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<blockquote data-quote="kronos182" data-source="post: 9805753" data-attributes="member: 6668634"><p>Some more Star Wars stuff turned to Starcraft.</p><p></p><p><span style="font-family: 'Calibri'"><strong>Terran Combat Automaton Battleroid</strong></span></p><p><span style="font-family: 'Calibri'">After the devastating losses suffered during the Zerg conflicts, the Dominion sought to reduce human battlefield casualties by integrating low-cost autonomous infantry. Inspired by the CIS and Trade Federation droid armies, Korhal engineers developed the Combat Automaton, nicknamed the Battleroid.</span></p><p><span style="font-family: 'Calibri'">The Battleroid uses a simplified neural core patterned after the SCV’s logic matrix, stripped of creativity but capable of obeying tactical subroutines en masse. While individually weak, their numbers and precision coordination overwhelm unprepared foes. In Dominion doctrine, Battleroids are often deployed from <strong>Combat Fabricators</strong>, portable assembly units that 3D-print platoons on demand. They look like stick figure humanoids, with thin limbs, ovoid head, three fingered hands. The upper torso is barrel shaped, with a backpack type structure that stores the weapon and recharges it. To reduce logistics, the Battleroid uses a low level energy weapon, firing low powered plasma bolts, dealing low damage, but large ammunition supply.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Combat Automation Battleroid (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">CR: 1</span></p><p><span style="font-family: 'Calibri'">Size: Med (6.3 ft)</span></p><p><span style="font-family: 'Calibri'">Hit Points: 2d10+10; 25 hp</span></p><p><span style="font-family: 'Calibri'">Init: -1</span></p><p><span style="font-family: 'Calibri'">Speed: 30 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 9 (-1 Dex)</span></p><p><span style="font-family: 'Calibri'">Hardness:</span></p><p><span style="font-family: 'Calibri'">BAB/Grp: 0/+1</span></p><p><span style="font-family: 'Calibri'">Attack: +1 ranged E-11k rifle (2d8 fire, 60 ft), +1 melee slam (1d4+1 bludgeoning)</span></p><p><span style="font-family: 'Calibri'">FS/Reach: 5 ft/5 ft</span></p><p><span style="font-family: 'Calibri'">Special Attacks: Synchronized advanced,</span></p><p><span style="font-family: 'Calibri'">Special Qualities: Coordinated volley, tactical orverride</span></p><p><span style="font-family: 'Calibri'">Saves: Fort + 0, Reflex -1 , Will -1</span></p><p><span style="font-family: 'Calibri'">Abilities: Str 12, Dex 12, Con , Int 8, Wis 8, Cha 6</span></p><p><span style="font-family: 'Calibri'">Skills: -2 all skills except Listen -1, Search -1, Spot +2.</span></p><p><span style="font-family: 'Calibri'">Feats: Personal Firearms Proficiency</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Frame: biomorph</span></p><p><span style="font-family: 'Calibri'">Locomotion: legs (pair)</span></p><p><span style="font-family: 'Calibri'">Manipulators: 2 hands</span></p><p><span style="font-family: 'Calibri'">Armour:</span></p><p><span style="font-family: 'Calibri'">Superstructure:</span></p><p><span style="font-family: 'Calibri'">Sensors: Class I</span></p><p><span style="font-family: 'Calibri'">Skill Software: Listen +2, Spot +2, Search +2</span></p><p><span style="font-family: 'Calibri'">Feat Software: Personal Firearms Proficiency</span></p><p><span style="font-family: 'Calibri'">Accessories: feat progit (personal firearms proficiency), AV transmitter, , vocalizer, skill progit x3 (+2), E-11k rifle, Rifle Recharger</span></p><p><span style="font-family: 'Calibri'">PDC: 24, 22 Gen 1</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Combat</strong></span></p><p><span style="font-family: 'Calibri'">Battleroids are used in swarms, all blasting at once, or staggered, depending on if they can all see a target, with many attacking the same target. Typically one will be assigned as leader, and will make use of Synchronized Advance to coordinate groups for improved charges, then each using Tactical Override for a quick harder strike. After this they will keep attacking until destroyed or the target is.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>E-11k Rifle</strong></span></p><p><span style="font-family: 'Calibri'">This weapon is standard issue to the Battleroid robot. It is light, cheap, and has a large ammunition capacity for its size.</span></p><p><span style="font-family: 'Calibri'">Damage: 2d8</span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Critical: X3</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Damage Type: Fire</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Range Increment: 60 ft.