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<blockquote data-quote="kronos182" data-source="post: 9481323" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">GDI Soldier</span></strong></span></p><p><span style="font-family: 'Calibri'">The GDI soldier, also known as the minigunner during the First Tiberium War, but make up the backbone for all the wars, but with different equipment over the years and training for specialist roles. The typical soldier is armed with a ranged weapon, a knife, armour and other basic gear.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Low Level GDI Soldier (Fast Ord 1 / Tough Ord 1)</strong></span></p><p><span style="font-family: 'Calibri'">CR 1;</span></p><p><span style="font-family: 'Calibri'">Size: Medium-sized Human;</span></p><p><span style="font-family: 'Calibri'">HD: 1d8+2 plus 1d10+2; hp 14</span></p><p><span style="font-family: 'Calibri'">Mas: 14</span></p><p><span style="font-family: 'Calibri'">Init: +2</span></p><p><span style="font-family: 'Calibri'">Speed: 25 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 22, Touch 16, flat-footed 20 (+2 Dex, +4 Class, +6 Tactical vest)</span></p><p><span style="font-family: 'Calibri'">BAB: +0</span></p><p><span style="font-family: 'Calibri'">Grapple: +1</span></p><p><span style="font-family: 'Calibri'">Attack: +1 melee (1d4+1 knife), or +3 ranged (Rifle 2d8, 70 ft), or +2 ranged grenade (3d6, slashing, Reflex 15, 10 ft radius)</span></p><p><span style="font-family: 'Calibri'">Full Attack: +2 melee (1d4+1 knife), or +3 ranged (Rifle 2d8, 70 ft)</span></p><p><span style="font-family: 'Calibri'">Special Attacks:</span></p><p><span style="font-family: 'Calibri'">Special Qualities: GDI Training</span></p><p><span style="font-family: 'Calibri'">FS: 5 ft by 5 ft</span></p><p><span style="font-family: 'Calibri'">Reach: 5 ft</span></p><p><span style="font-family: 'Calibri'">Allegiance: GDI</span></p><p><span style="font-family: 'Calibri'">Saves: Fort +3, Ref +3, Will +1.</span></p><p><span style="font-family: 'Calibri'">Action Points: 0</span></p><p><span style="font-family: 'Calibri'">Rep: +0</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10</span></p><p><span style="font-family: 'Calibri'">Occupation:</span></p><p><span style="font-family: 'Calibri'">Skills: Intimidate +3, Knowledge (streetwise) +3, Knowledge (tactics) +3, Move Silently +4, Profession +3, Read/Write English, Speak English, Spot +2</span></p><p><span style="font-family: 'Calibri'">Feats: Armour Proficiency (light, medium), Personal Firearms Proficiency, Simple Weapons Proficiency.</span></p><p><span style="font-family: 'Calibri'">Possessions: Tactical Vest, knife, Rifle 5.56mm, 120 rounds of ammunition, military radio, 3 fragmentation grenades, 3 flashbangs, various gear and personal possessions.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Mid Level GDI Soldier (Fast Ord 3 / Tough Ord 3)</strong></span></p><p><span style="font-family: 'Calibri'">CR 5;</span></p><p><span style="font-family: 'Calibri'">Size: Medium-sized Human;</span></p><p><span style="font-family: 'Calibri'">HD: 3d8+6 plus 3d10+6; hp 42</span></p><p><span style="font-family: 'Calibri'">Mas: 14</span></p><p><span style="font-family: 'Calibri'">Init: +2</span></p><p><span style="font-family: 'Calibri'">Speed: 25 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 24, Touch 18, flat-footed 23 (+2 Dex, +6 Class, +6 tactical vest)</span></p><p><span style="font-family: 'Calibri'">BAB: +4</span></p><p><span style="font-family: 'Calibri'">Grapple: +5</span></p><p><span style="font-family: 'Calibri'">Attack: +5 melee (1d4+1 knife), or +7 ranged (Rifle 2d8, 70 ft), or +6 ranged grenade (3d6, slashing, Reflex 15, 10 ft radius)</span></p><p><span style="font-family: 'Calibri'">Full Attack: +5 melee (1d4+1 knife), or +7 ranged (Rifle 2d8, 70 ft), or +6 ranged grenade (3d6, slashing, Reflex 15, 10 ft radius)</span></p><p><span style="font-family: 'Calibri'">Special Attacks:</span></p><p><span style="font-family: 'Calibri'">Special Qualities: GDI Training</span></p><p><span style="font-family: 'Calibri'">FS: 5 ft by 5 ft</span></p><p><span style="font-family: 'Calibri'">Reach: 5 ft</span></p><p><span style="font-family: 'Calibri'">Allegiance: GDI</span></p><p><span style="font-family: 'Calibri'">Saves: Fort +5, Ref +5, Will +3.