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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9458590" data-attributes="member: 6668634"><p>Slightly updated version of the Predator with some of their equipment.</p><p></p><p><span style="color: black"><span style="font-family: 'Arial'">YAUTJA</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Their species is called the ‘Yautja’ (in their language meaning the ‘survivors’), but almost all the other species know them by other name: the ‘Predators’. This race of humanoid reptilians, with hair-like appendages on their heads that look like dreadlocks, arthropod-like mandibles on either side of their mouth, and no visible nose; has grown into becoming one of the nastiest hunters out there. For them, honor and the Hunter’s Code is everything. For hundreds of years, they saw all other species out there as prey-and Humans, with their increasing use of balancing technology and ever-present ability to adapt to survive, were one of their most coveted prizes.</span></span></p><p> <span style="color: #333333"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">On Coreline, the situation quickly became something different. They were one of many Fiction races to appear, and although a good deal of them went on a rampage at the view of such exotic prizes, others decided to hang back and scout the scene. Those who went on rampages were quickly eliminated by prey that they underestimated, and the humongous number of Yautja that died during the 23 Hours (not to mention the number of destroyed neighborhoods that came from some of them doing the ‘spoil-sport’ thing) made it understandable to the Yautja society: if the Hunt was to continue on Coreline, it would be necessary to understand all new Prey, and more important, what advantages the common Prey now had. And so, they laid low.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Cue some time later. The Yautja integrated into society, and although the Spirit of the Hunt and its Code is one thing that will never truly fade away, some of them had found that living just for it was an extremely quick way to gain bad rep, enemies (and possibly getting fragged) in this world. Those Yautja that make a honest living do so as bounty hunters, trackers, guides and even park rangers. Those who don’t are hired muscle, assassins and plain psycho killers.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>RACIAL TRAITS:</strong></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Abilities:</strong> +4 Str, +2 Con, -2 Dex, -4 Cha. Yautja are large, powerful and resilient, but are not very agile. They are bound by caste and honour, making social interactions at times difficult as most view others as prey. Their sense of honour can cause them to lash out if they are insulted. Due to their strength, they can carry as much weight as if their Strength was 2 points higher, and aren't considered encumbered until reaching heavy load.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Bonus Hit Points:</strong> Yautja gain +10 hit points, and additional +1 every 2 levels. Yautja are resilient creatures and able to take a beating.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Size:</strong> Large-Sized Monstrous Humanoids.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Speed:</strong> Base Speed of 30 feet. The Yautja’s speed is not reduced by brush, foliage or broken terrain.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Natural Armour: </strong>+2 Natural Defense Bonus. Yautja have tough, leathery skin.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Attacks: </strong>Yautja are strong, unarmed attacks deal 1d4 plus Strength modifier</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Unusual Vision: </strong>The Yautja can see in only one spectrum of light: infra-red. While it’s a superior spectral range, this vision, however, has poor resolution. A Yautja effectively has Darkvision, and can ignore all concealment penalties, but they have a -2 species penalty to Spot checks. This penalty increases to -4 if the object in question is not moving</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Resistance:</strong> Energy Resistance 5 to Fire, Electrical, Acid and Radiation damage.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Cold Sensitive:</strong> Yautja take an additional 2 points of subdual damage per die of cold damage they suffer. If a save allows the cold damage to be reduced, the same reduction applies to this additional damage.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Racial Skills:</strong> +1 species bonus to Climb checks and Strength related checks. This bonus raises by 1 every four levels.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Feats: Yautja are automatically proficient in archaic weapons and personal weapons proficiency with Yautja made weapons.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Free Languages:</strong> Yautja.