Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 9657303" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">DY-100</span></strong></span></p><p><span style="font-family: 'Calibri'">The DY-100 was a class of early space going vessels developed by Earth to be used as a sleeper ship to carry humanity to the stars and cargo transports within system. The ships are heavily automated, able to maintain ship systems for decades without requiring any crew, while the crew was in cryostasis or requiring few crew on the cargo hauls within the Sol system. </span></p><p><span style="font-family: 'Calibri'">The ships have a flattened cylinder body with a pointed front, a raised angle fin on top just past the nose cone. At the mid point a blockish half cylinder hangs under the hull, with a large horizontal rectangular engine block at the rear. One main deck, running the whole length of the ship, with cargo pods on either side at the rear ahead of the engine pod. The fin or tower, contains a command deck near the top, with a couple of decks for limited crew quarters for the first crew to awaken from cryostasis to check ship systems before waking the rest of the crew. The cylinder section contains the main cryostasis chambers and cargo holds. The ships are powered by large nuclear reactors and limited to sublight speeds, taking years to reach their destinations. The ships are very tolerant to modifications and many examples exist that are drastically different internally from their original specifications.</span></p><p><span style="font-family: 'Calibri'">One of the most famous of the class is the SS Botany Bay, which housed the Augment Khan and his followers that escaped from Earth during the Eugenic Wars, later discovered by the U.S.S. Enterprise captained by James T. Kirk. In the Kelvin Timeline, the ship was found by that timeline's version of Section 31 and only woke Khan, keeping the rest of the crew in stasis.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>DY-100 (PL5-Early 6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: light</span></p><p><span style="font-family: 'Calibri'">Subtype: hauler</span></p><p><span style="font-family: 'Calibri'">Size: colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 2500 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 7</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 20d20 (400 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 341.2 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 2900 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +0</span></p><p><span style="font-family: 'Calibri'">Crew: 6, also computer controlled/automated</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 150 cryogenic, 50 standard</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 1,000 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 39</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(5) Design Spec: automated control, cryostasis pods </span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, fusion torch</span></p><p><span style="font-family: 'Calibri'">Armour: alloy plating</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot system</span></p><p><span style="font-family: 'Calibri'">Sensors: Class I</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver, laser transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: None</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Automated Control</strong></span></p><p><span style="font-family: 'Calibri'">The ship has advanced automated systems that allows the ship's computer to control and maintain all the systems without any crew for years, allowing a small crew to rest in cryostasis pods for long journeys across the vast distance between planets and systems. The system functions as an autopilot and acts as a Trained crew, except for combat, it is treated as Untrained (for Defense and attack bonuses only).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">SS Botany Bay Kelvin Timeline</span></strong></span></p><p><span style="font-family: 'Calibri'">Much like the crew that operated it, the Botany Bay is a relic from humanity's distant past. The Botany Bay has revolutionary, for its time, nuclear fission technology that was believed to be a completely self-sufficient energy source and a powerful X-25 network computer system that allowed for its automated systems to run the ship for centuries without any need for crew. After Khan was awakened in the Kelvin timeline, and Khan escaped and rescued the rest of his crew, they made many upgrades to the aging ship. Some of the upgrades were improvements to its engines, the addition of warp engines, that were surprisingly fast compared to other ships of the time. Other upgrades include shield generators stolen from the Federation and a photon torpedo launcher, upgraded sensors on par or even better than many Federation starships. The torpedo systems are shielded against being detected, allowing it to surprise any opponents. Its warp drive is also incredibly responsive, allowing it to jump to warp quickly, and drop out just as fast, allowing it to warp into and out of a system after a precision strike with its torpedo launcher.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>SS Botany Bay Kelvin (PL5-Early 6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: light</span></p><p><span style="font-family: 'Calibri'">Subtype: hauler</span></p><p><span style="font-family: 'Calibri'">Size: colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 7</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 5</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 5</span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 20d20 (400 hp), 500 hp shields</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 328.1 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 3400 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 6, also computer controlled/automated</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 100 cryogenic, 50 standard</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 1,000 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 47</span></p><p><span style="font-family: 'Calibri'">Restriction: Unique</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">photon torpedo launcher -2 ranged (varies, typically 12d20 to single target) (the attack bonus is using a basic crew, changed if crewed with Khan's inner