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<blockquote data-quote="kronos182" data-source="post: 9804942" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">Impetus Diaboli</span></strong></span></p><p><span style="font-family: 'Calibri'">Over the years Impetus Diaboli has grown, both in inventory and number of mobile stores. Many of the mobile 'stores' are now fleets of transports, or very large mobile vehicles that are the size of large buildings. Some are large cargo aircraft flying about. The main facilities in New Orleans, London, Moscow and Sydney have been expanded, to also include labs and magical research facilities. They've expanded offworld with either fixed locations on various stations and colonies within the Sol system, some merchants even setting up temporary shops from their freighters on other major worlds.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Signet of Sturdiness</strong></span></p><p><span style="font-family: 'Calibri'">This signet appears as the torso of a piece of armour, measuring 3 inches by 2 inches. Once applied permanently to a suit of armour, typically on a shoulder or on the chest, or even on a vehicle, mech, starship, or robot, but must be displayed prominently. One hour after being attached, the object it is attached to gains a permanent +1 Magical bonus to Defense. Removing the signet destroys it. Doesn't stack with other magical bonuses to Defense.</span></p><p><span style="font-family: 'Calibri'">PDC: 24</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Jagged Signet (Weapon)</strong></span></p><p><span style="font-family: 'Calibri'">This small one inch diameter signet that displays a blade with jagged edges, must be attached to a melee weapon that deals slashing or piercing damage. One hour after the signet is attached, the weapon gains a +1 magical bonus to damage. Does not stack with other types of magical bonus damage (except elemental damage types). Removing the signet destroys it.</span></p><p><span style="font-family: 'Calibri'">PDC: 24</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Deadly Signet (Weapon)</strong></span></p><p><span style="font-family: 'Calibri'">This small one inch diameter signet that displays a blade with blood dripping from it, must be attached to a melee weapon that deals slashing or piercing damage. One hour after the signet is attached, the critical threat range is increased by one. Doesn't stack with other magical abilities to increase critical threat range. Removing the signet destroys it.</span></p><p><span style="font-family: 'Calibri'">PDC: 25</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Signet of Protection</strong></span></p><p><span style="font-family: 'Calibri'">This three inch diameter signet, displays the image of a shield, can be attached to a suit of armour or vehicle, mech, starship or robot, must be mounted to be prominently displayed. One hour after the signet is attached, as a free action, speaking the command word, for 5 rounds, damage suffered is reduced by 1 point. Can be used 3 times per day. Removing the signet destroys it.</span></p><p><span style="font-family: 'Calibri'">PDC: 25</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Signet of Pacing</strong> </span></p><p><span style="font-family: 'Calibri'">This two and a half diameter signet features a pair of legs running, can be attached to a suit of armour, mech, robot or vehicle with legs, but the object just have legs, and be prominently displayed. One hour after the signet is attached, the movement speed, via the legs, is increased by 25%, rounding down. Removing the signet destroys it.</span></p><p><span style="font-family: 'Calibri'">PDC: 27</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Signet of the Fox</strong></span></p><p><span style="font-family: 'Calibri'">This two inch signet depicts a stylized fox and can be attached to any armour, mech or robot, and must be displayed prominently. An hour after being attached, the item is granted a +1 to Dex. If the signet is removed it is destroyed. </span></p><p><span style="font-family: 'Calibri'">PDC: 28</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Intervention</strong></span></p><p><span style="font-family: 'Calibri'">This lever action rifle is well crafted, with light blue runes carved into it, with a well crafted wooden stock with a 1.5 diameter sapphire held within the center, with light blue tinted metal reinforcing it. It fires 5.56mm rounds, stored in a tube under the barrel, with the level action that cycles the next round into the chamber. Beside the safety switch is a second switch which switches the weapon's fire mode from firing physical ammunition, to firing a line of magical energy like a lightning bolt, which causes the sapphire and the runes to softly glow with a blue-white energy, enough to see the runes in the dark, but not farther out. The sapphire holds enough magical energy for one bolt, and regenerates at dawn each day. However a magical user can expend spell slots or mana into the weapon to allow additional magical shots.