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Wristblades</span></strong></span></p><p><span style="font-family: 'Calibri'">These weapons are paired blades mounted on gauntlets, or bracers, that are retractable, worn on the wearer's arm. Typically the blades are just long enough to extend past the wearer's fingers when hand open, and are incredibly sharp, capable of cleanly slicing through bone. The blades curve down wards slightly, excellent for slashing and can pierce as well. Higher ranked hunters can have longer blades, with additional features, including having blades made from acid proof materials.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Wristblades (PL6+, Archaic Weapon Proficiency, Yautja)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 2d4</span></p><p><span style="font-family: 'Calibri'">Critical: 19-20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Slashing or Piercing</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">Weight: 2 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 15 Yautja Exclusive</span></p><p><span style="font-family: 'Calibri'">Notes: Retractable blades (free action), ignore 3 points of hardness/DR, 2 points of Defense from Natural armour or equipment. Can't be disarmed unless the arm is also removed.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Options</span></strong></span></p><p><span style="font-family: 'Calibri'">More advanced, older and experienced hunters can get additional upgrades for their wristblades. Common upgrades for bladed weapons can be added, such as serrated blades, but below are wristblade exclusive options among the Yautja.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Acid Resistant Material</strong></span></p><p><span style="font-family: 'Calibri'">The blades are replaced with a metal that is virtually immune to the acid blood of Xenomorphs. The blades have acid immunity.</span></p><p><span style="font-family: 'Calibri'">PDC: +2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Extended Length</strong></span></p><p><span style="font-family: 'Calibri'">This increases the length of the of the blades, allowing the wearer to engage a target farther from them, or to completely impale a target.</span></p><p><span style="font-family: 'Calibri'">Increase damage to 1d10, ignore 4 points of hardness/DR, 3 points of Defense from Natural armour or equipment. These blades extend past the cloak and are visible when extended</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p><p><span style="font-family: 'Calibri'">Weight: +1 lbs</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Reversible Blades</strong></span></p><p><span style="font-family: 'Calibri'">The blades typically curve down, but this upgrade will cause the blades to rotate so the curve and tip are turned outwards, allowing for backhand slashes.</span></p><p><span style="font-family: 'Calibri'">Switching direction is a free action.</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Launch Blade</strong></span></p><p><span style="font-family: 'Calibri'">The blades can be launched using a magnetic launch system, however launching the blades leaves the weapon useless until the blades are retrieves and reattached, or new ones put in.</span></p><p><span style="font-family: 'Calibri'">Deals same damage as the blades, range increment 30 ft, out to 5 increments, semi, payload 2. Takes 1 standard action to load a blade. Wristblades with 3 blades will have a payload of 3.</span></p><p><span style="font-family: 'Calibri'">PDC: +2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Extra Blade</strong></span></p><p><span style="font-family: 'Calibri'">A third blade is added, increase damage by 1 step, 2d4 becomes 1d10, 1d10 becomes 1d12, etc.</span></p><p><span style="font-family: 'Calibri'">PDC: +2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Bio-Mask</span></strong></span></p><p><span style="font-family: 'Calibri'">The Bio-mask, or bio-helmet, is a head piece worn by Yautja, covering the face, part of the mouth and the top of the head, using molecular adhesive. Besides protecting the wearer's face, includes breathing apparatus, access to multiple vision modes including zoom capabilities, vocal mimicry, diagnostic, HUD and targeting laser for attached plasmacasters, visual and audio recording systems, sensors for identifying weapons and lifeforms, and a language translator. It is also linked to a wrist gauntlet computer system that controls many of the helmet's functions. The exact style of the helmets vary, especially with the wearer's rank, but most are an armoured, sleek and simple version of a Yautja's face, minus the mandibles. Others may be incorporated into skulls of worthy prey animals.