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Rate of Fire: S, A</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Weight: 5 lbs.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Magazine: 200 Box.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Size: Medium</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Purchase DC: 21.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Restriction: Res (+2).</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Rifle Recharger</strong></span></p><p><span style="font-family: 'Calibri'">The backpack structure on the back of the robot has a slot for the E-11k rifle to fit into easily and recharges the power pack at a rate of 5 shots per round.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Coordinated Volley</strong></span></p><p><span style="font-family: 'Calibri'">When 5 or more Battleroids attack the same target in the round, they gain +1 damage per 5 Battleroids attacking, target suffers -1 Defense per 5 Battleroids, to a maximum of +5 damage, -5 Defense to enemies.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Synchronized Advance</strong></span></p><p><span style="font-family: 'Calibri'">Orders all nearby Battleroids within 50 ft of the issuing unit to form a cohesive attack line. Gain +5 ft to movement, +1 to attack rolls. Lasts 5 rounds, 10 round cool down.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Tactical Override</strong></span></p><p><span style="font-family: 'Calibri'">Temporarily uploads an advanced combat algorithm to a single Battleroid, boosting performance. Gains 2 additional ranged attacks at -1 each, and +2 to Defense for 2 rounds, with a 5 round cool down.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Upgrades</strong></span></p><p><span style="font-family: 'Calibri'">Battleroids can make use of infantry weapon and armour options, in addition to some upgrades and options unique to the battleroid.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Improved Servos</strong></span></p><p><span style="font-family: 'Calibri'">Increases speed by +5 ft. Can be applied 3 times.</span></p><p><span style="font-family: 'Calibri'">PDC: 10</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Reinforced Plating</strong></span></p><p><span style="font-family: 'Calibri'">Increases Defense by +1, adds Hardness 2. Can be applied 3 times.</span></p><p><span style="font-family: 'Calibri'">PDC: 16</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Optimized Logic Core</strong></span></p><p><span style="font-family: 'Calibri'">+1 attack roll. Can be applied 2 times.</span></p><p><span style="font-family: 'Calibri'">PDC: 14</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Squad Coordination Matrix</strong></span></p><p><span style="font-family: 'Calibri'">Allows the maximum bonus from Coordinated Volley to stack up to +15 damage and enemy Defense penalty to -15 (can't go below 0 Defense).</span></p><p><span style="font-family: 'Calibri'">PDC: 17</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Field Reclamation Subroutine</strong></span></p><p><span style="font-family: 'Calibri'">SCVs can reclaim PDC 10 in raw materials from a destroyed Battleroid, with a Repair check DC 15 and 1 minute.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Combat Fabricator</strong></span></p><p><span style="font-family: 'Calibri'">As Terran conflicts spread across the Koprulu sector, the Dominion sought a way to project military force without relying on fragile supply chains or large personnel commitments. The solution came from the <strong>Dominion Robotic Warfare Division</strong> on Tarsonis: the <strong>Combat Fabricator</strong>, a mobile or deployable 3D-printing assembly line that constructs combat-ready automatons directly on the battlefield.</span></p><p><span style="font-family: 'Calibri'">Powered by micro-reactors and nanoforge arrays, each Fabricator can disassemble local minerals into feedstock for production. They are capable of producing full Battleroid platoons, Combat Drones, and field sentry turrets autonomously under command AI oversight. While slow and resource-intensive to deploy, once operational the Combat Fabricator can sustain entire automated armies.</span></p><p><span style="font-family: 'Calibri'">The <strong>Combat Fabricator</strong> acts as a hybrid of a <strong>Barracks</strong> and a <strong>Factory</strong> for mechanical infantry, with optional mobility, similar to a flying Command Center. It uses a <strong>“Fabrication Queue”</strong> rather than a standard production queue, allowing it to continuously produce multiple units at a slower individual rate. It also supports battlefield upgrades and limited auto-repair capabilities for nearby mechanical units.