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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9431911" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Nausicaan Outlaw Interceptor</span></strong></span></p><p><span style="font-family: 'Calibri'">The Outlaw Interceptor is a Naausicaan built interceptor first seen in the mid to late 2200s, and saw service up to the mid to late 2300s with upgrades. It has a narrow fish-like hull, with a tail that extends up and down like a fish tail, mounting the impulse engines. A forward pointing crescent wing curves out from the sides about one-third of the length from the nose. A crest-like structure extends from the dorsal hull. From the tips of the crescent wing and under the chin are a series of spikes, which contain part of the sensors and communications systems. The bridge is on the upper part of the nose and has a wrap around 'glass' which glows like a large single eye, which finishes off the overall look of some kind of predatory fish, which many scholars believe the Outlaw is modelled after. The warp nacelles are flush along the sides of the hull, just above the crescent wings, ending just before the end of the tail. The armament is a pair of photon torpedoes launchers mounted in the roots of the crescent wings. The ships are capable of landing on a planet, even landing on water, and operating under the surface of an ocean.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">In combat these ships usually work in pairs, or larger groups, although single ships can be encountered on patrol. They fire both photon torpedoes at once in an attempt to overwhelm the target, particularly when two or more Outlaws work together and flank a target. Daring pilots will get as close as possible to the target to try and prevent any chance of point defense systems from striking the torpedoes, willingly putting their own ship at risk of attack just for a chance to have its payload strike.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Nausicaan Outlaw Interceptor (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Escort</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 5000</span></p><p><span style="font-family: 'Calibri'">Defense: 7 (-8 size +3 Class +2 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5 (-8 size +3 Class)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 6</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 16d20 (320 hp) shields 400 hp</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 360 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 230 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 5 (trained +4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 5 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 45</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">2 Fire-linked Photon Torpedo -3 ranged (18d20)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), twin engine, improved thrust x2, Shield Dependent </span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, ion engines, warp drive (max warp 8.7 for 4 hours, cruising 6.5)</span></p><p><span style="font-family: 'Calibri'">Armour: heavy ditanium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: shields, autopilot</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, subspace array</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked photon torpedo launcher (50 torpedoes each)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: none</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Photon Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight.</span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness.</span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 31</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Agile Ships</strong></span></p><p><span style="font-family: 'Calibri'">All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Shield Dependent</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>TWIN ENGINE SYSTEM (PL 6)</strong></span></p><p><span style="color: black"><span style="font-family: 'Arial'">During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Minimum Ship Size: Gargantuan.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Tactical Speed Bonus: See text.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Purchase DC: 15.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Improved Thrust</strong></span></p><p><span style="font-family: 'Calibri'">Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed.</span></p><p><span style="font-family: 'Calibri'">NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.)</span></p><p><span style="font-family: 'Calibri'">Restrictions: Starship engines only.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: +2.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heavy Ditanium Alloy (PL5-6)</strong></span></p><p><span style="font-family: 'Calibri'">Heavy Ditanium alloy is an alloy that was used to replace titanium, combining Duranium into the alloy to create a new type of armour and superstructure, in the use of military craft and especially space craft as it had some inherent abilities to block some of the radiation encountered in space.</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Base Purchase Modifier: 14 + one-half base purchase DC of the starship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Nausicaan Outlaw Piranha aka 8 Shot</span></strong></span></p><p><span style="font-family: 'Calibri'">The Piranha, or 8 Shot is name given to a variant of the Outlaw that replaces the two photon torpedoes with a brace of 8 disruptor blasters set up in battery of 4 pairs for improved accuracy and increase the combat endurance without relying on physical ammunition. The name Piranha comes from the 8 disruptors mounted along the chin, giving it the appearance of large teeth. Piranhas are typically paired with regular Outlaws, flanking targets and hammering the shields of the target between torpedo attacks from the regular Outlaws.