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<blockquote data-quote="kronos182" data-source="post: 9809607" data-attributes="member: 6668634"><p>here's some more Starcraft versions of some Star Wars stuff..</p><p></p><p><span style="font-family: 'Calibri'"><span style="font-size: 26px"><strong>LAAT-M “Guardian” Support Dropship</strong></span></span></p><p><span style="font-family: 'Calibri'">“If the Guardian’s on station, you’re not dying today.”</span></p><p><span style="font-family: 'Calibri'">— MedTech Sergeant Kara Myles</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Designed for prolonged battlefield engagements, the <em>Guardian</em> variant transforms the Skyhammer LAAT/i chassis into a mobile triage and shield support platform. Often deployed with Dominion Marine companies, it can stabilize wounded units mid-combat, extract survivors, and reinforce allies through shield projectors adapted from reverse-engineered Protoss tech. This version removes all weapons, replaced with many of the medical systems found in the medevac, while it can't carry as a medivac, it has the Skyhammer's defensive shield, although modified to affect an area providing protection for multiple allies, which makes it a more attractive alternative as it can survive longer than a medevac, although more expensive. Typically used by elite units or command staff.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Guardian Support Dropship (PL6)</strong></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Crew: 4 (pilot, co-pilot, two medical staff)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Passengers: 15 marine or other power armoured units, 35 people without armour standing.</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Cargo: 10,000 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Init: +1</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Maneuver: +2</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Top Speed: 610 (61) 3500 ft in space</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Defense: 8 (+ pilot Dex modifier and Class bonuses)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hardness: 30</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hit Points: 280</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Size: Gargantuan (-4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 40</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: black">Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (8), , Magshield Envelop, gravity tube, Emergency Extraction, Ranged Auto-Sutures and Laser Scalpels</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Notes: 2 troops can enter or exit per round, can hover, able to reach orbit.</span></span></p><p><span style="font-family: 'Calibri'"> </span></p><p><span style="font-family: 'Calibri'"><strong>Door-Mounted Infantry Support.</strong></span></p><p><span style="font-family: 'Calibri'">When infantry are loaded, they can fire from the open side doors, but suffer -4 to attack rolls (Marines, Marauders, or Reapers only).</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Guardian Shield Projector</strong></span></p><p><span style="font-family: 'Calibri'">Projects a defensive energy barrier around the vehicle and a 50 ft radius around it, for 5 rounds (30 seconds). Gains +4 Deflection bonus to Defense, damage is reduced by half, except sonic. While active, the vehicle can still move, but at one quarter speed. Has a 10 round (1 minute) cooldown.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Emergency Extraction</strong></span></p><p><span style="font-family: 'Calibri'">Evacuates nearby infantry in a 150 foot radius below the vehicle instantly into cargo hold. Using a modified version of the Gravity Tubes that is over powered, covering an area, to pull troops into the hold. However unlike the extraction fields and normal Gravity Tubes, the infantry and stunned (except don't drop their weapons) and unable to still fire their weapons, as they are pulled at great speed into the vehicle. The vehicle can be up to 120 ft above the ground, and can be moving, but at half speed. The Guardian Shield Projector can not be used while using this ability.