Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 9492759" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Artemis Class AttackCraft</span></strong></span></p><p><span style="font-family: 'Calibri'">The Artemis classattack craft developed by a colony of early United Federation of Planets thatwas cut off during the 23 Hours that was raided by a group using Y-wings. Theyused the Y-wing as a basis for the frame, but everything inside uses United Earthand early United Federation of Planets technology, including polarized hullplating, phased cannons and spatial torpedoes. The Artemis isn't equipped witha warp drive requiring a ship to carry to a combat zone. Armed with a singlephased cannon in the nose, with a pair of plasma cannons in the turret. Whilephotonic torpedoes were available, they took up more space than spatialtorpedoes, so the later was chosen, as they were cheaper and more could befitted in the hull. The engine nacelles are fitted with powerful impulseengines. The pilot or the gunner can operate the spatial torpedoes, but onlythe pilot can control the phase cannon.</span></p><p><span style="font-family: 'Calibri'">Artemis are used assystem patrol and defense craft, working in wings of 2 to 4, or as squadrons ofup to 12, working in wings of 4, and when carried by other ships, act as forcemultipliers in combat, excellent for flanking maneuvers and surrounding largertargets and distraction for larger starships to strike with heavier weapons.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Artemis Class AttackCraft (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Heavy Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft, 230 (23) atmosphere</span></p><p><span style="font-family: 'Calibri'">Defense: 2 (10 base -8 size)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 2 (10 base - 8 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 15 (20 with polarized hull plating)</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 11d20 (220 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 75.6 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 110,700 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 2</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 300 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base PDC: 49</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">Phased cannon -5 ranged (12d10, 20, fire/energy, 5000 ft, single);</span></p><p><span style="font-family: 'Calibri'">Or spatial torpedo-5 ranged (18d8, 20, fire/energy, -, single) (optional fire-linked increasesdamage to 27d8)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Gunner</span></p><p><span style="font-family: 'Calibri'">2 fire linked plasmaweapons -1 ranged 7d10, 20, fire, 3000 ft;</span></p><p><span style="font-family: 'Calibri'">Or spatial torpedo-5 ranged (18d8, 20, fire/energy, -, single) (optional fire-linked increasesdamage to 27d8)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6)Design Spec: Twin Engine, heavy load</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, Ion engine</span></p><p><span style="font-family: 'Calibri'">Armour: ditanium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: polarized hull plating</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, Targeting System</span></p><p><span style="font-family: 'Calibri'">Communications:Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: Phased Cannon, 2 fire-linked plasma weapons (turret), 2 spatialtorpedo launchers (5 torpedoes each)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Phased Cannon</strong></span></p><p><span style="font-family: 'Calibri'">Phased cannons arethe precursor to phaser weapons, a phased energy beam weapon that had variableenergy output. Usually mounted on retractable semi turrets to give them fieldof fire. Able to change damage by lowering the number of die to a minimum of 3d10as a free action once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type:Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment:5000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 40</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Spatial Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Spatial torpedoesare larger versions of spatial charges, capable of carrying a larger charge andaffecting a larger area.</span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 5d8to a single target, or deal this damage to a 1000 ft square (on a planet 1000ft radius maximum), and can increase damage by 1 die up to a maximum of 18d8,but reduce the maximum radius by 100 ft per die increase, Reflex save DC 15 forhalf damage when set for area damage. The damage can be to the maximum radius,or to a single target, in which case to a single target the weapon gains ignorehardness/damage +1/die over 3. So if damage is set to 4d8 and affects only asingle target gains ignore hardness/Dr 2</span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type:Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 28</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Ditanium Alloy(PL5-6)</strong></span></p><p><span style="font-family: 'Calibri'">Ditanium alloy is an alloy that was used to replace titanium in the use inmilitary craft and especially space craft as it had some inherent abilities toblock some of the radiation encountered in space.