</span></p><p><span style="font-family: 'Calibri'">Visual systems include basic zoom capabilities, ultraviolet, EM field detection (excellent for detecting technological devices and xenomorphs), extends Darkvision to 90 ft. Switching between vision modes and settings is a move equivalent action. HUD and targeting systems grants +2 to attack rolls with attached plasmacasters and other linked ranged weapons. </span></p><p><span style="font-family: 'Calibri'">Has enough memory, combined with the wrist gauntlet for 1 week (7 days) or visual and audio recordings.</span></p><p><span style="font-family: 'Calibri'">The breathing apparatus allows a Yautja to breathe comfortably in any Earth-like atmosphere. Without the helmet the Yautja can survive without penalties for about a week.</span></p><p><span style="font-family: 'Calibri'">PDC: 15 Yautja</span></p><p><span style="font-family: 'Calibri'">Weight: 2 lbs</span></p><p><span style="font-family: 'Calibri'">Versions made for non Yautja can be made, but only given out to those that earn the respect of the Yautja.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Wrist Gauntlet</span></strong></span></p><p><span style="font-family: 'Calibri'">This is a bracer of Yautja technology, linked with a bio-mask, a powerful computer that controls the functions of a bio-mask and Yautja cloak. It also includes a communications suite, linked with the bio-mask, able to communicate with ships in orbit or even within same system. The wrist gauntlet can also be linked to a linked plasmacaster. Can also be linked to a Yautja ship or vehicle, allowing remote control. It includes a self destruct system that can be set with a countdown. Self destruct deals 10d10 fire damage to a 300 ft radius area, Reflex save DC 25 for those in the outer 50 ft. Incinerates everything closer. Lose of a wrist gauntlet is a mark of great dishonour for the Yautja. These gauntlets are not fitted with wrist blades, which are a separate gauntlet, but can be fitted with other devices.</span></p><p><span style="font-family: 'Calibri'">PDC: 19 Yautja</span></p><p><span style="font-family: 'Calibri'">Weight: 5 lbs.</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Cloak</strong></span></p><p><span style="font-family: 'Calibri'">This piece of technology renders the user invisible, or nearly invisible to the naked eye, as well as many forms of electronic scanning. It wraps light around the user's body in such a fashion that surfaces behind the user are visible through them. The effect is not perfect, often leaving a visible silhouette similar to a heat haze, but in certain environments, and while motionless, effectively allows the user to hide in plain sight, but while moving leaves a distortion in the rough shape of the user. The cloak is ineffective against xenomorphs. When submerged in water, or raining, the cloak is rendered ineffective, and impacts to the user will cause an area around the point of impact to distort and temporarily become visible, or create a colour distortion around the area. Engaging or disengaging the cloak is a move equivalent action that can be done as part of a move, but only once per round.</span></p><p><span style="font-family: 'Calibri'">Grants user +20 to Hide checks. Rain will effectively render it ineffective. Fog and smoke reduce the effect to only +10 if motionless, and +5 if moving.</span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Options</span></strong></span></p><p><span style="font-family: 'Calibri'">Several options can be fitted to the Wrist Gauntlet.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Energy Flechette</strong></span></p><p><span style="font-family: 'Calibri'">This weapon is a smaller and simpler and less powerful version of the plasmacaster used by Yautja, built into the wrist gauntlet. </span></p><p><span style="font-family: 'Calibri'">Damage: 2d6</span></p><p><span style="font-family: 'Calibri'">Critical: 20x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 20 ft, 5 range increments max</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Size: Small</span></p><p><span style="font-family: 'Calibri'">Weight: 1 lbs added to wrist gauntlet</span></p><p><span style="font-family: 'Calibri'">Ammo: 50 internal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 22</span></p><p><span style="font-family: 'Calibri'">Notes: Integrated part of the wrist gauntlet once installed. Recharges ammo at a rate of 1 shot per 5 minutes of inactivity. Only gains +1 attack bonus from the Bio-mask instead of normal +2.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Power Punch Glove</strong></span></p><p><span style="font-family: 'Calibri'">This weapon, combined with brass knuckle type gloves, extends a metal bridge from the wrist gauntlet to the brass knuckles on the hand, and energizes the hand for a powerful punch. </span></p><p><span style="font-family: 'Calibri'">Damage: 2d8</span></p><p><span style="font-family: 'Calibri'">Critical: 20x4</span></p><p><span style="font-family: 'Calibri'">Damage Type: Bludgeoning</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">Weight: 3 lbs added to wrist gauntlet</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 24</span></p><p><span style="font-family: 'Calibri'">Notes: Integrated part of wrist gauntlet once installed. Ignores 10 points of hardness/DR, 5 points of defense from Natural armour or equipment. Usable 5 times before requiring 5 round cooldown.