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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9437529" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">SPARTAN I</span></strong></span></p><p><span style="font-family: 'Calibri'">Spartan Is are super-soldiers created from the ORION Project, enhancing volunteers physically and mentally, then used as special forces and counter-insurgency operations. Although fairly successful, the program was deemed too expensive at the time and shut down. In Coreline the UNSC and ONI have reintroduced the Spartan I program for their special forces and some elite units, where the cost and skills of a Spartan II or III is not required or prohibitive, especially in the earlier years of the Post 23 Hours as it was far easier to create using adult volunteers to enhance soldiers already in service. The method of creating Spartan Is have been leaked, so they can be found outside of UEG/UNSC controlled systems and streamlined to allow for lower level super-soldiers that aren't easily detectable.</span></p><p><span style="font-family: 'Calibri'">The Spartan I enhancement can only work on humans, species that are very near human and human hybrids with near humans. For abilities or technology that detects super humans, meta humans, or super powered beings, Spartan Is register as regular humans but with minor chemical enhancement, such as if were on steroids or other minor chemicals or drugs.</span></p><p><span style="font-family: 'Calibri'">It takes approximately 1 year of intense training and series of biochemical enhancements to create a Spartan I.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Size: Medium as humans, although most gain 1d4 inches in height.</span></p><p><span style="font-family: 'Calibri'">Hit Points: +10 hit points</span></p><p><span style="font-family: 'Calibri'">Speed: +5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: </span></p><p><span style="font-family: 'Calibri'">Special Qualities: Enhanced Strength, Heightened Reflexes, Enhanced Respiratory System, Enhanced Mental Capabilities, Enhanced Senses, Enhanced Training</span></p><p><span style="font-family: 'Calibri'">Abilities: +2 Str (minimum 18), +1 Con, +1 Int.</span></p><p><span style="font-family: 'Calibri'">ECL: +2</span></p><p><span style="font-family: 'Calibri'">PDC: 25</span></p><p><span style="font-family: 'Calibri'">Requires 10 Fort saves DC 20</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Enhanced Strength (Ex) +2 Str</strong></span></p><p><span style="font-family: 'Calibri'">The recipient has enhanced strength, as reflected in ability bonuses, plus the recipient's carrying capacity is calculated as if the recipient had Strength +8 higher, not encumbered until reaches heavy load, unarmed strikes deal lethal damage without penalty. All of the recipient's melee attacks will deal + Strength Modifier x1.5, and when using the Power Attack feat, the bonus damage is doubled.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heightened Reflexes (Ex)</strong></span></p><p><span style="font-family: 'Calibri'">Gains +2 bonus to Reflex saves.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Enhanced Respiratory System (Ex)</strong></span></p><p><span style="font-family: 'Calibri'">The recipient's respiratory system has been enhanced, able to hold breath for Con modifier x5 minutes. The airways in the nose and throat and the lungs are enhanced to help filter against airborne toxins, gaining a +2 Fort save against airborne toxins, gases and the like, but not diseases.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Enhanced Mental Capabilities</strong></span></p><p><span style="font-family: 'Calibri'">The recipient's brain is modified via chemicals and training techniques for improved memory retention and recall, faster learning and speed reading. Intelligence based skills gain +1, can speed read and recall complex phrases and numbers up to 30 digits or words.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Enhanced Senses</strong></span></p><p><span style="font-family: 'Calibri'">The recipient's senses are improved, gaining +1 to Listen and Spot. Any skills that can make use of sense, taste or touch gains +1 as well, such as identifying a liquid by its smell, or a material by how it feels in their hand. The recipient also gains Low Light Vision.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Enhanced Training</strong></span></p><p><span style="font-family: 'Calibri'">The recipient gains enhanced training for infiltration, counter-insurgency and combat tactics. Gaining +1 to the following skills which are also considered class skills: Gather Information, Hide, Knowledge: Tactics, Knowledge: Social Behaviours, Move Silently, Navigate, Survival.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9437529, member: 6668634"] [FONT=Calibri][B][SIZE=7]SPARTAN I[/SIZE][/B] Spartan Is are super-soldiers created from the ORION Project, enhancing volunteers physically and mentally, then used as special forces and counter-insurgency operations. Although fairly successful, the program was deemed too expensive at the time and shut down. In Coreline the UNSC and ONI have reintroduced the Spartan I program for their special forces and some elite units, where the cost and skills of a Spartan II or III is not required or prohibitive, especially in the earlier years of the Post 23 Hours as it was far easier to create using adult volunteers to enhance soldiers already in service. The method of creating Spartan Is have been leaked, so they can be found outside of UEG/UNSC controlled systems and streamlined to allow for lower level super-soldiers that aren't easily detectable. The Spartan I enhancement can only work on humans, species that are very near human and human hybrids with near humans. For abilities or technology that detects super humans, meta humans, or super powered beings, Spartan Is register as regular humans but with minor chemical enhancement, such as if were on steroids or other minor chemicals or drugs. It takes approximately 1 year of intense training and series of biochemical enhancements to create a Spartan I. Size: Medium as humans, although most gain 1d4 inches in height. Hit Points: +10 hit points Speed: +5 ft Special Attacks: Special Qualities: Enhanced Strength, Heightened Reflexes, Enhanced Respiratory System, Enhanced Mental Capabilities, Enhanced Senses, Enhanced Training Abilities: +2 Str (minimum 18), +1 Con, +1 Int. ECL: +2 PDC: 25 Requires 10 Fort saves DC 20 [B]Enhanced Strength (Ex) +2 Str[/B] The recipient has enhanced strength, as reflected in ability bonuses, plus the recipient's carrying capacity is calculated as if the recipient had Strength +8 higher, not encumbered until reaches heavy load, unarmed strikes deal lethal damage without penalty. All of the recipient's melee attacks will deal + Strength Modifier x1.5, and when using the Power Attack feat, the bonus damage is doubled. [B]Heightened Reflexes (Ex)[/B] Gains +2 bonus to Reflex saves. [B]Enhanced Respiratory System (Ex)[/B] The recipient's respiratory system has been enhanced, able to hold breath for Con modifier x5 minutes. The airways in the nose and throat and the lungs are enhanced to help filter against airborne toxins, gaining a +2 Fort save against airborne toxins, gases and the like, but not diseases. [B]Enhanced Mental Capabilities[/B] The recipient's brain is modified via chemicals and training techniques for improved memory retention and recall, faster learning and speed reading. Intelligence based skills gain +1, can speed read and recall complex phrases and numbers up to 30 digits or words. [B]Enhanced Senses[/B] The recipient's senses are improved, gaining +1 to Listen and Spot. Any skills that can make use of sense, taste or touch gains +1 as well, such as identifying a liquid by its smell, or a material by how it feels in their hand. The recipient also gains Low Light Vision. [B]Enhanced Training[/B] The recipient gains enhanced training for infiltration, counter-insurgency and combat tactics. Gaining +1 to the following skills which are also considered class skills: Gather Information, Hide, Knowledge: Tactics, Knowledge: Social Behaviours, Move Silently, Navigate, Survival.[/FONT] [/QUOTE]
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