</span></p><p><span style="font-family: 'Calibri'">Action Points: 0</span></p><p><span style="font-family: 'Calibri'">Rep: +2</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10</span></p><p><span style="font-family: 'Calibri'">Occupation:</span></p><p><span style="font-family: 'Calibri'">Skills: Intimidate +6, Knowledge (streetwise) +4, Knowledge (tactics) +5, Move Silently +4, Profession +5, Read/Write English, Speak English, Spot +3</span></p><p><span style="font-family: 'Calibri'">Feats: Armour Proficiency (light, medium), Personal Firearms Proficiency, Simple Weapons Proficiency, Point Blank Shot.</span></p><p><span style="font-family: 'Calibri'">Possessions: Tactical Vest, knife, Rifle 5.56mm, 120 rounds of ammunition, military radio, 3 fragmentation grenades, 3 flashbangs, various gear and personal possessions.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>GDI Training</strong></span></p><p><span style="font-family: 'Calibri'">Soldiers of the GDI are well trained in ranged combat. Gaining +1 to attack rolls. Also when in groups, they can work together to be more effective. One GDI soldier is designated the leader and makes a single attack roll for all in the group. For every 2 soldiers in the group add +1 to attack roll and +1 die of damage with rifle attacks. Area attacks (full autofire) with the rifle the Reflex save increases by +1. Maximum of 8 soldiers can be part of the group. They can pool the HP together to simplify damage. While working as a group, must move together or lose the benefits, thus suffer -2 to Reflex saves, and can only flank when working with another group, or individual soldiers not part of the group.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Grenadier</span></strong></span></p><p><span style="font-family: 'Calibri'">The grenadier is a soldier that is trained to throw explosives accurately at extended distances, to counter enemy infantry, clear defensive emplacements and buildings. They have a pistol for defense, but carry backpacks and harnesses that allow quickly draw and throw grenades quickly.</span></p><p><span style="font-family: 'Calibri'">Make following changes to GDI Soldier to make a Grenadier:</span></p><p><span style="font-family: 'Calibri'">Replace rifle and 120 rounds with 9mm pistol (Glock or similar pistol with 3 reloads;</span></p><p><span style="font-family: 'Calibri'">Add Grenade Harness and Pack;</span></p><p><span style="font-family: 'Calibri'">Carry 50 grenades, can be of different types, but all must be of the type that can be thrown;</span></p><p><span style="font-family: 'Calibri'">Add Special Quality Grenadier;</span></p><p><span style="font-family: 'Calibri'">Add Create Mine special attack</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Grenadier</strong></span></p><p><span style="font-family: 'Calibri'">The user has extensive training in the use of grenades. Gains +1 to attack rolls with grenades, range increment is 30 ft out to 5 increments. When used in an area that is smaller than the grenade's blast radius, damage is increased by 1 die, and Reflex save DC increased by +2. Can make a Knowledge: Tactics check DC 15 before making an attack with a grenade to throw the grenade to the best location, increasing damage by +1 per die of damage.