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<blockquote data-quote="kronos182" data-source="post: 9482025" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Essence NOD Recon Bike</span></strong></span></p><p><span style="font-family: 'Calibri'">The Essence version of the Recon bike is similar to the Attack Cycle of the Second Tiberium War, with an enclosed canopy, rear mounted mini rocket launchers. It features slightly better armour, and improved targeting systems and the inclusion of a sensor system for detecting stealth units.</span></p><p><span style="font-family: 'Calibri'">The fully enclosed canopy that covers the rider in a prone position. Mounted on the rear is a pair of mini rocket launchers designed to attack both ground and air targets. The launchers are designed that they can fire individually or as a pair for higher damage, or can attack multiple missiles at different targets at the expense of a slower rate of fire. The Essence Recon Bike is 1 square wide and 2 squares long, provides complete cover to the rider.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Essence NOD Recon Bike</strong></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 10 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: +0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: +4</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 280 (28)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 10</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 32</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: M</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 29</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: None</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: Military Radio, run-flat tires, weapon mount x2 mini-rocket launchers, off-road design, targeting system, sensors equal to Mech Class III sensor system..</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: Half penalties for rough terrain, reduce penalties to attack rolls while moving by half against ground targets, when immobile +2 to strike air targets.</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Weapons</strong></span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'Calibri'">Weapon</span></td><td><br /> <span style="font-family: 'Calibri'">Damage</span></td><td><br /> <span style="font-family: 'Calibri'">Crit</span></td><td><br /> <span style="font-family: 'Calibri'">Damage Type</span></td><td><br /> <span style="font-family: 'Calibri'">Range Incr</span></td><td><br /> <span style="font-family: 'Calibri'">Rate of Fire</span></td><td><br /> <span style="font-family: 'Calibri'">Magazine</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Mini Rocket Launcher (2)</span></td><td><br /> <span style="font-family: 'Calibri'">varies</span></td><td><br /> <span style="font-family: 'Calibri'">20</span></td><td><br /> <span style="font-family: 'Calibri'">varies</span></td><td><br /> <span style="font-family: 'Calibri'">150 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">18 ea</span></td></tr></table><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Mini-Rocket Launchers</strong></span></p><p><span style="font-family: 'Calibri'">The Essence has two mini rocket launchers configured to use virtually any available mini rocket, and able to attack both air and ground targets.</span></p><p><span style="font-family: 'Calibri'">Common rockets include:</span></p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'Calibri'">Type</span></td><td><br /> <span style="font-family: 'Calibri'">Damage</span></td><td><br /> <span style="font-family: 'Calibri'">Radius</span></td><td><br /> <span style="font-family: 'Calibri'">Reflex DC</span></td><td><br /> <span style="font-family: 'Calibri'">Dam Type</span></td><td><br /> </td></tr><tr><td><br /> <span style="font-family: 'Calibri'">LAW</span></td><td><br /> <span style="font-family: 'Calibri'">10d6</span></td><td><br /> <span style="font-family: 'Calibri'">10 ft</span></td><td><br /> <span style="font-family: 'Calibri'">18</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">Ignore DR/Hard 10</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Explosive</span></td><td><br /> <span style="font-family: 'Calibri'">6d6</span></td><td><br /> <span style="font-family: 'Calibri'">20 ft</span></td><td><br /> <span style="font-family: 'Calibri'">19</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> </td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Fragment</span></td><td><br /> <span style="font-family: 'Calibri'">6d6</span></td><td><br /> <span style="font-family: 'Calibri'">20 ft</span></td><td><br /> <span style="font-family: 'Calibri'">19</span></td><td><br /> <span style="font-family: 'Calibri'">Slashing</span></td><td><br /> <span style="font-family: 'Calibri'">Crit 19-20x2</span></td></tr></table><p><span style="font-family: 'Calibri'">Two rockets can be fired at the same target at the same time, increase damage by 50%, radius by 50%, Reflex saves by +2.</span></p><p><span style="font-family: 'Calibri'">Alternatively, as a full attack action, while the vehicle is motionless, can attack up to 6 targets all within 50 ft of each other, suffering -4 to attack roll for each target.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Elite units can make use of Tiberium Enhanced Missiles and the same Tiberium Enhancements as the Attack Cycle.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Tiberium Enhanced Missiles/Rockets</strong></span></p><p><span style="font-family: 'Calibri'">This upgrade can be applied to missiles or rockets, enhancing them with Tiberium, increasing their penetration power and their damage, which is even farther increased if used within Tiberium fields or gas.