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Gravity Tube</strong></span></p><p><span style="font-family: 'Calibri'">Gravity Tubes are advanced versions of the extraction fields used by the dropship, that allow equipped ships to lift objects to the ship while it is still airborne. Unlike the extraction fields, anyone in a gravity tube field might be immobile, but they are able to still fire their weapon, which can aid in protecting the ship. The beam has a range of 120 feet, can lift an object of medium size (such as a marine in armour) at a rate of 60 feet as a move action, or 120 ft as a full round action. Large objects and vehicles take longer, moving 30 ft as a standard action for large, 15 feet as a standard action for gargantuan, 10 feet per round for colossal sized objects.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Ranged Auto-Sutures and Laser Scalpels</strong></span></p><p><span style="font-family: 'Calibri'">This device allows a medic onboard the ship to remotely provide some healing for an ally if they are not able to get them on board the vehicle, or the vehicle is full. A person operating this device needs to make a ranged touch attack, with a range increment of 20 feet out to 5 increments, which can heal any organic living target for 1d6 points of damage on a successful hit. If the user has 4 ranks or more in Treat Injury skill, gains +1 to the ranged attack roll and can heal a bonus +2 hit points per strike.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Medical Bay & Triage</strong> </span></p><p><span style="font-family: 'Calibri'">The vehicle has a built in medical bay and triage to allow on board medics to treat the wounded quickly. Advanced First Aid and Surgical kits with at least enough supplies for to treat various conditions up to 20 times, plus have enough supplies to heal up to 150 hit points. </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Options/Upgrades</span></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Hydrogen Injectors</strong></span></p><p><span style="font-family: 'Calibri'">The ship can be fitted with an afterburner system. The pilot can perform the afterburn maneuver, increasing speed by 1000 ft.</span></p><p><span style="font-family: 'Calibri'">PDC: 35</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Advanced Healing AI</strong></span></p><p><span style="font-family: 'Calibri'">The vehicle is fitted with an advanced AI that can aid in healing allies. Grants +2 to all heal checks by on board medics. The AI can also make use of the Ranged Auto-Sutures and Laser Scalpels, allowing a medic and the AI to heal 2 people at once. The AI has a ranged attack bonus of +5. Alternatively the AI can attempt to heal 2 people at once by itself, but each ranged attack roll is only made at +3.</span></p><p><span style="font-family: 'Calibri'">PDC: 34</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Regenerative Bio-Steel</strong></span></p><p><span style="font-family: 'Calibri'">The ship's hull is replaced with a regenerative bio-steel that slowly repairs damage over time using internal nanobots. The ship can repair 1d6 hit points per round as long as the ship is above 50 hit points.</span></p><p><span style="font-family: 'Calibri'">PDC: 65</span></p><p><span style="font-family: 'Calibri'">Res: Mil +4</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Vanadium Plating</strong></span></p><p><span style="font-family: 'Calibri'">Additional armour plating made of Vanadium. Adds +1 to ship's Defense from armour, plus grants bonus hit points equal to 10% of the ship, but slows the ship by 250 ft. Can be added a total of 4 time with all bonuses and penalties stacking.</span></p><p><span style="font-family: 'Calibri'">PDC: 41</span></p><p><span style="font-family: 'Calibri'">Res: Mil +4</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Nano-Accelerators</strong></span></p><p><span style="font-family: 'Calibri'">Using the Ranged Auto-Sutures and Laser Scalpels taking less time, allowing the operator to use it twice per round if they do nothing else, healing 2 targets, or 4 if the Advanced Healing AI also installed.</span></p><p><span style="font-family: 'Calibri'">PDC: 36</span></p><p><span style="font-family: 'Calibri'">Res: Restricted +2</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Enhanced Shield Emitter</strong></span></p><p><span style="font-family: 'Calibri'">The Guardian Shield can operator for 2 extra rounds, but increases the cool down by 25%. Can be applied up to 3 times</span></p><p><span style="font-family: 'Calibri'">PDC: 35</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Res: Military +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 26px"><strong>VX-9 “Raptor” Autonomous Interceptor</strong></span></span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The <strong>VX-9 “Raptor” Interceptor</strong> represents the latest