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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9504884" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">MA-04X Zakrello</span></strong></span></p><p><span style="font-family: 'Calibri'">The MA-04X Zakrello is an early mobile armour developed by the Principality of Zeon in the early stages of the One Year War. Its hull is shaped like a monstrous head with two long vertically slanted eyes, a large mouth with five teeth that contains a diffuse mega particle cannon. On the sides of the hull are a pair of arms that end in blades that are capable of heating to extreme temperatures to melt through armour plating. Flanking the sides of the mouth are a pair of 4-tube missile launchers. Hanging below the frame is a pair of large engines.</span></p><p><span style="font-family: 'Calibri'">The Zakrello is powered by a Minovsky type ultracompact fusion reactor that gives it power for the diffuse mega particle cannon and its large thrusters for excellent speed, but it is not very maneuverable, unable to dodge attacks quickly. Zakrello are only able to operate in space, used typically as interceptors as their great speed and powerful main weapon, made them excellent for intercepting ships before they could launch fighters or mobile armours or suits.</span></p><p><span style="font-family: 'Calibri'">Zakrellos were 82 feet long, weighing at 204 tons</span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>MA-04X Zakrello</strong></span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8) 82 ft</span></p><p><span style="font-family: 'Calibri'">Bonus Hit Points: 400</span></p><p><span style="font-family: 'Calibri'">Superstructure: Duralloy</span></p><p><span style="font-family: 'Calibri'">Hardness: 15</span></p><p><span style="font-family: 'Calibri'">Armour: Alumisteel Armour</span></p><p><span style="font-family: 'Calibri'">Bonus to Defense: +5</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -6</span></p><p><span style="font-family: 'Calibri'">Reach: 15 ft</span></p><p><span style="font-family: 'Calibri'">Strength Bonus: +32</span></p><p><span style="font-family: 'Calibri'">Dexterity Penalty: -4</span></p><p><span style="font-family: 'Calibri'">Speed: 0 ft land, 5500 ft space, 6,500 afterburner for 5 rounds or 11,000 ft 1 round.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 42</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Slots</span></p><p><span style="font-family: 'Calibri'">Helmet Oracle Targeting System Mk1</span></p><p><span style="font-family: 'Calibri'">Visor Class II Sensor system</span></p><p><span style="font-family: 'Calibri'">Back Improved Deep Space Thrusters</span></p><p><span style="font-family: 'Calibri'">Left hand Heat Claw</span></p><p><span style="font-family: 'Calibri'">Right hand Heat Claw</span></p><p><span style="font-family: 'Calibri'">Shoulders Lift Support System, Space Skin</span></p><p><span style="font-family: 'Calibri'">Torso Cockpit, 2 Modified Afterburner systems</span></p><p><span style="font-family: 'Calibri'">Belt Diffuse Mega Particle Cannon, 2 4-tube missile launchers</span></p><p><span style="font-family: 'Calibri'">Left leg Improved Deep Space Thrusters</span></p><p><span style="font-family: 'Calibri'">Right leg Improved Deep Space Thrusters</span></p><p><span style="font-family: 'Calibri'">Comm System</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard Package Features: Headless Design, Unwieldy</span></p><p><span style="font-family: 'Calibri'">Bonuses: +1 attack, +2 Navigate, +2 Spot</span></p><p><span style="font-family: 'Calibri'">Weapons: Diffuse Mega Particle Cannon, Heat Claw x2, 2 4-tube missile launcher</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Unwieldy</strong></span></p><p><span style="font-family: 'Calibri'">If moving at 5000 ft or faster per round, suffers -1 to Defense, and an additional -1 for every 2000 ft over 5000 ft. Additionally it suffers -1 to Pilot checks for every 1000 ft over 4000 ft moved in a round.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Improved Deep Space Thrusters (PL7)</strong></span></p><p><span style="font-family: 'Calibri'">These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2, must be torso, back or legs.</span></p><p><span style="font-family: 'Calibri'">Activation: Free action</span></p><p><span style="font-family: 'Calibri'">Range Increment: Personal</span></p><p><span style="font-family: 'Calibri'">Target: You.</span></p><p><span style="font-family: 'Calibri'">Duration: Persistent</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 14 + one-quarter PDC of the mech.</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heat Claw (PL5/6)</strong></span></p><p><span style="font-family: 'Calibri'">The heat claw is a curved blade mounted in place of a hand on a mech, that can have its cutting surface superheated to allow it to cut through armour of mechs and ships. It deals half slashing and half heat (fire) damage based on the size of the mech wielding it: Large 2d10, Huge 3d10, Gargantuan 4d10, Colossal 5d10. The heat hawk also ignores 5 points of hardness/DR.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1 must be hand or arm</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: Touch/melee</span></p><p><span style="font-family: 'Calibri'">Target: Single target within reach</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 9 + one quarter mech PDC</span></p><p><span style="font-family: 'Calibri'">Restriction: Lic (+1)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Diffuse Mega Particle Cannon</strong></span></p><p><span style="font-family: 'Calibri'">The diffused mega particle cannon is a modified version of the light mega particle cannon, designed to fit on a mech. It has shorter range, slightly less power, but still a potent weapon. Takes up two equipment slots.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Diffuse Mega Particle Cannon (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 7d20</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: x4</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Energy</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: 4500 ft</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: Single</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 41</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil +3</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Modified Afterburner System (PL6</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">This version of the afterburner, while functioning the same, can be used in one of 2 ways, either dumping a lot of raw fuel at once for a single use to double the mechs speed, or five uses that improved the mech's speed by 20% (round down) for a single round, but can be used up to 5 times. If the second option is used, can not double its speed as there is not enough fuel.