</span></p><p><span style="font-family: 'Calibri'">It has a roughly rectangular shape, made of three major sections with four large landing pads that it rests on when on the ground. The thrusters that provide the forward thrust are along one of the longer sides while the main entrance and command center is on the other long side, so it looks like a wide flying brick.</span></p><p><span style="font-family: 'Calibri'">This structure houses 3d-printing assembly lines, reactors, material storage bays. It has facilities to repair and rearm Battleroids and other infantry scale robots and drones within 30 ft radius around the Fabricator. It holds 500 HP of materials, which can be replenished easily from stores when part of a base, or by SCV bringing resources to be converted to usable material.</span></p><p><span style="font-family: 'Calibri'">Combat Fabricators are about 220 ft wide by 130 feet long, about 75 feet tall, not counting the landing pads, which provide a 10 foot clearance under the barracks. Has 550 hit points, Defense 4, hardness 20. When the Fabricator lifts off, can move about 100 ft or 50 (5) chase scale per round. The thrusters are designed to allow the building to be released from low orbit and land safely, descend about 200 ft per round safely, but climbing only at 100 ft per round. It takes a move action to enter or exit the building, and a full round action to lift off or land.</span></p><p><span style="font-family: 'Calibri'">While the building is run by an AI, it has a command room with room for 6 crew and housing for them for 2 months of supplies. A single SCV with 10 tons of materials and 2 hours can assemble a Combat Fabricator.</span></p><p><span style="font-family: 'Calibri'">PDC: 51 Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Construct</span></p><p><span style="font-family: 'Calibri'">The Combat Fabricator can produce 1 Battleroid, using 40 HP of resources, taking 5 rounds, releasing it at the end of the 5th round and it is combat as it exits the building.</span></p><p><span style="font-family: 'Calibri'">Repair Drone using 30 HP of resources, taking 3 rounds to build.</span></p><p><span style="font-family: 'Calibri'">Sentry Turret using 50 HP of resources, taking 8 rounds to build.</span></p><p><span style="font-family: 'Calibri'">Spider Mine using 6 HP of resources, taking 1 round to build.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Repair</span></p><p><span style="font-family: 'Calibri'">The Combat Fabricator can repair any mechanical infantry scale robot within 30 feet of it for 1d4 HP, using up equal HP stocks.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Rapid Assembly Protocol</strong></span></p><p><span style="font-family: 'Calibri'">Temporarily boosts fabrication speed by 50% for 5 rounds, but uses 25% more resources (HP stock). Requires a 2 minute cooldown.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Recycle Unit</strong></span></p><p><span style="font-family: 'Calibri'">Deconstructs a friendly mechanical unit within range 500 ft, refunding 50% of its normal max HP into HP stock. Takes 5 rounds to reclaim the materials. If target wreck was brought to -25% its max HP below 0, it can't be recovered.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Options/Upgrades</strong></span></p><p><span style="font-family: 'Calibri'">The Combat Fabricator can make use of any Dominion building upgrades, including the Reactor (halves production time, rounding up OR allows two units to be produced at the same time, selected at the time of construction. Can be changed with a Computer Use check DC 20 and 10 minutes of work) and Tech Lab, with some upgrades unique to it.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Automated Defense Array</strong></span></p><p><span style="font-family: 'Calibri'">A series of twin C-14 Impaler gauss rifles in automated turrets that are fitted around the roof and sides to protect the building. Can function as a point defense system (like those found on starships).</span></p><p><span style="font-family: 'Calibri'">Deals 3d12 ballistic damage, attack bonus of +5, can defend against 4 missiles, rockets or infantry, or low f approaching within 100 ft.</span></p><p><span style="font-family: 'Calibri'">PDC: 24</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Nano-Assembly Accelerators</strong></span></p><p><span style="font-family: 'Calibri'">Reduces time to produce any unit by 1 round. HP stock costs reduced by 5 HP.