evolution in Terran unmanned combat aircraft. The forces of the Dominion realized they needed more air power after the 23 Hours, and all the other space faring species and groups they were encountering. While their production of their current ships was ramped up and training of crews, they looked for ways to bolster their numbers quickly, and turned to droid fighters. Acquiring the designs for the Vulture droid vulture, both through purchase and salvage of many destroyed examples, the Raptor was developed, using technology their scientists were familiar with. Many may draw parallels of the Raptor with the Protoss interceptors that are carried aboard their carriers, and are used in the same way, with flocks, or swarms, of Raptors launched from ships, such as the Battlecruiser, and also assembled by the new Combat Fabricator, allowing for large numbers to be continuously built and sent into combat.</span></p><p><span style="font-family: 'Calibri'">The VX-9 is a fully autonomous hunter-killer. Outfitted with twin pulse ion cannons, maneuvering vanes for zero-G and atmospheric combat, and a semi-sentient “PredCore” tactical processor, each Raptor can make microsecond-level course corrections and engage multiple targets independently. In formation, VX-9s act as a <strong>flocking swarm</strong>, coordinating through encrypted quantum relays managed by a <strong>Combat Fabricator</strong> or <strong>Fleet Command AI</strong>. When docked, they fold into compact configurations for rapid deployment or self-repair, mirroring insectoid precision. While they do look very similar to the Vulture, the frames are thicker, slightly larger in general, they are capable of transforming into a walker, although the legs are more articulated, allowing for better movement than the original on the ground. While in flight mode, it attacked air targets only, and in ground mode, targeting ground targets only, similar to the Viking, which allowed quicker and simpler programming, which a simple switch between modes when encountering attacks from either theatre of engagement.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Vx-9 Raptor Autonomous Interceptor (PL6-7)</strong></span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Huge (-2)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 5000 ft space, 1300 atmosphere (130), 90 ft walking</span></p><p><span style="font-family: 'Calibri'">Defense: 13 (10 base -2 size +3 class +2 dodge) +4 vs missiles</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 11 (10 base - 2 size +3 class)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 16</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 7d20 (140 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: +2 </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: +2</span></p><p><span style="font-family: 'Calibri'">Length: 25.8 ft flight mode, 12.5 ft (20.5 ft tall) walker mode</span></p><p><span style="font-family: 'Calibri'">Weight: 5,350 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Crew: 1 droid brain (trained +4)</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 0 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: </span></p><p><span style="font-family: 'Calibri'">Base PDC: 34</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">2 fire-linked Pulse Ion Cannons +1 ranged 6d8, 20, electricity, 3000 ft, s/a and 2 fire-linked Pulse Ion Cannons -4 ranged 6d8, 20, electricity, 3000 ft, s/a</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses:</span></p><p><span style="font-family: 'Calibri'">Due to the small size and design, the vulture droid starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, droid pilot, transform, swarm tactics</span></p><p><span style="font-family: 'Calibri'">Engines: Ion engine</span></p><p><span style="font-family: 'Calibri'">Armour: Light Neo-Steel</span></p><p><span style="font-family: 'Calibri'">Defense Systems: </span></p><p><span style="font-family: 'Calibri'">Sensors: Class II, Targeting System, Missile Lock Alert</span></p><p><span style="font-family: 'Calibri'">Communications: Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 4 fire select-linked blaster cannons, 2 energy torpedoes</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Agile</strong></span></p><p><span style="font-family: 'Calibri'">As long as the starfighter is moving (not stationary, so had moved the turn before and the current turn), the starfighter gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the starfighter, and not just one specific target the pilot designates.