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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9709515" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Clop Class</span></strong></span></p><p><span style="font-family: 'Calibri'">The Clop class, an Earth Federation a scaled down Ra Cailum battleship, filling the role of a light cruiser, replacing the Salamis class, introduced in UC0093. It has a narrow hull, with the forward half being the mobile suit catapult with other systems under it. At the rear are a set of 3 paired engines, two directly at the rear of the hull, and the other two in pods that are mounted below the hull sticking out to the sides. Under the bottom engine pods are long cooling fins that are almost blade-like in shape, one under each. Mounted on the sides of the hull, above the engine pods are six propellant tanks, three each side. These tanks are designed to be easily replaced for quicker refueling.</span></p><p><span style="font-family: 'Calibri'">Armament, the Clop has a pair of twin mega particle guns, mounted on the sides just below the mobile suit hanger. These are supported by fourteen anti-aircraft guns for point defense system, and six missile launchers mounted in the forward hull below the catapult, typically carrying CHE missiles, although other warheads can be mounted. The mobile suit hanger can carry 6 mobile suits. Due to the placement of the mega particle guns, it can't fire directly behind.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Clop (PL 5-6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Mediumweight</span></p><p><span style="font-family: 'Calibri'">Subtype: Light Cruiser</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8 size)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3500</span></p><p><span style="font-family: 'Calibri'">Defense: 7</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 8</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: -</span></p><p><span style="font-family: 'Calibri'">Hardness: 30</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 190d20 (3800 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: +2</span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 958 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 29,830 tons (increase)</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 65 (trained (+4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 15</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 2200 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 64</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack:</span></p><p><span style="font-family: 'Calibri'">Twin Mega Particle Cannon -5 ranged 15d20 energy, x4, 6000 ft and Twin Mega Particle Cannon ranged;</span></p><p><span style="font-family: 'Calibri'">Or Twin Mega Particle Cannon -5 ranged 15d20 energy, x4, 6000 ft and Multi-Shot CHE missile launcher -5 ranged, 6d12. ball, 19-20;</span></p><p><span style="font-family: 'Calibri'">Or Multi-Shot CHE missile launcher -5 ranged, 6d12. ball, 19-20. and Multi-Shot CHE missile launcher -5 ranged, 6d12. ball, 19-20.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'">Point defense system -5 ranged (3d12x10 ballistic)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(5-6) Design Spec: mobile suit hanger (6 mobile suits), mobile suit catapult, heat radiators</span></p><p><span style="font-family: 'Calibri'">Engines: fusion torch drive, thrusters</span></p><p><span style="font-family: 'Calibri'">Armour: vanadium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: autopilot, radiation shielding, point defense system</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: Radio & Laser transceivers</span></p><p><span style="font-family: 'Calibri'">Weapons: twin mega particle cannons (2), 6 Tube Multi-shot CHE missile</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: None</span></p><p><span style="font-family: 'Calibri'">Notes: The layout of the mega particle cannons prevents them from firing directly to the sides.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Mega Particle Cannon</strong></span></p><p><span style="font-family: 'Calibri'">These cannons uses the same principles as beam weapons used on mobile weapons, only on a larger scale. Unfortunately, while these weapons are devastating, they have a slow rate of fire, able to fire once every other round.</span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Mega Particle Cannon (PL6)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage: 10d20</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Critical: x4</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Damage Type: Energy</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Range Increment: 6000 ft</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Rate of Fire: 1 every 2 rounds</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Minimum Ship Size: Colossal</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 42</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil +3</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Multi-Shot CHE Launchers</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">These are CHE launchers that can fire up to 6 missiles at once. If fired at a single target, treated as a fire-linked and battery of three 2 missiles, dealing 9d12 ballistic damage, +2 to attack roll. Or can target up to 6 individual targets using a single attack roll at -4 for all targets. If less than 6 targets are selected, one additional missile will strike a random target already targeted by a missile. Carries enough missiles to fire 10 times before requiring reloading.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Clop carries 2 additional reloads, but takes 1d4x3 rounds for each reload.