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Additional activations require additional afterburner systems.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Equipment Slots: 1, must be torso, back or leg.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Activation: Free action.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range: Personal</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Target: You</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Duration: 1 round*</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">PDC:: 9 + one-quarter the mech's base PDC</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: None</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="font-family: 'Calibri'"><strong>4-Tube Missile Launchers</strong></span></p><p><span style="font-family: 'Calibri'">These missile launchers are simple tube launchers with a single anti-armour warhead each. Although effective against armoured opponents, they are not good against nimble targets. The missiles deal 10d6 points of damage, half ballistic, half fire and ignores 15 points of hardness/DR.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1 must be leg</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 2000 ft</span></p><p><span style="font-family: 'Calibri'">Target: Single target</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 20, 15 for 4 missiles.</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9504884, member: 6668634"] [FONT=Calibri][B][SIZE=7]MA-04X Zakrello[/SIZE][/B] The MA-04X Zakrello is an early mobile armour developed by the Principality of Zeon in the early stages of the One Year War. Its hull is shaped like a monstrous head with two long vertically slanted eyes, a large mouth with five teeth that contains a diffuse mega particle cannon. On the sides of the hull are a pair of arms that end in blades that are capable of heating to extreme temperatures to melt through armour plating. Flanking the sides of the mouth are a pair of 4-tube missile launchers. Hanging below the frame is a pair of large engines. The Zakrello is powered by a Minovsky type ultracompact fusion reactor that gives it power for the diffuse mega particle cannon and its large thrusters for excellent speed, but it is not very maneuverable, unable to dodge attacks quickly. Zakrello are only able to operate in space, used typically as interceptors as their great speed and powerful main weapon, made them excellent for intercepting ships before they could launch fighters or mobile armours or suits. Zakrellos were 82 feet long, weighing at 204 tons [B]MA-04X Zakrello[/B] Size: Colossal (-8) 82 ft Bonus Hit Points: 400 Superstructure: Duralloy Hardness: 15 Armour: Alumisteel Armour Bonus to Defense: +5 Armour Penalty: -6 Reach: 15 ft Strength Bonus: +32 Dexterity Penalty: -4 Speed: 0 ft land, 5500 ft space, 6,500 afterburner for 5 rounds or 11,000 ft 1 round. Purchase DC: 42 Slots Helmet Oracle Targeting System Mk1 Visor Class II Sensor system Back Improved Deep Space Thrusters Left hand Heat Claw Right hand Heat Claw Shoulders Lift Support System, Space Skin Torso Cockpit, 2 Modified Afterburner systems Belt Diffuse Mega Particle Cannon, 2 4-tube missile launchers Left leg Improved Deep Space Thrusters Right leg Improved Deep Space Thrusters Comm System Standard Package Features: Headless Design, Unwieldy Bonuses: +1 attack, +2 Navigate, +2 Spot Weapons: Diffuse Mega Particle Cannon, Heat Claw x2, 2 4-tube missile launcher [B]Unwieldy[/B] If moving at 5000 ft or faster per round, suffers -1 to Defense, and an additional -1 for every 2000 ft over 5000 ft. Additionally it suffers -1 to Pilot checks for every 1000 ft over 4000 ft moved in a round. [B]Improved Deep Space Thrusters (PL7)[/B] These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight. Equipment Slots: 2, must be torso, back or legs. Activation: Free action Range Increment: Personal Target: You. Duration: Persistent Saving Throw: None Purchase DC: 14 + one-quarter PDC of the mech. Restriction: None [B]Heat Claw (PL5/6)[/B] The heat claw is a curved blade mounted in place of a hand on a mech, that can have its cutting surface superheated to allow it to cut through armour of mechs and ships. It deals half slashing and half heat (fire) damage based on the size of the mech wielding it: Large 2d10, Huge 3d10, Gargantuan 4d10, Colossal 5d10. The heat hawk also ignores 5 points of hardness/DR. Equipment Slots: 1 must be hand or arm Activation: Attack Range Increment: Touch/melee Target: Single target within reach Duration: Instantaneous Saving Throw: None Purchase DC: 9 + one quarter mech PDC Restriction: Lic (+1) [B]Diffuse Mega Particle Cannon[/B] The diffused mega particle cannon is a modified version of the light mega particle cannon, designed to fit on a mech. It has shorter range, slightly less power, but still a potent weapon. Takes up two equipment slots.[/FONT] [COLOR=black][FONT=Calibri] Diffuse Mega Particle Cannon (PL6) Damage: 7d20 Critical: x4 Damage Type: Energy Range Increment: 4500 ft Rate of Fire: Single Minimum Ship Size: Colossal Purchase DC: 41 Restriction: Mil +3 [B]Modified Afterburner System (PL6[/B] This version of the afterburner, while functioning the same, can be used in one of 2 ways, either dumping a lot of raw fuel at once for a single use to double the mechs speed, or five uses that improved the mech's speed by 20% (round down) for a single round, but can be used up to 5 times. If the second option is used, can not double its speed as there is not enough fuel. Additional activations require additional afterburner systems. Equipment Slots: 1, must be torso, back or leg. Activation: Free action. Range: Personal Target: You Duration: 1 round* PDC:: 9 + one-quarter the mech's base PDC Restriction: None [/FONT][/COLOR] [FONT=Calibri][B]4-Tube Missile Launchers[/B] These missile launchers are simple tube launchers with a single anti-armour warhead each. Although effective against armoured opponents, they are not good against nimble targets. The missiles deal 10d6 points of damage, half ballistic, half fire and ignores 15 points of hardness/DR. Equipment Slots: 1 must be leg Activation: Attack Range Increment: 2000 ft Target: Single target Duration: Instantaneous Saving Throw: None Purchase DC: 20, 15 for 4 missiles. Restriction: Mil (+3)[/FONT] [/QUOTE]
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