballistic, 3000 ft, single); or</span></p><p><span style="font-family: 'Calibri'">CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Co-Pilot/Bomber</span></p><p><span style="font-family: 'Calibri'">CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single); or</span></p><p><span style="font-family: 'Calibri'">Bombs +4 ranged (varies)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL 6 Design Specs: Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Fusion torch engine, thrusters, Hydrogen Injectors</span></p><p><span style="font-family: 'Calibri'">Armor: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Chaff launcher with 8 chaff bundles</span></p><p><span style="font-family: 'Calibri'">Sensors: Class II sensor array, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked gauss guns, CHE missiles (8 missiles)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">TAC Bomber</span></strong></span></p><p><span style="font-family: 'Calibri'">TAC Bombers are heavier craft that carry large payloads of bombs and missiles, from CHE, plasma, nuclear and antimatter. Two crew members pilot the craft. It follows a similar design as the TAC fighter/bomber, with a broad arrow shaped wing and hull, with the engines at the rear one inside of the wings angled inwards. The Bomber has internal missile and bomb bays, but can also carry several weapons externally under the wings. Two rail cannons are fitted in the nose for self defense or last ditch attacks when all missiles and bombs are exhausted.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter/bomber</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (–4 size)</span></p><p><span style="font-family: 'Calibri'">Length: 21 feet long, 45 feet wide</span></p><p><span style="font-family: 'Calibri'">Weight: 39,000 lb.</span></p><p><span style="font-family: 'Calibri'">Crew: 2 (expert +8)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 700 lb.</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner</span></p><p><span style="font-family: 'Calibri'">Defense: 15 (-4 size +5 class +4 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-footed Defense: 11</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense:</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 8d20 (160 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot’s Class Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Pilot’s Dex Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Gunner’s Attack Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base Purchase DC: 38</span></p><p><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">2 fire-linked rail cannons +4 ranged (9d12/20, ballistic, 3000 ft, single); or</span></p><p><span style="font-family: 'Calibri'">CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Co-pilot</span></p><p><span style="font-family: 'Calibri'">CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single); or</span></p><p><span style="font-family: 'Calibri'">Or Bomb +4 ranged (7d12, ballistic/fire, 500 ft diameter)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL 6 Design Specs: Ejector Seat, +2 attack targets of type larger than itself</span></p><p><span style="font-family: 'Calibri'">Engines: Fusion torch engine, thrusters, Hydrogen Injectors, twin engine</span></p><p><span style="font-family: 'Calibri'">Armor: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Chaff launcher with 8 chaff bundles</span></p><p><span style="font-family: 'Calibri'">Sensors: Class II sensor array, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked rail cannon, CHE missiles (16 missiles internally), Bombs (12 bombs internally)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Bomb Bay</strong></span></p><p><span style="font-family: 'Calibri'">The craft can carry different types of bombs within its bomb bay, from CHE, plasma, nuclear or antimatter.</span></p><p><span style="font-family: 'Calibri'">To create a bomb from a type of missile, increase damage by +1 die, deals damage over a 250 ft radius / 4 die of damage, Reflex save DC 15 +1 per 4 die of damage. Bombs are typically unguided, and suffer -1/500 ft target moves per round to attack rolls.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>External Payload</strong></span></p><p><span style="font-family: 'Calibri'">The craft can carry multiple munitions under the wings, with 4 mountings. Each mounting can carry either 4 missiles, or 2 bombs. Each mounting must carry the same weapon. While carrying external weapons, suffers -2 to Initiative and Pilot checks. When half the mounts are used up, reduce the penalty to -1, and when all empty, remove the penalty.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Selective Fire-Link Munitions</strong></span></p><p><span style="font-family: 'Calibri'">The bombs and missiles can be selectively fire-linked as long as enough of the munitions of the same type are available. Each doubling (2, 4, 8, etc) increases damage by 50% of base weapon, blast radius increased by 25% (round up), increase Reflex save DC by +2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>CHE Bomb</strong></span></p><p><span style="font-family: 'Calibri'">A CHE Bomb is made of a conventional high explosive, dropped from a ship onto a ground target, or a station. Not as accurate against moving targets.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">CHE Bomb (PL 5)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 7d12</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Ballistic/Fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Blast Radius 250 ft</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Reflex DC: 16</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: Single</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 25</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></span></p><p><span style="font-family: 'Calibri'">Notes: Suffers -1 to attack rolls for every 500 ft of speed of the target.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Napalm Bomb</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">These bombs release large amounts of napalm that burns for long periods. The affect a 500 ft diameter area, and burn for up to 1 minute. Unfortunately these can not be used in an atmosphere without oxygen.