</span></p><p><span style="font-family: 'Calibri'">PDC: 27</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9805753, member: 6668634"] Some more Star Wars stuff turned to Starcraft. [FONT=Calibri][B]Terran Combat Automaton Battleroid[/B] After the devastating losses suffered during the Zerg conflicts, the Dominion sought to reduce human battlefield casualties by integrating low-cost autonomous infantry. Inspired by the CIS and Trade Federation droid armies, Korhal engineers developed the Combat Automaton, nicknamed the Battleroid. The Battleroid uses a simplified neural core patterned after the SCV’s logic matrix, stripped of creativity but capable of obeying tactical subroutines en masse. While individually weak, their numbers and precision coordination overwhelm unprepared foes. In Dominion doctrine, Battleroids are often deployed from [B]Combat Fabricators[/B], portable assembly units that 3D-print platoons on demand. They look like stick figure humanoids, with thin limbs, ovoid head, three fingered hands. The upper torso is barrel shaped, with a backpack type structure that stores the weapon and recharges it. To reduce logistics, the Battleroid uses a low level energy weapon, firing low powered plasma bolts, dealing low damage, but large ammunition supply. [B]Combat Automation Battleroid (PL6)[/B] CR: 1 Size: Med (6.3 ft) Hit Points: 2d10+10; 25 hp Init: -1 Speed: 30 ft Defense: 9 (-1 Dex) Hardness: BAB/Grp: 0/+1 Attack: +1 ranged E-11k rifle (2d8 fire, 60 ft), +1 melee slam (1d4+1 bludgeoning) FS/Reach: 5 ft/5 ft Special Attacks: Synchronized advanced, Special Qualities: Coordinated volley, tactical orverride Saves: Fort + 0, Reflex -1 , Will -1 Abilities: Str 12, Dex 12, Con , Int 8, Wis 8, Cha 6 Skills: -2 all skills except Listen -1, Search -1, Spot +2. Feats: Personal Firearms Proficiency Frame: biomorph Locomotion: legs (pair) Manipulators: 2 hands Armour: Superstructure: Sensors: Class I Skill Software: Listen +2, Spot +2, Search +2 Feat Software: Personal Firearms Proficiency Accessories: feat progit (personal firearms proficiency), AV transmitter, , vocalizer, skill progit x3 (+2), E-11k rifle, Rifle Recharger PDC: 24, 22 Gen 1 [B]Combat[/B] Battleroids are used in swarms, all blasting at once, or staggered, depending on if they can all see a target, with many attacking the same target. Typically one will be assigned as leader, and will make use of Synchronized Advance to coordinate groups for improved charges, then each using Tactical Override for a quick harder strike. After this they will keep attacking until destroyed or the target is. [B]E-11k Rifle[/B] This weapon is standard issue to the Battleroid robot. It is light, cheap, and has a large ammunition capacity for its size. Damage: 2d8[/FONT] [COLOR=#333333][FONT=Arial]Critical: X3 Damage Type: Fire Range Increment: 60 ft. Rate of Fire: S, A Weight: 5 lbs. Magazine: 200 Box. Size: Medium Purchase DC: 21. Restriction: Res (+2).[/FONT][/COLOR] [FONT=Calibri] [B]Rifle Recharger[/B] The backpack structure on the back of the robot has a slot for the E-11k rifle to fit into easily and recharges the power pack at a rate of 5 shots per round. [B]Coordinated Volley[/B] When 5 or more Battleroids attack the same target in the round, they gain +1 damage per 5 Battleroids attacking, target suffers -1 Defense per 5 Battleroids, to a maximum of +5 damage, -5 Defense to enemies. [B]Synchronized Advance[/B] Orders all nearby Battleroids within 50 ft of the issuing unit to form a cohesive attack line. Gain +5 ft to movement, +1 to attack rolls. Lasts 5 rounds, 10 round cool down. [B]Tactical Override[/B] Temporarily uploads an advanced combat algorithm to a single Battleroid, boosting performance. Gains 2 additional ranged attacks at -1 each, and +2 to Defense for 2 rounds, with a 5 round cool down. [B]Upgrades[/B] Battleroids can make use of infantry weapon and armour options, in addition to some upgrades and options unique to the battleroid. [B]Improved Servos[/B] Increases speed by +5 ft. Can be applied 3 times. PDC: 10 [B]Reinforced Plating[/B] Increases Defense by +1, adds Hardness 2. Can be applied 3 times. PDC: 16 [B]Optimized Logic Core[/B] +1 attack roll. Can be applied 2 times. PDC: 14 [B]Squad Coordination Matrix[/B] Allows the maximum bonus from Coordinated Volley to stack up to +15 damage and enemy Defense penalty to -15 (can't go below 0 Defense). PDC: 17 [B]Field Reclamation Subroutine[/B] SCVs can reclaim PDC 10 in raw materials from a destroyed Battleroid, with a