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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9791675" data-attributes="member: 6668634"><p>I got bored and made a sniper siege tank for giggles.</p><p></p><p><span style="font-family: 'Calibri'"><span style="font-size: 26px"><strong>Ullr Siege Tank</strong></span></span></p><p><span style="font-family: 'Calibri'">The Ullr is a variant design of siege tank that favours speed and precision long distance over the brute force of other siege tank designs. It has a slightly sleeker and more angular frame, with slightly lighter armour to help save weight to help make it a bit faster. The turret mounts the twin fire-linked 90 mm plasma cannons for use in assault mode, but when it enters siege mode, the weapons tranform into the </span><span style="color: #040C28"><span style="font-family: 'Google Sans'">Ichiibaru cannon, which has a longer barrel, designed for long ranged, precision shots, punching through armour.</span></span></p><p><span style="font-family: 'Calibri'">The Ullr siege tank is 6 squares long (29 ft), 5 square wide (24.7 ft), weighing 58.4 tons, with a crew of 3 with full cover.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Ullr Siege Tank</strong></span></p><p><span style="color: black"><span style="font-family: 'arial'">Crew: 3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 40 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: +0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: +1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 90 (9)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 9</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 27</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 110</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Huge</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 51</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Mil (+3)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: Headlights, GPS, military radio, night vision 1000 ft, 2 fire-linked 90mm plasma cannon/120 mm </span></span><span style="color: #040C28"><span style="font-family: 'Google Sans'">Ichiibaru</span></span><span style="color: black"><span style="font-family: 'arial'"> cannon, </span><span style="font-family: 'Calibri'">NBC protection grants +4 to Fort saves, 1 week air/rations, transform.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: +4 stability to drive checks to prevent being knocked off course or flipped, half penalties for rough terrain, half penalties for firing weapons while moving. Can't attack airborne targets</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><table style='width: 100%'><tr><td style='width: 3.3923in'><br /> <span style="font-family: 'Calibri'">Name</span></td><td style='width: .7319in'><br /> <span style="font-family: 'Calibri'">Damage</span></td><td style='width: .702in'><br /> <span style="font-family: 'Calibri'">Crit</span></td><td style='width: .8451in'><br /> <span style="font-family: 'Calibri'">Dam Type</span></td><td style='width: .877in'><br /> <span style="font-family: 'Calibri'">Range Incr</span></td><td style='width: 1.1048in'><br /> <span style="font-family: 'Calibri'">Rate of Fire</span></td><td style='width: .7388in'><br /> <span style="font-family: 'Calibri'">Magazine</span></td></tr><tr><td style='width: 3.4111in'><br /> <span style="font-family: 'Calibri'">2 Fire-Linked 90 mm Plasma cannon (assault mode)</span></td><td style='width: .7125in'><br /> <span style="font-family: 'Calibri'">21d8</span></td><td style='width: .702in'><br /> <span style="font-family: 'Calibri'">20x2</span></td><td style='width: .8256in'><br /> <span style="font-family: 'Calibri'">Fire</span></td><td style='width: .8576in'><br /> <span style="font-family: 'Calibri'">200 ft</span></td><td style='width: 1.1048in'><br /> <span style="font-family: 'Calibri'">Semi</span></td><td style='width: .5986in'><br /> <span style="font-family: 'Calibri'">-</span></td></tr><tr><td style='width: 3.3923in'><br /> <span style="font-family: 'Calibri'">120 mm </span><span style="color: #040C28"><span style="font-family: 'Google Sans'">Ichiibaru</span></span><span style="font-family: 'Calibri'"> Cannon (siege mode)</span></td><td style='width: .7125in'><br /> <span style="font-family: 'Calibri'">13d12</span></td><td style='width: .7215in'><br /> <span style="font-family: 'Calibri'">19-20x2</span></td><td style='width: .8256in'><br /> <span style="font-family: 'Calibri'">Ballistic</span></td><td style='width: .8576in'><br /> <span style="font-family: 'Calibri'">500 ft</span></td><td style='width: 1.1236in'><br /> <span style="font-family: 'Calibri'">1 per 2 rounds</span></td><td style='width: .6347in'><br /> <span style="font-family: 'Calibri'">120 rds</span></td></tr></table><p><span style="color: black"><span style="font-family: 'arial'"> </span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>90mm Plasma Cannons / 120mm Ichiibaru Cannon</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">This weapon is a dual mode weapon system. While in assault mode, it is a pair of 90mm plasma cannons, dealing 14d8, 20x2 fire damage, ignoring 15 points of hardness/DR.