</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Napalm Bomb (PL 5)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 7d6</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: -</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: Single</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 23</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: black">Notes: Deals 5d6 fire damage for 1d6+4 rounds. Takes 2 rounds to scrap off the napalm gel, or completely smoother the flames to deprive of oxygen. Suffers -1 to attack rolls for every 500 ft of speed of the target.</span></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">DR-8 Skyhook Dropship</span></strong></span></p><p><span style="font-family: 'Calibri'">The DR-8 is a small dropship and landing boat used by the Fleet of the United Citizen Federation for transporting personnel and for rescuing Mobile Infantry units. The ships have a two crew cockpit in front of rectangular cargo section, with two wings mounted an top, with main engines sticking out the upper rear. The tips of the wings have thrusters for vertical take off and landings. They have a hook on the top that allows them to be stored and launched from a rail on most capital ships for rapid deployment. They have a door on each side, allowing 1 person to enter or exit each door per round. Takes a full round for crew of two to enter and start the craft.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Dropship</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (–4 size)</span></p><p><span style="font-family: 'Calibri'">Length: 41 feet long, 45 feet wide</span></p><p><span style="font-family: 'Calibri'">Weight: 110,000 lb.</span></p><p><span style="font-family: 'Calibri'">Crew: 2 (expert +8)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 12</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 3000 lb.</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner</span></p><p><span style="font-family: 'Calibri'">Defense: 15 (-4 size +5 class +4 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-footed Defense: 11</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 8</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 7d20 (140 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot’s Class Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Pilot’s Dex Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Gunner’s Attack Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL 6 Design Specs: Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Fusion torch engine, thrusters, Hydrogen Injectors</span></p><p><span style="font-family: 'Calibri'">Armor: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Chaff launcher with 8 chaff bundles</span></p><p><span style="font-family: 'Calibri'">Sensors: Class II sensor array</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: none </span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">DR-4 Viking Dropship</span></strong></span></p><p><span style="font-family: 'Calibri'">The DR-4 Viking is a dropship used by the Fleet of the United Citizen Federation. It is larger than the DR-8 Skyhook, which two large cargo pods on either side of the hull, capable of carrying up to 50 Mobile Infantry troopers. Unfortunately they were not designed to carry power armoured troops. On either side of the pods are rotating engines that provide forward thrust and rotate down for vertical landings and take off, with part of the wings providing protection for the engines. The Viking, unlike the Skyhook, is equipped with missile launchers to clear the landing field or defense in addition to the chaff dispensers. The missile launchers are on top of the craft, which allows them to still fire even while the ship has landed. There is a hatch with a ramp on each pod at the front to allow for quick deployment. Five troopers can exit each hatch per round as a move action. Takes a full round for crew of two to enter and start the craft.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: dropship</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (–4 size)</span></p><p><span style="font-family: 'Calibri'">Length: 25 feet long, 60 feet wide</span></p><p><span style="font-family: 'Calibri'">Weight: 139,000 lb.</span></p><p><span style="font-family: 'Calibri'">Crew: 2 (expert +8)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 50</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 10,000 lb.</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner</span></p><p><span style="font-family: 'Calibri'">Defense: 15 (-4 size +5 class +4 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-footed Defense: 11</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 8</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 10d20 (200 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot’s Class Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Pilot’s Dex Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Gunner’s Attack Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base Purchase DC: 45</span></p><p><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL 6 Design Specs: Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Fusion torch engine, thrusters, Hydrogen Injectors</span></p><p><span style="font-family: 'Calibri'">Armor: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Chaff launcher with 8 chaff bundles, radiation shielding, autopilot</span></p><p><span style="font-family: 'Calibri'">Sensors: Class II sensor array, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: CHE missiles (16 missiles internally)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Corvette Transport</span></strong></span></p><p><span style="font-family: 'Calibri'">The Corvette Transport is a light capital ship used by the Fleet of the United Citizen Federation, with a flat cone nose, flattish cylinder body that has four engines on out riggers at the rear that are capable of rotating. The ships are capable of FTL speeds. About one-third from the nose, is an indent on the top which functions as a flight deck, holding up to 15 TAC fighters, or 10 TAC fighter/bombers or Bombers at the ready, which an elevator that lowers them into an internal hanger for repairs and refueling, taking a full two rounds to move from hanger to deck and into flight position. This flight deck can be used to hold additional cargo, but must be stored in sealed containers as the deck is exposed to the vacuum of space. There is a lower hanger bay in the bow with launch bays on each side to hold and launch up to 18 DR-4 Vikings, or 20 DR-8 Skyhooks. About midship on the ventral side are several drop pod bays for Mobile Infantry drop pods.