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<blockquote data-quote="kronos182" data-source="post: 9743758" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Magma Graboids</span></strong></span></p><p><span style="font-family: 'Calibri'">Magma graboids are a newly discovered variant of graboid, found near volcanos and deep underground, farther than any other graboid can survive due to the increased heat and magma. Their hides are incredibly tough and resistant to heat. The hide seems to have a scaly appearance upon closer inspection, being made up of iron sulphides, aragonite along with iron-mineralised sclerites, very similar to the scaly-foot snails. They are larger than their American and African cousins, being 8 to 10 feet across, measuring 60 to 80 feet long, weighing 60 to 90 tons. The black armoured beak appears to even have obsidian incorporated into it, making their bites particularly nasty. Magma graboids lack the three long tentacles, instead having a single hooked tongue that can reach up to 15 feet past the tip of the beak to pull food into its maw. Magma graboids have two glands that when the fluids mix create a napalm like substance that it can spit globs at a fair distance. Its body also radiates heat around itself that being near it can cause damage, while touching it can cause significant burns. Magma graboids have both vibration sense and a form of sonar to allow it to navigate while moving through magma. Surprisingly, the magma graboid can use its sonar to create a powerful blasts that can injure those around it, particularly while within lava or magma, but still useful even when not in the molten rock.</span></p><p><span style="font-family: 'Calibri'">Magma graboids have several other significant differences compared to their cousins, they are incredibly long lived compared to other graboids, living up to 70 years. They seem to survive on both eating flesh, certain types of ores with low melting points, and able to go up to 2 years between eating. However they go on feeding frenzies during mating seasons. After females have lived for at least 20 years, and once every 1 to 4 years until they are about 60 years old, they can lay a small clutch of armoured eggs within lava flows or thermal vents. They must eat at least their body weight in food for a month before their mating season so they can mate and the females can lay eggs, which take up to 2 years to hatch. Males will typically stay with the female they mated with until 2 years after the eggs hatch to help raise the young to ensure they are able to hunt on their own, before the pair separate and the young leave to establish their own hunting grounds. So far no shrieker or blasters have been seen created from magma graboids, most likely due to these creatures are spend virtually all their life underground, where the shrieker and blaster are not capable of moving around or survive.</span></p><p><span style="font-family: 'Calibri'">Magma graboids are sometimes hunted for their hides, which, if properly harvested and prepared, can be used to make heat resistant armour, and their beaks can be used in bladed melee weapons.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Magma Graboid</strong></span></p><p><span style="font-family: 'Calibri'">Type: monstrosity/beast</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8) 90 ft long</span></p><p><span style="font-family: 'Calibri'">CR: 9</span></p><p><span style="font-family: 'Calibri'">Hit Points: 161 (14d12+70)</span></p><p><span style="font-family: 'Calibri'">Mas: 31</span></p><p><span style="font-family: 'Calibri'">Init: +0</span></p><p><span style="font-family: 'Calibri'">Speed: burrow 60 ft, 20 ft on ground</span></p><p><span style="font-family: 'Calibri'">Defense: 11 (-8 size +9 natural)</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: +10/+5 +36* grapple</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 30 ft x 30 ft / 15 ft</span></p><p><span style="font-family: 'Calibri'">Attacks: Bite +14 melee 6d6+7 slashing and bite +9 melee 6d6+7 slashing , or tongue +14 melee 4d6+7 bludgeoning and bite +9 melee 6d6+7 slashing</span></p><p><span style="font-family: 'Calibri'">Special Attacks: Swallow, napalm spit</span></p><p><span style="font-family: 'Calibri'">Special Qualities: blindsight 60 ft, tremorsense 60 ft, eyeless, improved grab, DR 12, Fire Immunity, tremendous strength, heat aura, serrated beak, magma healing, sonar burst.