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Yautja Armour</span></strong></span></p><p><span style="font-family: 'Calibri'">Armour used by the Yautja varies greatly amongst clans and individuals, but will typically include a Partial breastplate, pauldrons (shoulder guards), the gauntlets, glaives on the lower legs. Protection around the groin area. An armoured canister is usually mounted on the back that contains a Yautja's basic supplies (medkit, repair kid, trophy cleaning kit, backup breath apparatus). Many will use netting, cloth and animal hides in their armour as well. There are many hooks and means to hang various small trophies from the hips and lower back.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Yautja Armour (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Light</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Max Dex: +5</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -1</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 9 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 17 Yautja</span></p><p><span style="font-family: 'Calibri'">Restriction: Res to Yautja hunters</span></p><p><span style="font-family: 'Calibri'">Notes: DR 4. Can be upgrades with additional armour pieces depending on the wearer's preferences, rank and role. Pauldrons designed to easily mount and dismount a plasma caster with a turret mount to allow it to rotate and fold down out of the way when not in use.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Plasmacaster</span></strong></span></p><p><span style="font-family: 'Calibri'">The Plasmacaster is a plasma based weapon used by Yautja, typically mounted in a turret mount on the Pauldrons of the armour, linked to targeting lasers in the Bio-mask. These are powerful weapons, and typically are considered the least honourable weaponry of the Yautja. There are different versions, but most have the same features, including varying power levels. Firing a plasmacaster can be manually from the wrist gauntlet, or via command from the bio-mask.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Plasmacaster (PL7 Personal Firearms Proficiency, Yautja)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 4d10</span></p><p><span style="font-family: 'Calibri'">Critical: 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 60 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Size: Med</span></p><p><span style="font-family: 'Calibri'">Weight: 7 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 30 rds internal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 25 Res Yautja</span></p><p><span style="font-family: 'Calibri'">Notes: Ignores 10 points of hardness/DR, 5 points of Defense from Natural Armour and equipment, variable damage (as free action once per round, can alter damage from 1d10 to 4d10. Recharges 1 shot every 5 rounds not used.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Options/Variants</span></strong></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 15px">Omni Caster</span></strong></span></p><p><span style="font-family: 'Calibri'">This upgrade to the plasmacaster is fitted with a bio-scanner and a multi-barreled firing mechanism. This allows the user to scan a target and attack them with any of three types of plasma munitions which are most susceptible to.</span></p><p><span style="font-family: 'Calibri'">Standard Burst - functions as a standard plasma caster.</span></p><p><span style="font-family: 'Calibri'">Fire Plasma - fires a burst of plasma with more incendiary properties. Damage is reduced by 1 die type (d10 becomes d8, etc), and continues to deal half base damage (typically 2d8) each round for 1d4 rounds or until doused.</span></p><p><span style="font-family: 'Calibri'">Dark Plasma - This dark blue, almost black, burst of plasma triggers a controlled energy reaction that correlates its damage to the mass of the target upon it, but is energy intensive. Deals damage equal to 3d8 + 1d8 per size category above medium of the target (large suffers 4d8). Targets larger than 70 feet use starship type and classes for additional sizes. Uses 10 charges for each shot.</span></p><p><span style="font-family: 'Calibri'">PDC: +5</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px"> Combistick</span></strong></span></p><p><span style="font-family: 'Calibri'">The Combistick is a telescoping spear developed by the Yautja. Collapsed it is between 1.5 and 2.5 feet long, and 10 to 14 feet when fully extended. It is well balanced for both use in melee combat and for throwing, and is one of the first weapons a Yautja hunter receives. Many are decorated with skulls and other mementos of different hunts and moments in their lives. Those that die an honorable death are buried with their spear.