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<blockquote data-quote="kronos182" data-source="post: 9424328" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Confederation of Earth</span></strong></span></p><p><span style="font-family: 'Calibri'">"A Safe Galaxy is a Human Galaxy!"</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The Confederation of Earth is a xenophobic authoritarian regime government from an alternate timeline of the Star Trek universe, created by Q by sending Retired Admiral Picard and others back to 2024 to ensure the Io mission happened as in the Prime Timeline. </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Segoe UI'"><strong>AGENDA: </strong></span><span style="font-family: 'Calibri'">Conquer the Galaxy, keeping humanity safe</span></p><p><span style="font-family: 'Segoe UI'"><strong>STRUCTURE:</strong></span><span style="font-family: 'Calibri'"> Dictatorial republic</span></p><p><span style="font-family: 'Segoe UI'"><strong>SYMBOL: </strong></span><span style="font-family: 'Calibri'">A circle representing earth with several concentric smaller circles, with a set of laurels along the bottom, similar to the United Federation of Planets, with a solid circle with a single star on the left side, positioned in the lower right of the larger circle</span></p><p><span style="font-family: 'Segoe UI'"><strong>MOST COMMON ALLEGIANCE:</strong></span><span style="font-family: 'Calibri'"> Confederation of Earth</span></p><p><span style="font-family: 'Segoe UI'"><strong>REQUISITION LIMIT:</strong></span><span style="font-family: 'Calibri'"> 50 (Classified).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Segoe UI'"><strong>OVERVIEW:</strong></span></p><p><span style="font-family: 'Calibri'">Due to the pollution and climate change that was affecting Earth, humanity turned to Dr. Adam Soong, a disgraced geneticist whose work would help save the human race from extinction. Due to his influence, the government took on a Humanity First attitude, similar to the Mirror Universe, but in a different direction, and the government didn't fall like the Terran Empire in the Mirror Universe. Solar shields were developed and installed around Earth that staved off environmental catastrophe.</span></p><p><span style="font-family: 'Calibri'">The Confederation of Earth developed somewhat similar to the United Federation of Planets, however instead of welcoming other worlds into their fold, they waged war and conquered and eradicated aliens. Many famous captains and commanders displaying the skulls of formidable alien figures, such as Martok, Dukat by Picard in this timeline. The Confederation is war hungry, waging multiple wars at any given time, and are one of the few groups that have conquered the Borg, at least by 2401 in their timeline. Conquered species are treated as second class citizens at best, or slaves at worse.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">In Coreline the Confederation of Earth have an alternate Earth and several other well known Alpha Quadrant systems, such as Vulcan, Qo'nos, Cardassia and others, situated in an area of space along the border of the Milky Way galaxy at the southern part of the Alpha Quadrant, just outside the Galactic Barrier, however the barrier is much weaker and easier to transverse in several 'safe' passageways through the barrier, but are still hazardous if one isn't careful.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The Confederation of Earth is a Pro-Human organization, and are neutral to friendly to other human dominated organizations. They have an unspoken cold war with the United Federation of Planets, and will not immediately be hostile to ships crewed and captained mostly by humans, but those captained by aliens may not be fired upon immediately, but are aggressively warned away, and Confederation captains will not hesitate to attack if their 'warnings' are not followed immediately.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Segoe UI'"><strong>STRUCTURE:</strong></span></p><p><span style="font-family: 'Calibri'">A multi star system dictatorial republic, where the president is absolute ruler, with several lower branches of government, with a massive military industry. Could be likened to the organization of the United Federation of Planets, except human only and with a strong military emphasis. Aliens are second class or even slaves, depending how compliant they are. The military branch, the Confederation Corps, as a matter of policy, routinely employ weapons of mass destruction and orbital bombardments.