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Create Mine</strong></span></p><p><span style="font-family: 'Calibri'">The grenadier can make a mine out of a grenade, with a Knowledge: Tactics DC 16 and 30 minutes of work, and the trigger range can be set from the same space as the grenade out to the blast radius -5 ft, and the Reflex DC is increased by +1. The mine has a Spot DC 20, and functions like normal, but triggered when a target moves within the trigger range the grenadier sets at the time of creation. </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Rocket Soldier</span></strong></span></p><p><span style="font-family: 'Calibri'">The rocket soldier is a GDI Soldier with training in using missile and rocket launchers as an anti-armour or anti-aircraft weapon specialist. They are equipped with a pistol and a portable light TOW launcher, which can be fired from the shoulder, or set up with a tripod for greater accuracy.</span></p><p><span style="font-family: 'Calibri'">Make the following changes to the GDI Soldier to make a Rocket Soldier:</span></p><p><span style="font-family: 'Calibri'">Add Exotic Weapons (rocket launchers) feat;</span></p><p><span style="font-family: 'Calibri'">Replace 5.56mm rifle with 9mm pistol (Glock or similar pistols) with 3 reloads;</span></p><p><span style="font-family: 'Calibri'">Add Light TOW launcher with 5 reloads.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Light TOW Launcher</strong></span></p><p><span style="font-family: 'Calibri'">Next-generation of guided anti-armour weapon system, a lighter version based on the Javelin, it become quite common amongst some of the major militaries.</span></p><p><span style="font-family: 'Calibri'">It features improvements over other anti-armour weapons including imaging infrared system, fire and forget capacity. It can also be used in a limited anti-aircraft capacity against slow, low-flying aircraft, such as helicopters. The missile's normal attack mode is top-down, in which it attacks the thinly armoured roof of an armoured vehicle, but can be switched to a direct targeting assault mode, good for attacking the sides of armoured vehicles, or attacking fortified or reinforced structures. The weapon also has a "soft launch" signature, producing lower overpressure and backblast than its predecessors, making it more ideal for use in enclosed spaces. It uses a detachable, reusable targeting system. This targeting system integrates day sights and a lightweight FLIR-type passive IR night sight with a power system based on disposable batteries, into a hand-held surveillance unit as well as the targeting system. The whole system weighs 20 lbs plus 10 lbs for a tripod, however it can be fired from the shoulder, although slightly less accurate.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Light TOW (PL5 Exotic Weapon Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 8d6, ignore 8 points of hardness</span></p><p><span style="font-family: 'Calibri'">Blast Radius: 10 ft</span></p><p><span style="font-family: 'Calibri'">Critical: 20 x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 200 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: single</span></p><p><span style="font-family: 'Calibri'">Size: large</span></p><p><span style="font-family: 'Calibri'">Weight: 20 lbs, tripod 10 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 1</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 35 (Mil +3)</span></p><p><span style="font-family: 'Calibri'">Notes: Ignores 8 points of hardness, will not fire at a target within 30 feet. In top-down fire mode takes full round to fire, ignore 1 point of Defense from target's armour and a further 4 points of hardness, but reduce range increment by 50 feet. In direct fire mode, firing is a normal attack action. Attaching or removing the targeting unit is a move equivalent action. The detached targeting unit can act as nightvision goggles with a 200 ft range and binoculars, a laser designator and range finder. The launcher is designed so that it can be fired from the user's shoulder, like an RPG launcher or bazooka, but suffers -1 to attack rolls. Setting the tripod and attaching the launcher can be done in 2 rounds by a single