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Combistick (PL6 Archaic Weapon Proficiency, Yautja)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 1d12</span></p><p><span style="font-family: 'Calibri'">Critical: 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Piercing</span></p><p><span style="font-family: 'Calibri'">Range Increment: 30 ft out to 5 increments thrown</span></p><p><span style="font-family: 'Calibri'">Size: Medium - Huge</span></p><p><span style="font-family: 'Calibri'">Weight: 6 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 21 Yautja</span></p><p><span style="font-family: 'Calibri'">Notes: Collapsible (free action to extend or retract, once per round), ignore 8 points of hardness/DR, 6 points of Defense from Natural armour or equipment. Immune to acid. </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Glaive</span></strong></span></p><p><span style="font-family: 'Calibri'">This weapon is a staff weapon, similar to the combistick, but is not designed for throwing, and usually has a blade that can slash and pierce. Most glaives are 10 to 14 feet.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Glaive (PL6 Archaic Weapon Proficiency, Yautja)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 2d6</span></p><p><span style="font-family: 'Calibri'">Critical: 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Slashing or Piercing</span></p><p><span style="font-family: 'Calibri'">Size: Medium - Huge</span></p><p><span style="font-family: 'Calibri'">Weight: 10 lbs</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 22 Yautja</span></p><p><span style="font-family: 'Calibri'">Notes: Collapsible (free action to extend or retract, once per round), ignore 10 points of hardness/DR, 6 points of Defense from Natural armour or equipment. Immune to acid. Grants reach of 5 feet. Use of the Power Attack feat grants double the bonus.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Burner</span></strong></span></p><p><span style="font-family: 'Calibri'">The burner is similar to a plasmacaster, however it is more hands-on, manual weapon, shaped like a rifle. These weapons are used by un-blooded hunters and the military. They are slightly weaker than a plasmacaster, but have longer range and autofire capabilities.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Burner (PL7 Personal Firearms Proficiency, Yautja)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 3d10</span></p><p><span style="font-family: 'Calibri'">Critical: 20x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 90 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S, A</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 12 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 120 rds box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 23 Res Yautja</span></p><p><span style="font-family: 'Calibri'">Notes: Ignores 10 points of hardness/DR, 5 points of Defense from Natural Armour and equipment, variable damage (as free action once per round, can alter damage from 1d10 to 3d10. Recharges 1 shot every 5 rounds not used.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9458590, member: 6668634"] Slightly updated version of the Predator with some of their equipment. [COLOR=black][FONT=Arial]YAUTJA[/FONT][/COLOR] [COLOR=#333333][FONT=Arial]Their species is called the ‘Yautja’ (in their language meaning the ‘survivors’), but almost all the other species know them by other name: the ‘Predators’. This race of humanoid reptilians, with hair-like appendages on their heads that look like dreadlocks, arthropod-like mandibles on either side of their mouth, and no visible nose; has grown into becoming one of the nastiest hunters out there. For them, honor and the Hunter’s Code is everything. For hundreds of years, they saw all other species out there as prey-and Humans, with their increasing use of balancing technology and ever-present ability to adapt to survive, were one of their most coveted prizes. On Coreline, the situation quickly became something different. They were one of many Fiction races to appear, and although a good deal of them went on a rampage at the view of such exotic prizes, others decided to hang back and scout the scene. Those who went on rampages were quickly eliminated by prey that they underestimated, and the humongous number of Yautja that died during the 23 Hours (not to mention the number of destroyed neighborhoods that came from some of them doing the ‘spoil-sport’ thing) made it understandable to the Yautja society: if the Hunt was to continue on Coreline, it would be necessary to understand all new Prey, and more important, what advantages the common Prey now had. And so, they laid low. Cue some