</span></p><p><span style="font-family: 'Calibri'">Make following changes to Nausicaan Outlaw to create Outlaw Piranha:</span></p><p><span style="font-family: 'Calibri'">Remove 2 photon torpedo launchers;</span></p><p><span style="font-family: 'Calibri'">Add 2 fire-linked batteries of 4 Disruptor Blaster Type 2, 13d12, 20x3, 4000 ft.</span></p><p><span style="font-family: 'Calibri'">Attacks</span></p><p><span style="font-family: 'Calibri'">2 Fire-linked batteries of 4 Disruptor Blaster Type 2 -1 ranged (13d12, 20x3, 4000 ft) and 2 Fire-linked batteries of 4 Disruptor Blaster Type 2 -6 ranged (13d12, 20x3, 4000 ft);</span></p><p><span style="font-family: 'Calibri'">PDC: +0</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Disruptor Blaster Type 2</strong></span></p><p><span style="font-family: 'Calibri'">Disruptor blasters are early disruptor based weapons, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 4d12 lower power or 9d12 full power shots.</span></p><p><span style="font-family: 'Calibri'">Damage: 9d12, 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 38</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Note: -1 to attack</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Nausicaan Outlaw Mk2</span></strong></span></p><p><span style="font-family: 'Calibri'">The Mk2 is an upgraded version released in the early 2300s, greatly improving upon the original in terms of armament and defense, but it is slower than its predecessors. It keeps the two photon torpedo launchers in the wing roots, mounts a pair of disruptor cannon type 1s in the chin, with a pair of disruptor blaster type 2s in a dorsal mounted turret.</span></p><p><span style="font-family: 'Calibri'">In combat it'll lead with photon torpedoes and disruptors, then every other round will fire torpedoes with the rounds between using just disruptors.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Nausicaan Outlaw Interceptor Mk2 (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Escort</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4500</span></p><p><span style="font-family: 'Calibri'">Defense: 7 (-8 size +3 Class +2 Dex)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5 (-8 size +3 Class)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 6</span></p><p><span style="font-family: 'Calibri'">Hardness: 25</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 18d20 (360 hp) shields 450 hp</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 360 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 250 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 6 (trained +4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 4 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 46</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">2 Fire-linked Photon Torpedo -3 ranged (18d20) and 2 fire-linked disruptor cannon type 1 -9 ranged (18d12, 20x3, 3000 ft) front arc only; or</span></p><p><span style="font-family: 'Calibri'">Front arc only 2 fire-linked disruptor cannon type 1 -4 ranged (18d12, 20x3, 3000 ft) and 2 fire-linked disruptor cannon type 1 -9 ranged (18d12, 20x3, 3000 ft); or</span></p><p><span style="font-family: 'Calibri'">Any direction 2 Fire-linked Photon Torpedo -3 ranged (18d20) and 2 fire-linked disruptor blaster type 2 turret -9 ranged (13d12, 20x3, 4000 ft)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), twin engine, improved thrust x2, Shield Dependent </span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, ion engines, warp drive (max warp 8 for 5 hours, cruising 6.5)</span></p><p><span style="font-family: 'Calibri'">Armour: Duranium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: shields, autopilot</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, subspace array</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked photon torpedo launcher (50 torpedoes each), 2 fire-linked disruptor cannon type 1, 2 fire-linked disruptor blaster type 2 turret</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: none</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Photon Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight.</span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness.</span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 31</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Agile Ships</strong></span></p><p><span style="font-family: 'Calibri'">All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Shield Dependent</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>TWIN ENGINE SYSTEM (PL 6)</strong></span></p><p><span style="color: black"><span style="font-family: 'Arial'">During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Minimum Ship Size: Gargantuan.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Tactical Speed Bonus: See text.</span></span></p><p><span style="color: black"><span style="font-family: 'Arial'">Purchase DC: 15.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Improved Thrust</strong></span></p><p><span style="font-family: 'Calibri'">Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed.</span></p><p><span style="font-family: 'Calibri'">NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.)</span></p><p><span style="font-family: 'Calibri'">Restrictions: Starship engines only.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: +2.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Duranium (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Duranium is an extremely strong metallic substance used in alloys for hull construction of starships and space stations. It became well used in the Federation in the 2200s although some ships were still using Ditanium to save on costs and for ships that wouldn't see combat or small craft.