</span></p><p><span style="font-family: 'Calibri'">For weapons, the ships carried one triple barrel turret and two dual barrel turrets with multiple point defense turrets. Just past the mid point on the dorsal side is a raised structure that contains the primary communications systems. The bridge is positioned just above the point the nose starts to curve down from the main body.</span></p><p><span style="font-family: 'Calibri'">While the ship was called a corvette, it functioned more as a frigate or light carrier due to the onboard craft it carried.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>UCF Corvette Transport (PL6-7)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Light </span></p><p><span style="font-family: 'Calibri'">Subtype: Frigate</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 7 (-8 size +3 class +2 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 58d20 (1000 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 1804 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 5100 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 60 (trained +4), plus 51 pilots and 75 support crew</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 10 non combatants/VIP, 700 troops</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 100 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 61</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">1 battery of 3 heavy laser -1 ranged (8d6, 20, fire, 4000 ft, single, front arc only) and 2 fire-linked laser turret -7 ranged (9d8, 20, fire, 3000 ft, single) and 2 fire-linked laser turret -7 ranged (9d8, 20, fire, 3000 ft, single); or</span></p><p><span style="font-family: 'Calibri'">Any arc 2 fire-linked laser turret -3 ranged (9d8, 20, fire, 3000 ft, single) and 2 fire-linked laser turret -8 ranged (9d8, 20, fire, 3000 ft, single)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'">Point Defense System +3 ranged (2d10x12)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses: +5 Fort vs radiation, -5 to -10 to sensors with chaff (30% miss for missiles)</span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: hanger (18 drop ships, 15 fighters or 10 bombers), flight deck</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, fusion torch</span></p><p><span style="font-family: 'Calibri'">Armour: vanadium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot, damage control (2d10), radiation shielding, chaff (12 bundles)</span></p><p><span style="font-family: 'Calibri'">Sensors: Class II sensor array, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, laser transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 1 battery of 3 heavy lasers, 2 dual fire-linked laser turrets</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: none</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Flight Deck</strong></span></p><p><span style="font-family: 'Calibri'">The flight deck can hold up to total of 15 fighters or 10 fighter/bombers or bombers at once and at the ready, capable of launching 4 fighters at a time (two each side). When not in use, fighters are lowered into an internal hanger for refueling, arming and repairs, with a total of 5 fighters or bombers can be carried internally at a time, with the rest sitting on the deck, 4 ready to launch at any given time. Takes 2 full rounds to move a craft from the flight deck to the internal hanger or vice versa. Alternatively, if no fighters are carried, up to 3000 tons can be held in sealed containers on the flight deck.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Variants</span></strong></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Heavy Corvette</span></strong></span></p><p><span style="font-family: 'Calibri'">This variant strips out most of the hangers, leaving a smaller hanger in the bow for one third of the drop ship capacity, for a total of 6, and most of the troop capacity. Replacing all this is a pair of CHE missile launchers and the dual lasers are replaced with heavy lasers, while the heavy lasers are replaced with neutron gun for greater range.</span></p><p><span style="font-family: 'Calibri'">Make following changes to Corvette Transport to make Heavy Corvette:</span></p><p><span style="font-family: 'Calibri'">Change crew to 75, plus 16 pilots plus 24 support;</span></p><p><span style="font-family: 'Calibri'">Reduce passenger capacity to 220 troops;</span></p><p><span style="font-family: 'Calibri'">Replace battery of 3 heavy lasers to battery of 3 heavy neutron guns (10d8, 20, energy, 6000 ft, single);</span></p><p><span style="font-family: 'Calibri'">Replace dual fire-linked laser turrets with dual fire-linked heavy laser turrets (12d8, 20, fire, 4000 ft, single);</span></p><p><span style="font-family: 'Calibri'">Add 2 fire-linked CHE missile launchers (9d12, 19-20, ballistic, -, single 16 missiles each, 32 total);</span></p><p><span style="font-family: 'Calibri'">Hanger only carries 6 DX class drop ships;</span></p><p><span style="font-family: 'Calibri'">PDC +1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">CEC Striker Corvette</span></strong></span></p><p><span style="font-family: 'Calibri'">The New Republic, and former Rebel Alliance forces found a few disabled UCF Corvette Transports and hired Corellian Engineering Corp to restore and alter the basic hull. The triple turret is replaced with a triple turbo laser battery. The two dual laser turrets replaced with two dual light turbolaser turrets. The DX hangers and launch bays are modified into a single larger hanger. The top flight deck is replaced with a second triple turbo laser, fire-linking the two batteries for improved fire power. The drop pod chutes are replaced with a battery two concussion missile launchers, with a large payload. Shield generators are also installed for added defense. Rounding out the upgrades is a x2 hyperdrive and a tractor beam mounted near the hanger to aid in retrieving craft or capturing enemy craft.