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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9791521" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">A couple of AIM products from before the creation of MODOK which have survived in older AIM caches on Coreline Earth.</span></span></p><p><span style="font-family: 'Calibri'"><strong>Project Chrysalis</strong></span></p><p><span style="font-family: 'Calibri'"><em>“Perfection of flesh through the chrysalis of science.” – AIM Triumvirate directive, 1956</em></span></p><p><span style="font-family: 'Calibri'">A bio-adaptive armor program that sought to merge the wearer’s nervous system with a semi-liquid exoshell. It was an attempt to create <em>“combat evolutionists”</em> — soldiers who could survive any environment and heal via metabolic reconfiguration. The prototypes melted several test subjects, leading to the project’s cancellation — though its research later influenced Extremis and MODOK’s cranial bio-mesh. </span></p><p><span style="font-family: 'Calibri'">Amber-gold organic plating that hardens on impact and pulses with neural resonance.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Chrysalis Armour (PL5-6)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Medium, Bio-Armour</span></p><p><span style="font-family: 'Calibri'">Equipment Bonus: +5</span></p><p><span style="font-family: 'Calibri'">Nonprof. Bonus: -</span></p><p><span style="font-family: 'Calibri'">Str Bonus: -</span></p><p><span style="font-family: 'Calibri'">Nonprof Str Bonus: -</span></p><p><span style="font-family: 'Calibri'">Max Dex: +2</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -2</span></p><p><span style="font-family: 'Calibri'">Speed (30 ft): 30 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 25 lbs (bioadaptive)</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 39 AIM Rare +5, Illegal</span></p><p><span style="font-family: 'Calibri'">Notes: Regenerative Matrix, Adaptive Skin, Neural Bond, Neural Overload, low light vision, NBC protection (+2 Fort saves) with 30 minutes air and could filter most airborne toxins and poisons to be breathable, military radio, GPS, +2 Listen and Spot checks.</span></p><p><span style="font-family: 'Calibri'">Regenerative Matrix - The armour can heal itself and the wearer, at a rate of 1 HP per minute, up to 30 HP per day.</span></p><p><span style="font-family: 'Calibri'">Adaptive Skin - The armour can gain DR 5/- for 5 rounds, 3 times per day, activated as a free action.</span></p><p><span style="font-family: 'Calibri'">Neural Bond - The armour links to the wearer's nervous system, negating the need for the wearer to have the Medium Armour Proficiency feat, also provides +2 to Initiative checks and Reflex as the suit's own sensors aid the wearer.</span></p><p><span style="font-family: 'Calibri'">Neural Overload - Any time the wearer rolls a 1 on any skill or save, the suit's neural systems temporarily feedback and the user must make a Fort save DC 20, or takes 2d6 nonlethal damage.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Project Nullwave (“The Silence Array”)</strong></span></p><p><span style="font-family: 'Calibri'"><em>“The mind is noise. We bring quiet.”</em></span></p><p><span style="font-family: 'Calibri'">A prototype for psionic suppression fields intended to counter mutants and psychic operatives. The Nullwave emitted quantum interference patterns that disrupted cortical EM waves. Early experiments caused “psychic bleed,” erasing memories across wide radii. One test erased an entire AIM station’s identity logs. The emitter, when deployed on a tripod, resembles a tuning fork covered in gold plating and black glass panels.</span></p><p><span style="font-family: 'Calibri'">When activated as a standard action, affects a 30 foot radius centered on the emitter where all psionic based abilities have any checks/rolls to activate increased by +5, or if non are required, the user must make a Fort save DC 15 to activate, otherwise the ability fails, spending any PP or limited uses per day. </span></p><p><span style="font-family: 'Calibri'">Additionally, the user can activate the Mental Silence Pulse, which affects a 40 ft radius, where all psionic beings must make a Will save DC 18 or suffer from Confusion (like the spell) for 1d4 rounds. A save the targets are only dazed for 1 round. This can be used 3 times per day.