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Segoe UI'"><strong>BASES OF OPERATIONS:</strong></span></p><p><span style="font-family: 'Calibri'">Alternate Earth and multitude of other star systems within area of space just outside the Galactic Barrier at south end of Alpha Quadrant. Also control 3 star systems within the Alpha Quadrant within 10 light years of a secured passageway through the Galactic Barrier.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Segoe UI'"><strong>RESOURCES:</strong></span></p><p><span style="font-family: 'Calibri'">Massive amounts that a multi star system government has, with heavy emphasis on military. Considered on par with United Federation of Planets, but with more combat ships and equipment. Their starships are usually heavier armed, and may include technology from various Alpha Quadrant equivalent species they have conquered, including cloaking technology, disruptors, and larger and newer ships are starting to incorporate some Borg technology including a form of adaptive shielding.</span></p><p><span style="font-family: 'Calibri'">The Confederation starships appear very similar to Starfleet ships, however have less scientific capabilities, but more so than Terran Empire ships, with more weapons and larger ships will have larger shuttle bays. Ships will also appear more angular, warp pylons typically are more horizontal than the vertical angled designs of UFP. Hulls also will have more segmented and armoured sections over the UFP's more graceful and curved designs.</span></p><p><span style="font-family: 'Calibri'">The Confederation also made use of drone technology far longer than the UFP and Starfleet, with all of their larger ships carrying squadrons of drones as force multipliers.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Segoe UI'"><strong>INVOLVING THE HEROES:</strong></span></p><p><span style="font-family: 'Calibri'">The characters could be from the Confederation of Earth and are rebels breaking away, trying to rescue alien species. Or they could be from outside and are working with forces that oppose the Confederation and work to prevent it from expanding further into the wider galaxy.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Segoe UI'"><strong>USING THE CONFEDERATION OF EARTH:</strong></span></p><p><span style="font-family: 'Calibri'">The Confederation's main objective is simple: ‘A safe galaxy is a Human galaxy’. This means conquering and enslaving aliens or eradicating them.</span></p><p><span style="font-family: 'Calibri'">Low-power adventures should involve single ships or war parties of varying sizes from squads of soldiers to larger groups, scouting systems within the Milky Way galaxy, or the planets could enter their area of space, and scouting planets and encounter random patrols, getting larger and stronger the deeper they go.</span></p><p><span style="font-family: 'Calibri'">Players will encounter variants of many beings found in the main Star Trek universe and locations, but with a evil bent, similar to Mirror Universe variants, but are more loyal and less prone to immediate violence and betrayal as they are pro human.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 22px">Confederation X-Tinction Class</span></span></p><p><span style="font-family: 'Calibri'">The X-Tinction class is the Confederation of Earth's version of the United Earth's NX class starship. Visually it is similar to the NX, however the warp nacelle pylons don't angle upwards, and instead are longer and angle back more, so the nacelles are parallel with the hull and behind it. The hull has a slightly more segmented and armoured appearance. Additionally the rear section is larger, along with a bulge under the primary saucer section which expands the shuttlepod bay, and allows for additional weapons and troops. The X-Tinction is armed with only 3 pairs of phase cannons in turrets, with two on top and one on the bottom, while it mounts a dual bank of 2 fire-linked pulse phase cannons for forward punch, along with 4 photonic torpedo launchers, two forward and two rear. Additionally it mounts multiple rapid fire plasma cannons that it uses as a point defense system. For protection it has the polarized hull plating, and particle field which helps deflect energy weapons, based on shield technology reversed engineered but not fully developed yet. Additionally, the ship is armed with a launch tube on the underside that is designed to drop nuclear warheads for planetary bombardments, although other warheads could be used, such as solid rods used as 'rods of heaven' as an alternate planetary bombardment weapon. These launch tubes are not capable of being used in regular combat.