</span></p><p><span style="font-family: 'Calibri'">Missiles and rockets gain +4 to ignore hardness/DR to target struck and +1 ignore hardness/DR to any targets within blast radius if has one, deal +2 die of damage, blast radius if has one increased by 5 feet. Living targets that suffer damage also suffer Tiberium poisoning from injury. If used within a Tiberium field, damage is increased by another +2 die. If used within a Tiberium gas cloud, the blast radius is increased by another 10 feet and Reflex save DC increased by +4. The effects of Tiberium field and Tiberium gas stack.</span></p><p><span style="font-family: 'Calibri'">These missiles are usually assigned to higher level members or elite units.</span></p><p><span style="font-family: 'Calibri'">PDC: +4, NOD, Illegal</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Tiberium Enhancement</span></strong></span></p><p><span style="font-family: 'Calibri'">Make the following changes to the Essence Recon BIke:</span></p><p><span style="font-family: 'Calibri'">Change Maneuver to +3</span></p><p><span style="font-family: 'Calibri'">Change Hit Points to 32</span></p><p><span style="font-family: 'Calibri'">Add Flicker Field</span></p><p><span style="font-family: 'Calibri'">Add Tiberium Caltrops</span></p><p><span style="font-family: 'Calibri'">Add Self Repair System</span></p><p><span style="font-family: 'Calibri'">PDC +2</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Flicker Field</strong></span></p><p><span style="font-family: 'Calibri'">The flicker field is a low level Lazarus Shield combined with a Distortion field enhanced with Tiberium. Instead of rendering the vehicle completely invisible, it blurs the cycle's outline and leaves a bit of an after image, as well as makes the image fade in and out at random intervals. It also randomly makes the cycle intangible at random intervals, allowing matter and energy pass through it. The vehicle has a 25% miss chance to any weapons fired against it, and any area attacks. It also has a 50% chance of any attacks that manage to bypass the miss chance of passing through it as it becomes intangible. It takes a standard action to active the Flicker Field, and can remain active for a total of 1 hour before requiring a 1 hour cool down, but it can be turned on and off any number of times as long as the total time adds up to an hour. While the field is up, the Attack Cycle can not fire any weapons as the weapons have a great chance of being intangible and not doing any damage when they strike a target.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Tiberium Caltrops</strong></span></p><p><span style="font-family: 'Calibri'">These are four, or sometimes more, spikes made of iron and bits of Tiberium Vinifera (Blue Tiberium) that are released from a container on the back of the Attack Cycle that cover an area 10 feet wide, 20 feet long. Used to slow and damage vehicles and infantry following the vehicle, or to create an obstacle. Creatures moving more than half their speed, or each round spent fighting in the area filled with Tiberium Caltrops, the caltrops make a touch attack (+0 base attack bonus), dealing 1d4+2 damage (half slashing, half fire) on a successful hit, and the injury reduces foot speed by half (a successful Treat Injury DC 18 or one day's rest remove this penalty). Charging or running creatures must immediately stop if it steps on a caltrop. The creature must also make a Reflex save DC 15 or fall prone, where another caltrop can make an attack.</span></p><p><span style="font-family: 'Calibri'">Vehicles moving through the area must make a Drive check DC 15 to avoid the caltrop obstacle. On a failed save, the vehicle is attacked by 1d4+2 caltrops.</span></p><p><span style="font-family: 'Calibri'">The vehicle has two single use Tiberium Caltrop containers. Refills PDC 20 each.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Self Repair System</strong></span></p><p><span style="font-family: 'Calibri'">The upgraded vehicle has a self repair system that can repair most damage. It can not repair destroyed components, such as tires, the weapons, etc, only repair if they have at least 1 HP left. The system can repair 1d4 HP per round to a maximum of 25 HP repaired before needed to replenish the system. Refilling the system is PDC 15.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9482025, member: 6668634"] [FONT=Calibri][B][SIZE=7]Essence NOD Recon Bike[/SIZE][/B] The Essence version of the Recon bike is similar to the Attack Cycle of the Second Tiberium War, with an enclosed canopy, rear mounted mini rocket launchers. It features slightly better armour, and improved targeting systems and the inclusion of a sensor system for detecting stealth units. The fully enclosed canopy that covers the rider in a prone position. Mounted on the rear is a pair of mini rocket launchers designed to attack both ground and air targets. The launchers are designed that they can fire individually or as a pair for higher damage, or can attack multiple missiles at different targets at the expense of a slower rate of fire. The Essence Recon Bike is 1 square wide and 2 squares long, provides complete cover to the rider. [B]Essence NOD Recon Bike[/B][/FONT] [COLOR=black][FONT=arial]Crew: 1 Passengers: 0 Cargo: 10 lbs Init: +0 Maneuver: +4 Top Speed: 280 (28) Defense: 10 Hardness: 8 Hit Points: 32 Size: M Purchase DC: 29 Restriction: None Accessories: Military Radio, run-flat tires, weapon mount x2 mini-rocket launchers, off-road design, targeting system, sensors equal to Mech Class III sensor system.. Notes: Half penalties for rough terrain, reduce penalties to attack