</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Mobile Suit Catapult</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">This device is a magnetic launcher used to launch a mobile suit from the ship carrying it. If mobile suits are ready, it can launch a mobile suit each round. The catapult can launch a mech up to 10,000 ft before the mech requires needs to use its own propulsion systems.</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Heat Radiators</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">The two large fins that extend from the outer engine pods are large heat radiators, capable of dissipating heat quickly. This allows the mega particle cannons, for 5 rounds declared by the gunner, capable of firing once every round instead of once every two rounds, but afterwards can't use this ability again for 3 minutes (18 rounds). Alternatively for 5 rounds at a time, the pilot can increase the speed to 4000 ft, but requires a 5 minute (30 rounds) cooldown before doing so again, as heat is directed through the heat radiators. The two abilities can't be used at the same time as it is too much heat for the radiators to handle.</span></span></p><p> <span style="color: black"><span style="font-family: 'Calibri'"></span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9709515, member: 6668634"] [FONT=Calibri][B][SIZE=7]Clop Class[/SIZE][/B] The Clop class, an Earth Federation a scaled down Ra Cailum battleship, filling the role of a light cruiser, replacing the Salamis class, introduced in UC0093. It has a narrow hull, with the forward half being the mobile suit catapult with other systems under it. At the rear are a set of 3 paired engines, two directly at the rear of the hull, and the other two in pods that are mounted below the hull sticking out to the sides. Under the bottom engine pods are long cooling fins that are almost blade-like in shape, one under each. Mounted on the sides of the hull, above the engine pods are six propellant tanks, three each side. These tanks are designed to be easily replaced for quicker refueling. Armament, the Clop has a pair of twin mega particle guns, mounted on the sides just below the mobile suit hanger. These are supported by fourteen anti-aircraft guns for point defense system, and six missile launchers mounted in the forward hull below the catapult, typically carrying CHE missiles, although other warheads can be mounted. The mobile suit hanger can carry 6 mobile suits. Due to the placement of the mega particle guns, it can't fire directly behind. [B]Clop (PL 5-6)[/B] Type: Mediumweight Subtype: Light Cruiser Size: Colossal (-8 size) Tactical Speed: 3500 Defense: 7 Flat-Footed Defense: 8 Autopilot Defense: - Hardness: 30 Hit Dice: 190d20 (3800 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 958 ft Weight: 29,830 tons (increase) Targeting System Bonus: +3 Crew: 65 (trained (+4) Passenger Capacity: 15 Cargo Capacity: 2200 tons Grapple Modifier: +16 Base PDC: 64 Restriction: Mil +3 Attack: Twin Mega Particle Cannon -5 ranged 15d20 energy, x4, 6000 ft and Twin Mega Particle Cannon ranged; Or Twin Mega Particle Cannon -5 ranged 15d20 energy, x4, 6000 ft and Multi-Shot CHE missile launcher -5 ranged, 6d12. ball, 19-20; Or Multi-Shot CHE missile launcher -5 ranged, 6d12. ball, 19-20. and Multi-Shot CHE missile launcher -5 ranged, 6d12. ball, 19-20. Attack of Opportunity: Point defense system -5 ranged (3d12x10 ballistic) Standard PL(5-6) Design Spec: mobile suit hanger (6 mobile suits), mobile suit catapult, heat radiators Engines: fusion torch drive, thrusters Armour: vanadium Defense Systems: autopilot, radiation shielding, point defense system Sensors: Class III, targeting system Communications: Radio & Laser transceivers Weapons: twin mega particle cannons (2), 6 Tube Multi-shot CHE missile Grappling Systems: None Notes: The layout of the mega particle cannons prevents them from firing directly to the sides. [B]Mega Particle Cannon[/B] These cannons uses the same principles as beam weapons used on mobile weapons, only on a larger scale. Unfortunately, while these weapons are devastating, they have a slow rate of fire, able to fire once every other round.[/FONT] [COLOR=black][FONT=Calibri]Mega Particle Cannon (PL6) Damage: 10d20 Critical: x4 Damage Type: Energy Range Increment: 6000 ft Rate of Fire: 1 every 2 rounds Minimum Ship Size: Colossal Purchase DC: 42 Restriction: Mil +3 [B]Multi-Shot CHE Launchers[/B] These are CHE launchers that can fire up to 6 missiles at once. If fired at a single target, treated as a fire-linked and battery of three 2 missiles, dealing 9d12 ballistic damage, +2 to attack roll. Or can target up to 6 individual targets using a single attack roll at -4 for all targets. If less than 6 targets are selected, one additional missile will strike a random target already targeted by a missile. Carries enough missiles to fire 10 times before requiring reloading. Clop carries 2 additional reloads, but takes 1d4x3 rounds for each reload. [B]Mobile Suit Catapult[/B] This device is a magnetic launcher used to launch a mobile suit from the ship carrying it. If mobile suits are ready, it can launch a mobile suit each round. The catapult can launch a mech up to 10,000 ft before the mech requires needs to use its own propulsion systems. [B]Heat Radiators[/B] The two large fins that extend from the outer engine pods are large heat radiators, capable of dissipating heat quickly. This allows the mega particle cannons, for 5 rounds declared by the gunner, capable of firing once every round instead of once every two rounds, but afterwards can't use this ability again for 3 minutes (18 rounds). Alternatively for 5 rounds at a time, the pilot can increase the speed to 4000 ft, but requires a 5 minute (30 rounds) cooldown before doing so again, as heat is directed through the heat radiators. The two abilities can't be used at the same time as it is too much heat for the radiators to handle. [/FONT][/COLOR] [/QUOTE]
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