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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9396973" data-attributes="member: 6668634"><p>Here's a pokemon.. need to do it's evolutions still.</p><p></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Zubat</span></strong></span></p><p><span style="font-family: 'Calibri'">Zubat is a bat type creature of the poison and flying types, of blue colour and are nocturnal creatures. They lack eyes, have pointed ears, with two noticeable large teeth on each jaw. The wings are supported by two, elongated fingers, and have two long, thin tails. Like other bats, Zubat are found in dark caves, forests and can be found in some urban areas. Zubats have evolved to neither eyes nor nostrils, instead navigates through the dark and tight caves using echolocation, emitting ultrasonic cries to detect targets and objects. These frequencies varies between Zubat colonies. Being nocturnal, zubats sleep hanging upside down during the day, typically in caves or other dark areas, avoiding sunlight at all costs. Exposure to sunlight for extended time can cause the skin to burn. However captured and trained zubats build up a resistance and tolerance to the sunlight.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Zubat</span></p><p><span style="font-family: 'Calibri'">Type: magical beast, Pokemon, Poison & Flying subtype</span></p><p><span style="font-family: 'Calibri'">Size: Small</span></p><p><span style="font-family: 'Calibri'">CR: 1/2</span></p><p><span style="font-family: 'Calibri'">Hit Points: 2d10, 17 hp</span></p><p><span style="font-family: 'Calibri'">Mas: 12</span></p><p><span style="font-family: 'Calibri'">Init: +2</span></p><p><span style="font-family: 'Calibri'">Speed: 5 ft on the ground, 30 ft fly</span></p><p><span style="font-family: 'Calibri'">Defense: 14 (+2 Dex +1 Natural +1 size)</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +2</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5 ft / 5 ft</span></p><p><span style="font-family: 'Calibri'">Attacks: +2 melee Bite (1d4), or +4 ranged supersonic (1d6 sonic plus special)</span></p><p><span style="font-family: 'Calibri'">Special Attacks: Absorb</span></p><p><span style="font-family: 'Calibri'">Special Qualities: blindsight 80 ft, Evolve, Inner Focus, Infiltrator, immune poison, ground types (+1 attack opponents on ground, +1 saves from ground sources) </span></p><p><span style="font-family: 'Calibri'">Allegiances: </span></p><p><span style="font-family: 'Calibri'">Saves: Fort +5, Reflex +5, Will +1</span></p><p><span style="font-family: 'Calibri'">Reputation: </span></p><p><span style="font-family: 'Calibri'">Abilities: Str 10, Dex 14, Con 12, Int 6, Wis 12, Cha 8</span></p><p><span style="font-family: 'Calibri'">Skills: Hide +4, Knowledge: Nature +3, Listen +5, Navigate +6, Spot +4</span></p><p><span style="font-family: 'Calibri'">Feats:</span></p><p><span style="font-family: 'Calibri'">Possessions: </span></p><p><span style="font-family: 'Calibri'">Advancement: 7 (Small), 8+ HD Evolve</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Combat</span></p><p><span style="font-family: 'Calibri'">Zubats aren't overly combative, but will fight if startled or someone invades their caves or other location they have made their homes. They will usually lead with their Supersonic attack to daze opponents then bite, and if they've suffered any damage, will use their Absorb ability to drain the target of blood and heal itself.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Poison Subtype (Ex)</span></p><p><span style="font-family: 'Calibri'">As a poison subtype, gains immunity to being poisoned, suffers 50% more damage from ground, bug and psychic type abilities.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Flying Subtype (Ex)</span></p><p><span style="font-family: 'Calibri'">A flying type of pokemon that are a strong affinity for the air. But not all pokemon that fly are flying type. Deal 50% more damage to Bug, Fighting and Grass/plant types, but take 50% more damage from Electric, Ice and Rock types. They are immune to Ground types. Gains +1 to attack rolls against targets on the ground, and even if on the ground, gain +1 to saves against traps or abilities that use the ground to attack from.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Keen Sight (Ex)</span></p><p><span style="font-family: 'Calibri'">Zubat's have darkvision 60 ft and low-light vision.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Inner Focus</span></p><p><span style="font-family: 'Calibri'">The pokemon is immune to taunting, intimidation and fear effects.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Infiltrator (Su)</span></p><p><span style="font-family: 'Calibri'">The pokemon's attacks are able to bypass shields, barriers and effects such as Reflect (ignoring the bonus Defense and DR), Light Screen, Safeguard and Mist.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Absorb (Su, Attack, grass)</span></p><p><span style="font-family: 'Calibri'">The pokemon attempts to absorb some of the target's health. Make a melee touch attack, deals 2d6 points of damage on a successful hit, and the attacking pokemon heals half as much. Useable every 1d4 rounds.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Supersonic (Ex, normal)</span></p><p><span style="font-family: 'Calibri'">The pokemon emits a high pitched screech heard only by the target as a ranged touch attack with range increment of 20 ft, dealing 1d6 sonic damage, and target must make Fort save DC 10 + Con modifier, or be dazed. Failed save by 5 or more stuns the target instead.