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Intervention (PL5)</span></p><p><span style="font-family: 'Calibri'">Damage: 2d8 / 4d6*</span></p><p><span style="font-family: 'Calibri'">Critical: 20x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: Ballistic / Half Force-Half Electrical</span></p><p><span style="font-family: 'Calibri'">Range Increment: 70 ft / 5 ft wide 60 ft long line Reflex DC 15</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 7.5 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 8 int / 1*</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 23 Lic (+1)</span></p><p><span style="font-family: 'Calibri'">Notes: Can switch to/from the Magical energy bolt once per round, regenerates at dawn each day. Can expend spell slots for additional shots at rate of 1 shot per spell level (can't use Level 0 spells), or 3 mana.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Whisperband Charm</strong></span></span></p><p><span style="font-family: 'Calibri'">A woven bracelet of synthetic cord and one polished onyx bead etched with a sigil, helps fortify the mind against telepathy and attempts to sense their motives.</span></p><p><span style="font-family: 'Calibri'">Grants +2 equipment bonus on Will saves vs mind-reading, telepathy intrusion, or Sense Motive checks trying to read the wearer.</span></p><p><span style="font-family: 'Calibri'">Note: Only functions while wearer is calm; deactivates during rage, panic, or fear effects.</span></p><p><span style="font-family: 'Calibri'">PDC<strong>:</strong> 12</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>EmberKiss Lighter</strong></span></span></p><p><span style="font-family: 'Calibri'">Appears to be a chrome flip-lighter with a flickering pale-red flame inside even when closed. It functions like a normal lighter, but can also cast fire similar to the burning hands spell.</span></p><p><span style="font-family: 'Calibri'"><strong>Activation:</strong> Standard action</span></p><p><span style="font-family: 'Calibri'"><strong>Spell Effect (1/day): </strong><em>Burning Hands</em> (1st-level caster; 1d4 fire, 10 ft. cone, Reflex DC 12 half)</span></p><p><span style="font-family: 'Calibri'">PDC: 14</span></p><p><span style="font-family: 'Calibri'">Notes: Heat signature shows on thermals even when closed.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Ghost-Tag Spray</strong></span></span></p><p><span style="font-family: 'Calibri'">A 50 ml aerosol can filled with faintly luminescent particles made of ectoplasmic material, making those covered in the spray difficult to detect by electronic means.</span></p><p><span style="font-family: 'Calibri'">Activation: Standard action (spray yourself)</span></p><p><span style="font-family: 'Calibri'">Effect<strong>:</strong> Gain +5 competence bonus on Hide checks against electronic sensors and cameras for 5 minutes. Also grants a +2 bonus on Move Silently.</span></p><p><span style="font-family: 'Calibri'">Charges: 3 uses per can.</span></p><p><span style="font-family: 'Calibri'">PDC<strong>:</strong> 13</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil to Illegal (+3 to +4)</span></p><p><span style="font-family: 'Calibri'">Notes: Leaves trace ectoplasmic residue detectable by forensics (Search DC 18).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Ward-Spark Clip</strong></span></span></p><p><span style="font-family: 'Calibri'">This small metallic clip with runes that flash when the wearer is hit, are designed for bodyguards of corporate mystics; clips onto clothing like a badge. After use, they become charred pieces of metal.</span></p><p><span style="font-family: 'Calibri'"><strong>Activation:</strong> Automatic</span></p><p><span style="font-family: 'Calibri'"><strong>Effect (1/day):</strong> When wearer takes the first hit of the day, reduce the damage by 3 points (minimum 0). Force, fire, ballistic—any type.</span></p><p><span style="font-family: 'Calibri'"><strong>Duration:</strong> Instant.</span></p><p><span style="font-family: 'Calibri'"><strong>Purchase DC:</strong> 14</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>WhisperDrive Resonator</strong></span></span></p><p><span style="font-family: 'Calibri'">This palm-sized disc, covered in sigils is bolted to the engine block or power core, is a noise-dampening charm for stealthy movement in vehicles. Works on most combustion type engines from motorcycles, cars, trucks, small aircraft.</span></p><p><span style="font-family: 'Calibri'"><strong>Effect:</strong> Grants +4 equipment bonus on Move Silently checks for vehicles moving at half or lower speeds of maximum. Enemy Listen checks to detect the vehicle suffer -2 penalty, and top speed reduced by 5% (round down to nearest 5 ft).</span></p><p><span style="font-family: 'Calibri'"><strong>Purchase DC:</strong> 15</span></p><p><span style="font-family: 'Calibri'"><strong>Restriction:</strong> Mil to Illegal (+3 to +5)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px"><strong>Arcane Glider Spoilers</strong></span></span></p><p><span style="font-family: 'Calibri'">Designed for small aircraft, high speed ground vehicles with spoilers. Metal spoilers and parts of wings, etched with flow-control sigils, glowing faintly when in motion.