</span></p><p><span style="font-family: 'Calibri'">Hardness: 25</span></p><p><span style="font-family: 'Calibri'">Tactical Speed Penalty -500 ft (-1 square)</span></p><p><span style="font-family: 'Calibri'">Weight: One-tenth the weight of the starship (rounded down)</span></p><p><span style="font-family: 'Calibri'">Base Purchase Modifier: 15 + one-half base purchase DC of the starship. Found only within Federation and other major Star Trek societies.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Disruptor Cannon Type 1</strong></span></p><p><span style="font-family: 'Calibri'">Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 6d12 lower power or 12d12 full power shots.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d12, 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Note: -1 to attack</span></p><p> <span style="font-family: 'Calibri'"></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9431911, member: 6668634"] [FONT=Calibri][B][SIZE=7]Nausicaan Outlaw Interceptor[/SIZE][/B] The Outlaw Interceptor is a Naausicaan built interceptor first seen in the mid to late 2200s, and saw service up to the mid to late 2300s with upgrades. It has a narrow fish-like hull, with a tail that extends up and down like a fish tail, mounting the impulse engines. A forward pointing crescent wing curves out from the sides about one-third of the length from the nose. A crest-like structure extends from the dorsal hull. From the tips of the crescent wing and under the chin are a series of spikes, which contain part of the sensors and communications systems. The bridge is on the upper part of the nose and has a wrap around 'glass' which glows like a large single eye, which finishes off the overall look of some kind of predatory fish, which many scholars believe the Outlaw is modelled after. The warp nacelles are flush along the sides of the hull, just above the crescent wings, ending just before the end of the tail. The armament is a pair of photon torpedoes launchers mounted in the roots of the crescent wings. The ships are capable of landing on a planet, even landing on water, and operating under the surface of an ocean. In combat these ships usually work in pairs, or larger groups, although single ships can be encountered on patrol. They fire both photon torpedoes at once in an attempt to overwhelm the target, particularly when two or more Outlaws work together and flank a target. Daring pilots will get as close as possible to the target to try and prevent any chance of point defense systems from striking the torpedoes, willingly putting their own ship at risk of attack just for a chance to have its payload strike. [B]Nausicaan Outlaw Interceptor (PL6)[/B] Type: Ultralight Subtype: Escort Size: Colossal (-8) Tactical Speed: 5000 Defense: 7 (-8 size +3 Class +2 Dex) Flat-Footed Defense: 5 (-8 size +3 Class) Autopilot Defense: 6 Hardness: 20 Hit Dice: 16d20 (320 hp) shields 400 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 360 ft Weight: 230 tons Targeting System Bonus: +3 Crew: 5 (trained +4) Passenger Capacity: 0 Cargo Capacity: 5 tons Grapple Modifier: +16 Base PDC: 45 Restriction: Res (+2) Attack: 2 Fire-linked Photon Torpedo -3 ranged (18d20) Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), twin engine, improved thrust x2, Shield Dependent Engines: thrusters, ion engines, warp drive (max warp 8.7 for 4 hours, cruising 6.5) Armour: heavy ditanium Defense Systems: shields, autopilot Sensors: Class III, targeting system Communications: radio transceiver, subspace array Weapons: 2 fire-linked photon torpedo launcher (50 torpedoes each) Grappling Systems: none [B]Photon Torpedo[/B] Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 31 Restriction: Mil (+3) [B]Agile Ships[/B] All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.[/FONT] [COLOR=black][FONT=Calibri] [B]Shield Dependent[/B] Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.[/FONT][/COLOR] [FONT=Calibri] [B]TWIN ENGINE SYSTEM (PL 6)[/B][/FONT] [COLOR=black][FONT=Arial]During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship. A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate. This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide. Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft. Minimum Ship Size: Gargantuan. Tactical Speed Bonus: See text. Purchase DC: 15.[/FONT][/COLOR] [FONT=Calibri] [B]Improved Thrust[/B] Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed. NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.) Restrictions: Starship engines only. Purchase DC: +2. [B]Heavy Ditanium Alloy (PL5-6)[/B] Heavy Ditanium alloy is an alloy that was used to replace titanium, combining Duranium into the alloy to create a new type of armour and superstructure, in the use of military craft and especially space craft as it had some inherent abilities to block some of the radiation encountered in space. Hardness: 20 Base Purchase Modifier: 14 + one-half base purchase DC of the starship. [B][SIZE=6]Nausicaan Outlaw Piranha aka 8 Shot[/SIZE][/B] The Piranha, or 8 Shot is name given to a variant of the Outlaw that replaces the two photon torpedoes with a brace of 8 disruptor blasters set up in battery of 4 pairs for improved accuracy and increase the combat endurance without relying on physical ammunition. The name Piranha comes from the 8 disruptors mounted along the chin, giving it the appearance of large teeth. Piranhas are typically paired with regular Outlaws, flanking targets and hammering the shields of the target between torpedo attacks from the regular Outlaws. Make following changes to Nausicaan Outlaw to create Outlaw Piranha: Remove 2 photon torpedo launchers; Add 