</span></p><p><span style="font-family: 'Calibri'">Hardness: 15</span></p><p><span style="font-family: 'Calibri'">Base Purchase Modifier: 13 + one-half base purchase DC of the starship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Polarized HullPlating Defensive System (PL5-6)</strong></span></p><p><span style="font-family: 'Calibri'">An early defensivesystem developed for Starfleet in the mid 2100s, before deflector shieldtechnology, a ship would be fitted with hull plating relays that would polarizethe hull, strengthening the hull and making it more resistant to damage. Italso has the advantage of making the ship more difficult to lock onto with mostgrappling systems. Activating Polarized Hull Plating takes a standard action,granting +5 to the ships hardness, and as long as the system has power (50%chance of this power not being interrupted) and active before the ship reaches0 hit points, increases the ship's destruction threshold by 50%, and the shiponly loses 1 hit point every 2 rounds. Most ships will have a separate powersupply just for this system. Unfortunately a ship can not run this systemindefinitely, and can only remain running for a maximum of 30 minutes beforerequiring at least 10 minutes of being inactive. </span></p><p><span style="font-family: 'Calibri'">PDC: 5 + one halfbase PDC of starship.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Artemis Mk2</span></strong></span></p><p><span style="font-family: 'Calibri'">The Mk2 saw anupgrade in power systems that allowed it to mount a pair of forward pulsedphased cannons and a single pulsed phase cannon in a turret. It still carriesspatial torpedoes, but saw an increase in the magazine, and an improved loadingmechanism to allow faster firing of torpedoes. It still lacks shields and warpdrive.</span></p><p><span style="font-family: 'Calibri'">Make followingchanges to Artemis to make Artemis Mk2:</span></p><p><span style="font-family: 'Calibri'">Replace Phased Cannon with 2 fire-linked pulse phased cannons (18d10);</span></p><p><span style="font-family: 'Calibri'">Replace 2fire-linked plasma weapons turret with pulsed phaser cannon turret (12d10)</span></p><p><span style="font-family: 'Calibri'">Increase spatialtorpedo magazines to 6 torpedoes each;</span></p><p><span style="font-family: 'Calibri'">Spatial torpedolaunchers rate of fire now semi;</span></p><p><span style="font-family: 'Calibri'">Reduce speed to 3500ft;</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Pulsed Phased Cannon</strong></span></p><p><span style="font-family: 'Calibri'">These weapons areimproved versions of the phased cannon in that it has improved rate of fire,range and accuracy, however they have the same damage ratings. </span></p><p><span style="font-family: 'Calibri'">Has the samevariable energy output as phased cannons, but enjoy a +1 to attack rolls.Usually mounted on retractable semi turrets to give them field of fire. Able tochange damage by lowering the number of die to a minimum of 3d10 as a freeaction once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type:Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment:5500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Skadi</span></strong></span></p><p><span style="font-family: 'Calibri'">The Skadi is thereplacement for the Artemis, using mid 2200s technology, which greatly boostsits capabilities. The frame still follows that of the Y-wing, with an angularand blocky body with a larger front which contains the primary weapons andcockpit, following the blocky design of shuttles of the time. Two struts jutout from the rear sides which contain the impulse engines, with the round warpnacelle on the ends. With the addition of a warp drive, wings of Skadi canpatrol surrounding systems, or strike away from home bases or starships, or canescape a combat zone under their own power if their carrier is destroyed. Thephased cannons are replaced with phasers, it only carries two photon torpedoesdue to their size in a belly launcher, but the addition of shields is seen as abalanced offset for the reduced number of missile weapons.</span></p><p><span style="font-family: 'Calibri'">In combat the Skadiwork in wings of 2 to 4, or squadrons of 3 flights, working together to flankand harass targets for larger starships to strike with heavier weapons. </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Skadi Class AttackCraft (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Heavy Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft, 230 (23) atmosphere</span></p><p><span style="font-family: 'Calibri'">Defense: 2 (10 base -8 size)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 2 (10 base - 8 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 13d20 (260 hp) shields 325 hp</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 79.4 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 115,400 