time later. The Yautja integrated into society, and although the Spirit of the Hunt and its Code is one thing that will never truly fade away, some of them had found that living just for it was an extremely quick way to gain bad rep, enemies (and possibly getting fragged) in this world. Those Yautja that make a honest living do so as bounty hunters, trackers, guides and even park rangers. Those who don’t are hired muscle, assassins and plain psycho killers. [B]RACIAL TRAITS: Abilities:[/B] +4 Str, +2 Con, -2 Dex, -4 Cha. Yautja are large, powerful and resilient, but are not very agile. They are bound by caste and honour, making social interactions at times difficult as most view others as prey. Their sense of honour can cause them to lash out if they are insulted. Due to their strength, they can carry as much weight as if their Strength was 2 points higher, and aren't considered encumbered until reaching heavy load. [B]Bonus Hit Points:[/B] Yautja gain +10 hit points, and additional +1 every 2 levels. Yautja are resilient creatures and able to take a beating. [B]Size:[/B] Large-Sized Monstrous Humanoids. [B]Speed:[/B] Base Speed of 30 feet. The Yautja’s speed is not reduced by brush, foliage or broken terrain. [B]Natural Armour: [/B]+2 Natural Defense Bonus. Yautja have tough, leathery skin. [B]Attacks: [/B]Yautja are strong, unarmed attacks deal 1d4 plus Strength modifier [B]Unusual Vision: [/B]The Yautja can see in only one spectrum of light: infra-red. While it’s a superior spectral range, this vision, however, has poor resolution. A Yautja effectively has Darkvision, and can ignore all concealment penalties, but they have a -2 species penalty to Spot checks. This penalty increases to -4 if the object in question is not moving [B]Resistance:[/B] Energy Resistance 5 to Fire, Electrical, Acid and Radiation damage. [B]Cold Sensitive:[/B] Yautja take an additional 2 points of subdual damage per die of cold damage they suffer. If a save allows the cold damage to be reduced, the same reduction applies to this additional damage. [B]Racial Skills:[/B] +1 species bonus to Climb checks and Strength related checks. This bonus raises by 1 every four levels. Feats: Yautja are automatically proficient in archaic weapons and personal weapons proficiency with Yautja made weapons. [B]Free Languages:[/B] Yautja. [B]Level Adjustment:[/B] +3. [/FONT][/COLOR] [FONT=Calibri][B][SIZE=6]Wristblades[/SIZE][/B] These weapons are paired blades mounted on gauntlets, or bracers, that are retractable, worn on the wearer's arm. Typically the blades are just long enough to extend past the wearer's fingers when hand open, and are incredibly sharp, capable of cleanly slicing through bone. The blades curve down wards slightly, excellent for slashing and can pierce as well. Higher ranked hunters can have longer blades, with additional features, including having blades made from acid proof materials. [B]Wristblades (PL6+, Archaic Weapon Proficiency, Yautja)[/B] Damage: 2d4 Critical: 19-20x3 Damage Type: Slashing or Piercing Size: Medium Weight: 2 lbs Purchase DC: 15 Yautja Exclusive Notes: Retractable blades (free action), ignore 3 points of hardness/DR, 2 points of Defense from Natural armour or equipment. Can't be disarmed unless the arm is also removed. [B][SIZE=5]Options[/SIZE][/B] More advanced, older and experienced hunters can get additional upgrades for their wristblades. Common upgrades for bladed weapons can be added, such as serrated blades, but below are wristblade exclusive options among the Yautja. [B]Acid Resistant Material[/B] The blades are replaced with a metal that is virtually immune to the acid blood of Xenomorphs. The blades have acid immunity. PDC: +2 [B]Extended Length[/B] This increases the length of the of the blades, allowing the wearer to engage a target farther from them, or to completely impale a target. Increase damage to 1d10, ignore 4 points of hardness/DR, 3 points of Defense from Natural armour or equipment. These blades extend past the cloak and are visible when extended PDC: +1 Weight: +1 lbs [B]Reversible Blades[/B] The blades typically curve down, but this upgrade will cause the blades to rotate so the curve and tip are turned outwards, allowing for backhand slashes. Switching direction is a free action. PDC: +1 [B]Launch Blade[/B] The blades can be launched using a magnetic launch system, however launching the blades leaves the weapon useless until the blades are retrieves and reattached, or new ones put in. Deals same damage as the blades, range increment 30 ft, out to 5 increments, semi, payload 2. Takes 1 standard action to load a blade. Wristblades with 3 blades will have a payload of 3. PDC: +2 [B]Extra Blade[/B] A third blade is added, increase damage by 1 step, 2d4 becomes 1d10, 1d10 becomes 1d12, etc. PDC: +2 [B][SIZE=6]Bio-Mask[/SIZE][/B] The Bio-mask, or bio-helmet, is a head piece worn by Yautja, covering the face, part