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">In Coreline the X-Tinction were rushed back into production due to the chaos of the 23 Hours and they Confederation found itself in a new area of space, while somewhat similar, quite different, as they are on the other side of the Galactic Barrier, and their space is about half of the Alpha Quadrant they knew. As they solidified their holdings and hostiles renewed with the other races in the area, these craft were slow phased out as more modern ships were produced. X-Tinctions have been used for defense forces of outer colonies and penal colonies, as well as scouts on the other side of the Galactic Barrier to make the illusion of the Confederation being weaker than it actually is. Such scouts have any information about the Confederation permanently scrubbed from the memory except the course back to the secured passageway. Any other information such as codes and orders are kept on easily destroyable media that in the event of capture, the captains can destroy the data in an instant to prevent it from being captured.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Confederation X-Tinction-Class (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Mediumweight</span></p><p><span style="font-family: 'Calibri'">Subtype: cruiser</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3000</span></p><p><span style="font-family: 'Calibri'">Defense: 11 (-8 size +5 class +4 dex)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 7</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 6</span></p><p><span style="font-family: 'Calibri'">Hardness: 18</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 135d20 (2700 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +4</span></p><p><span style="font-family: 'Calibri'">Length: 738 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 102,000 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Crew: 83 (expert +8)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 70 troops</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 3,000 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 60</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">Forward arc only Battery of 2 fire-linked Pulsed Phased cannon +2 ranged 18d10, and battery of 2 fire-linked pulsed phased cannon -3 ranged 18d10; or</span></p><p><span style="font-family: 'Calibri'">Battery of 2 fire-linked Pulsed phased cannon +2 ranged 18d10 forward arc only, and 2 fire-linked photonic torpedo -4 ranged 15d20; or</span></p><p><span style="font-family: 'Calibri'">2 fire-linked Phased cannon +1 ranged 18d10 and 2 fire-linked Phased cannon -4 ranged 18d10; or</span></p><p><span style="font-family: 'Calibri'">2 fire-linked photonic torpedo +1 ranged 15d20, and 2 fire-linked Phased cannon -4 ranged 18d10</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity:</span></p><p><span style="font-family: 'Calibri'">Point defense system +5 (3d12x10 fire)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, energy weapons -4 to attack rolls, +4 Pilot checks, planetary bombardment launcher, shuttlepod bay (4 shuttlepods)</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, ion engines, warp drive (max warp 5.2)</span></p><p><span style="font-family: 'Calibri'">Armour: ditanium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: polarized hull plating, autopilot, particle field, point defense system</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, improved targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, drivesat comm array</span></p><p><span style="font-family: 'Calibri'">Weapons: 6 phase cannons, 4 pulsed phased cannons, 4 photonic torpedo launchers (typically 200 torpedoes per launcher)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: grapplers x2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Phased Cannon</strong></span></p><p><span style="font-family: 'Calibri'">Phased cannons are the precursor to phaser weapons, a phased energy beam weapon that had variable energy output. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 5000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 40</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Pulsed Phased Cannon</strong></span></p><p><span style="font-family: 'Calibri'">These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings.</span></p><p><span style="font-family: 'Calibri'">Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 5500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Photonic Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Photonic torpedoes are early anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight.</span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 1000 ft square, and can increase damage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 17 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness.</span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 30</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Planetary Bombardment Launcher</strong></span></p><p><span style="font-family: 'Calibri'">This heavy launcher in the belly of the saucer is designed to launch nuclear, or other types, missiles to bombard planets. Can't be used in combat and more of a story device.</span></p><p><span style="font-family: 'Calibri'">To attack a target on planet, make a ranged attack as a full round attack against a 1x1 km area. Penalties from weather and if under attack from another starship or planetary defenses, jamming systems apply to the attack roll. Launches a missile that has 60 hit points, hardness 20, Defense 23, moves at 10000 ft per round, 50 ft long, gargantuan in size. Typically takes 5 rounds to reach target.</span></p><p><span style="font-family: 'Calibri'">Nuclear tipped missile will deal 2d100 fire damage to a 5km radius area and heavily irradiates the area for 1d4 days, with radiation levels reducing by 1 level every 5 years.</span></p><p><span style="font-family: 'Calibri'">Kinetic rods aka Rod of Heaven are solid tungsten rods with a short lived rocket engine to launch it and help keep it on target. Deals 5d100 ballistic damage, ignoring 100 points of hardness, to a 500 foot radius area. There is also a 50% chance of causing earthquakes in a 30 km radius area for 1d4 hours.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9424328, member: 6668634"] [FONT=Calibri][B][SIZE=7]Confederation of Earth[/SIZE][/B] "A Safe Galaxy is a Human Galaxy!" The Confederation of Earth is a xenophobic authoritarian regime government from an alternate timeline of the Star Trek universe, created by Q by sending Retired Admiral Picard and others back to 2024 to ensure the Io mission happened as in the Prime Timeline. [/FONT] [FONT=Segoe UI][B]AGENDA: [/B][/FONT][FONT=Calibri]Conquer the Galaxy, keeping humanity safe[/FONT] [FONT=Segoe UI][B]STRUCTURE:[/B][/FONT][FONT=Calibri] Dictatorial republic[/FONT] [FONT=Segoe UI][B]SYMBOL: [/B][/FONT][FONT=Calibri]A circle representing earth with several concentric smaller circles, with a set of laurels along the bottom, similar to the United Federation of Planets, with a solid circle with a single star on the left side, positioned in the lower right of the larger circle[/FONT] [FONT=Segoe UI][B]MOST COMMON ALLEGIANCE:[/B][/FONT][FONT=Calibri] Confederation of Earth[/FONT] [FONT=Segoe UI][B]REQUISITION LIMIT:[/B][/FONT][FONT=Calibri] 50 (Classified). [/FONT] [FONT=Segoe UI][B]OVERVIEW:[/B][/FONT] [FONT=Calibri]Due to the pollution and climate change that was affecting Earth, humanity turned to Dr. Adam Soong, a disgraced geneticist whose work would help save the human race from extinction. Due to his influence, the government took on a Humanity First attitude, similar to the Mirror Universe, but in a different direction, and the government didn't fall like the Terran Empire in the Mirror Universe. Solar shields were developed and installed around Earth that staved off environmental catastrophe. The Confederation of Earth developed somewhat similar to the United Federation of Planets, however instead of welcoming other worlds into their fold, they waged war and conquered and eradicated aliens. Many famous captains and commanders displaying the skulls of formidable alien figures, such as Martok, Dukat by Picard in this timeline. The Confederation is war hungry, waging multiple wars at any given time, and are one of the few groups that have conquered the Borg, at least by 2401 in their timeline. Conquered species are treated as second class citizens at best, or slaves at worse. In Coreline the Confederation of Earth have an alternate Earth and several other well known Alpha Quadrant systems, such as Vulcan, Qo'nos, Cardassia and others, situated in an area of space along the border of the Milky Way galaxy at the southern part of the Alpha Quadrant, just outside the Galactic Barrier, however the barrier is much weaker and easier to transverse in several 'safe' passageways through the barrier, but are still hazardous if one isn't careful. The Confederation of Earth is a Pro-Human organization, and are neutral to friendly to other human dominated organizations. They have an unspoken cold war with the United Federation of Planets, and will not immediately be hostile to ships crewed and captained mostly by humans, but those captained by aliens may not be fired upon immediately, but are aggressively warned away, and Confederation captains will not hesitate to attack if their 'warnings' are not followed immediately. [/FONT] [FONT=Segoe UI][B]STRUCTURE:[/B][/FONT] [FONT=Calibri]A multi star system dictatorial republic, where