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Droid Pilot</strong></span></p><p><span style="font-family: 'Calibri'">The droid starfighter is controlled by a droid brain, allowing it to perform multiple actions at once. The droid brain can make two normal attacks, while making two normal moves, which can include two stunts at the same round.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Transform</strong></span></p><p><span style="font-family: 'Calibri'">The VX-9 can switch from flight mode to walking mode, allowing it to walk in areas where it can not fly, and back again. This transformation can be done as part of its move action once per round, allowing it to take off from walker mode and move about quickly. In walking mode it can only attack ground targets, while in flight mode can attack aircraft and starships in space.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Swarm Tactics</strong></span></p><p><span style="font-family: 'Calibri'">Droid fighters are able to fly in formations with greater numbers and closer distances than ships piloted by living pilots. Up to 8 droid fighters can fit in a 500 ft square and make up a wing. Attacks are made as a fire-linked battery (battery rules for the first 4, fire-link the next four fighters in the wing) of the wing commander's attack, and all the additional fighters providing +1 Defense to the wing commander's defense. When attacking another wing of starships, the droid fighter wing gains +2 to attack rolls. When attacking a larger ship (Light or bigger) the droid fighter wing gains +2 die of damage. This also works with Raptors in ground mode, but affects up to 8 within 100 ft radius.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="color: black"><span style="font-family: 'verdana'"><strong>Light Neo-Steel</strong></span></span></p><p><span style="font-family: 'Calibri'">Light Neo-Steel plating is composed of impure mineral ores such as iron fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides minimal protection, but remains cheap and light, ideal for the Terran armada.</span></p><p><span style="font-family: 'Calibri'">Hardness: 16</span></p><p><span style="font-family: 'Calibri'">Tactical Speed Penalty: None</span></p><p><span style="font-family: 'Calibri'">Weight: 1/10th of the Starship</span></p><p><span style="font-family: 'Calibri'">PDC: 5+1/2 of the Starship</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Twin Pulse Ion Cannons (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Light energy weapons to the common laser cannons, making them legal for use as defensive weapons on civilian ships.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Weapon Damage: 4d8</span></p><p><span style="font-family: 'Calibri'">Critical: 20x2, x3 vs organic targets (infantry even in armour, living starships, etc)</span></p><p><span style="font-family: 'Calibri'">Damage Type: Electricity</span></p><p><span style="font-family: 'Calibri'">Range Increment: 3000 ft (100 ft on ground)</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Large</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 20</span></p><p><span style="font-family: 'Calibri'">Restriction: Lic (+1)</span></p><p><span style="font-family: 'Calibri'">Note: Against organic targets, must make a Fort save DC 20 or be stunned for 1 round</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>Auto-Reclamation Protocol</strong></span></p><p><span style="font-family: 'Calibri'">Upon destruction, 25% of the VX-9's cost is refunded if within 1 mile of a Combat Fabricator or Starport. A Combat Fabricator can build one VX-9 using 180 HP of materials, 8 rounds.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Cambria Math'"><span style="font-size: 22px"><strong>Options/Upgrades</strong></span></span></p><p><span style="font-family: 'Cambria Math'">VX-9 Raptors can make use of common aircraft/space craft upgrades, plus a number of specific ones for it.</span></p><p> <span style="font-family: 'Cambria Math'"></span></p><p><span style="font-family: 'Cambria Math'"><strong>PredCore Optimization</strong></span></p><p><span style="font-family: 'Cambria Math'">Upgrade to the AI and sensors, granting +1 to attack rolls in both modes, sensor range increased by 25% (round down by nearest 10 ft). Can be applied three times.</span></p><p><span style="font-family: 'Cambria Math'">PDC: 27</span></p><p><span style="font-family: 'Cambria Math'">Res: Mil +3</span></p><p> <span style="font-family: 'Cambria Math'"></span></p><p><span style="font-family: 'Cambria Math'"><strong>Reinforced Wing Casing</strong></span></p><p><span style="font-family: 'Cambria Math'">Increases the armour, granting +1 Defense and +5 Hit Points. Can be applied 3 times.