of the mouth and the top of the head, using molecular adhesive. Besides protecting the wearer's face, includes breathing apparatus, access to multiple vision modes including zoom capabilities, vocal mimicry, diagnostic, HUD and targeting laser for attached plasmacasters, visual and audio recording systems, sensors for identifying weapons and lifeforms, and a language translator. It is also linked to a wrist gauntlet computer system that controls many of the helmet's functions. The exact style of the helmets vary, especially with the wearer's rank, but most are an armoured, sleek and simple version of a Yautja's face, minus the mandibles. Others may be incorporated into skulls of worthy prey animals. Visual systems include basic zoom capabilities, ultraviolet, EM field detection (excellent for detecting technological devices and xenomorphs), extends Darkvision to 90 ft. Switching between vision modes and settings is a move equivalent action. HUD and targeting systems grants +2 to attack rolls with attached plasmacasters and other linked ranged weapons. Has enough memory, combined with the wrist gauntlet for 1 week (7 days) or visual and audio recordings. The breathing apparatus allows a Yautja to breathe comfortably in any Earth-like atmosphere. Without the helmet the Yautja can survive without penalties for about a week. PDC: 15 Yautja Weight: 2 lbs Versions made for non Yautja can be made, but only given out to those that earn the respect of the Yautja. [B][SIZE=6]Wrist Gauntlet[/SIZE][/B] This is a bracer of Yautja technology, linked with a bio-mask, a powerful computer that controls the functions of a bio-mask and Yautja cloak. It also includes a communications suite, linked with the bio-mask, able to communicate with ships in orbit or even within same system. The wrist gauntlet can also be linked to a linked plasmacaster. Can also be linked to a Yautja ship or vehicle, allowing remote control. It includes a self destruct system that can be set with a countdown. Self destruct deals 10d10 fire damage to a 300 ft radius area, Reflex save DC 25 for those in the outer 50 ft. Incinerates everything closer. Lose of a wrist gauntlet is a mark of great dishonour for the Yautja. These gauntlets are not fitted with wrist blades, which are a separate gauntlet, but can be fitted with other devices. PDC: 19 Yautja Weight: 5 lbs. Size: Medium [B]Cloak[/B] This piece of technology renders the user invisible, or nearly invisible to the naked eye, as well as many forms of electronic scanning. It wraps light around the user's body in such a fashion that surfaces behind the user are visible through them. The effect is not perfect, often leaving a visible silhouette similar to a heat haze, but in certain environments, and while motionless, effectively allows the user to hide in plain sight, but while moving leaves a distortion in the rough shape of the user. The cloak is ineffective against xenomorphs. When submerged in water, or raining, the cloak is rendered ineffective, and impacts to the user will cause an area around the point of impact to distort and temporarily become visible, or create a colour distortion around the area. Engaging or disengaging the cloak is a move equivalent action that can be done as part of a move, but only once per round. Grants user +20 to Hide checks. Rain will effectively render it ineffective. Fog and smoke reduce the effect to only +10 if motionless, and +5 if moving. [B][SIZE=5]Options[/SIZE][/B] Several options can be fitted to the Wrist Gauntlet. [B]Energy Flechette[/B] This weapon is a smaller and simpler and less powerful version of the plasmacaster used by Yautja, built into the wrist gauntlet. Damage: 2d6 Critical: 20x2 Damage Type: Fire Range Increment: 20 ft, 5 range increments max Rate of Fire: Semi Size: Small Weight: 1 lbs added to wrist gauntlet Ammo: 50 internal Purchase DC: 22 Notes: Integrated part of the wrist gauntlet once installed. Recharges ammo at a rate of 1 shot per 5 minutes of inactivity. Only gains +1 attack bonus from the Bio-mask instead of normal +2. [B]Power Punch Glove[/B] This weapon, combined with brass knuckle type gloves, extends a metal bridge from the wrist gauntlet to the brass knuckles on the hand, and energizes the hand for a powerful punch. Damage: 2d8 Critical: 20x4 Damage Type: Bludgeoning Size: Medium Weight: 3 lbs added to wrist gauntlet Purchase DC: 24 Notes: Integrated part of wrist gauntlet once installed. Ignores 10 points of hardness/DR, 5 points of defense from Natural armour or equipment. Usable 5 times before requiring 5 round cooldown. [B][SIZE=6]Yautja Armour[/SIZE][/B] Armour used by the Yautja varies greatly amongst clans and individuals, but will typically include a Partial breastplate, pauldrons (shoulder guards), the gauntlets, glaives on the lower legs. Protection around the groin area. An armoured canister is usually mounted on the back that contains a Yautja's