the president is absolute ruler, with several lower branches of government, with a massive military industry. Could be likened to the organization of the United Federation of Planets, except human only and with a strong military emphasis. Aliens are second class or even slaves, depending how compliant they are. The military branch, the Confederation Corps, as a matter of policy, routinely employ weapons of mass destruction and orbital bombardments. [/FONT] [FONT=Segoe UI][B]BASES OF OPERATIONS:[/B][/FONT] [FONT=Calibri]Alternate Earth and multitude of other star systems within area of space just outside the Galactic Barrier at south end of Alpha Quadrant. Also control 3 star systems within the Alpha Quadrant within 10 light years of a secured passageway through the Galactic Barrier. [/FONT] [FONT=Segoe UI][B]RESOURCES:[/B][/FONT] [FONT=Calibri]Massive amounts that a multi star system government has, with heavy emphasis on military. Considered on par with United Federation of Planets, but with more combat ships and equipment. Their starships are usually heavier armed, and may include technology from various Alpha Quadrant equivalent species they have conquered, including cloaking technology, disruptors, and larger and newer ships are starting to incorporate some Borg technology including a form of adaptive shielding. The Confederation starships appear very similar to Starfleet ships, however have less scientific capabilities, but more so than Terran Empire ships, with more weapons and larger ships will have larger shuttle bays. Ships will also appear more angular, warp pylons typically are more horizontal than the vertical angled designs of UFP. Hulls also will have more segmented and armoured sections over the UFP's more graceful and curved designs. The Confederation also made use of drone technology far longer than the UFP and Starfleet, with all of their larger ships carrying squadrons of drones as force multipliers. [/FONT] [FONT=Segoe UI][B]INVOLVING THE HEROES:[/B][/FONT] [FONT=Calibri]The characters could be from the Confederation of Earth and are rebels breaking away, trying to rescue alien species. Or they could be from outside and are working with forces that oppose the Confederation and work to prevent it from expanding further into the wider galaxy. [/FONT] [FONT=Segoe UI][B]USING THE CONFEDERATION OF EARTH:[/B][/FONT] [FONT=Calibri]The Confederation's main objective is simple: ‘A safe galaxy is a Human galaxy’. This means conquering and enslaving aliens or eradicating them. Low-power adventures should involve single ships or war parties of varying sizes from squads of soldiers to larger groups, scouting systems within the Milky Way galaxy, or the planets could enter their area of space, and scouting planets and encounter random patrols, getting larger and stronger the deeper they go. Players will encounter variants of many beings found in the main Star Trek universe and locations, but with a evil bent, similar to Mirror Universe variants, but are more loyal and less prone to immediate violence and betrayal as they are pro human. [SIZE=6]Confederation X-Tinction Class[/SIZE] The X-Tinction class is the Confederation of Earth's version of the United Earth's NX class starship. Visually it is similar to the NX, however the warp nacelle pylons don't angle upwards, and instead are longer and angle back more, so the nacelles are parallel with the hull and behind it. The hull has a slightly more segmented and armoured appearance. Additionally the rear section is larger, along with a bulge under the primary saucer section which expands the shuttlepod bay, and allows for additional weapons and troops. The X-Tinction is armed with only 3 pairs of phase cannons in turrets, with two on top and one on the bottom, while it mounts a dual bank of 2 fire-linked pulse phase cannons for forward punch, along with 4 photonic torpedo launchers, two forward and two rear. Additionally it mounts multiple rapid fire plasma cannons that it uses as a point defense system. For protection it has the polarized hull plating, and particle field which helps deflect energy weapons, based on shield technology reversed engineered but not fully developed yet. Additionally, the ship is armed with a launch tube on the underside that is designed to drop nuclear warheads for planetary bombardments, although other warheads could be used, such as solid rods used as 'rods of heaven' as an alternate planetary bombardment weapon. These launch tubes are not capable of being used in regular combat. In Coreline the X-Tinction were rushed back into production due to the chaos of the 23 Hours and they Confederation found itself in a new area of space, while somewhat similar, quite