</span></p><p><span style="font-family: 'Cambria Math'">PDC: 29</span></p><p><span style="font-family: 'Cambria Math'">Res: Mil +3</span></p><p> <span style="font-family: 'Cambria Math'"></span></p><p><span style="font-family: 'Cambria Math'"><strong>AeroVector Jets</strong></span></p><p><span style="font-family: 'Cambria Math'">Improvements to the engines and maneuvering system. Grants +1 to Pilot checks, increase speed for flight by 25%.</span></p><p><span style="font-family: 'Calibri'">PDC: 29</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9809607, member: 6668634"] here's some more Starcraft versions of some Star Wars stuff.. [FONT=Calibri][SIZE=7][B]LAAT-M “Guardian” Support Dropship[/B][/SIZE] “If the Guardian’s on station, you’re not dying today.” — MedTech Sergeant Kara Myles Designed for prolonged battlefield engagements, the [I]Guardian[/I] variant transforms the Skyhammer LAAT/i chassis into a mobile triage and shield support platform. Often deployed with Dominion Marine companies, it can stabilize wounded units mid-combat, extract survivors, and reinforce allies through shield projectors adapted from reverse-engineered Protoss tech. This version removes all weapons, replaced with many of the medical systems found in the medevac, while it can't carry as a medivac, it has the Skyhammer's defensive shield, although modified to affect an area providing protection for multiple allies, which makes it a more attractive alternative as it can survive longer than a medevac, although more expensive. Typically used by elite units or command staff. [B]Guardian Support Dropship (PL6)[/B][/FONT] [COLOR=black][FONT=Calibri]Crew: 4 (pilot, co-pilot, two medical staff) Passengers: 15 marine or other power armoured units, 35 people without armour standing. Cargo: 10,000 lbs Init: +1 Maneuver: +2 Top Speed: 610 (61) 3500 ft in space Defense: 8 (+ pilot Dex modifier and Class bonuses) Hardness: 30 Hit Points: 280 Size: Gargantuan (-4) Purchase DC: 40 Restriction: Mil (+3)[/FONT][/COLOR] [FONT=Calibri][COLOR=black]Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (8), , Magshield Envelop, gravity tube, Emergency Extraction, Ranged Auto-Sutures and Laser Scalpels[/COLOR][/FONT] [COLOR=black][FONT=Calibri]Notes: 2 troops can enter or exit per round, can hover, able to reach orbit.[/FONT][/COLOR] [FONT=Calibri] [B]Door-Mounted Infantry Support.[/B] When infantry are loaded, they can fire from the open side doors, but suffer -4 to attack rolls (Marines, Marauders, or Reapers only). [B]Guardian Shield Projector[/B] Projects a defensive energy barrier around the vehicle and a 50 ft radius around it, for 5 rounds (30 seconds). Gains +4 Deflection bonus to Defense, damage is reduced by half, except sonic. While active, the vehicle can still move, but at one quarter speed. Has a 10 round (1 minute) cooldown. [B]Emergency Extraction[/B] Evacuates nearby infantry in a 150 foot radius below the vehicle instantly into cargo hold. Using a modified version of the Gravity Tubes that is over powered, covering an area, to pull troops into the hold. However unlike the extraction fields and normal Gravity Tubes, the infantry and stunned (except don't drop their weapons) and unable to still fire their weapons, as they are pulled at great speed into the vehicle. The vehicle can be up to 120 ft above the ground, and can be moving, but at half speed. The Guardian Shield Projector can not be used while using this ability. [B]Gravity Tube[/B] Gravity Tubes are advanced versions of the extraction fields used by the dropship, that allow equipped ships to lift objects to the ship while it is still airborne. Unlike the extraction fields, anyone in a gravity tube field might be immobile, but they are able to still fire their weapon, which can aid in protecting the ship. The beam has a range of 120 feet, can lift an object of medium size (such as a marine in armour) at a rate of 60 feet as a move action, or 120 ft as a full round action. Large objects and vehicles take longer, moving 30 ft as a standard action for large, 15 feet as a standard action for gargantuan, 10 feet per round for colossal sized objects. [B]Ranged Auto-Sutures and Laser Scalpels[/B] This device allows a medic onboard the ship to remotely provide some healing for an ally if they are not able to get them on board the vehicle, or the vehicle is