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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9424769" data-attributes="member: 6668634"><p>Borg scout.. surprising one without warp drive!</p><p></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Borg Scout</span></strong></span></p><p><span style="font-family: 'Calibri'">Borg scout vessels are small cube shaped ships are none warp capable vessels, although they can make use of transwarp conduits. The ships were designed for surveying inhabited worlds and determining the potential usefulness of a species to the Collective. Secondary functions of scouts are to establish transwarp connections. A Borg cube would release these 200 meter long cubed vessels in a system then depart to other systems to be scouted, or go back to another system another scout has reported back from. Then the scout would study the system for its resources, native lifeforms and technology to see if any are worthy of assimilation. Once the study is finished, the scout will contact its cube and will be picked up, or join in the assimilation of the system if its worthy.</span></p><p><span style="font-family: 'Calibri'">Borg scouts are not combat vessels, but can still be formidable for many to engage due to their regenerative shielding and hull. If the opponent is not worthy of assimilation, it will attempt to destroy the vessel. If it worthy of assimilation it will attack to lower the shields of the target and start beaming drones to assimilate the crew and the ship. If the target proves to be too powerful, in that the scout can't bring the target's shields down in less than 5 rounds, it will call for its parent cube which will arrive within 1d4+1 rounds. If the scout had successfully adapted its weapons to the target's defenses, the Borg cube will be able to make use of that adaptation the round after it arrives.</span></p><p><span style="font-family: 'Calibri'">Due to the nature of borg ships, their weapons can fire in virtually any direction as there are emitters spaced around the vessel. Destroying an emitter doesn't disable the weapon, as it can route the weapon to another, or even repair the emitter in a short amount of time. The microphotonic missile launcher has launch tubes on each facing, but all feed from a central magazine of 50 missiles.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Borg Scout</strong> </span></p><p><span style="font-family: 'Calibri'">Type: Light</span></p><p><span style="font-family: 'Calibri'">Subtype: Scout/Transwarp Connector</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 7</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 80d20 (1600 hp), 2000 hp shields</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +4</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 656 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 2,500,000 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Crew: 200 drones (trained +4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 5,000 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: Borg only</span></p><p><span style="font-family: 'Calibri'">Restriction: Borg only</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">Borg Particle Beam +0 ranged (13d12, 19-20x3, energy, ignore 20 hardness/DR) and Borg Particle Beam -5 ranged (13d12, 19-20x3, energy, ignore 20 hardness/DR) and microphotonic missile -5 ranged (15d12, 20x4, energy)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(-) Design Spec: Regenerative Hull, Regenerative Shields, Adaptive Shields, Adaptive Weapons, transwarp connector, transporters (can transport up to 5 drones at once per round)</span></p><p><span style="font-family: 'Calibri'">Engines: ion engine, thrusters</span></p><p><span style="font-family: 'Calibri'">Armour: vanadium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot, shields</span></p><p><span style="font-family: 'Calibri'">Sensors: Class VI sensors, improved targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: laser transceiver, radio transceiver, subspace transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: borg particle beams, microphotonic missiles (50)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: tractor beam</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Regenerative Hull</strong></span></p><p><span style="font-family: 'Calibri'">The hull of the ship can repair d20 hit points per round. For every 10 members of the crew in their alcoves dedicated to repairing the ship adds an additional +1 HP / round repaired to a maximum of +20 (all 200 crew, but this renders the ship immobile).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Regenerative Shields</strong></span></p><p><span style="font-family: 'Calibri'">The shields of the ship can repair 20 hit points per round. For every 10 members of the crew in their alcoves dedicated to repairing the shields, adds an additional +10 HP / round replenished to a maximum of +100 (100 crew members). If 100 crew are used to repair shields, reduce number of weapons that can fire in a round by half.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Adaptive Shields</strong></span></p><p><span style="font-family: 'Calibri'">When a Borg ship is attacked by an energy weapon, after the first attack, the crew can make a Computer use check DC 22 to adapt the shields to that weapon. If unsuccessful, the crew can attempt again each time attacked by the same weapon, gaining a +1 to the check for every 2 attacks with the same weapon, as long as not attacked by a different type of energy weapon. The crew gains a +1 to the check for each other Borg ship within 100,000 ft also struck by the same type of weapon. Once the crew is successful on the check, the shields ignore 50% of the damage from that type of weapon, as well as all other Borg ships within 100,000 ft. The same type of weapon made by different races requires a separate check to be resistant. Against magical weapons, the DC increases by +5.