</span></p><p><span style="font-family: 'Calibri'"><strong>Effect:</strong> +2 bonus to Pilot checks for takeoff/landing or high-speed maneuvering, increases speed of the vehicle by +10 ft.</span></p><p><span style="font-family: 'Calibri'"><strong>Soft Landing (1/day):</strong> Reduce falling or crash damage by 10 points (minimum 0).</span></p><p><span style="font-family: 'Calibri'"><strong>Purchase DC:</strong> 16</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"><strong>Smokewisp Rounds</strong></span></p><p><span style="font-family: 'Calibri'">“Low-grade illusion magic that creates smoke clouds.”</span></p><p><span style="font-family: 'Calibri'">This type of ammunition has a tiny crystal bead of illusion mist matrix that cracks upon impact, releasing a controlled illusory smoke puff on impact, giving shooters more tactical options.</span></p><p><span style="font-family: 'Calibri'">Reduces damage by -1. Creates a 5 ft burst of smoke lasting 1 round providing 20% concealment to those in the smoke. The shooter can see through the illusion. Will save DC 15 to ignore the illusion.</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p><p><span style="font-family: 'Calibri'">Restriction: Restricted to Mil (+2 to +3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Gravebane Rounds</strong></span></p><p><span style="font-family: 'Calibri'">“Weak consecration—simple but effective.”</span></p><p><span style="font-family: 'Calibri'">These rounds have been blessed by lower level priests, providing protection for civilian defenders in areas where the undead are an issue. They hold a faint spark of radiant energy, that is capable of damaging low-level undead.</span></p><p><span style="font-family: 'Calibri'">Deals +1 damage that is considered holy/radiant against undead. If the attack would drop the undead to 0 HP, the undead must make Fort save DC 12 or be destroyed outright. +1 attack rolls against undead.</span></p><p><span style="font-family: 'Calibri'">PDC: +1</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9804942, member: 6668634"] [FONT=Calibri][B][SIZE=7]Impetus Diaboli[/SIZE][/B] Over the years Impetus Diaboli has grown, both in inventory and number of mobile stores. Many of the mobile 'stores' are now fleets of transports, or very large mobile vehicles that are the size of large buildings. Some are large cargo aircraft flying about. The main facilities in New Orleans, London, Moscow and Sydney have been expanded, to also include labs and magical research facilities. They've expanded offworld with either fixed locations on various stations and colonies within the Sol system, some merchants even setting up temporary shops from their freighters on other major worlds. [B]Signet of Sturdiness[/B] This signet appears as the torso of a piece of armour, measuring 3 inches by 2 inches. Once applied permanently to a suit of armour, typically on a shoulder or on the chest, or even on a vehicle, mech, starship, or robot, but must be displayed prominently. One hour after being attached, the object it is attached to gains a permanent +1 Magical bonus to Defense. Removing the signet destroys it. Doesn't stack with other magical bonuses to Defense. PDC: 24 [B]Jagged Signet (Weapon)[/B] This small one inch diameter signet that displays a blade with jagged edges, must be attached to a melee weapon that deals slashing or piercing damage. One hour after the signet is attached, the weapon gains a +1 magical bonus to damage. Does not stack with other types of magical bonus damage (except elemental damage types). Removing the signet destroys it. PDC: 24 [B]Deadly Signet (Weapon)[/B] This small one inch diameter signet that displays a blade with blood dripping from it, must be attached to a melee weapon that deals slashing or piercing damage. One hour after the signet is attached, the critical threat range is increased by one. Doesn't stack with other magical abilities to increase critical threat range. Removing the signet destroys it. PDC: 25 [B]Signet of Protection[/B] This three inch diameter signet, displays the image of a shield, can be attached to a suit of armour or vehicle, mech, starship or robot, must be mounted to be prominently displayed. One hour after the signet is attached, as a free action, speaking the command word, for 5 rounds, damage suffered is reduced by 1 point. Can be used 3 times per day. Removing the signet destroys it. PDC: 25 [B]Signet of Pacing[/B] This two and a half diameter signet features a pair of legs running, can be attached to a suit of armour, mech, robot or vehicle with legs, but the object just have legs, and be prominently displayed. One hour after the signet is attached, the movement speed, via the legs, is increased by 25%, rounding down. Removing the signet destroys it. PDC: 27 [B]Signet of the Fox[/B] This two inch signet depicts a stylized fox and can be attached to any armour, mech or robot, and must be displayed prominently. An hour after being attached, the item is granted a +1 to Dex. If the signet is removed it is destroyed. PDC: 28 [B]Intervention[/B] This lever action rifle is well crafted, with light blue runes carved into it, with a well crafted wooden stock with a 1.5 diameter sapphire held