</span></span></p><p><span style="font-family: 'Calibri'">When the siege tank switches to siege mode, the weapon changes to the 120mm </span><span style="color: #040C28"><span style="font-family: 'Google Sans'">Ichiibaru</span></span><span style="font-family: 'Calibri'"> Cannon, firing a 120mm tungsten round that gets superheated at firing, dealing 13d12, 19-20x2 ballistic damage, ignoring 25 points of hardness/DR to the target struck and deals 2d12 damage to all within 5 foot radius of the target struck, Reflex save DC 17 for half. The </span><span style="color: #040C28"><span style="font-family: 'Google Sans'">Ichiibaru</span></span><span style="font-family: 'Calibri'"> Cannon can attack targets out to 20 range increments, but can't attack anything within 100 feet of the vehicle.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Transform</strong></span></p><p><span style="font-family: 'Calibri'">The siege tank can change from assault mode, functioning as a tank using the plasma cannons, using stats above. As a move equivalent action can change to siege mode, becoming immobile and activates the </span><span style="color: #040C28"><span style="font-family: 'Google Sans'">Ichiibaru</span></span><span style="font-family: 'Calibri'"> Cannon, plus its Hardness increases to 32, can't make use of the driver's Dex bonus to Defense but uses the driver's Class bonus to Defense increased by 50% (rounding down). The driver can change between the two modes once per round.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Options</span></strong></span></p><p><span style="font-family: 'Calibri'">The Ullr can only make use of the following options, with the Vanadium plating only able to be added once. No other siege tank options are compatible with the Ullr.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>AP Rounds</strong></span></p><p><span style="font-family: 'Calibri'">These rounds have an armour-piercing tip, improving armour penetration. Dealing 10d12, 20x3 , ignoring 35 points of hardness/DR, with no blast radius. Only usable in siege mode.</span></p><p><span style="font-family: 'Calibri'">PDC 25 for 10 rounds.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Plasma Blast Rounds</strong></span></p><p><span style="font-family: 'Calibri'">These rounds are fitted with a plasma explosive that forgoes the armour piercing capability for an extreme range area attack. While it doesn't have quite the blast radius of the Shocks, but it can deliver its punch much farther. Deals 7d10, fire, 20x2, ignoring 10 points of hardness/dr to the target struck, dealing half damage to a 15 foot radius, Reflex save DC 15 for half.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Mjolnir 120 mm Shock Cannon Rounds</strong></span></p><p><span style="font-family: 'Calibri'">The Ullr can make use of the Mjolnir 120mm Shock Cannon rounds from the Arclite siege tank, however it is not designed to use them, suffering -2 to attack rolls, reduce range increment in siege mode to only 220 ft, and only out to 10 increments.</span></p><p><span style="font-family: 'Calibri'">Dealing 15d10, 20x2 ballistic damage, ignoring 15 points of hardness/DR to the target struck and deals 10d10 damage to all within 10 foot radius of the target struck, Reflex save DC 15 for half. Targets that more than 10 ft long covered within the blast radius take an additional 50% more damage for every 10 ft within the blast radius.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Weapon Upgrade</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The vehicle's weapons are boosted for improved damage and accuracy. Gains +1 die and +1 to attack rolls. Can be applied 3 times.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: 21</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Ultra Capacitors</strong></span></p><p><span style="font-family: 'Calibri'">These self-replicating ultra capacitors reduce reload time of weapons and systems. On the siege tank these change the weapon systems from semi to semi and automatic in assault mode, and the 120mm Shock Cannon changes to single instead of 1 per 2 rounds.</span></p><p><span style="font-family: 'Calibri'">PDC: 17</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Advanced Siege Tech</strong></span></p><p><span style="font-family: 'Calibri'">This reduces the time of the transformation and improves its armour while in siege mode. Can transform as a free action for a maximum of twice per round. While in siege mode, hardness +5.