basic supplies (medkit, repair kid, trophy cleaning kit, backup breath apparatus). Many will use netting, cloth and animal hides in their armour as well. There are many hooks and means to hang various small trophies from the hips and lower back. [B]Yautja Armour (PL6)[/B] Type: Light Equipment Bonus: +3 Nonprof. Bonus: +1 Max Dex: +5 Armour Penalty: -1 Speed (30 ft): 30 ft Weight: 9 lbs Purchase DC: 17 Yautja Restriction: Res to Yautja hunters Notes: DR 4. Can be upgrades with additional armour pieces depending on the wearer's preferences, rank and role. Pauldrons designed to easily mount and dismount a plasma caster with a turret mount to allow it to rotate and fold down out of the way when not in use. [B][SIZE=6]Plasmacaster[/SIZE][/B] The Plasmacaster is a plasma based weapon used by Yautja, typically mounted in a turret mount on the Pauldrons of the armour, linked to targeting lasers in the Bio-mask. These are powerful weapons, and typically are considered the least honourable weaponry of the Yautja. There are different versions, but most have the same features, including varying power levels. Firing a plasmacaster can be manually from the wrist gauntlet, or via command from the bio-mask. [B]Plasmacaster (PL7 Personal Firearms Proficiency, Yautja)[/B] Damage: 4d10 Critical: 20x3 Damage Type: fire Range Increment: 60 ft Rate of Fire: Semi Size: Med Weight: 7 lbs Ammo: 30 rds internal Purchase DC: 25 Res Yautja Notes: Ignores 10 points of hardness/DR, 5 points of Defense from Natural Armour and equipment, variable damage (as free action once per round, can alter damage from 1d10 to 4d10. Recharges 1 shot every 5 rounds not used. [B][SIZE=5]Options/Variants[/SIZE][/B] [B][SIZE=4]Omni Caster[/SIZE][/B] This upgrade to the plasmacaster is fitted with a bio-scanner and a multi-barreled firing mechanism. This allows the user to scan a target and attack them with any of three types of plasma munitions which are most susceptible to. Standard Burst - functions as a standard plasma caster. Fire Plasma - fires a burst of plasma with more incendiary properties. Damage is reduced by 1 die type (d10 becomes d8, etc), and continues to deal half base damage (typically 2d8) each round for 1d4 rounds or until doused. Dark Plasma - This dark blue, almost black, burst of plasma triggers a controlled energy reaction that correlates its damage to the mass of the target upon it, but is energy intensive. Deals damage equal to 3d8 + 1d8 per size category above medium of the target (large suffers 4d8). Targets larger than 70 feet use starship type and classes for additional sizes. Uses 10 charges for each shot. PDC: +5 [B][SIZE=6] Combistick[/SIZE][/B] The Combistick is a telescoping spear developed by the Yautja. Collapsed it is between 1.5 and 2.5 feet long, and 10 to 14 feet when fully extended. It is well balanced for both use in melee combat and for throwing, and is one of the first weapons a Yautja hunter receives. Many are decorated with skulls and other mementos of different hunts and moments in their lives. Those that die an honorable death are buried with their spear. [B]Combistick (PL6 Archaic Weapon Proficiency, Yautja)[/B] Damage: 1d12 Critical: 20x3 Damage Type: Piercing Range Increment: 30 ft out to 5 increments thrown Size: Medium - Huge Weight: 6 lbs Purchase DC: 21 Yautja Notes: Collapsible (free action to extend or retract, once per round), ignore 8 points of hardness/DR, 6 points of Defense from Natural armour or equipment. Immune to acid. [B][SIZE=6]Glaive[/SIZE][/B] This weapon is a staff weapon, similar to the combistick, but is not designed for throwing, and usually has a blade that can slash and pierce. Most glaives are 10 to 14 feet. [B]Glaive (PL6 Archaic Weapon Proficiency, Yautja)[/B] Damage: 2d6 Critical: 20x3 Damage Type: Slashing or Piercing Size: Medium - Huge Weight: 10 lbs Purchase DC: 22 Yautja Notes: Collapsible (free action to extend or retract, once per round), ignore 10 points of hardness/DR, 6 points of Defense from Natural armour or equipment. Immune to acid. Grants reach of 5 feet. Use of the Power Attack feat grants double the bonus. [B][SIZE=6]Burner[/SIZE][/B] The burner is similar to a plasmacaster, however it is more hands-on, manual weapon, shaped like a rifle. These weapons are used by un-blooded hunters and the military. They are slightly weaker than a plasmacaster, but have longer range and autofire capabilities. [B]Burner (PL7 Personal Firearms Proficiency, Yautja)[/B] Damage: 3d10 Critical: 20x3 Damage Type: fire Range Increment: 90 ft Rate of Fire: S, A Size: Large Weight: 12 lbs Ammo: 120 rds box Purchase DC: 23 Res Yautja Notes: Ignores 10 points of hardness/DR, 5 points of Defense from Natural Armour and equipment, variable damage (as free action once per round, can alter damage from 1d10 to 3d10. Recharges 1 shot every 5 rounds not used.[/FONT] [/QUOTE]
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