circle)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(5) Design Spec: automated control, improved thrust x3, data miner, shielded weapon, quick warp</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, fusion torch, warp drive (warp 8 for 4 hours, cruising warp 6.5)</span></p><p><span style="font-family: 'Calibri'">Armour: alloy plating</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot system, shields</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radio transceiver, laser transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: photon torpedo launcher (30 torpedoes)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Combat</strong></span></p><p><span style="font-family: 'Calibri'">The Botany Bay uses its shielded weapon systems to allow it to pretend to be an unarmed, out of date transport, letting potential threats get close then fire torpedoes before jumping to warp speeds. It can use its quick warp ability to jump around the battlefield, giving it the ability to out maneuver its opponents.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Data Miner</strong></span></p><p><span style="font-family: 'Calibri'">The ship's computer system upgraded to allow it to hack other computer systems and download, or even upload information. Grants +10 to Computer Use checks when attempting to hack other computer systems of other ships, stations, etc.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Automated Control</strong></span></p><p><span style="font-family: 'Calibri'">The ship has advanced automated systems that allows the ship's computer to control and maintain all the systems without any crew for years, allowing a small crew to rest in cryostasis pods for long journeys across the vast distance between planets and systems. The system functions as an autopilot and acts as a Trained crew, except for combat, it is treated as Untrained (for Defense and attack bonuses only).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Shielded Weapon</strong></span></p><p><span style="font-family: 'Calibri'">The weapon systems of the ship is shielded against scans, all scans to detect weapons suffer -10 to the checks, and if the check isn't more than 5 over the minimum, scans report a weaker version and only a few warheads.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Quick Warp</strong></span></p><p><span style="font-family: 'Calibri'">The ship is able to quickly jump to warp speed (typically warp 1.5) and out of warp as a free action, which can be part of another move (Pilot check DC 19). </span></p><p><span style="font-family: 'Calibri'">The pilot can use this ability to use its warp drive to move quickly across a combat area, with a Pilot check DC 25, with additional +1 for every enemy ship within 1000 ft and any other navigational hazards in the area, the pilot can perform a warp jump, moving the ship up to 15,000 ft as part of move action.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Shield Dependent</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="font-family: 'Calibri'"><strong>Improved Thrust</strong></span></p><p><span style="font-family: 'Calibri'">Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed.</span></p><p><span style="font-family: 'Calibri'">NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.)</span></p><p><span style="font-family: 'Calibri'">Restrictions: Starship engines only.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: +2.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Photon Torpedo</strong></span></p><p><span style="font-family: 'Calibri'">Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight.</span></p><p> <span style="font-family: 'Calibri'">At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness.</span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 31</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9657303, member: 6668634"] [FONT=Calibri][B][SIZE=7]DY-100[/SIZE][/B] The DY-100 was a class of early space going vessels developed by Earth to be used as a sleeper ship to carry humanity to the stars and cargo transports within system. The ships are heavily automated, able to maintain ship systems for decades without requiring any crew, while the crew was in cryostasis or requiring few crew on the cargo hauls within the Sol system. The ships have a flattened cylinder body with a pointed front, a raised angle fin on top just past the nose cone. At the mid point a blockish half cylinder hangs under the hull, with a large horizontal rectangular engine block at the rear. One main deck, running the whole length of the ship, with cargo pods on either side at the rear ahead of the engine pod. The fin or tower, contains a command deck near the top, with a couple of decks for limited crew quarters for the first crew to awaken from cryostasis to check ship systems before waking the rest of the crew. The cylinder section contains the main cryostasis chambers and cargo holds. The ships are powered by large nuclear reactors and limited to sublight speeds, taking years to reach their destinations. The ships are very tolerant to modifications and many examples exist that are drastically different internally from their original specifications. One of the most famous of the class is the SS Botany Bay, which housed the Augment Khan and his followers that escaped from Earth during the Eugenic Wars, later discovered by the U.S.S. Enterprise captained by James T. Kirk. In the Kelvin Timeline, the ship was found by that timeline's version of Section 31 and only woke Khan, keeping the rest of the crew in stasis. [B]DY-100 (PL5-Early 6)[/B] Type: light Subtype: hauler Size: colossal (-8) Tactical Speed: 2500 ft Defense: 7 Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 20 Hit Dice: 20d20 (400 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 341.2 ft Weight: 2900 tons Targeting System Bonus: +0 Crew: 6, also computer controlled/automated Passenger Capacity: 150 cryogenic, 50 standard Cargo Capacity: 1,000 tons Grapple Modifier: +16 Base PDC: 39 Restriction: None Attack: Attack of Opportunity: Standard PL(5) Design Spec: automated control, cryostasis pods Engines: thrusters, fusion torch Armour: alloy plating Defense Systems: autopilot system Sensors: Class I Communications: Radio transceiver, laser transceiver Weapons: None Grappling Systems: None [B]Automated Control[/B] The ship has advanced automated systems