within the center, with light blue tinted metal reinforcing it. It fires 5.56mm rounds, stored in a tube under the barrel, with the level action that cycles the next round into the chamber. Beside the safety switch is a second switch which switches the weapon's fire mode from firing physical ammunition, to firing a line of magical energy like a lightning bolt, which causes the sapphire and the runes to softly glow with a blue-white energy, enough to see the runes in the dark, but not farther out. The sapphire holds enough magical energy for one bolt, and regenerates at dawn each day. However a magical user can expend spell slots or mana into the weapon to allow additional magical shots. Intervention (PL5) Damage: 2d8 / 4d6* Critical: 20x2 Damage Type: Ballistic / Half Force-Half Electrical Range Increment: 70 ft / 5 ft wide 60 ft long line Reflex DC 15 Rate of Fire: Semi Size: Large Weight: 7.5 lbs Ammo: 8 int / 1* Purchase DC: 23 Lic (+1) Notes: Can switch to/from the Magical energy bolt once per round, regenerates at dawn each day. Can expend spell slots for additional shots at rate of 1 shot per spell level (can't use Level 0 spells), or 3 mana. [SIZE=4][B]Whisperband Charm[/B][/SIZE] A woven bracelet of synthetic cord and one polished onyx bead etched with a sigil, helps fortify the mind against telepathy and attempts to sense their motives. Grants +2 equipment bonus on Will saves vs mind-reading, telepathy intrusion, or Sense Motive checks trying to read the wearer. Note: Only functions while wearer is calm; deactivates during rage, panic, or fear effects. PDC[B]:[/B] 12 [SIZE=4][B]EmberKiss Lighter[/B][/SIZE] Appears to be a chrome flip-lighter with a flickering pale-red flame inside even when closed. It functions like a normal lighter, but can also cast fire similar to the burning hands spell. [B]Activation:[/B] Standard action [B]Spell Effect (1/day): [/B][I]Burning Hands[/I] (1st-level caster; 1d4 fire, 10 ft. cone, Reflex DC 12 half) PDC: 14 Notes: Heat signature shows on thermals even when closed. [SIZE=4][B]Ghost-Tag Spray[/B][/SIZE] A 50 ml aerosol can filled with faintly luminescent particles made of ectoplasmic material, making those covered in the spray difficult to detect by electronic means. Activation: Standard action (spray yourself) Effect[B]:[/B] Gain +5 competence bonus on Hide checks against electronic sensors and cameras for 5 minutes. Also grants a +2 bonus on Move Silently. Charges: 3 uses per can. PDC[B]:[/B] 13 Restriction: Mil to Illegal (+3 to +4) Notes: Leaves trace ectoplasmic residue detectable by forensics (Search DC 18). [SIZE=4][B]Ward-Spark Clip[/B][/SIZE] This small metallic clip with runes that flash when the wearer is hit, are designed for bodyguards of corporate mystics; clips onto clothing like a badge. After use, they become charred pieces of metal. [B]Activation:[/B] Automatic [B]Effect (1/day):[/B] When wearer takes the first hit of the day, reduce the damage by 3 points (minimum 0). Force, fire, ballistic—any type. [B]Duration:[/B] Instant. [B]Purchase DC:[/B] 14 [SIZE=4][B]WhisperDrive Resonator[/B][/SIZE] This palm-sized disc, covered in sigils is bolted to the engine block or power core, is a noise-dampening charm for stealthy movement in vehicles. Works on most combustion type engines from motorcycles, cars, trucks, small aircraft. [B]Effect:[/B] Grants +4 equipment bonus on Move Silently checks for vehicles moving at half or lower speeds of maximum. Enemy Listen checks to detect the vehicle suffer -2 penalty, and top speed reduced by 5% (round down to nearest 5 ft). [B]Purchase DC:[/B] 15 [B]Restriction:[/B] Mil to Illegal (+3 to +5) [SIZE=4][B]Arcane Glider Spoilers[/B][/SIZE] Designed for small aircraft, high speed ground vehicles with spoilers. Metal spoilers and parts of wings, etched with flow-control sigils, glowing faintly when in motion. [B]Effect:[/B] +2 bonus to Pilot checks for takeoff/landing or high-speed maneuvering, increases speed of the vehicle by +10 ft. [B]Soft Landing (1/day):[/B] Reduce falling or crash damage by 10 points (minimum 0). [B]Purchase DC:[/B] 16 [B]Smokewisp Rounds[/B] “Low-grade illusion magic that creates smoke clouds.” This type of ammunition has a tiny crystal bead of illusion mist matrix that cracks upon impact, releasing a controlled illusory smoke puff on impact, giving shooters more tactical options. Reduces damage by -1. Creates a 5 ft burst of smoke lasting 1 round providing 20% concealment to those in the smoke. The shooter can see through the illusion. Will save DC 15 to ignore the illusion. PDC: +1 Restriction: Restricted to Mil (+2 to +3) [B]Gravebane Rounds[/B] “Weak consecration—simple but effective.” These rounds have been blessed by lower level priests, providing protection for civilian defenders in areas where the undead are an issue. They hold a faint spark of radiant energy, that is capable of damaging low-level undead. Deals +1 damage that is considered holy/radiant against undead. If the attack would drop the undead to 0 HP, the undead must make Fort save DC 12 or be destroyed outright. +1 attack rolls against undead. PDC: +1[/FONT] [/QUOTE]
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