2 fire-linked batteries of 4 Disruptor Blaster Type 2, 13d12, 20x3, 4000 ft. Attacks 2 Fire-linked batteries of 4 Disruptor Blaster Type 2 -1 ranged (13d12, 20x3, 4000 ft) and 2 Fire-linked batteries of 4 Disruptor Blaster Type 2 -6 ranged (13d12, 20x3, 4000 ft); PDC: +0 [B]Disruptor Blaster Type 2[/B] Disruptor blasters are early disruptor based weapons, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 4d12 lower power or 9d12 full power shots. Damage: 9d12, 20x3 Damage Type: Fire/Energy Range Increment: 4000 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 38 Restriction: Mil (+3) Note: -1 to attack [B][SIZE=6]Nausicaan Outlaw Mk2[/SIZE][/B] The Mk2 is an upgraded version released in the early 2300s, greatly improving upon the original in terms of armament and defense, but it is slower than its predecessors. It keeps the two photon torpedo launchers in the wing roots, mounts a pair of disruptor cannon type 1s in the chin, with a pair of disruptor blaster type 2s in a dorsal mounted turret. In combat it'll lead with photon torpedoes and disruptors, then every other round will fire torpedoes with the rounds between using just disruptors. [B]Nausicaan Outlaw Interceptor Mk2 (PL6)[/B] Type: Ultralight Subtype: Escort Size: Colossal (-8) Tactical Speed: 4500 Defense: 7 (-8 size +3 Class +2 Dex) Flat-Footed Defense: 5 (-8 size +3 Class) Autopilot Defense: 6 Hardness: 25 Hit Dice: 18d20 (360 hp) shields 450 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 360 ft Weight: 250 tons Targeting System Bonus: +3 Crew: 6 (trained +4) Passenger Capacity: 0 Cargo Capacity: 4 tons Grapple Modifier: +16 Base PDC: 46 Restriction: Res (+2) Attack: 2 Fire-linked Photon Torpedo -3 ranged (18d20) and 2 fire-linked disruptor cannon type 1 -9 ranged (18d12, 20x3, 3000 ft) front arc only; or Front arc only 2 fire-linked disruptor cannon type 1 -4 ranged (18d12, 20x3, 3000 ft) and 2 fire-linked disruptor cannon type 1 -9 ranged (18d12, 20x3, 3000 ft); or Any direction 2 Fire-linked Photon Torpedo -3 ranged (18d20) and 2 fire-linked disruptor blaster type 2 turret -9 ranged (13d12, 20x3, 4000 ft) Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), twin engine, improved thrust x2, Shield Dependent Engines: thrusters, ion engines, warp drive (max warp 8 for 5 hours, cruising 6.5) Armour: Duranium Defense Systems: shields, autopilot Sensors: Class III, targeting system Communications: radio transceiver, subspace array Weapons: 2 fire-linked photon torpedo launcher (50 torpedoes each), 2 fire-linked disruptor cannon type 1, 2 fire-linked disruptor blaster type 2 turret Grappling Systems: none [B]Photon Torpedo[/B] Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 31 Restriction: Mil (+3) [B]Agile Ships[/B] All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.[/FONT] [COLOR=black][FONT=Calibri] [B]Shield Dependent[/B] Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.[/FONT][/COLOR] [FONT=Calibri] [B]TWIN ENGINE SYSTEM (PL 6)[/B][/FONT] [COLOR=black][FONT=Arial]During the Fusion Age starship engineers expand upon experimental starcraft and prototype twin engine technology, designing a command and control system capable of taking two identical engine types and slaving them together, boosting the overall tactical speed of a starship. A starship equipped with a twin-engine system must mount two identical starship engines – at the loss of 25% of the ship’s cargo capacity and one weapon slot – in order for the system to operate. This device increases the tactical speed bonus of one of the engines by 50% (round down up the nearest 500 ft.) – the pair provides a tactical speed bonus of 150% of a single engine design. If the system or one of the engines in damaged in combat (most likely due to a critical hit), the remaining engine provides a tactical speed bonus equal to one-half (round up) the bonus a single engine design would normally provide. Example: A starship equipped with this device and two induction engines would have a total tactical speed bonus of +1,500 ft. If one of the engines is damaged or destroyed the bonus drops to +500 ft. A starship equipped with this device and two gravitic redirectors would have a total tactical speed bonus of +2,500 ft. If one of the engines is damaged or destroyed the bonus drops to +1,000 ft. Minimum Ship Size: Gargantuan. Tactical Speed Bonus: See text. Purchase DC: 15.[/FONT][/COLOR] [FONT=Calibri] [B]Improved Thrust[/B] Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed. NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.) Restrictions: Starship engines only. Purchase DC: +2. [B]Duranium (PL6)[/B] Duranium is an extremely strong metallic substance used in alloys for hull construction of starships and space stations. It became well used in the Federation in the 2200s although some ships were still using Ditanium to save on costs and for ships that wouldn't see combat or small craft. Hardness: 25 Tactical Speed Penalty -500 ft (-1 square) Weight: One-tenth the weight of the starship (rounded down) Base Purchase Modifier: 15 + one-half base purchase DC of the starship. Found only within Federation and other major Star Trek societies. [B]Disruptor Cannon Type 1[/B] Disruptors are a type of energy weapon, typically thoron-based giving them a typically green coloured energy bolt, with high damage potential, but lack the multiple settings, and are capable of only 2 power levels. They are shorter ranged than phasers, and not as accurate, but deal greater damage. Can switch between 6d12 lower power or 12d12 full power shots. Damage: 12d12, 20x3 Damage Type: Fire/Energy Range Increment: 4000 ft Rate of Fire: Semi Minimum Ship Size: Gargantuan Purchase DC: 41 Restriction: Mil (+3) Note: -1 to attack [/FONT] [/QUOTE]
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