rolls while moving by half against ground targets, when immobile +2 to strike air targets. [B]Weapons[/B] [/FONT][/COLOR] [TABLE] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Mini Rocket Launcher (2)[/FONT][/TD] [TD] [FONT=Calibri]varies[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]varies[/FONT][/TD] [TD] [FONT=Calibri]150 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]18 ea[/FONT][/TD] [/TR] [/TABLE] [FONT=Calibri] [B]Mini-Rocket Launchers[/B] The Essence has two mini rocket launchers configured to use virtually any available mini rocket, and able to attack both air and ground targets. Common rockets include:[/FONT] [TABLE] [TR] [TD] [FONT=Calibri]Type[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Radius[/FONT][/TD] [TD] [FONT=Calibri]Reflex DC[/FONT][/TD] [TD] [FONT=Calibri]Dam Type[/FONT][/TD] [TD] [FONT=Calibri] [/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]LAW[/FONT][/TD] [TD] [FONT=Calibri]10d6[/FONT][/TD] [TD] [FONT=Calibri]10 ft[/FONT][/TD] [TD] [FONT=Calibri]18[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]Ignore DR/Hard 10[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Explosive[/FONT][/TD] [TD] [FONT=Calibri]6d6[/FONT][/TD] [TD] [FONT=Calibri]20 ft[/FONT][/TD] [TD] [FONT=Calibri]19[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri] [/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Fragment[/FONT][/TD] [TD] [FONT=Calibri]6d6[/FONT][/TD] [TD] [FONT=Calibri]20 ft[/FONT][/TD] [TD] [FONT=Calibri]19[/FONT][/TD] [TD] [FONT=Calibri]Slashing[/FONT][/TD] [TD] [FONT=Calibri]Crit 19-20x2[/FONT][/TD] [/TR] [/TABLE] [FONT=Calibri]Two rockets can be fired at the same target at the same time, increase damage by 50%, radius by 50%, Reflex saves by +2. Alternatively, as a full attack action, while the vehicle is motionless, can attack up to 6 targets all within 50 ft of each other, suffering -4 to attack roll for each target. Elite units can make use of Tiberium Enhanced Missiles and the same Tiberium Enhancements as the Attack Cycle. [B]Tiberium Enhanced Missiles/Rockets[/B] This upgrade can be applied to missiles or rockets, enhancing them with Tiberium, increasing their penetration power and their damage, which is even farther increased if used within Tiberium fields or gas. Missiles and rockets gain +4 to ignore hardness/DR to target struck and +1 ignore hardness/DR to any targets within blast radius if has one, deal +2 die of damage, blast radius if has one increased by 5 feet. Living targets that suffer damage also suffer Tiberium poisoning from injury. If used within a Tiberium field, damage is increased by another +2 die. If used within a Tiberium gas cloud, the blast radius is increased by another 10 feet and Reflex save DC increased by +4. The effects of Tiberium field and Tiberium gas stack. These missiles are usually assigned to higher level members or elite units. PDC: +4, NOD, Illegal [B][SIZE=5]Tiberium Enhancement[/SIZE][/B] Make the following changes to the Essence Recon BIke: Change Maneuver to +3 Change Hit Points to 32 Add Flicker Field Add Tiberium Caltrops Add Self Repair System PDC +2 [B]Flicker Field[/B] The flicker field is a low level Lazarus Shield combined with a Distortion field enhanced with Tiberium. Instead of rendering the vehicle completely invisible, it blurs the cycle's outline and leaves a bit of an after image, as well as makes the image fade in and out at random intervals. It also randomly makes the cycle intangible at random intervals, allowing matter and energy pass through it. The vehicle has a 25% miss chance to any weapons fired against it, and any area attacks. It also has a 50% chance of any attacks that manage to bypass the miss chance of passing through it as it becomes intangible. It takes a standard action to active the Flicker Field, and can remain active for a total of 1 hour before requiring a 1 hour cool down, but it can be turned on and off any number of times as long as the total time adds up to an hour. While the field is up, the Attack Cycle can not fire any weapons as the weapons have a great chance of being intangible and not doing any damage when they strike a target. [B]Tiberium Caltrops[/B] These are four, or sometimes more, spikes made of iron and bits of Tiberium Vinifera (Blue Tiberium) that are released from a container on the back of the Attack Cycle that cover an area 10 feet wide, 20 feet long. Used to slow and damage vehicles and infantry following the vehicle, or to create an obstacle. Creatures moving more than half their speed, or each round spent fighting in the area filled with Tiberium Caltrops, the caltrops make a touch attack (+0 base attack bonus), dealing 1d4+2 damage (half slashing, half fire) on a successful hit, and the injury reduces foot speed by half (a successful Treat Injury DC 18 or one day's rest remove this penalty). Charging or running creatures must immediately stop if it steps on a caltrop. The creature must also make a Reflex save DC 15 or fall prone, where another caltrop can make an attack. Vehicles moving through the area must make a Drive check DC 15 to avoid the caltrop obstacle. On a failed save, the vehicle is attacked by 1d4+2 caltrops. The vehicle has two single use Tiberium Caltrop containers. Refills PDC 20 each. [B]Self Repair System[/B] The upgraded vehicle has a self repair system that can repair most damage. It can not repair destroyed components, such as tires, the weapons, etc, only repair if they have at least 1 HP left. The system can repair 1d4 HP per round to a maximum of 25 HP repaired before needed to replenish the system. Refilling the system is PDC 15.[/FONT] [/QUOTE]
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