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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9772641" data-attributes="member: 6668634"><p>some near future ammunition that were probably in development before the 23 hours finally deployed, or used by groups that don't like all the super future tech</p><p></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Frangible Micro-Matrix (FMX) (PL 5)</span></strong></span></p><p><span style="font-family: 'Calibri'">These cartridges are filled with tightly bonded micro-ceramic/polymer matrix that fragments on hard impact but stays cohesive in soft tissue or ballistic gel analogs. These rounds are excellent for home defense, or where reduced ricochet, over-penetration is important, such as in facilities with easily damaged equipment, or inside vehicles. Found in pistol, rifle below BMG 50 cal, and shotgun cartridges.</span></p><p><span style="font-family: 'Calibri'">Against soft targets, such as people, without hard armour, deals damage that is +2 damage per die. Against targets with a Defense bonus from equipment or natural armour of +1 or greater, or has DR/hardness of 1 or higher, reduce damage by 1 die to a minimum of 1 and -1 damage per original numbers of die. For example a weapon that deals 2d6 against an unarmoured person suffers 2d6+2 damage, while someone wearing armour with an equipment bonus to Defense of +3, the weapon deals 1d6-2 damage.</span></p><p><span style="font-family: 'Calibri'">Damage Type: Ballistic</span></p><p><span style="font-family: 'Calibri'">Purchase DC: +2</span></p><p><span style="font-family: 'Calibri'">Restriction: Licenced to Restricted (+1-2).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Programmable Terminal (PT) Mode Round (PL 5-6)</span></strong></span></p><p><span style="font-family: 'Calibri'">A cartridge with a small, sealed inert payload and an external programmable fuse that sets one of several terminal behaviours (soft-expansion, controlled fragmentation, marking). Programming occurs in the magazine or weapon interface prior to firing. For weapons not equipped with the equipment to program the rounds, can be preprogrammed prior to loading with a docking station before being loaded into a weapon. The dock can program up to 30 rounds in 5 minutes with Computer Use check DC 10. With a weapon with a compatible interface, a free action to select which mode at the start of the round before firing. These rounds are available in most pistol and rifle and shotgun cartridges.</span></p><p><span style="font-family: 'Calibri'">Once the mode is selected, each mode has its own effects. Soft-expansion the bullet functions as normal although suffers -1 damage. Controlled fragmentation functions as frangible ammunition, dealing +1 damage to unarmed opponents, but this bonus damage is negated by wearing armour or natural armour bonus +2 or more. Marking mode deals only 1d4 subdual damage, plus the target is marked with an adhesive powder that glows in UV light, emits a nonlethal radioactive signature that can be tracked with sensors tuned to its frequency. This powder lasts until washed off, or becomes inert within 2 days and fades away.</span></p><p><span style="font-family: 'Calibri'">Damage Type: Ballistic</span></p><p><span style="font-family: 'Calibri'">Purchase DC: +3</span></p><p><span style="font-family: 'Calibri'">Restriction: Restricted to Military (+3).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Electro-Dissipative Conductive Stun (EDC) (PL 5)</span></strong></span></p><p><span style="font-family: 'Calibri'">These projectiles are non-penetrating, that upon impact, spreads an electrically conductive net or pad and delivers a short, low-energy pulse to disrupt voluntary motor control briefly. These rounds are only available in shotguns, large pistol and large rifle calibers.</span></p><p><span style="font-family: 'Calibri'">Upon striking the target, suffers an electrical shock, 1d4 electrical non lethal for pistols, 1d6 electrical non lethal for rifles, 1d8 electrical non lethal damage for shotguns, plus the target must make a Fort DC 14 for Pistols, 15 for Rifles, 17 for shotguns, or be stunned for 1 round and paralyzed for the following round. A successful save the target is paralyzed for 1 round only.</span></p><p><span style="font-family: 'Calibri'">Damage Type: Electrical, non lethal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: +2</span></p><p><span style="font-family: 'Calibri'">Restriction: Restricted (+2).</span></p><p><span style="font-family: 'Calibri'"> </span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9772641, member: 6668634"] some near future ammunition that were probably in development before the 23 hours finally deployed, or used by groups that don't like all the super future tech [FONT=Calibri][B][SIZE=5]Frangible Micro-Matrix (FMX) (PL 5)[/SIZE][/B] These cartridges are filled with tightly bonded micro-ceramic/polymer matrix that fragments on hard impact but stays cohesive in soft tissue or ballistic gel analogs. These rounds are excellent for home defense, or where reduced ricochet, over-penetration is important, such as in facilities with easily damaged equipment, or inside vehicles. Found in pistol, rifle below BMG 50 cal, and shotgun cartridges. Against soft targets, such as people, without hard armour, deals damage that is +2 damage per die. Against targets with a Defense bonus from equipment or natural armour of +1 or greater, or has DR/hardness of 1 or higher, reduce damage by 1 die to a minimum of 1 and -1 damage per original numbers of die. For example a weapon that deals 2d6 against an unarmoured person suffers 2d6+2 damage, while someone wearing armour with an equipment bonus to Defense of +3, the weapon deals 1d6-2 damage. Damage Type: Ballistic Purchase DC: +2 Restriction: Licenced to Restricted (+1-2). [B][SIZE=5]Programmable Terminal (PT) Mode Round (PL 5-6)[/SIZE][/B] A cartridge with a small, sealed inert payload and an external programmable fuse that sets one of several terminal behaviours (soft-expansion, controlled fragmentation, marking). Programming occurs in the magazine or weapon interface prior to firing. For weapons not equipped with the equipment to program the rounds, can be preprogrammed prior to loading with a docking station before being loaded into a weapon. The dock can program up to 30 rounds in 5 minutes with Computer Use check DC 10. With a weapon with a compatible interface, a free action to select which mode at the start of the round before firing. These rounds are available in most pistol and rifle and shotgun cartridges. Once the mode is selected, each mode has its own effects. Soft-expansion the bullet functions as normal although suffers -1 damage. Controlled fragmentation functions as frangible ammunition, dealing +1 damage to unarmed opponents, but this bonus damage is negated by wearing armour or natural armour bonus +2 or more. Marking mode deals only 1d4 subdual damage, plus the target is marked with an adhesive powder that glows in UV light, emits a nonlethal radioactive signature that can be tracked with sensors tuned to its frequency. This powder lasts until washed off, or becomes inert within 2 days and fades away. Damage Type: Ballistic Purchase DC: +3 Restriction: Restricted to Military (+3). [B][SIZE=5]Electro-Dissipative Conductive Stun (EDC) (PL 5)[/SIZE][/B] These projectiles are non-penetrating, that upon impact, spreads an electrically conductive net or pad and delivers a short, low-energy pulse to disrupt voluntary motor control briefly. These rounds are only available in shotguns, large pistol and large rifle calibers. Upon striking the target, suffers an electrical shock, 1d4 electrical non lethal for pistols, 1d6 electrical non lethal for rifles, 1d8 electrical non lethal damage for shotguns, plus the target must make a Fort DC 14 for Pistols, 15 for Rifles, 17 for shotguns, or be stunned for 1 round and paralyzed for the following round. A successful save the target is paralyzed for 1 round only. Damage Type: Electrical, non lethal Purchase DC: +2 Restriction: Restricted (+2). [/FONT] [/QUOTE]
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