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>CEC Striker Corvette (PL6-7)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Light </span></p><p><span style="font-family: 'Calibri'">Subtype: Frigate</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 7 (-8 size +3 class +2 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 58d20 (1000 hp) shields 280 hp</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 1804 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 5100 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 40 (trained +4) plus 30 droids, plus 51 pilots and 75 support crew</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 10 non combatants/VIP, 700 troops</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 100 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 62</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">2 fire-linked batteries of 3 turoblasers -1 ranged (18d8, 20, fire, 9000 ft, single, front arc only, ignore 20 DR) and 2 fire-linked light turbolaser turret -8 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR) and 2 fire-linked light turbolaser turret -7 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR); or</span></p><p><span style="font-family: 'Calibri'">Any arc 2 fire-linked light turbolaser turret -3 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR) and 2 fire-linked light turbolaser turret -8 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR); or</span></p><p><span style="font-family: 'Calibri'">Against small craft (fighters, shuttles, small freighters) Battery of 2 concussion missile launchers +0 ranged (10d10, 19-20x2, 4000 ft, single) </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'">Point Defense System + ranged (2d10x12)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses: +5 Fort vs radiation, -5 to -10 to sensors with chaff (30% miss for missiles) Turbolasers -1 to attack roll size Ultralight, Concussion Missiles +2 Ultralight subtypes shuttle and similar sized or smaller</span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: hanger (30 fighters or 15 shuttles/light freighters, 1 shuttle/freighter takes up space of 2 fighters)</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, fusion torch, x2 hyperdrive</span></p><p><span style="font-family: 'Calibri'">Armour: vanadium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot, damage control (2d10), radiation shielding, shields</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III sensor array, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, laser transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked batteries of 3 turbolasers, 2 dual fire-linked light turbolaser turrets, 1 battery of 2 concussion missile launchers (50 missiles each)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: tractor beam</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Concussion Missiles</strong></span></p><p><span style="font-family: 'Calibri'">Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Concussion Missile (PL6)</span></p><p><span style="font-family: 'Calibri'">Damage: 10d10</span></p><p><span style="font-family: 'Calibri'">Critical: 19-20x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Large</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 23</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: +2 to target ships of shuttle types or smaller.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Turbolaser</strong></span></p><p><span style="font-family: 'Calibri'">Turbolasers are capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Turbolaser (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 12d8, ignore 20 points of DR/hardness</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20x2</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: 9000 ft</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: Single</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 40</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Light Turbolaser</strong></span></p><p><span style="font-family: 'Calibri'">Light Turbolasers are light capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Light Turbolaser (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 10d8, ignore 15 points of DR/hardness</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: 20x2</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Fire</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: 9500 ft</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: Single</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 39</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Military (+3)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Fast Attack Ship</span></strong></span></p><p><span style="font-family: 'Calibri'">The Fast Attack Ship, or FAS, is a light combat ship used by the Fleet of the United Citizen Federation. It has a fairly flat hull, with the bridge mounted at the front, two engines on out riggers raising out at an angle from the upper rear provide good speed at sublight and FTL, with a small hanger in a pod below the engines, giving the ship a capital Y shape when viewed from the front or back. The primary armaments are two dual heavy neutron gun turrets and a potent point defense system. The ship is lightly armoured, but fast, able to keep up with fighters. It does carry a squad of Mobile Infantry troopers for internal defense, or to board enemy craft.