different, as they are on the other side of the Galactic Barrier, and their space is about half of the Alpha Quadrant they knew. As they solidified their holdings and hostiles renewed with the other races in the area, these craft were slow phased out as more modern ships were produced. X-Tinctions have been used for defense forces of outer colonies and penal colonies, as well as scouts on the other side of the Galactic Barrier to make the illusion of the Confederation being weaker than it actually is. Such scouts have any information about the Confederation permanently scrubbed from the memory except the course back to the secured passageway. Any other information such as codes and orders are kept on easily destroyable media that in the event of capture, the captains can destroy the data in an instant to prevent it from being captured. [B]Confederation X-Tinction-Class (PL6)[/B] Type: Mediumweight Subtype: cruiser Size: Colossal (-8) Tactical Speed: 3000 Defense: 11 (-8 size +5 class +4 dex) Flat-Footed Defense: 7 Autopilot Defense: 6 Hardness: 18 Hit Dice: 135d20 (2700 hp) Initiative Modifier: +4 Pilot's Class Bonus: +5 Pilot's Dex Modifier: +4 Gunner's Attack Bonus: +4 Length: 738 ft Weight: 102,000 tons Targeting System Bonus: +5 Crew: 83 (expert +8) Passenger Capacity: 70 troops Cargo Capacity: 3,000 tons Grapple Modifier: +16 Base PDC: 60 Restriction: Mil +3 Attack: Forward arc only Battery of 2 fire-linked Pulsed Phased cannon +2 ranged 18d10, and battery of 2 fire-linked pulsed phased cannon -3 ranged 18d10; or Battery of 2 fire-linked Pulsed phased cannon +2 ranged 18d10 forward arc only, and 2 fire-linked photonic torpedo -4 ranged 15d20; or 2 fire-linked Phased cannon +1 ranged 18d10 and 2 fire-linked Phased cannon -4 ranged 18d10; or 2 fire-linked photonic torpedo +1 ranged 15d20, and 2 fire-linked Phased cannon -4 ranged 18d10 Attack of Opportunity: Point defense system +5 (3d12x10 fire) Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Swiss Army Tech, energy weapons -4 to attack rolls, +4 Pilot checks, planetary bombardment launcher, shuttlepod bay (4 shuttlepods) Engines: thrusters, ion engines, warp drive (max warp 5.2) Armour: ditanium Defense Systems: polarized hull plating, autopilot, particle field, point defense system Sensors: Class III, improved targeting system Communications: radio transceiver, drivesat comm array Weapons: 6 phase cannons, 4 pulsed phased cannons, 4 photonic torpedo launchers (typically 200 torpedoes per launcher) Grappling Systems: grapplers x2 [B]Phased Cannon[/B] Phased cannons are the precursor to phaser weapons, a phased energy beam weapon that had variable energy output. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5000 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 40 Restriction: Mil (+3) [B]Pulsed Phased Cannon[/B] These weapons are improved versions of the phased cannon in that it has improved rate of fire, range and accuracy, however they have the same damage ratings. Has the same variable energy output as phased cannons, but enjoy a +1 to attack rolls. Usually mounted on retractable semi turrets to give them field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5500 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 41 Restriction: Mil (+3) [B]Photonic Torpedo[/B] Photonic torpedoes are early anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 1000 ft square, and can increase damage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 17 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 30 Restriction: Mil (+3) [B]Planetary Bombardment Launcher[/B] This heavy launcher in the belly of the saucer is designed to launch nuclear, or other types, missiles to bombard planets. Can't be used in combat and more of a story device. To attack a target on planet, make a ranged attack as a full round attack against a 1x1 km area. Penalties from weather and if under attack from another starship or planetary defenses, jamming systems apply to the attack roll. Launches a missile that has 60 hit points, hardness 20, Defense 23, moves at 10000 ft per round, 50 ft long, gargantuan in size. Typically takes 5 rounds to reach target. Nuclear tipped missile will deal 2d100 fire damage to a 5km radius area and heavily irradiates the area for 1d4 days, with radiation levels reducing by 1 level every 5 years. Kinetic rods aka Rod of Heaven are solid tungsten rods with a short lived rocket engine to launch it and help keep it on target. Deals 5d100 ballistic damage, ignoring 100 points of hardness, to a 500 foot radius area. There is also a 50% chance of causing earthquakes in a 30 km radius area for 1d4 hours.[/FONT] [/QUOTE]
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