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 2</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 300 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +8</span></p><p><span style="font-family: 'Calibri'">Base PDC: 50</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">2 Fire-Linked Type 2 phasers -5 ranged (13d10, 20, fire/energy, 5000 ft, semi);</span></p><p><span style="font-family: 'Calibri'">Or photon torpedo -5ranged (12d20, 20, fire/energy, -, single)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Gunner</span></p><p><span style="font-family: 'Calibri'">Type 2 phaser turret-5 ranged (9d10, 20, fire/energy, 5000 ft, semi);</span></p><p><span style="font-family: 'Calibri'">Or photon torpedo -5ranged (12d20, 20, fire/energy, -, single)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6)Design Spec: Twin Engine, heavy load</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, Ion engine Warp drive (max warp 6.5, cruise 6, 50 lightyear range)</span></p><p><span style="font-family: 'Calibri'">Armour: heavy ditanium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: shields</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, Targeting System</span></p><p><span style="font-family: 'Calibri'">Communications:Radio Transceiver, subspace transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 fire-linked phaser type 2, phaser type 2 turret, photon torpedo launcher (2 torpedoes)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Phaser Type 2</strong></span></p><p><span style="font-family: 'Calibri'">Phasers are the mainoffensive weapons of the Federation, using nadian based phased energy that firebeams, capable of variable energy output. Usually mounted in a low profileturret to allow greater field of fire. Able to change damage by lowering the numberof die to a minimum of 2d10 as a free action once per round. Type 2s were thefirst phaser weapons, replacing the Phased cannons, being smaller, althoughslightly weaker but more energy efficient, than pulsed phased cannons, morecould be mounted on the same ship.</span></p><p><span style="font-family: 'Calibri'">Damage: 9d10</span></p><p><span style="font-family: 'Calibri'">Damage Type:Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment:5000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 31</span></p><p><span style="font-family: 'Calibri'">Restriction: Res(+2)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Photon Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Photon torpedoes areanti-matter weapons with variable yields. These weapons usually draw theiranti-matter from the equipped ship's own anti-matter supplies. These torpedoesrequire special containment and feeding systems to load and unload the anti-matterafter a fight. </span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 3d20to a single target, or deal this damage to a 2000 ft square, and can increasedamage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100ft per die increase, Reflex save DC 19 for half damage when set for an area..The damage can be to the maximum radius, or to a single target. These weaponsare very dangerous in an atmosphere and are usually banned from planetary useexcept in special circumstances. If used in a planetary atmosphere, dealsdamage to an area +50% greater, and if set for a single target, deals halfdamage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21for half damage. If the ship loses all power while in battle, there is a 50%chance that a loaded torpedo loses containment and it detonates, dealing damageto the equipped ship, ignore its armour hardness. </span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 31</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p><p><span style="font-family: 'Calibri'"><strong>Heavy Ditanium Alloy(PL5-6)</strong></span></p><p><span style="font-family: 'Calibri'">Heavy Ditanium alloy is an alloy that was used to replace titanium, combiningDuranium into the alloy to create a new type of armour and superstructure, inthe use of military craft and especially space craft as it had some inherentabilities to block some of the radiation encountered in space.</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Base Purchase Modifier: 14 + one-half base purchase DC of the starship.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9492759, member: 6668634"] [FONT=Calibri][B][SIZE=7]Artemis Class AttackCraft[/SIZE][/B] The Artemis classattack craft developed by a colony of early United Federation of Planets thatwas cut off during the 23 Hours that was raided by a group using Y-wings. Theyused the Y-wing as a basis for the frame, but everything inside uses United Earthand early United Federation of Planets technology, including polarized hullplating, phased cannons and spatial torpedoes. The Artemis isn't equipped witha warp drive requiring a ship to carry to a combat zone. Armed with a singlephased cannon in the nose, with a pair of plasma cannons in the turret. Whilephotonic torpedoes were available, they took up more space than spatialtorpedoes, so the later was chosen, as they were cheaper and more could