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Fast Attack Ship (PL6-7)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Light </span></p><p><span style="font-family: 'Calibri'">Subtype: Escort</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 11 (-8 size +5 class +4 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 7</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 22d20 (2400 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +6</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Length: 200 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 1050 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 20 (expert +8), plus 4 pilots and 6 support crew</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0 non combatants/VIP, 14 troops</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 10 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +32</span></p><p><span style="font-family: 'Calibri'">Base PDC: 53</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">2 fire-linked heavy neutron guns turret -1 (15d8) and 2 fire-linked heavy neutron guns turret -6 (15d8)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'">Point Defense System + ranged (3d10x12)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses: +5 Fort vs radiation, -5 to -10 to sensors with chaff (30% miss for missiles)</span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: hanger (1 drop ship)</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, induction engine</span></p><p><span style="font-family: 'Calibri'">Armour: polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot, damage control (2d10), radiation shielding, chaff (12 bundles), improved point defense system</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III sensor array, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, laser transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: two 2 fire-linked heavy neutron gun turrets</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: none</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9391099, member: 6668634"] Some Starship Trooper stuff. [FONT=Calibri][B][SIZE=7]TAC Fighter/Bomber[/SIZE][/B] The TAC Fighter/Bomber is a craft used by the United Citizen Federation, with a broad triangular shape, with the main wings mounted at the front of the craft, with a short engine block, made up of three engines, that sticks out from the back with two short rear wings that stick out from the top of the rear. The hull is angular and raises above the wings, with the blocky air intakes mounted with one on each side and one on top at the rear behind the cockpit. The cockpit has two angular canopies in tandem for the two crew members. Two fire-linked rail cannons are fitted on either side of the hull in wing roots. The underside of the wings has mounts for missiles, while a central missile and bomb bay is in the belly. The flat triangular wing design provides the TAC Fighter/Bomber good atmospheric flight capabilities, and it is also capable of operating in space, capable of reaching orbit under its own power. Type: Ultralight Subtype: Fighter/bomber Size: Gargantuan (–4 size) Length: 21 feet long, 45 feet wide Weight: 39,000 lb. Crew: 2 (expert +8) Passenger Capacity: 0 Cargo Capacity: 700 lb. Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner Defense: 15 (-4 size +5 class +4 Dex) Flat-footed Defense: 11 Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: +6 Pilot’s Class Bonus: +5 Pilot’s Dex Modifier: +4 Gunner’s Attack Bonus: +4 Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 38 Restriction: Military (+3) Attack: 2 fire-linked rail cannons +4 ranged (9d12/20, ballistic, 3000 ft, single); or CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single). Co-pilot CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single); or Or CHE Bomb -2 ranged (7d12, ballistic/fire, 500 ft diameter) Attack of Opportunity: None Standard PL 6 Design Specs: Ejector Seat Engines: Fusion torch engine, thrusters, Hydrogen Injectors, twin engine Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles Sensors: Class III sensor array, targeting system Communications: Radio transceiver Weapons: 2 fire-linked rail cannon, CHE missiles (16 missiles, 4 missiles internally and 12 externally under the wings), CHE Bombs (6 bombs) or Napalm Bombs (6 bombs) Grappling Systems: None [B]CHE Bomb[/B] A CHE Bomb is made of a conventional high explosive, dropped from a ship onto a ground target, or a station. Not as accurate against moving targets. [/FONT] [COLOR=black][FONT=Calibri]CHE Bomb (PL 5) Damage: 7d12 Critical: - Damage Type: Ballistic/Fire Range Increment: - Blast Radius 250 ft Reflex DC: 16 Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 25 Restriction: Mil (+3)[/FONT][/COLOR] [FONT=Calibri]Notes: Suffers -1 to attack rolls for every 500 ft of speed of the target.[/FONT] [COLOR=black][FONT=Calibri] [B]Napalm Bomb[/B] These bombs release large amounts of napalm that burns for long periods. The affect a 500 ft diameter area, and burn for up to 1 minute. Unfortunately these can not be used in an atmosphere without oxygen. Napalm Bomb (PL 5) Damage: 7d6 Critical: - Damage Type: Fire Range Increment: - Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 23 Restriction: Mil (+3)[/FONT][/COLOR] [FONT=Calibri][COLOR=black]Notes: Deals 5d6 fire damage for 1d6+4 rounds. Takes 2 rounds to scrap off the napalm gel, or completely smoother the flames to deprive of oxygen. Suffers -1 to attack rolls for every 500 ft of speed of the target.[/COLOR] [B][SIZE=7]TAC Fighter[/SIZE][/B] TAC Fighters are the standard attack fighters of the United Citizen Federation. The craft is a sleek hull with wings mounted at the middle of the craft's length on top of the hull behind the single crew cockpit. Twin tails raise up at an angle from the rear of the twin engines. Instead of rail cannons the TAC fighter mounts potent gauss guns in the wing tips, with numerous missiles under the wings. These craft are used to intercept airborne enemies and escort fighter/bombers, bombs and shuttles. Type: Ultralight Subtype: Fighter Size: Gargantuan (–4 size) Length: 36 feet long, 54 ft wide Weight: 54,000 lb. Crew: 2 (expert +8) Passenger Capacity: 0 Cargo Capacity: 700 lb. Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner Defense: 15 (-4 size +5 class +4 Dex) Flat-footed Defense: 11 Autopilot Defense: Hardness: 20 Hit Dice: 9d20 (180 hp) Initiative Modifier: +4 Pilot’s Class Bonus: +5 Pilot’s Dex Modifier: +4 Gunner’s Attack Bonus: +4 Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 39 Restriction: Military (+3) Attack: 1 rail cannon +4 ranged (6d12/20, ballistic, 3000 ft, single); or CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single). Co-Pilot/Bomber CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single); or Bombs +4 ranged (varies) Attack of Opportunity: None Standard PL 6 Design Specs: Ejector Seat Engines: Fusion torch engine, thrusters, Hydrogen Injectors Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles Sensors: Class II sensor array, targeting system Communications: Radio transceiver Weapons: 2 fire-linked gauss guns, CHE missiles (8 missiles) Grappling Systems: None [B][SIZE=7]TAC Bomber[/SIZE][/B] TAC Bombers are heavier craft that carry large payloads of bombs and missiles, from CHE, plasma, nuclear and antimatter. Two crew members pilot the craft. It follows a similar design as the TAC fighter/bomber, with a broad arrow shaped wing and hull, with the engines at the rear one inside of the wings angled inwards. The Bomber has internal missile and bomb bays, but can also carry several weapons externally under the wings. Two rail cannons are fitted in the nose for self defense or last ditch attacks when all missiles and bombs are exhausted. Type: Ultralight Subtype: Fighter/bomber Size: Gargantuan (–4 size) Length: 21 feet long, 45 feet wide Weight: 39,000 lb. Crew: 2 (expert +8) Passenger Capacity: 0 Cargo Capacity: 700 lb. Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner Defense: 15 (-4 size +5 class +4 Dex) Flat-footed Defense: 11 Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: +4 Pilot’s Class Bonus: +5 Pilot’s Dex Modifier: +4 Gunner’s Attack Bonus: +4 Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 38 Restriction: Military (+3) Attack: 2 fire-linked rail cannons +4 ranged (9d12/20, ballistic, 3000 ft, single); or CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single). Co-pilot CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single); or Or Bomb +4 ranged (7d12, ballistic/fire, 500 ft diameter) Attack of Opportunity: None Standard PL 6 Design Specs: Ejector Seat, +2 attack targets of type larger than itself Engines: Fusion torch engine, thrusters, Hydrogen Injectors, twin engine Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles Sensors: Class II sensor array, targeting system Communications: Radio transceiver Weapons: 2 fire-linked rail cannon, CHE missiles (16 missiles internally), Bombs (12 bombs internally) Grappling Systems: None [B]Bomb Bay[/B] The craft can carry different types of bombs within its bomb bay, from CHE, plasma, nuclear or antimatter. To create a bomb from a type of missile, increase damage by +1 die, deals damage over a 250 ft radius / 4 die of damage, Reflex save DC 15 +1 per 4 die of damage. Bombs are typically unguided, and suffer -1/500 ft target moves per round to attack rolls. [B]External Payload[/B] The craft can carry multiple munitions under the wings, with 4 mountings. Each mounting can carry either 4 missiles, or 2 bombs. Each mounting must carry the same weapon. While carrying external weapons, suffers -2 to Initiative and Pilot checks. When half the mounts are used up, reduce the penalty to -1, and when all empty, remove the penalty. [B]Selective Fire-Link Munitions[/B] The bombs and missiles can be selectively fire-linked as long as enough of the munitions of the same type are available. Each doubling (2, 4, 8, etc) increases damage by 50% of base weapon, blast radius increased by 25% (round up), increase Reflex save DC by +2 [B]CHE Bomb[/B] A CHE Bomb is made of a conventional high explosive, dropped from a ship onto a ground target, or a station. Not as accurate against moving targets. [/FONT] [COLOR=black][FONT=Calibri]CHE Bomb (PL 5) Damage: 7d12 Critical: - Damage Type: Ballistic/Fire Range Increment: - Blast Radius 250 ft Reflex DC: 16 Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 25 Restriction: Mil (+3)[/FONT][/COLOR] [FONT=Calibri]Notes: Suffers -1 to attack rolls for every 500 ft of speed of the target.[/FONT] [COLOR=black][FONT=Calibri] [B]Napalm Bomb[/B] These bombs release large amounts of napalm that burns for long periods. The affect a 500 ft diameter area, and burn for up to 1 minute. Unfortunately these can not be used in an atmosphere without oxygen. Napalm Bomb (PL 5) Damage: 7d6 Critical: - Damage Type: Fire Range Increment: - Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 23 Restriction: Mil (+3)[/FONT][/COLOR] [FONT=Calibri][COLOR=black]Notes: Deals 5d6 fire damage for 1d6+4 rounds. Takes 2 rounds to scrap off the napalm gel, or completely smoother the flames to deprive of oxygen. Suffers -1 to attack rolls for every 500 ft of speed of the target.[/COLOR] [B][SIZE=7]DR-8 Skyhook Dropship[/SIZE][/B] The DR-8 is a small dropship and landing boat used by the Fleet of the United Citizen Federation for transporting personnel and for rescuing Mobile Infantry units. The ships have a two crew cockpit in front of rectangular cargo section, with two wings mounted an top, with main engines sticking out the upper rear. The tips of the wings have thrusters for vertical take off and landings. They have a hook on the top that allows them to be stored and launched from a rail on most capital ships for rapid deployment. They have a door on each side, allowing 1 person to enter or exit each door per round. Takes a full round for crew of two to enter and start the craft. Type: Ultralight Subtype: Dropship Size: Gargantuan (–4 size) Length: 41 feet long, 45 feet wide Weight: 110,000 lb. Crew: 2 (expert +8) Passenger Capacity: 12 Cargo Capacity: 3000 lb. Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner Defense: 15 (-4 size +5 class +4 Dex) Flat-footed Defense: 11 Autopilot Defense: 8 Hardness: 20 Hit Dice: 7d20 (140 hp) Initiative Modifier: +4 Pilot’s Class Bonus: +5 Pilot’s Dex Modifier: +4 Gunner’s Attack Bonus: +4 Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 41 Restriction: Military (+3) Attack: Attack of Opportunity: None Standard PL 6 Design Specs: Ejector Seat Engines: Fusion torch engine, thrusters, Hydrogen Injectors Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles Sensors: Class II sensor array Communications: Radio transceiver Weapons: none Grappling Systems: None [B][SIZE=7]DR-4 Viking Dropship[/SIZE][/B] The DR-4 Viking is a dropship used by the Fleet of the United Citizen Federation. It is larger than the DR-8 Skyhook, which two large cargo pods on either side of the hull, capable of carrying up to 50 Mobile Infantry troopers. Unfortunately they were not designed to carry power armoured troops. On either side of the pods are rotating engines that provide forward thrust and rotate down for vertical landings and take off, with part of the wings providing protection for the engines. The Viking, unlike the Skyhook, is equipped with missile launchers to clear the landing field or defense in addition to the chaff dispensers. The missile launchers are on top of the craft, which allows them to still fire even while the ship has landed. There is a hatch with a ramp on each pod at the front to allow for quick deployment. Five troopers can exit each hatch per round as a move action. Takes a full round for crew of two to enter and start the craft. Type: Ultralight Subtype: dropship Size: Gargantuan (–4 size) Length: 25 feet long, 60 feet wide Weight: 139,000 lb. Crew: 2 (expert +8) Passenger Capacity: 50 Cargo Capacity: 10,000 lb. Tactical Speed: 3500 ft. (6 sq.) / 4500 ft afterburner Defense: 15 (-4 size +5 class +4 Dex) Flat-footed Defense: 11 Autopilot Defense: 8 Hardness: 20 Hit Dice: 10d20 (200 hp) Initiative Modifier: +4 Pilot’s Class Bonus: +5 Pilot’s Dex Modifier: +4 Gunner’s Attack Bonus: +4 Targeting System Bonus: +2 Grapple Modifier: +8 Base Purchase DC: 45 Restriction: Military (+3) Attack: CHE Missile +4 ranged (6d12, 19-20x2, ballistic, -, single). Attack of Opportunity: None Standard PL 6 Design Specs: Ejector Seat Engines: Fusion torch engine, thrusters, Hydrogen Injectors Armor: Polymeric Defense Systems: Chaff launcher with 8 chaff bundles, radiation shielding, autopilot Sensors: Class II sensor array, targeting system Communications: Radio transceiver Weapons: CHE missiles (16 missiles internally) Grappling Systems: None [B][SIZE=7]Corvette Transport[/SIZE][/B] The Corvette Transport is a light capital ship used by the Fleet of the United Citizen Federation, with a flat cone nose, flattish cylinder body that has four engines on out riggers at the rear that are capable of rotating. The ships are capable of FTL speeds. About one-third from the nose, is an indent on the top which functions as a flight deck, holding up to 15 TAC fighters, or 10 TAC fighter/bombers or Bombers at the ready, which an elevator that lowers them into an internal hanger for repairs and refueling, taking a full two rounds to move from hanger to deck and into flight position. This flight deck can be used to hold additional cargo, but must be stored in sealed containers as the deck is exposed to the vacuum of space. There is a lower hanger bay in the bow with launch bays on each side to hold and launch up to 18 DR-4 Vikings, or 20 DR-8 Skyhooks. About midship on the ventral side are several drop pod bays for Mobile Infantry drop pods. For weapons, the ships carried one triple barrel turret and two dual barrel turrets with multiple point defense turrets. Just past the mid point on the dorsal side is a raised structure that contains the primary communications systems. The bridge is positioned just above the point the nose starts to curve down from the main body. While the ship was called a corvette, it functioned more as a frigate or light carrier due to the onboard craft it carried. [B]UCF Corvette Transport (PL6-7)[/B] Type: Light Subtype: Frigate Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 7 (-8 size +3 class +2 Dex) Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 30 Hit Dice: 58d20 (1000 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 1804 ft Weight: 5100 tons Targeting System Bonus: +3 Crew: 60 (trained +4), plus 51 pilots and 75 support crew Passenger Capacity: 10 non combatants/VIP, 700 troops Cargo Capacity: 100 tons Grapple Modifier: +16 Base PDC: 61 Restriction: Mil +3 Attack: 1 battery of 3 heavy laser -1 ranged (8d6, 20, fire, 4000 ft, single, front arc only) and 2 fire-linked laser turret -7 ranged (9d8, 20, fire, 3000 ft, single) and 2 fire-linked laser turret -7 ranged (9d8, 20, fire, 3000 ft, single); or Any arc 2 fire-linked laser turret -3 ranged (9d8, 20, fire, 3000 ft, single) and 2 fire-linked laser turret -8 ranged (9d8, 20, fire, 3000 ft, single) Attack of Opportunity: Point Defense System +3 ranged (2d10x12) Bonuses: +5 Fort vs radiation, -5 to -10 to sensors with chaff (30% miss for missiles) Standard PL(6) Design Spec: hanger (18 drop ships, 15 fighters or 10 bombers), flight deck Engines: thrusters, fusion torch Armour: vanadium Defense Systems: autopilot, damage control (2d10), radiation shielding, chaff (12 bundles) Sensors: Class II sensor array, targeting system Communications: radio transceiver, laser transceiver Weapons: 1 battery of 3 heavy lasers, 2 dual fire-linked laser turrets Grappling Systems: none [B]Flight Deck[/B] The flight deck can hold up to total of 15 fighters or 10 fighter/bombers or bombers at once and at the ready, capable of launching 4 fighters at a time (two each side). When not in use, fighters are lowered into an internal hanger for refueling, arming and repairs, with a total of 5 fighters or bombers can be carried internally at a time, with the rest sitting on the deck, 4 ready to launch at any given time. Takes 2 full rounds to move a craft from the flight deck to the internal hanger or vice versa. Alternatively, if no fighters are carried, up to 3000 tons can be held in sealed containers on the flight deck. [B][SIZE=6]Variants[/SIZE][/B] [B][SIZE=5]Heavy Corvette[/SIZE][/B] This variant strips out most of the hangers, leaving a smaller hanger in the bow for one third of the drop ship capacity, for a total of 6, and most of the troop capacity. Replacing all this is a pair of CHE missile launchers and the dual lasers are replaced with heavy lasers, while the heavy lasers are replaced with neutron gun for greater range. Make following changes to Corvette Transport to make Heavy Corvette: Change crew to 75, plus 16 pilots plus 24 support; Reduce passenger capacity to 220 troops; Replace battery of 3 heavy lasers to battery of 3 heavy neutron guns (10d8, 20, energy, 6000 ft, single); Replace dual fire-linked laser turrets with dual fire-linked heavy laser turrets (12d8, 20, fire, 