</span></p><p><span style="font-family: 'Calibri'">Allegiances: </span></p><p><span style="font-family: 'Calibri'">Saves: Fort +15, Reflex +9, Will +5</span></p><p><span style="font-family: 'Calibri'">Reputation: +3</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 24 (+7), Dex 11 (+0), Con 22 (+6), Int 12 (+1), Wis 12 (+1), Cha 5 (-3)</span></p><p><span style="font-family: 'Calibri'">Skills: Listen +15, Search +8*, Spot +8*</span></p><p><span style="font-family: 'Calibri'">Feats: improved natural attack (bite)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Combat</strong></span></p><p><span style="font-family: 'Calibri'">Magma Graboids lurk underground and in lava pools and around volcanos. Once they sense potential food they will burst through the ground, tunnels or lava tubes, biting the target with their large sharp beaks, and if the target manages to avoid it, it'll spit its naplam-like spit or grab with its thick tongue before pulling into their mouths. Magma graboids are incredibly aggressive during mating season and when protecting eggs and young.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Improved Grab</strong></span></p><p><span style="font-family: 'Calibri'">When the graboid bites a target, it automatically initiates a grapple and if it succeeds it can attempt to swallow the target. If the graboid also successfully damages with its tongue, it automatically initiates a grapple, and if it wins, it pulls the target into the mouth and makes a second grapple check, with the graboid gaining a +4 bonus. If the magma graboid manages to lose this second grapple check, the target is still considered grappled as the tongue is still holding it.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Swallow</strong></span></p><p><span style="font-family: 'Calibri'">The graboid may attempt to swallow one of the creatures it has grappled. The target must be huge sized or smaller, and either break the grapple, or beat a Strength check DC 16. A save means the creature has managed to keep outside the mouth, while swallowed creatures a blind and restrained, has total cover against attacks and other effects outside the graboid and suffers 2d6 points of acid damage and 1d6 fire damage each round. If the target can deal 20 points of damage or more in a single turn, using slashing, piercing or ballistic weapons of small size, the graboid must make a Fort save DC 15+ damage dealt or regurgitate the swallowed creature up to 10 ft away. If the graboid is killed, the swallowed creature is no longer restrained, and can escape as a full round action.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Eyeless</strong></span></p><p><span style="font-family: 'Calibri'">Graboids are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Tremendous Strength</strong></span></p><p><span style="font-family: 'Calibri'">While the graboid is underground, it's strength is considered to be 35 for purposes of carrying weight, able to drag, or push incredible weights without slowing down. It can easily pull cars underground, and if a harness is attached, it can pull several tons easily at full speed.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Heat Aura</strong></span></p><p><span style="font-family: 'Calibri'">The magma graboid radiates heat around it, capable of melting items with a melting point of 50 degrees Celsius or less. Anything within 15 feet of the magma graboid suffers 1d4 points of fire damage, while anything touching them suffer 1d6 points of fire damage.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Serrated Beak</strong></span></p><p><span style="font-family: 'Calibri'">The beak of the magma graboid has serrated edges, partly due to the impregnated obsidian in them. Each time a target suffers damage from its bite, the target suffers 2 points of continuing bleed damage, which increases by 2 each time the target suffers additional damage from the magma graboid's bite. This damage can only be stopped with proper first-aid treatment or magical healing.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Napalm Spit</strong></span></p><p><span style="font-family: 'Calibri'">The magma graboid can spit a napalm like substance up to 50 feet as a ranged touch attack at +7 attack roll, dealing 4d6 fire, covering a 10 foot radius, continuing to burn for 5 rounds dealing 2d6 fire damage. Targets struck don't get to save, but those in the radius can make a Reflex save DC 16. This glob leaves a burning puddle of fire for 5 rounds dealing 2d6 fire damage, being a hazard to anyone but the magma graboid that moves through it. Also, target struck are slowed due to the sticky nature of the spit, suffering -2 to attacks, defense, Reflex and any skills requiring movement, and speed reduced by 10 ft. Anyone moving through the burning puddle the round after it lands, only suffer -1 to rolls and -5 ft to speed. Removing the spit takes 2 rounds to scrap off, or requires to be fully submerged in water for 3 rounds, while submerged the fire damage is reduced to only 1d6 damage until extinguished. The magma graboid can use this once ever 1d4+1 rounds (rolled once at start of combat)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Magma Healing</strong></span></p><p><span style="font-family: 'Calibri'">While the magma graboid is within lava or magma, it gains Fast Heal 4, which lasts as long as within the lava or magma, and 1 round after leaving.