person, or a two man team can do it in a single round</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9481323, member: 6668634"] [FONT=Calibri][B][SIZE=7]GDI Soldier[/SIZE][/B] The GDI soldier, also known as the minigunner during the First Tiberium War, but make up the backbone for all the wars, but with different equipment over the years and training for specialist roles. The typical soldier is armed with a ranged weapon, a knife, armour and other basic gear. [B]Low Level GDI Soldier (Fast Ord 1 / Tough Ord 1)[/B] CR 1; Size: Medium-sized Human; HD: 1d8+2 plus 1d10+2; hp 14 Mas: 14 Init: +2 Speed: 25 ft Defense: 22, Touch 16, flat-footed 20 (+2 Dex, +4 Class, +6 Tactical vest) BAB: +0 Grapple: +1 Attack: +1 melee (1d4+1 knife), or +3 ranged (Rifle 2d8, 70 ft), or +2 ranged grenade (3d6, slashing, Reflex 15, 10 ft radius) Full Attack: +2 melee (1d4+1 knife), or +3 ranged (Rifle 2d8, 70 ft) Special Attacks: Special Qualities: GDI Training FS: 5 ft by 5 ft Reach: 5 ft Allegiance: GDI Saves: Fort +3, Ref +3, Will +1. Action Points: 0 Rep: +0 Abilities: Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10 Occupation: Skills: Intimidate +3, Knowledge (streetwise) +3, Knowledge (tactics) +3, Move Silently +4, Profession +3, Read/Write English, Speak English, Spot +2 Feats: Armour Proficiency (light, medium), Personal Firearms Proficiency, Simple Weapons Proficiency. Possessions: Tactical Vest, knife, Rifle 5.56mm, 120 rounds of ammunition, military radio, 3 fragmentation grenades, 3 flashbangs, various gear and personal possessions. [B]Mid Level GDI Soldier (Fast Ord 3 / Tough Ord 3)[/B] CR 5; Size: Medium-sized Human; HD: 3d8+6 plus 3d10+6; hp 42 Mas: 14 Init: +2 Speed: 25 ft Defense: 24, Touch 18, flat-footed 23 (+2 Dex, +6 Class, +6 tactical vest) BAB: +4 Grapple: +5 Attack: +5 melee (1d4+1 knife), or +7 ranged (Rifle 2d8, 70 ft), or +6 ranged grenade (3d6, slashing, Reflex 15, 10 ft radius) Full Attack: +5 melee (1d4+1 knife), or +7 ranged (Rifle 2d8, 70 ft), or +6 ranged grenade (3d6, slashing, Reflex 15, 10 ft radius) Special Attacks: Special Qualities: GDI Training FS: 5 ft by 5 ft Reach: 5 ft Allegiance: GDI Saves: Fort +5, Ref +5, Will +3. Action Points: 0 Rep: +2 Abilities: Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10 Occupation: Skills: Intimidate +6, Knowledge (streetwise) +4, Knowledge (tactics) +5, Move Silently +4, Profession +5, Read/Write English, Speak English, Spot +3 Feats: Armour Proficiency (light, medium), Personal Firearms Proficiency, Simple Weapons Proficiency, Point Blank Shot. Possessions: Tactical Vest, knife, Rifle 5.56mm, 120 rounds of ammunition, military radio, 3 fragmentation grenades, 3 flashbangs, various gear and personal possessions. [B]GDI Training[/B] Soldiers of the GDI are well trained in ranged combat. Gaining +1 to attack rolls. Also when in groups, they can work together to be more effective. One GDI soldier is designated the leader and makes a single attack roll for all in the group. For every 2 soldiers in the group add +1 to attack roll and +1 die of damage with rifle attacks. Area attacks (full autofire) with the rifle the Reflex save increases by +1. Maximum of 8 soldiers can be part of the group. They can pool the HP together to simplify damage. While working as a group, must move together or lose the benefits, thus suffer -2 to Reflex saves, and can only flank when working with another group, or individual soldiers not part of the group. [B][SIZE=6]Grenadier[/SIZE][/B] The grenadier is a soldier that is trained to throw explosives accurately at extended distances, to counter enemy infantry, clear defensive emplacements and buildings. They have a pistol for defense, but carry backpacks and harnesses that allow quickly draw and throw grenades quickly. Make following changes to GDI Soldier to make a Grenadier: Replace rifle and 120 rounds with 9mm pistol (Glock or similar pistol with 3 reloads; Add Grenade Harness and