Repair check DC 15 and 1 minute. [B]Combat Fabricator[/B] As Terran conflicts spread across the Koprulu sector, the Dominion sought a way to project military force without relying on fragile supply chains or large personnel commitments. The solution came from the [B]Dominion Robotic Warfare Division[/B] on Tarsonis: the [B]Combat Fabricator[/B], a mobile or deployable 3D-printing assembly line that constructs combat-ready automatons directly on the battlefield. Powered by micro-reactors and nanoforge arrays, each Fabricator can disassemble local minerals into feedstock for production. They are capable of producing full Battleroid platoons, Combat Drones, and field sentry turrets autonomously under command AI oversight. While slow and resource-intensive to deploy, once operational the Combat Fabricator can sustain entire automated armies. The [B]Combat Fabricator[/B] acts as a hybrid of a [B]Barracks[/B] and a [B]Factory[/B] for mechanical infantry, with optional mobility, similar to a flying Command Center. It uses a [B]“Fabrication Queue”[/B] rather than a standard production queue, allowing it to continuously produce multiple units at a slower individual rate. It also supports battlefield upgrades and limited auto-repair capabilities for nearby mechanical units. It has a roughly rectangular shape, made of three major sections with four large landing pads that it rests on when on the ground. The thrusters that provide the forward thrust are along one of the longer sides while the main entrance and command center is on the other long side, so it looks like a wide flying brick. This structure houses 3d-printing assembly lines, reactors, material storage bays. It has facilities to repair and rearm Battleroids and other infantry scale robots and drones within 30 ft radius around the Fabricator. It holds 500 HP of materials, which can be replenished easily from stores when part of a base, or by SCV bringing resources to be converted to usable material. Combat Fabricators are about 220 ft wide by 130 feet long, about 75 feet tall, not counting the landing pads, which provide a 10 foot clearance under the barracks. Has 550 hit points, Defense 4, hardness 20. When the Fabricator lifts off, can move about 100 ft or 50 (5) chase scale per round. The thrusters are designed to allow the building to be released from low orbit and land safely, descend about 200 ft per round safely, but climbing only at 100 ft per round. It takes a move action to enter or exit the building, and a full round action to lift off or land. While the building is run by an AI, it has a command room with room for 6 crew and housing for them for 2 months of supplies. A single SCV with 10 tons of materials and 2 hours can assemble a Combat Fabricator. PDC: 51 Mil (+3) Construct The Combat Fabricator can produce 1 Battleroid, using 40 HP of resources, taking 5 rounds, releasing it at the end of the 5th round and it is combat as it exits the building. Repair Drone using 30 HP of resources, taking 3 rounds to build. Sentry Turret using 50 HP of resources, taking 8 rounds to build. Spider Mine using 6 HP of resources, taking 1 round to build. Repair The Combat Fabricator can repair any mechanical infantry scale robot within 30 feet of it for 1d4 HP, using up equal HP stocks. [B]Rapid Assembly Protocol[/B] Temporarily boosts fabrication speed by 50% for 5 rounds, but uses 25% more resources (HP stock). Requires a 2 minute cooldown. [B]Recycle Unit[/B] Deconstructs a friendly mechanical unit within range 500 ft, refunding 50% of its normal max HP into HP stock. Takes 5 rounds to reclaim the materials. If target wreck was brought to -25% its max HP below 0, it can't be recovered. [B]Options/Upgrades[/B] The Combat Fabricator can make use of any Dominion building upgrades, including the Reactor (halves production time, rounding up OR allows two units to be produced at the same time, selected at the time of construction. Can be changed with a Computer Use check DC 20 and 10 minutes of work) and Tech Lab, with some upgrades unique to it. [B]Automated Defense Array[/B] A series of twin C-14 Impaler gauss rifles in automated turrets that are fitted around the roof and sides to protect the building. Can function as a point defense system (like those found on starships). Deals 3d12 ballistic damage, attack bonus of +5, can defend against 4 missiles, rockets or infantry, or low f approaching within 100 ft. PDC: 24 [B]Nano-Assembly Accelerators[/B] Reduces time to produce any unit by 1 round. HP stock costs reduced by 5 HP. PDC: 27[/FONT] [/QUOTE]
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