befitted in the hull. The engine nacelles are fitted with powerful impulseengines. The pilot or the gunner can operate the spatial torpedoes, but onlythe pilot can control the phase cannon. Artemis are used assystem patrol and defense craft, working in wings of 2 to 4, or as squadrons ofup to 12, working in wings of 4, and when carried by other ships, act as forcemultipliers in combat, excellent for flanking maneuvers and surrounding largertargets and distraction for larger starships to strike with heavier weapons. [B]Artemis Class AttackCraft (PL6)[/B] Type: Ultralight Subtype: Heavy Fighter Size: Colossal (-8) Tactical Speed: 4000 ft, 230 (23) atmosphere Defense: 2 (10 base -8 size) Flat-Footed Defense: 2 (10 base - 8 size) Autopilot Defense: Hardness: 15 (20 with polarized hull plating) Hit Dice: 11d20 (220 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 75.6 ft Weight: 110,700 lbs Targeting System Bonus: +3 Crew: 2 Passenger Capacity: 0 Cargo Capacity: 300 lbs Grapple Modifier: +8 Base PDC: 49 Restriction: Mil (+3) Attack: Phased cannon -5 ranged (12d10, 20, fire/energy, 5000 ft, single); Or spatial torpedo-5 ranged (18d8, 20, fire/energy, -, single) (optional fire-linked increasesdamage to 27d8) Gunner 2 fire linked plasmaweapons -1 ranged 7d10, 20, fire, 3000 ft; Or spatial torpedo-5 ranged (18d8, 20, fire/energy, -, single) (optional fire-linked increasesdamage to 27d8) Attack of Opportunity: Standard PL(6)Design Spec: Twin Engine, heavy load Engines: thrusters, Ion engine Armour: ditanium Defense Systems: polarized hull plating Sensors: Class III, Targeting System Communications:Radio Transceiver Weapons: Phased Cannon, 2 fire-linked plasma weapons (turret), 2 spatialtorpedo launchers (5 torpedoes each) Grappling Systems: None [B]Phased Cannon[/B] Phased cannons arethe precursor to phaser weapons, a phased energy beam weapon that had variableenergy output. Usually mounted on retractable semi turrets to give them fieldof fire. Able to change damage by lowering the number of die to a minimum of 3d10as a free action once per round. Damage: 12d10 Damage Type:Fire/Energy Range Increment:5000 ft Rate of Fire: Single Minimum Ship Size:Gargantuan Purchase DC: 40 Restriction: Mil(+3) [B]Spatial Torpedo[/B] Spatial torpedoesare larger versions of spatial charges, capable of carrying a larger charge andaffecting a larger area. At its lowest setting, the torpedo can do 5d8to a single target, or deal this damage to a 1000 ft square (on a planet 1000ft radius maximum), and can increase damage by 1 die up to a maximum of 18d8,but reduce the maximum radius by 100 ft per die increase, Reflex save DC 15 forhalf damage when set for area damage. The damage can be to the maximum radius,or to a single target, in which case to a single target the weapon gains ignorehardness/damage +1/die over 3. So if damage is set to 4d8 and affects only asingle target gains ignore hardness/Dr 2 Damage: varies Damage Type:Fire/Energy Range Increment: - Rate of Fire: Single Minimum Ship Size:Huge Purchase DC: 28 Restriction: Mil(+3) [B]Ditanium Alloy(PL5-6)[/B] Ditanium alloy is an alloy that was used to replace titanium in the use inmilitary craft and especially space craft as it had some inherent abilities toblock some of the radiation encountered in space. Hardness: 15 Base Purchase Modifier: 13 + one-half base purchase DC of the starship. [B]Polarized HullPlating Defensive System (PL5-6)[/B] An early defensivesystem developed for Starfleet in the mid 2100s, before deflector shieldtechnology, a ship would be fitted with hull plating relays that would polarizethe hull, strengthening the hull and making it more resistant to damage. Italso has the advantage of making the ship more difficult to lock onto with mostgrappling systems. Activating Polarized Hull Plating takes a standard action,granting +5 to the ships hardness, and as long as the system has power (50%chance of this power not being interrupted) and active before the ship reaches0 hit points, increases the ship's destruction threshold by 50%, and the shiponly loses 1 hit point every 2 rounds. Most ships will have a separate powersupply just for this system. Unfortunately a ship can not run this systemindefinitely, and can only remain running for a maximum of 30 minutes beforerequiring at least 10 minutes of being inactive. PDC: 5 + one halfbase PDC of starship. [B][SIZE=6]Artemis Mk2[/SIZE][/B] The Mk2 saw anupgrade in power systems that allowed it to mount a pair of forward pulsedphased cannons and a single pulsed phase cannon in a turret. It still carriesspatial torpedoes, but saw an increase in the magazine, and an improved loadingmechanism to allow faster firing of torpedoes. It still lacks shields and warpdrive. Make followingchanges to Artemis to make Artemis Mk2: Replace Phased Cannon with 2 fire-linked pulse phased cannons (18d10); Replace 2fire-linked plasma weapons turret with pulsed phaser cannon turret (12d10) Increase spatialtorpedo magazines to 6 torpedoes each; Spatial torpedolaunchers rate of fire now semi; Reduce speed to 3500ft; PDC: +1 [B]Pulsed Phased Cannon[/B] These weapons