Pack; Carry 50 grenades, can be of different types, but all must be of the type that can be thrown; Add Special Quality Grenadier; Add Create Mine special attack [B]Grenadier[/B] The user has extensive training in the use of grenades. Gains +1 to attack rolls with grenades, range increment is 30 ft out to 5 increments. When used in an area that is smaller than the grenade's blast radius, damage is increased by 1 die, and Reflex save DC increased by +2. Can make a Knowledge: Tactics check DC 15 before making an attack with a grenade to throw the grenade to the best location, increasing damage by +1 per die of damage. [B]Create Mine[/B] The grenadier can make a mine out of a grenade, with a Knowledge: Tactics DC 16 and 30 minutes of work, and the trigger range can be set from the same space as the grenade out to the blast radius -5 ft, and the Reflex DC is increased by +1. The mine has a Spot DC 20, and functions like normal, but triggered when a target moves within the trigger range the grenadier sets at the time of creation. [B][SIZE=6]Rocket Soldier[/SIZE][/B] The rocket soldier is a GDI Soldier with training in using missile and rocket launchers as an anti-armour or anti-aircraft weapon specialist. They are equipped with a pistol and a portable light TOW launcher, which can be fired from the shoulder, or set up with a tripod for greater accuracy. Make the following changes to the GDI Soldier to make a Rocket Soldier: Add Exotic Weapons (rocket launchers) feat; Replace 5.56mm rifle with 9mm pistol (Glock or similar pistols) with 3 reloads; Add Light TOW launcher with 5 reloads. [B]Light TOW Launcher[/B] Next-generation of guided anti-armour weapon system, a lighter version based on the Javelin, it become quite common amongst some of the major militaries. It features improvements over other anti-armour weapons including imaging infrared system, fire and forget capacity. It can also be used in a limited anti-aircraft capacity against slow, low-flying aircraft, such as helicopters. The missile's normal attack mode is top-down, in which it attacks the thinly armoured roof of an armoured vehicle, but can be switched to a direct targeting assault mode, good for attacking the sides of armoured vehicles, or attacking fortified or reinforced structures. The weapon also has a "soft launch" signature, producing lower overpressure and backblast than its predecessors, making it more ideal for use in enclosed spaces. It uses a detachable, reusable targeting system. This targeting system integrates day sights and a lightweight FLIR-type passive IR night sight with a power system based on disposable batteries, into a hand-held surveillance unit as well as the targeting system. The whole system weighs 20 lbs plus 10 lbs for a tripod, however it can be fired from the shoulder, although slightly less accurate. Light TOW (PL5 Exotic Weapon Proficiency) Damage: 8d6, ignore 8 points of hardness Blast Radius: 10 ft Critical: 20 x2 Damage Type: fire Range Increment: 200 ft Rate of Fire: single Size: large Weight: 20 lbs, tripod 10 lbs Ammo: 1 Purchase DC: 35 (Mil +3) Notes: Ignores 8 points of hardness, will not fire at a target within 30 feet. In top-down fire mode takes full round to fire, ignore 1 point of Defense from target's armour and a further 4 points of hardness, but reduce range increment by 50 feet. In direct fire mode, firing is a normal attack action. Attaching or removing the targeting unit is a move equivalent action. The detached targeting unit can act as nightvision goggles with a 200 ft range and binoculars, a laser designator and range finder. The launcher is designed so that it can be fired from the user's shoulder, like an RPG launcher or bazooka, but suffers -1 to attack rolls. Setting the tripod and attaching the launcher can be done in 2 rounds by a single person, or a two man team can do it in a single round[/FONT] [/QUOTE]
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