4000 ft, single); Add 2 fire-linked CHE missile launchers (9d12, 19-20, ballistic, -, single 16 missiles each, 32 total); Hanger only carries 6 DX class drop ships; PDC +1 [B][SIZE=5]CEC Striker Corvette[/SIZE][/B] The New Republic, and former Rebel Alliance forces found a few disabled UCF Corvette Transports and hired Corellian Engineering Corp to restore and alter the basic hull. The triple turret is replaced with a triple turbo laser battery. The two dual laser turrets replaced with two dual light turbolaser turrets. The DX hangers and launch bays are modified into a single larger hanger. The top flight deck is replaced with a second triple turbo laser, fire-linking the two batteries for improved fire power. The drop pod chutes are replaced with a battery two concussion missile launchers, with a large payload. Shield generators are also installed for added defense. Rounding out the upgrades is a x2 hyperdrive and a tractor beam mounted near the hanger to aid in retrieving craft or capturing enemy craft. [B]CEC Striker Corvette (PL6-7)[/B] Type: Light Subtype: Frigate Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 7 (-8 size +3 class +2 Dex) Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 30 Hit Dice: 58d20 (1000 hp) shields 280 hp Initiative Modifier: +4 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 1804 ft Weight: 5100 tons Targeting System Bonus: +3 Crew: 40 (trained +4) plus 30 droids, plus 51 pilots and 75 support crew Passenger Capacity: 10 non combatants/VIP, 700 troops Cargo Capacity: 100 tons Grapple Modifier: +16 Base PDC: 62 Restriction: Mil +3 Attack: 2 fire-linked batteries of 3 turoblasers -1 ranged (18d8, 20, fire, 9000 ft, single, front arc only, ignore 20 DR) and 2 fire-linked light turbolaser turret -8 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR) and 2 fire-linked light turbolaser turret -7 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR); or Any arc 2 fire-linked light turbolaser turret -3 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR) and 2 fire-linked light turbolaser turret -8 ranged (15d8, 20, fire, 9500 ft, single, ignore 15 points DR); or Against small craft (fighters, shuttles, small freighters) Battery of 2 concussion missile launchers +0 ranged (10d10, 19-20x2, 4000 ft, single) Attack of Opportunity: Point Defense System + ranged (2d10x12) Bonuses: +5 Fort vs radiation, -5 to -10 to sensors with chaff (30% miss for missiles) Turbolasers -1 to attack roll size Ultralight, Concussion Missiles +2 Ultralight subtypes shuttle and similar sized or smaller Standard PL(6) Design Spec: hanger (30 fighters or 15 shuttles/light freighters, 1 shuttle/freighter takes up space of 2 fighters) Engines: thrusters, fusion torch, x2 hyperdrive Armour: vanadium Defense Systems: autopilot, damage control (2d10), radiation shielding, shields Sensors: Class III sensor array, targeting system Communications: radio transceiver, laser transceiver Weapons: 2 fire-linked batteries of 3 turbolasers, 2 dual fire-linked light turbolaser turrets, 1 battery of 2 concussion missile launchers (50 missiles each) Grappling Systems: tractor beam [B]Concussion Missiles[/B] Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons. Concussion Missile (PL6) Damage: 10d10 Critical: 19-20x2 Damage Type: Energy Range Increment: 4000 ft Rate of Fire: Single Minimum Ship Size: Large Purchase DC: 23 Restriction: Mil (+3) Notes: +2 to target ships of shuttle types or smaller. [B]Turbolaser[/B] Turbolasers are capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller.[/FONT] [COLOR=black][FONT=Calibri] Turbolaser (PL6) Damage: 12d8, ignore 20 points of DR/hardness Critical: 20x2 Damage Type: Fire Range Increment: 9000 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 40 Restriction: Military (+3)[/FONT][/COLOR] [FONT=Calibri] [B]Light Turbolaser[/B] Light Turbolasers are light capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller.[/FONT] [COLOR=black][FONT=Calibri] Light Turbolaser (PL6) Damage: 10d8, ignore 15 points of DR/hardness Critical: 20x2 Damage Type: Fire Range Increment: 9500 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 39 Restriction: Military (+3) [/FONT][/COLOR] [FONT=Calibri][B][SIZE=7]Fast Attack Ship[/SIZE][/B] The Fast Attack Ship, or FAS, is a light combat ship used by the Fleet of the United Citizen Federation. It has a fairly flat hull, with the bridge mounted at the front, two engines on out riggers raising out at an angle from the upper rear provide good speed at sublight and FTL, with a small hanger in a pod below the engines, giving the ship a capital Y shape when viewed from the front or back. The primary armaments are two dual heavy neutron gun turrets and a potent point defense system. The ship is lightly armoured, but fast, able to keep up with fighters. It does carry a squad of Mobile Infantry troopers for internal defense, or to board enemy craft. [B]Fast Attack Ship (PL6-7)[/B] Type: Light Subtype: Escort Size: Colossal (-8) Tactical Speed: 4000 ft Defense: 11 (-8 size +5 class +4 Dex) Flat-Footed Defense: 7 Autopilot Defense: 5 Hardness: 20 Hit Dice: 22d20 (2400 hp) Initiative Modifier: +6 Pilot's Class Bonus: +5 Pilot's Dex Modifier: +4 Gunner's Attack Bonus: +4 Length: 200 ft Weight: 1050 tons Targeting System Bonus: +3 Crew: 20 (expert +8), plus 4 pilots and 6 support crew Passenger Capacity: 0 non combatants/VIP, 14 troops Cargo Capacity: 10 tons Grapple Modifier: +32 Base PDC: 53 Restriction: Mil +3 Attack: 2 fire-linked heavy neutron guns turret -1 (15d8) and 2 fire-linked heavy neutron guns turret -6 (15d8) Attack of Opportunity: Point Defense System + ranged (3d10x12) Bonuses: +5 Fort vs radiation, -5 to -10 to sensors with chaff (30% miss for missiles) Standard PL(6) Design Spec: hanger (1 drop ship) Engines: thrusters, induction engine Armour: polymeric Defense Systems: autopilot, damage control (2d10), radiation shielding, chaff (12 bundles), improved point defense system Sensors: Class III sensor array, targeting system Communications: radio transceiver, laser transceiver Weapons: two 2 fire-linked heavy neutron gun turrets Grappling Systems: none[/FONT] [/QUOTE]
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