full. A person operating this device needs to make a ranged touch attack, with a range increment of 20 feet out to 5 increments, which can heal any organic living target for 1d6 points of damage on a successful hit. If the user has 4 ranks or more in Treat Injury skill, gains +1 to the ranged attack roll and can heal a bonus +2 hit points per strike. [B]Medical Bay & Triage[/B] The vehicle has a built in medical bay and triage to allow on board medics to treat the wounded quickly. Advanced First Aid and Surgical kits with at least enough supplies for to treat various conditions up to 20 times, plus have enough supplies to heal up to 150 hit points. [B][SIZE=6]Options/Upgrades[/SIZE] Hydrogen Injectors[/B] The ship can be fitted with an afterburner system. The pilot can perform the afterburn maneuver, increasing speed by 1000 ft. PDC: 35 [B]Advanced Healing AI[/B] The vehicle is fitted with an advanced AI that can aid in healing allies. Grants +2 to all heal checks by on board medics. The AI can also make use of the Ranged Auto-Sutures and Laser Scalpels, allowing a medic and the AI to heal 2 people at once. The AI has a ranged attack bonus of +5. Alternatively the AI can attempt to heal 2 people at once by itself, but each ranged attack roll is only made at +3. PDC: 34 [B]Regenerative Bio-Steel[/B] The ship's hull is replaced with a regenerative bio-steel that slowly repairs damage over time using internal nanobots. The ship can repair 1d6 hit points per round as long as the ship is above 50 hit points. PDC: 65 Res: Mil +4 [B]Vanadium Plating[/B] Additional armour plating made of Vanadium. Adds +1 to ship's Defense from armour, plus grants bonus hit points equal to 10% of the ship, but slows the ship by 250 ft. Can be added a total of 4 time with all bonuses and penalties stacking. PDC: 41 Res: Mil +4 [B]Nano-Accelerators[/B] Using the Ranged Auto-Sutures and Laser Scalpels taking less time, allowing the operator to use it twice per round if they do nothing else, healing 2 targets, or 4 if the Advanced Healing AI also installed. PDC: 36 Res: Restricted +2 [B]Enhanced Shield Emitter[/B] The Guardian Shield can operator for 2 extra rounds, but increases the cool down by 25%. Can be applied up to 3 times PDC: 35 Res: Military +3 [SIZE=7][B]VX-9 “Raptor” Autonomous Interceptor[/B][/SIZE] The [B]VX-9 “Raptor” Interceptor[/B] represents the latest evolution in Terran unmanned combat aircraft. The forces of the Dominion realized they needed more air power after the 23 Hours, and all the other space faring species and groups they were encountering. While their production of their current ships was ramped up and training of crews, they looked for ways to bolster their numbers quickly, and turned to droid fighters. Acquiring the designs for the Vulture droid vulture, both through purchase and salvage of many destroyed examples, the Raptor was developed, using technology their scientists were familiar with. Many may draw parallels of the Raptor with the Protoss interceptors that are carried aboard their carriers, and are used in the same way, with flocks, or swarms, of Raptors launched from ships, such as the Battlecruiser, and also assembled by the new Combat Fabricator, allowing for large numbers to be continuously built and sent into combat. The VX-9 is a fully autonomous hunter-killer. Outfitted with twin pulse ion cannons, maneuvering vanes for zero-G and atmospheric combat, and a semi-sentient “PredCore” tactical processor, each Raptor can make microsecond-level course corrections and engage multiple targets independently. In formation, VX-9s act as a [B]flocking swarm[/B], coordinating through encrypted quantum relays managed by a [B]Combat Fabricator[/B] or [B]Fleet Command AI[/B]. When docked, they fold into compact configurations for rapid deployment or self-repair, mirroring insectoid precision. While they do look very similar to the Vulture, the frames are thicker, slightly larger in general, they are capable of transforming into a walker, although the legs are more articulated, allowing for better movement than the original on the ground. While in flight mode, it attacked air targets only, and in ground mode, targeting ground targets only, similar to the Viking, which allowed quicker and simpler programming, which a simple switch between modes when encountering attacks from either theatre of engagement. [B]Vx-9 Raptor Autonomous Interceptor (PL6-7)[/B] Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 5000 ft space, 1300 atmosphere (130), 90 ft walking Defense: 13 (10 