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Sonar Burst</strong></span></p><p><span style="font-family: 'Calibri'">The magma graboid can release a potent burst using its sonar. While submerged in lava or magma, releases a burst in a 50 foot sphere that deals 5d6 concussive damage, Reflex save DC 22 for half damage, plus those caught are stunned for 1 round, and those that save are only dazed for 1 round. When not submerged, this burst only affects a 30 foot area, dealing 2d6 sonic and 1d6 concussive damage, Reflex save DC 19 for half, and targets are dazed, regardless if they save or not. The magma graboid can use this once every 1d6 rounds (rolled once at start of combat).</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9743758, member: 6668634"] [FONT=Calibri][B][SIZE=7]Magma Graboids[/SIZE][/B] Magma graboids are a newly discovered variant of graboid, found near volcanos and deep underground, farther than any other graboid can survive due to the increased heat and magma. Their hides are incredibly tough and resistant to heat. The hide seems to have a scaly appearance upon closer inspection, being made up of iron sulphides, aragonite along with iron-mineralised sclerites, very similar to the scaly-foot snails. They are larger than their American and African cousins, being 8 to 10 feet across, measuring 60 to 80 feet long, weighing 60 to 90 tons. The black armoured beak appears to even have obsidian incorporated into it, making their bites particularly nasty. Magma graboids lack the three long tentacles, instead having a single hooked tongue that can reach up to 15 feet past the tip of the beak to pull food into its maw. Magma graboids have two glands that when the fluids mix create a napalm like substance that it can spit globs at a fair distance. Its body also radiates heat around itself that being near it can cause damage, while touching it can cause significant burns. Magma graboids have both vibration sense and a form of sonar to allow it to navigate while moving through magma. Surprisingly, the magma graboid can use its sonar to create a powerful blasts that can injure those around it, particularly while within lava or magma, but still useful even when not in the molten rock. Magma graboids have several other significant differences compared to their cousins, they are incredibly long lived compared to other graboids, living up to 70 years. They seem to survive on both eating flesh, certain types of ores with low melting points, and able to go up to 2 years between eating. However they go on feeding frenzies during mating seasons. After females have lived for at least 20 years, and once every 1 to 4 years until they are about 60 years old, they can lay a small clutch of armoured eggs within lava flows or thermal vents. They must eat at least their body weight in food for a month before their mating season so they can mate and the females can lay eggs, which take up to 2 years to hatch. Males will typically stay with the female they mated with until 2 years after the eggs hatch to help raise the young to ensure they are able to hunt on their own, before the pair separate and the young leave to establish their own hunting grounds. So far no shrieker or blasters have been seen created from magma graboids, most likely due to these creatures are spend virtually all their life underground, where the shrieker and blaster are not capable of moving around or survive. Magma graboids are sometimes hunted for their hides, which, if properly harvested and prepared, can be used to make heat resistant armour, and their beaks can be used in bladed melee weapons. [B]Magma Graboid[/B] Type: monstrosity/beast Size: Colossal (-8) 90 ft long CR: 9 Hit Points: 161 (14d12+70) Mas: 31 Init: +0 Speed: burrow 60 ft, 20 ft on ground Defense: 11 (-8 size +9 natural) BAB/Grp: +10/+5 +36* grapple FS/Reach: 30 ft x 30 ft / 15 ft Attacks: Bite +14 melee 6d6+7 slashing and bite +9 melee 6d6+7 slashing , or tongue +14 melee 4d6+7 bludgeoning and bite +9 melee 6d6+7 slashing Special Attacks: Swallow, napalm spit Special Qualities: blindsight 60 ft, tremorsense 60 ft, eyeless, improved grab, DR 12, Fire Immunity, tremendous strength, heat aura, serrated beak, magma healing, sonar burst. Allegiances: Saves: Fort +15, Reflex +9, Will +5 Reputation: +3 Abilities: Str 24 (+7), Dex 11 (+0), Con 22 (+6), Int 12 (+1), Wis 12 (+1), Cha 5 (-3) Skills: Listen +15, Search +8*, Spot +8* Feats: improved natural attack (bite) [B]Combat[/B] Magma Graboids lurk underground and in lava pools and around volcanos. Once they sense potential food they will burst through the ground, tunnels or lava tubes, biting the target with their large sharp beaks, and if the target manages to avoid it, it'll spit its naplam-like spit or grab with its thick tongue before pulling into their mouths. Magma graboids are incredibly aggressive during mating season and when protecting eggs and young. [B]Improved Grab[/B] When the graboid bites a target, it automatically initiates a grapple and if it succeeds it can attempt to swallow the target. If the graboid also successfully damages with its tongue, it automatically initiates a grapple, and if it wins, it pulls the target into the mouth and makes a second grapple check, with the graboid gaining a +4 bonus. If the magma graboid manages to lose this second grapple check, the target is still considered grappled as the tongue is still holding it. [B]Swallow[/B] The graboid may attempt to swallow one of the creatures it has grappled. The target must be huge sized or smaller, and either break the grapple, or beat a Strength check DC 16. A save means the creature has managed to keep outside the mouth, while swallowed creatures a blind and restrained, has total cover against attacks and other effects outside the graboid and suffers 2d6 points of acid damage and 1d6 fire damage each round. If the target can deal 20 points of damage or more in a single turn, using slashing, piercing or ballistic weapons of small size, the graboid must make a Fort save DC 15+ damage dealt or regurgitate the swallowed creature up to 10 ft away. If the graboid is killed, the swallowed creature is no longer restrained, and can escape as a full round action. [B]Eyeless[/B] Graboids are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. [B]Tremendous Strength[/B] While the graboid is underground, it's strength is considered to be 35 for purposes of carrying weight, able to drag, or push incredible weights without slowing down. It can easily pull cars underground, and if a harness is attached, it can pull several tons easily at full speed. [B]Heat Aura[/B] The magma graboid radiates heat around it, capable of melting items with a melting point of 50 degrees Celsius or less. Anything within 15 feet of the magma graboid suffers 1d4 points of fire damage, while anything touching them suffer 1d6 points of fire damage. [B]Serrated Beak[/B] The beak of the magma graboid has serrated edges, partly due to the impregnated obsidian in them. Each time a target suffers damage from its bite, the target suffers 2 points of continuing bleed damage, which increases by 2 each time the target suffers additional damage from the magma graboid's bite. This damage can only be stopped with proper first-aid treatment or magical healing. [B]Napalm Spit[/B] The magma graboid can spit a napalm like substance up to 50 feet as a ranged touch attack at +7 attack roll, dealing 4d6 fire, covering a 10 foot radius, continuing to burn for 5 rounds dealing 2d6 fire damage. Targets struck don't get to save, but those in the radius can make a Reflex save DC 16. This glob leaves a burning puddle of fire for 5 rounds dealing 2d6 fire damage, being a hazard to anyone but the magma graboid that moves through it. Also, target struck are slowed due to the sticky nature of the spit, suffering -2 to attacks, defense, Reflex and any skills requiring movement, and speed reduced by 10 ft. Anyone moving through the burning puddle the round after it lands, only suffer -1 to rolls and -5 ft to speed. Removing the spit takes 2 rounds to scrap off, or requires to be fully submerged in water for 3 rounds, while submerged the fire damage is reduced to only 1d6 damage until extinguished. The magma graboid can use this once ever 1d4+1 rounds (rolled once at start of combat) [B]Magma Healing[/B] While the magma graboid is within lava or magma, it gains Fast Heal 4, which lasts as long as within the lava or magma, and 1 round after leaving. [B]Sonar Burst[/B] The magma graboid can release a potent burst using its sonar. While submerged in lava or magma, releases a burst in a 50 foot sphere that deals 5d6 concussive damage, Reflex save DC 22 for half damage, plus those caught are stunned for 1 round, and those that save are only dazed for 1 round. When not submerged, this burst only affects a 30 foot area, dealing 2d6 sonic and 1d6 concussive damage, Reflex save DC 19 for half, and targets are dazed, regardless if they save or not. The magma graboid can use this once every 1d6 rounds (rolled once at start of combat).[/FONT] [/QUOTE]
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