</span></p><p><span style="font-family: 'Calibri'">PDC: +2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Afterburners</strong></span></p><p><span style="font-family: 'Calibri'">A set of afterburners are fitted to the vehicle to increase its movement for short periods. As a free action, driver can activate the afterburners, increasing the speed, while in assault mode, to 100 (10) for 2 rounds, but suffers -2 to Drive checks. Requires 2 rounds cooldown between uses.</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Advanced Optics</strong></span></p><p><span style="font-family: 'Calibri'">Increases the range of weapons. Increase range increment of weapons by 10% (round down).</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Jump Jets</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The vehicle is fitted with jets that give it limited flight, mostly used for getting up or down cliffs. The vehicle can raise up or down up to 100 feet and move 50 feet horizontally as a move action, requiring a successfully Drive check DC 16 without any environmental or combat penalties.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: 23</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Vanadium Plating</strong></span></p><p><span style="font-family: 'Calibri'">A different type of armour plating for the vehicle.</span><span style="font-family: 'arial'"> Adds +1 hardness and +5 hit points. This can be applied 3 times, with penalties and bonuses stacking.</span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: 21 (Mil +3)</span></span></p><p> <span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Regenerative Bio-Steel</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">A new type of hull plating that was developed by Egon Stetmann aboard the Hyperion after studying the cellular structure of Zerg organisms. It uses regenerative nanobots to slowly repair the hull. The equipped vehicle can repair 1 hit point every 1d4 rounds.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">PDC: 25 (Rare +4)</span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9791675, member: 6668634"] I got bored and made a sniper siege tank for giggles. [FONT=Calibri][SIZE=7][B]Ullr Siege Tank[/B][/SIZE] The Ullr is a variant design of siege tank that favours speed and precision long distance over the brute force of other siege tank designs. It has a slightly sleeker and more angular frame, with slightly lighter armour to help save weight to help make it a bit faster. The turret mounts the twin fire-linked 90 mm plasma cannons for use in assault mode, but when it enters siege mode, the weapons tranform into the [/FONT][COLOR=#040C28][FONT=Google Sans]Ichiibaru cannon, which has a longer barrel, designed for long ranged, precision shots, punching through armour.[/FONT][/COLOR] [FONT=Calibri]The Ullr siege tank is 6 squares long (29 ft), 5 square wide (24.7 ft), weighing 58.4 tons, with a crew of 3 with full cover. [B]Ullr Siege Tank[/B][/FONT] [COLOR=black][FONT=arial]Crew: 3 Passengers: 0 Cargo: 40 lbs Init: +0 Maneuver: +1 Top Speed: 90 (9) Defense: 9 Hardness: 27 Hit Points: 110 Size: Huge Purchase DC: 51 Restriction: Mil (+3) Accessories: Headlights, GPS, military radio, night vision 1000 ft, 2 fire-linked 90mm plasma cannon/120 mm [/FONT][/COLOR][COLOR=#040C28][FONT=Google Sans]Ichiibaru[/FONT][/COLOR][COLOR=black][FONT=arial] cannon, [/FONT][FONT=Calibri]NBC protection grants +4 to Fort saves, 1 week air/rations, transform.[/FONT] [FONT=arial]Notes: +4 stability to drive checks to prevent being knocked off course or flipped, half penalties for rough terrain, half penalties for firing weapons while moving. Can't attack airborne targets [/FONT][/COLOR] [TABLE] [TR] [td width="3.3923in"] [FONT=Calibri]Name[/FONT][/td] [td width=".7319in"] [FONT=Calibri]Damage[/FONT][/td] [td width=".702in"] [FONT=Calibri]Crit[/FONT][/td] [td width=".8451in"] [FONT=Calibri]Dam Type[/FONT][/td] [td width=".877in"] [FONT=Calibri]Range Incr[/FONT][/td] [td width="1.1048in"] [FONT=Calibri]Rate of Fire[/FONT][/td] [td width=".7388in"] [FONT=Calibri]Magazine[/FONT][/td] [/TR] [TR] [td width="3.4111in"] [FONT=Calibri]2 Fire-Linked 90 mm Plasma cannon (assault mode)[/FONT][/td] [td width=".7125in"] [FONT=Calibri]21d8[/FONT][/td] [td width=".702in"] [FONT=Calibri]20x2[/FONT][/td] [td width=".8256in"] [FONT=Calibri]Fire[/FONT][/td] [td width=".8576in"] [FONT=Calibri]200 ft[/FONT][/td] [td width="1.1048in"] [FONT=Calibri]Semi[/FONT][/td] [td width=".5986in"] [FONT=Calibri]-[/FONT][/td] [/TR] [TR] [td width="3.3923in"] [FONT=Calibri]120 mm [/FONT][COLOR=#040C28][FONT=Google Sans]Ichiibaru[/FONT][/COLOR][FONT=Calibri] Cannon (siege mode)[/FONT][/td] [td width=".7125in"] [FONT=Calibri]13d12[/FONT][/td] [td width=".7215in"] [FONT=Calibri]19-20x2[/FONT][/td] [td width=".8256in"] [FONT=Calibri]Ballistic[/FONT][/td] [td width=".8576in"] [FONT=Calibri]500 ft[/FONT][/td] [td width="1.1236in"] [FONT=Calibri]1 per 2 rounds[/FONT][/td] [td width=".6347in"] [FONT=Calibri]120 rds[/FONT][/td] [/TR] [/TABLE] [COLOR=black][FONT=arial] [B]90mm Plasma Cannons / 120mm Ichiibaru Cannon[/B] This weapon is a dual mode weapon system. While in assault mode, it is a pair of 90mm plasma cannons, dealing 14d8, 20x2 fire damage, ignoring 15 points of hardness/DR.