areimproved versions of the phased cannon in that it has improved rate of fire,range and accuracy, however they have the same damage ratings. Has the samevariable energy output as phased cannons, but enjoy a +1 to attack rolls.Usually mounted on retractable semi turrets to give them field of fire. Able tochange damage by lowering the number of die to a minimum of 3d10 as a freeaction once per round. Damage: 12d10 Damage Type:Fire/Energy Range Increment:5500 ft Rate of Fire: Semi Minimum Ship Size:Gargantuan Purchase DC: 41 Restriction: Mil(+3) [B][SIZE=6]Skadi[/SIZE][/B] The Skadi is thereplacement for the Artemis, using mid 2200s technology, which greatly boostsits capabilities. The frame still follows that of the Y-wing, with an angularand blocky body with a larger front which contains the primary weapons andcockpit, following the blocky design of shuttles of the time. Two struts jutout from the rear sides which contain the impulse engines, with the round warpnacelle on the ends. With the addition of a warp drive, wings of Skadi canpatrol surrounding systems, or strike away from home bases or starships, or canescape a combat zone under their own power if their carrier is destroyed. Thephased cannons are replaced with phasers, it only carries two photon torpedoesdue to their size in a belly launcher, but the addition of shields is seen as abalanced offset for the reduced number of missile weapons. In combat the Skadiwork in wings of 2 to 4, or squadrons of 3 flights, working together to flankand harass targets for larger starships to strike with heavier weapons. [B]Skadi Class AttackCraft (PL6)[/B] Type: Ultralight Subtype: Heavy Fighter Size: Colossal (-8) Tactical Speed: 4000 ft, 230 (23) atmosphere Defense: 2 (10 base -8 size) Flat-Footed Defense: 2 (10 base - 8 size) Autopilot Defense: Hardness: 20 Hit Dice: 13d20 (260 hp) shields 325 hp Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 79.4 ft Weight: 115,400 lbs Targeting System Bonus: +3 Crew: 2 Passenger Capacity: 0 Cargo Capacity: 300 lbs Grapple Modifier: +8 Base PDC: 50 Restriction: Mil (+3) Attack: 2 Fire-Linked Type 2 phasers -5 ranged (13d10, 20, fire/energy, 5000 ft, semi); Or photon torpedo -5ranged (12d20, 20, fire/energy, -, single) Gunner Type 2 phaser turret-5 ranged (9d10, 20, fire/energy, 5000 ft, semi); Or photon torpedo -5ranged (12d20, 20, fire/energy, -, single) Attack of Opportunity: Standard PL(6)Design Spec: Twin Engine, heavy load Engines: thrusters, Ion engine Warp drive (max warp 6.5, cruise 6, 50 lightyear range) Armour: heavy ditanium Defense Systems: shields Sensors: Class III, Targeting System Communications:Radio Transceiver, subspace transceiver Weapons: 2 fire-linked phaser type 2, phaser type 2 turret, photon torpedo launcher (2 torpedoes) Grappling Systems: None [B]Phaser Type 2[/B] Phasers are the mainoffensive weapons of the Federation, using nadian based phased energy that firebeams, capable of variable energy output. Usually mounted in a low profileturret to allow greater field of fire. Able to change damage by lowering the numberof die to a minimum of 2d10 as a free action once per round. Type 2s were thefirst phaser weapons, replacing the Phased cannons, being smaller, althoughslightly weaker but more energy efficient, than pulsed phased cannons, morecould be mounted on the same ship. Damage: 9d10 Damage Type:Fire/Energy Range Increment:5000 ft Rate of Fire: Semi Minimum Ship Size:Huge Purchase DC: 31 Restriction: Res(+2) [B]Photon Torpedo[/B] Photon torpedoes areanti-matter weapons with variable yields. These weapons usually draw theiranti-matter from the equipped ship's own anti-matter supplies. These torpedoesrequire special containment and feeding systems to load and unload the anti-matterafter a fight. At its lowest setting, the torpedo can do 3d20to a single target, or deal this damage to a 2000 ft square, and can increasedamage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100ft per die increase, Reflex save DC 19 for half damage when set for an area..The damage can be to the maximum radius, or to a single target. These weaponsare very dangerous in an atmosphere and are usually banned from planetary useexcept in special circumstances. If used in a planetary atmosphere, dealsdamage to an area +50% greater, and if set for a single target, deals halfdamage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21for half damage. If the ship loses all power while in battle, there is a 50%chance that a loaded torpedo loses containment and it detonates, dealing damageto the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size:Huge Purchase DC: 31 Restriction: Mil(+3) [B]Heavy Ditanium Alloy(PL5-6)[/B] Heavy Ditanium alloy is an alloy that was used to replace titanium, combiningDuranium into the alloy to create a new type of armour and superstructure, inthe use of military craft and especially space craft as it had some inherentabilities to block some of the radiation encountered in space. Hardness: 20 Base Purchase Modifier: 14 + one-half base purchase DC of the starship.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top