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Evolve</span></p><p><span style="font-family: 'Calibri'">When the Zubat becomes powerful, and large enough, it can evolve into Golbat. Evolving requires the Zubat eat enough food equal to double its weight, a very dark location that it can be safe in, and 6 hours as it shape changes into Golbat, gains an additional +2 hit points for how many HD it has at the time of evolving.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Advancement</span></p><p><span style="font-family: 'Calibri'">As the zubat gains hit die, it can gain additional abilities (if one ability at a level isn't selected, can be selected upon next level instead of that level's abilities), which it keeps upon evolving.</span></p><p><span style="font-family: 'Calibri'">2 HD gains one of the following: Mean Look, Poison Fang, Fly</span></p><p><span style="font-family: 'Calibri'">4 HD gains one of the following: Quick Guard, Air Cutter, Haze, Thief</span></p><p><span style="font-family: 'Calibri'">6 HD can swap ability including from the following: Venoshock, Confuse Ray, Protect</span></p><p><span style="font-family: 'Calibri'">8 HD can swap ability including from the following: Air Slash, Leech Life, Steel Wing</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9396973, member: 6668634"] Here's a pokemon.. need to do it's evolutions still. [FONT=Calibri][B][SIZE=7]Zubat[/SIZE][/B] Zubat is a bat type creature of the poison and flying types, of blue colour and are nocturnal creatures. They lack eyes, have pointed ears, with two noticeable large teeth on each jaw. The wings are supported by two, elongated fingers, and have two long, thin tails. Like other bats, Zubat are found in dark caves, forests and can be found in some urban areas. Zubats have evolved to neither eyes nor nostrils, instead navigates through the dark and tight caves using echolocation, emitting ultrasonic cries to detect targets and objects. These frequencies varies between Zubat colonies. Being nocturnal, zubats sleep hanging upside down during the day, typically in caves or other dark areas, avoiding sunlight at all costs. Exposure to sunlight for extended time can cause the skin to burn. However captured and trained zubats build up a resistance and tolerance to the sunlight. Zubat Type: magical beast, Pokemon, Poison & Flying subtype Size: Small CR: 1/2 Hit Points: 2d10, 17 hp Mas: 12 Init: +2 Speed: 5 ft on the ground, 30 ft fly Defense: 14 (+2 Dex +1 Natural +1 size) BAB/Grp: +2 FS/Reach: 5 ft / 5 ft Attacks: +2 melee Bite (1d4), or +4 ranged supersonic (1d6 sonic plus special) Special Attacks: Absorb Special Qualities: blindsight 80 ft, Evolve, Inner Focus, Infiltrator, immune poison, ground types (+1 attack opponents on ground, +1 saves from ground sources) Allegiances: Saves: Fort +5, Reflex +5, Will +1 Reputation: Abilities: Str 10, Dex 14, Con 12, Int 6, Wis 12, Cha 8 Skills: Hide +4, Knowledge: Nature +3, Listen +5, Navigate +6, Spot +4 Feats: Possessions: Advancement: 7 (Small), 8+ HD Evolve Combat Zubats aren't overly combative, but will fight if startled or someone invades their caves or other location they have made their homes. They will usually lead with their Supersonic attack to daze opponents then bite, and if they've suffered any damage, will use their Absorb ability to drain the target of blood and heal itself. Poison Subtype (Ex) As a poison subtype, gains immunity to being poisoned, suffers 50% more damage from ground, bug and psychic type abilities. Flying Subtype (Ex) A flying type of pokemon that are a strong affinity for the air. But not all pokemon that fly are flying type. Deal 50% more damage to Bug, Fighting and Grass/plant types, but take 50% more damage from Electric, Ice and Rock types. They are immune to Ground types. Gains +1 to attack rolls against targets on the ground, and even if on the ground, gain +1 to saves against traps or abilities that use the ground to attack from. Keen Sight (Ex) Zubat's have darkvision 60 ft and low-light vision. Inner Focus The pokemon is immune to taunting, intimidation and fear effects. Infiltrator (Su) The pokemon's attacks are able to bypass shields, barriers and effects such as Reflect (ignoring the bonus Defense and DR), Light Screen, Safeguard and Mist. Absorb (Su, Attack, grass) The pokemon attempts to absorb some of the target's health. Make a melee touch attack, deals 2d6 points of damage on a successful hit, and the attacking pokemon heals half as much. Useable every 1d4 rounds. Supersonic (Ex, normal) The pokemon emits a high pitched screech heard only by the target as a ranged touch attack with range increment of 20 ft, dealing 1d6 sonic damage, and target must make Fort save DC 10 + Con modifier, or be dazed. Failed save by 5 or more stuns the target instead. Evolve When the Zubat becomes powerful, and large enough, it can evolve into Golbat. Evolving requires the Zubat eat enough food equal to double its weight, a very dark location that it can be safe in, and 6 hours as it shape changes into Golbat, gains an additional +2 hit points for how many HD it has at the time of evolving. Advancement As the zubat gains hit die, it can gain additional abilities (if one ability at a level isn't selected, can be selected upon next level instead of that level's abilities), which it keeps upon evolving. 2 HD gains one of the following: Mean Look, Poison Fang, Fly 4 HD gains one of the following: Quick Guard, Air Cutter, Haze, Thief 6 HD can swap ability including from the following: Venoshock, Confuse Ray, Protect 8 HD can swap ability including from the following: Air Slash, Leech Life, Steel Wing[/FONT] [/QUOTE]
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