[/FONT][/COLOR] [FONT=Calibri]When the siege tank switches to siege mode, the weapon changes to the 120mm [/FONT][COLOR=#040C28][FONT=Google Sans]Ichiibaru[/FONT][/COLOR][FONT=Calibri] Cannon, firing a 120mm tungsten round that gets superheated at firing, dealing 13d12, 19-20x2 ballistic damage, ignoring 25 points of hardness/DR to the target struck and deals 2d12 damage to all within 5 foot radius of the target struck, Reflex save DC 17 for half. The [/FONT][COLOR=#040C28][FONT=Google Sans]Ichiibaru[/FONT][/COLOR][FONT=Calibri] Cannon can attack targets out to 20 range increments, but can't attack anything within 100 feet of the vehicle. [B]Transform[/B] The siege tank can change from assault mode, functioning as a tank using the plasma cannons, using stats above. As a move equivalent action can change to siege mode, becoming immobile and activates the [/FONT][COLOR=#040C28][FONT=Google Sans]Ichiibaru[/FONT][/COLOR][FONT=Calibri] Cannon, plus its Hardness increases to 32, can't make use of the driver's Dex bonus to Defense but uses the driver's Class bonus to Defense increased by 50% (rounding down). The driver can change between the two modes once per round. [B][SIZE=6]Options[/SIZE][/B] The Ullr can only make use of the following options, with the Vanadium plating only able to be added once. No other siege tank options are compatible with the Ullr. [B]AP Rounds[/B] These rounds have an armour-piercing tip, improving armour penetration. Dealing 10d12, 20x3 , ignoring 35 points of hardness/DR, with no blast radius. Only usable in siege mode. PDC 25 for 10 rounds. [B]Plasma Blast Rounds[/B] These rounds are fitted with a plasma explosive that forgoes the armour piercing capability for an extreme range area attack. While it doesn't have quite the blast radius of the Shocks, but it can deliver its punch much farther. Deals 7d10, fire, 20x2, ignoring 10 points of hardness/dr to the target struck, dealing half damage to a 15 foot radius, Reflex save DC 15 for half. [B]Mjolnir 120 mm Shock Cannon Rounds[/B] The Ullr can make use of the Mjolnir 120mm Shock Cannon rounds from the Arclite siege tank, however it is not designed to use them, suffering -2 to attack rolls, reduce range increment in siege mode to only 220 ft, and only out to 10 increments. Dealing 15d10, 20x2 ballistic damage, ignoring 15 points of hardness/DR to the target struck and deals 10d10 damage to all within 10 foot radius of the target struck, Reflex save DC 15 for half. Targets that more than 10 ft long covered within the blast radius take an additional 50% more damage for every 10 ft within the blast radius. [/FONT] [COLOR=black][FONT=arial][B]Weapon Upgrade[/B] The vehicle's weapons are boosted for improved damage and accuracy. Gains +1 die and +1 to attack rolls. Can be applied 3 times. PDC: 21[/FONT][/COLOR] [FONT=Calibri] [B]Ultra Capacitors[/B] These self-replicating ultra capacitors reduce reload time of weapons and systems. On the siege tank these change the weapon systems from semi to semi and automatic in assault mode, and the 120mm Shock Cannon changes to single instead of 1 per 2 rounds. PDC: 17 [B]Advanced Siege Tech[/B] This reduces the time of the transformation and improves its armour while in siege mode. Can transform as a free action for a maximum of twice per round. While in siege mode, hardness +5. PDC: +2 [B]Afterburners[/B] A set of afterburners are fitted to the vehicle to increase its movement for short periods. As a free action, driver can activate the afterburners, increasing the speed, while in assault mode, to 100 (10) for 2 rounds, but suffers -2 to Drive checks. Requires 2 rounds cooldown between uses. PDC: +1 [B]Advanced Optics[/B] Increases the range of weapons. Increase range increment of weapons by 10% (round down). PDC: +1 [/FONT] [COLOR=black][FONT=arial][B]Jump Jets[/B] The vehicle is fitted with jets that give it limited flight, mostly used for getting up or down cliffs. The vehicle can raise up or down up to 100 feet and move 50 feet horizontally as a move action, requiring a successfully Drive check DC 16 without any environmental or combat penalties. PDC: 23[/FONT][/COLOR] [FONT=Calibri] [B]Vanadium Plating[/B] A different type of armour plating for the vehicle.[/FONT][FONT=arial] Adds +1 hardness and +5 hit points. This can be applied 3 times, with penalties and bonuses stacking.[/FONT] [COLOR=black][FONT=arial]PDC: 21 (Mil +3) [B]Regenerative Bio-Steel[/B] A new type of hull plating that was developed by Egon Stetmann aboard the Hyperion after studying the cellular structure of Zerg organisms. It uses regenerative nanobots to slowly repair the hull. The equipped vehicle can repair 1 hit point every 1d4 rounds. PDC: 25 (Rare +4)[/FONT][/COLOR] [/QUOTE]
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