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Adaptive Weapon</strong></span></p><p><span style="font-family: 'Calibri'">The energy weapons, no missiles, torpedoes or mines, of the Borg ship can be modified to penetrate the shields, and even with time, the armour of a target. After making a successful attack against a target and dealt damage, the crew can make a Computer Use check DC 24 with a +1 bonus for each Borg ship that successfully damages the same target (or targets with similar defenses) within 100,000 feet. On a successful check, one-quarter (1/4) of the damage bypasses the shields and deals damage directly to the hull, while the other three-quarter (3/4) is dealt to the shields. Against magical shields, the DC is increased by +5.</span></p><p><span style="font-family: 'Calibri'">A similar check, same DC is required if target doesn't have shields, after successfully dealing damage, after DR/Hardness. On a successful check, the energy weapons ignore 30 points of DR/Hardness.</span></p><p><span style="font-family: 'Calibri'">The crew can make additional Computer Use checks at DC 27, after already succeeding the original ones, to improve the ability to bypass shields, or ignore DR/Hardness. This second check if successful, will improve the damage that bypasses shields of 50% straight to the hull and 50% to the shields. Against the hull directly, improves the ignore DR/Hardness to 60.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Transwarp Connector</strong></span></p><p><span style="font-family: 'Calibri'">The Borg vessel is fitted with triquantum wave generators, graviton emitters and other equipment that would all the opening of a transwarp conduit for any Borg vessel to exit at its location. It not only creates an opening, but creates a permanent tear in transwarp space that is only accessible by vessels that are capable of transwarp to access a transwarp conduit at that point with transwarp coils and the rest of the necessary equipment for transwarp travel. These tears are also used as the anchor for a transwarp portal or hub to be constructed around.</span></p><p><span style="font-family: 'Calibri'">It takes the Borg vessel 5+1d4 hours to create this connection point, in which the ship can't move and its shields and weapons are at half strength (half HP and half damage, except the microphotonic missiles), creating the point up to 2000 ft away from it. The point lasts for 1+1d4 days before it breaks down and disappears. During this time a transwarp portal, apprature or hub can have construction begun. Typically an interspatial manifold is set up within transwarp space within 1 light year of the connection point.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Borg Particle Beam</strong></span></p><p><span style="font-family: 'Calibri'">These weapons are the primary energy weapons of Borg vessels. They are similar to phasers, but of a different energy type, and are typically more powerful than similar sized phasers. They are also capable of adapting, via the Borg's ability to adapt their weapons, to overcome a target's defensive systems. These weapons are highly accurate, granting +1 to attack rolls.</span></p><p><span style="font-family: 'Calibri'">Able to change damage by lowering the number of die to a minimum of 2d10 as a free action once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 13d12, 19-20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 6000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: Borg only</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Microphotonic Missile</strong></span></p><p><span style="font-family: 'Calibri'">These weapons are a type of photonic weapon, similar to photon torpedoes, but are smaller. Due to Borg advanced technology, the smaller missile is still quite powerful compared to other race's torpedoes. The missiles emit a green light as they are fired. Unlike torpedoes, the warheads don't have scalable power levels.</span></p><p><span style="font-family: 'Calibri'">The warhead ignores 20 points of hardness/DR.</span></p><p><span style="font-family: 'Calibri'">Damage: 15d12, 20x4</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: Borg only</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9424769, member: 6668634"] Borg scout.. surprising one without warp drive! [FONT=Calibri][B][SIZE=7]Borg Scout[/SIZE][/B] Borg scout vessels are small cube shaped ships are none warp capable vessels, although they can make use of transwarp conduits. The ships were designed for surveying inhabited worlds and determining the potential usefulness of a species to the Collective. Secondary functions of scouts are to establish transwarp connections. A Borg cube would release these 200 meter long cubed vessels in a system then depart to other systems to be scouted, or go back to another system another scout has reported back from. Then the scout would study the system for its resources, native lifeforms and technology to see if any are worthy of assimilation. Once the study is finished, the scout will contact its cube and will be picked up, or join in the assimilation of the system if its worthy. Borg scouts are not combat vessels, but can still be formidable for many to engage due to their regenerative shielding and hull. If the opponent is not worthy of assimilation, it will attempt to destroy the vessel. If it worthy of assimilation it will attack to lower the shields of the target and start beaming drones to assimilate the crew and the ship. If the target proves to be too powerful, in that the scout can't bring the target's shields down in less than 5 rounds, it will call for its parent cube which will arrive within 1d4+1 rounds. If the scout had successfully adapted its weapons to the target's defenses, the Borg cube will be able to make use of that adaptation the round after it arrives. Due to the nature of borg ships, their weapons can fire in virtually any direction as there are emitters spaced around the vessel. Destroying an emitter doesn't disable the weapon, as it can route the weapon to another, or even repair the emitter in a short amount of time. The microphotonic missile launcher has launch tubes on each facing, but all feed from a central magazine of 50 missiles. [B]Borg Scout[/B] Type: Light Subtype: Scout/Transwarp Connector Size: Colossal (-8) Tactical Speed: 3500 ft Defense: 7 Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 30 Hit Dice: 80d20 (1600 hp), 2000 hp shields Initiative Modifier: +4 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 656 ft Weight: 2,500,000 tons Targeting System Bonus: +5 Crew: 200 drones (trained +4) Passenger Capacity: 0 Cargo Capacity: 5,000 tons Grapple Modifier: +16 Base PDC: Borg only Restriction: Borg only Attack: Borg Particle Beam +0 ranged (13d12, 19-20x3, energy, ignore 20 hardness/DR) and Borg Particle Beam -5 ranged (13d12, 19-20x3, energy, ignore 20 hardness/DR) and microphotonic missile -5 ranged (15d12, 20x4, energy) Attack of Opportunity: Standard PL(-) Design Spec: Regenerative Hull, Regenerative Shields, Adaptive Shields, Adaptive Weapons, transwarp connector, transporters (can transport up to 5 drones at once per round) Engines: ion engine, thrusters Armour: vanadium Defense Systems: autopilot, shields Sensors: Class VI sensors, improved targeting system Communications: laser transceiver, radio transceiver, subspace transceiver Weapons: borg particle beams, microphotonic missiles (50) Grappling Systems: tractor beam [B]Regenerative Hull[/B] The hull of the ship can repair d20 hit points per round. For every 10 members of the crew in their alcoves dedicated to repairing the ship adds an additional +1 HP / round repaired to a maximum of +20 (all 200 crew, but this renders the ship immobile). [B]Regenerative Shields[/B] The shields of the ship can repair 20 hit points per round. For every 10 members of the crew in their alcoves dedicated to repairing the shields, adds an additional +10 HP / round replenished to a maximum of +100 (100 crew members). If 100 crew are used to repair shields, reduce number of weapons that can fire in a round by half. [B]Adaptive Shields[/B] When a Borg ship is attacked by an energy weapon, after the first attack, the crew can make a Computer use check DC 22 to adapt the shields to that weapon. If unsuccessful, the crew can attempt again each time attacked by the same weapon, gaining a +1 to the check for every 2 attacks with the same weapon, as long as not attacked by a different type of energy weapon. The crew gains a +1 to the check for each other Borg ship within 100,000 ft also struck by the same type of weapon. Once the crew is successful on the check, the shields ignore 50% of the damage from that type of weapon, as well as all other Borg ships within 100,000 ft. The same type of weapon made by different races requires a separate check to be resistant. Against magical weapons, the DC increases by +5. [B]Adaptive Weapon[/B] The energy weapons, no missiles, torpedoes or mines, of the Borg ship can be modified to penetrate the shields, and even with time, the armour of a target. After making a successful attack against a target and dealt damage, the crew can make a Computer Use check DC 24 with a +1 bonus for each Borg ship that successfully damages the same target (or targets with similar defenses) within 100,000 feet. On a successful check, one-quarter (1/4) of the damage bypasses the shields and deals damage directly to the hull, while the other three-quarter (3/4) is dealt to the shields. Against magical shields, the DC is increased by +5. A similar check, same DC is required if target doesn't have shields, after successfully dealing damage, after DR/Hardness. On a successful check, the energy weapons ignore 30 points of DR/Hardness. The crew can make additional Computer Use checks at DC 27, after already succeeding the original ones, to improve the ability to bypass shields, or ignore DR/Hardness. This second check if successful, will improve the damage that bypasses shields of 50% straight to the hull and 50% to the shields. Against the hull directly, improves the ignore DR/Hardness to 60. [B]Transwarp Connector[/B] The Borg vessel is fitted with triquantum wave generators, graviton emitters and other equipment that would all the opening of a transwarp conduit for any Borg vessel to exit at its location. It not only creates an opening, but creates a permanent tear in transwarp space that is only accessible by vessels that are capable of transwarp to access a transwarp conduit at that point with transwarp coils and the rest of the necessary equipment for transwarp travel. These tears are also used as the anchor for a transwarp portal or hub to be constructed around. It takes the Borg vessel 5+1d4 hours to create this connection point, in which the ship can't move and its shields and weapons are at half strength (half HP and half damage, except the microphotonic missiles), creating the point up to 2000 ft away from it. The point lasts for 1+1d4 days before it breaks down and disappears. During this time a transwarp portal, apprature or hub can have construction begun. Typically an interspatial manifold is set up within transwarp space within 1 light year of the connection point. [B]Borg Particle Beam[/B] These weapons are the primary energy weapons of Borg vessels. They are similar to phasers, but of a different energy type, and are typically more powerful than similar sized phasers. They are also capable of adapting, via the Borg's ability to adapt their weapons, to overcome a target's defensive systems. These weapons are highly accurate, granting +1 to attack rolls. Able to change damage by lowering the number of die to a minimum of 2d10 as a free action once per round. Damage: 13d12, 19-20x3 Damage Type: Energy Range Increment: 6000 ft Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: Borg only Restriction: Mil (+3) [B]Microphotonic Missile[/B] These weapons are a type of photonic weapon, similar to photon torpedoes, but are smaller. Due to Borg advanced technology, the smaller missile is still quite powerful compared to other race's torpedoes. The missiles emit a green light as they are fired. Unlike torpedoes, the warheads don't have scalable power levels. The warhead ignores 20 points of hardness/DR. Damage: 15d12, 20x4 Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: Borg only Restriction: Mil (+3)[/FONT] [/QUOTE]
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