</span></p><p><span style="font-family: 'Calibri'">Unfortunately, the device has some draw backs, with the user, every time activates the device or the Mental Silence Pulse must make a Fort save DC or suffer temporary 1d4 Int drain. Also if a magnetic storm is in the area, there is a 50% chance of the emitter shutting down and releasing an EMP that affects a 75 foot radius.</span></p><p><span style="font-family: 'Calibri'">A standard power pack will power the Nullwave for 5 rounds, while a dedicated power source could run the device indefinitely, however typically operates for 10 minutes before requiring 10 minute cooldown period.</span></p><p><span style="font-family: 'Calibri'">Weight: 150 lbs, plus 30 lbs tripod.</span></p><p><span style="font-family: 'Calibri'">PDC: 41 AIM Rare, Illegal</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9791521, member: 6668634"] [FONT=Calibri][SIZE=4]A couple of AIM products from before the creation of MODOK which have survived in older AIM caches on Coreline Earth.[/SIZE] [B]Project Chrysalis[/B] [I]“Perfection of flesh through the chrysalis of science.” – AIM Triumvirate directive, 1956[/I] A bio-adaptive armor program that sought to merge the wearer’s nervous system with a semi-liquid exoshell. It was an attempt to create [I]“combat evolutionists”[/I] — soldiers who could survive any environment and heal via metabolic reconfiguration. The prototypes melted several test subjects, leading to the project’s cancellation — though its research later influenced Extremis and MODOK’s cranial bio-mesh. Amber-gold organic plating that hardens on impact and pulses with neural resonance. [B]Chrysalis Armour (PL5-6)[/B] Type: Medium, Bio-Armour Equipment Bonus: +5 Nonprof. Bonus: - Str Bonus: - Nonprof Str Bonus: - Max Dex: +2 Armour Penalty: -2 Speed (30 ft): 30 ft Weight: 25 lbs (bioadaptive) Purchase DC: 39 AIM Rare +5, Illegal Notes: Regenerative Matrix, Adaptive Skin, Neural Bond, Neural Overload, low light vision, NBC protection (+2 Fort saves) with 30 minutes air and could filter most airborne toxins and poisons to be breathable, military radio, GPS, +2 Listen and Spot checks. Regenerative Matrix - The armour can heal itself and the wearer, at a rate of 1 HP per minute, up to 30 HP per day. Adaptive Skin - The armour can gain DR 5/- for 5 rounds, 3 times per day, activated as a free action. Neural Bond - The armour links to the wearer's nervous system, negating the need for the wearer to have the Medium Armour Proficiency feat, also provides +2 to Initiative checks and Reflex as the suit's own sensors aid the wearer. Neural Overload - Any time the wearer rolls a 1 on any skill or save, the suit's neural systems temporarily feedback and the user must make a Fort save DC 20, or takes 2d6 nonlethal damage. [B]Project Nullwave (“The Silence Array”)[/B] [I]“The mind is noise. We bring quiet.”[/I] A prototype for psionic suppression fields intended to counter mutants and psychic operatives. The Nullwave emitted quantum interference patterns that disrupted cortical EM waves. Early experiments caused “psychic bleed,” erasing memories across wide radii. One test erased an entire AIM station’s identity logs. The emitter, when deployed on a tripod, resembles a tuning fork covered in gold plating and black glass panels. When activated as a standard action, affects a 30 foot radius centered on the emitter where all psionic based abilities have any checks/rolls to activate increased by +5, or if non are required, the user must make a Fort save DC 15 to activate, otherwise the ability fails, spending any PP or limited uses per day. Additionally, the user can activate the Mental Silence Pulse, which affects a 40 ft radius, where all psionic beings must make a Will save DC 18 or suffer from Confusion (like the spell) for 1d4 rounds. A save the targets are only dazed for 1 round. This can be used 3 times per day. Unfortunately, the device has some draw backs, with the user, every time activates the device or the Mental Silence Pulse must make a Fort save DC or suffer temporary 1d4 Int drain. Also if a magnetic storm is in the area, there is a 50% chance of the emitter shutting down and releasing an EMP that affects a 75 foot radius. A standard power pack will power the Nullwave for 5 rounds, while a dedicated power source could run the device indefinitely, however typically operates for 10 minutes before requiring 10 minute cooldown period. Weight: 150 lbs, plus 30 lbs tripod. PDC: 41 AIM Rare, Illegal[/FONT] [/QUOTE]
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