that allows the ship's computer to control and maintain all the systems without any crew for years, allowing a small crew to rest in cryostasis pods for long journeys across the vast distance between planets and systems. The system functions as an autopilot and acts as a Trained crew, except for combat, it is treated as Untrained (for Defense and attack bonuses only). [B][SIZE=6]SS Botany Bay Kelvin Timeline[/SIZE][/B] Much like the crew that operated it, the Botany Bay is a relic from humanity's distant past. The Botany Bay has revolutionary, for its time, nuclear fission technology that was believed to be a completely self-sufficient energy source and a powerful X-25 network computer system that allowed for its automated systems to run the ship for centuries without any need for crew. After Khan was awakened in the Kelvin timeline, and Khan escaped and rescued the rest of his crew, they made many upgrades to the aging ship. Some of the upgrades were improvements to its engines, the addition of warp engines, that were surprisingly fast compared to other ships of the time. Other upgrades include shield generators stolen from the Federation and a photon torpedo launcher, upgraded sensors on par or even better than many Federation starships. The torpedo systems are shielded against being detected, allowing it to surprise any opponents. Its warp drive is also incredibly responsive, allowing it to jump to warp quickly, and drop out just as fast, allowing it to warp into and out of a system after a precision strike with its torpedo launcher. [B]SS Botany Bay Kelvin (PL5-Early 6)[/B] Type: light Subtype: hauler Size: colossal (-8) Tactical Speed: 3500 ft Defense: 7 Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 20 Hit Dice: 20d20 (400 hp), 500 hp shields Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 328.1 ft Weight: 3400 tons Targeting System Bonus: +3 Crew: 6, also computer controlled/automated Passenger Capacity: 100 cryogenic, 50 standard Cargo Capacity: 1,000 tons Grapple Modifier: +16 Base PDC: 47 Restriction: Unique Attack: photon torpedo launcher -2 ranged (varies, typically 12d20 to single target) (the attack bonus is using a basic crew, changed if crewed with Khan's inner circle) Attack of Opportunity: Standard PL(5) Design Spec: automated control, improved thrust x3, data miner, shielded weapon, quick warp Engines: thrusters, fusion torch, warp drive (warp 8 for 4 hours, cruising warp 6.5) Armour: alloy plating Defense Systems: autopilot system, shields Sensors: Class III, targeting system Communications: Radio transceiver, laser transceiver Weapons: photon torpedo launcher (30 torpedoes) Grappling Systems: None [B]Combat[/B] The Botany Bay uses its shielded weapon systems to allow it to pretend to be an unarmed, out of date transport, letting potential threats get close then fire torpedoes before jumping to warp speeds. It can use its quick warp ability to jump around the battlefield, giving it the ability to out maneuver its opponents. [B]Data Miner[/B] The ship's computer system upgraded to allow it to hack other computer systems and download, or even upload information. Grants +10 to Computer Use checks when attempting to hack other computer systems of other ships, stations, etc. [B]Automated Control[/B] The ship has advanced automated systems that allows the ship's computer to control and maintain all the systems without any crew for years, allowing a small crew to rest in cryostasis pods for long journeys across the vast distance between planets and systems. The system functions as an autopilot and acts as a Trained crew, except for combat, it is treated as Untrained (for Defense and attack bonuses only). [B]Shielded Weapon[/B] The weapon systems of the ship is shielded against scans, all scans to detect weapons suffer -10 to the checks, and if the check isn't more than 5 over the minimum, scans report a weaker version and only a few warheads. [B]Quick Warp[/B] The ship is able to quickly jump to warp speed (typically warp 1.5) and out of warp as a free action, which can be part of another move (Pilot check DC 19). The pilot can use this ability to use its warp drive to move quickly across a combat area, with a Pilot check DC 25, with additional +1 for every enemy ship within 1000 ft and any other navigational hazards in the area, the pilot can perform a warp jump, moving the ship up to 15,000 ft as part of move action. [/FONT] [COLOR=black][FONT=Calibri][B]Shield Dependent[/B] Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class. [/FONT][/COLOR] [FONT=Calibri][B]Improved Thrust[/B] Computer system and machinery changes to the engine core grant the starship more power, enabling it to propel the starship at an increased rate of speed. The starship gains a +500 ft. bonus to speed. NOTE: A starship may be equipped with multiple improved thrust gadgets, with each increase past the first granting an additional +250 ft. bonus to speed. (Tactical speed, in squares, is rounded down to the nearest 500 ft. increment.) Restrictions: Starship engines only. Purchase DC: +2. [B]Photon Torpedo[/B] Photon torpedoes are anti-matter weapons with variable yields. These weapons usually draw their anti-matter from the equipped ship's own anti-matter supplies. These torpedoes require special containment and feeding systems to load and unload the anti-matter after a fight. At its lowest setting, the torpedo can do 3d20 to a single target, or deal this damage to a 2000 ft square, and can increase damage by 1 die up to a maximum of 12d20, but reduce the maximum radius by 100 ft per die increase, Reflex save DC 19 for half damage when set for an area.. The damage can be to the maximum radius, or to a single target. These weapons are very dangerous in an atmosphere and are usually banned from planetary use except in special circumstances. If used in a planetary atmosphere, deals damage to an area +50% greater, and if set for a single target, deals half damage to a 100 ft area, and Reflex saves in an atmosphere is increased to 21 for half damage. If the ship loses all power while in battle, there is a 50% chance that a loaded torpedo loses containment and it detonates, dealing damage to the equipped ship, ignore its armour hardness. Damage: varies Damage Type: Energy Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 31 Restriction: Mil (+3)[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top