base -2 size +3 class +2 dodge) +4 vs missiles Flat-Footed Defense: 11 (10 base - 2 size +3 class) Autopilot Defense: Hardness: 16 Hit Dice: 7d20 (140 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: Gunner's Attack Bonus: +2 Length: 25.8 ft flight mode, 12.5 ft (20.5 ft tall) walker mode Weight: 5,350 lbs Targeting System Bonus: +1 Crew: 1 droid brain (trained +4) Passenger Capacity: 0 Cargo Capacity: 0 lbs Grapple Modifier: Base PDC: 34 Restriction: Mil (+3) Attack: 2 fire-linked Pulse Ion Cannons +1 ranged 6d8, 20, electricity, 3000 ft, s/a and 2 fire-linked Pulse Ion Cannons -4 ranged 6d8, 20, electricity, 3000 ft, s/a Attack of Opportunity: Bonuses: Due to the small size and design, the vulture droid starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, droid pilot, transform, swarm tactics Engines: Ion engine Armour: Light Neo-Steel Defense Systems: Sensors: Class II, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 4 fire select-linked blaster cannons, 2 energy torpedoes Grappling Systems: [B]Agile[/B] As long as the starfighter is moving (not stationary, so had moved the turn before and the current turn), the starfighter gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the starfighter, and not just one specific target the pilot designates. [B]Droid Pilot[/B] The droid starfighter is controlled by a droid brain, allowing it to perform multiple actions at once. The droid brain can make two normal attacks, while making two normal moves, which can include two stunts at the same round. [B]Transform[/B] The VX-9 can switch from flight mode to walking mode, allowing it to walk in areas where it can not fly, and back again. This transformation can be done as part of its move action once per round, allowing it to take off from walker mode and move about quickly. In walking mode it can only attack ground targets, while in flight mode can attack aircraft and starships in space. [B]Swarm Tactics[/B] Droid fighters are able to fly in formations with greater numbers and closer distances than ships piloted by living pilots. Up to 8 droid fighters can fit in a 500 ft square and make up a wing. Attacks are made as a fire-linked battery (battery rules for the first 4, fire-link the next four fighters in the wing) of the wing commander's attack, and all the additional fighters providing +1 Defense to the wing commander's defense. When attacking another wing of starships, the droid fighter wing gains +2 to attack rolls. When attacking a larger ship (Light or bigger) the droid fighter wing gains +2 die of damage. This also works with Raptors in ground mode, but affects up to 8 within 100 ft radius. [/FONT] [COLOR=black][FONT=verdana][B]Light Neo-Steel[/B][/FONT][/COLOR] [FONT=Calibri]Light Neo-Steel plating is composed of impure mineral ores such as iron fused with the natural Mineral Field crystals so common in the Korpulu sector. It provides minimal protection, but remains cheap and light, ideal for the Terran armada. Hardness: 16 Tactical Speed Penalty: None Weight: 1/10th of the Starship PDC: 5+1/2 of the Starship Restriction: None [B]Twin Pulse Ion Cannons (PL6)[/B] Light energy weapons to the common laser cannons, making them legal for use as defensive weapons on civilian ships. Weapon Damage: 4d8 Critical: 20x2, x3 vs organic targets (infantry even in armour, living starships, etc) Damage Type: Electricity Range Increment: 3000 ft (100 ft on ground) Rate of Fire: Semi Minimum Ship Size: Large Purchase DC: 20 Restriction: Lic (+1) Note: Against organic targets, must make a Fort save DC 20 or be stunned for 1 round [B]Auto-Reclamation Protocol[/B] Upon destruction, 25% of the VX-9's cost is refunded if within 1 mile of a Combat Fabricator or Starport. A Combat Fabricator can build one VX-9 using 180 HP of materials, 8 rounds. [/FONT] [FONT=Cambria Math][SIZE=6][B]Options/Upgrades[/B][/SIZE] VX-9 Raptors can make use of common aircraft/space craft upgrades, plus a number of specific ones for it. [B]PredCore Optimization[/B] Upgrade to the AI and sensors, granting +1 to attack rolls in both modes, sensor range increased by 25% (round down by nearest 10 ft). Can be applied three times. PDC: 27 Res: Mil +3 [B]Reinforced Wing Casing[/B] Increases the armour, granting +1 Defense and +5 Hit Points. Can be applied 3 times. PDC: 29 Res: Mil +3 [B]AeroVector Jets[/B] Improvements to the engines and maneuvering system. Grants +1 to Pilot checks, increase speed for flight by 25%.[/FONT] [FONT=Calibri]PDC: 29[/FONT] [/QUOTE]
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