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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 9831683" data-attributes="member: 6668634"><p>Here's some more variants of Spice as corporations and militaries find ways to splice DNA of other creatures with sandworms.</p><p>Generally doses last 4 hours, and each additional dose before duration over, adds 2 hours, with the bonuses typically reduced by 1.</p><p></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Voidworm Melange</span></strong></span></p><p><span style="font-family: 'Calibri'">This form of Spice is derived from genetically modified Exogorth (the space slug found in Star Wars universe), or similar space borne creatures, spliced with Dune Sandworms to produce Spice Melange, typically found as a small block, or cube, about the size of a sugar cube, and can be broken down and mixed into food, but dilutes its effects. It has an obsidian black colour, shot through with faint specks of light. When consumed, it can awaken dormant parts of the human mind and encourage expanded sensory perceptions, like Spice Melange, but weaker, but lacks the ability to awaken latent mental abilities, but does expand physical senses, spatial awareness and ability to navigate in space, with an innate ability to feel or predict stellar issues to navigation . It is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -2 to Dex related skills and checks and Intelligence based checks. Voidworm Melange lacks the life extending properties, and can't be used to create Navigators, but does allow long term users enhanced abilities that are prized by pilots. Consumers have mentioned that they have brief flashes of non-linear space.</span></p><p><span style="font-family: 'Calibri'">1 dose grants the consumer +4 Listen, Spot Search checks, +2 to Astronavigation/Navigate and Pilot (spacecraft) checks, +2 Reflex checks. They gain a low-grade spatial intuition, once during the duration of the dose (can't be reset with immediate second dose, requires minimum 4 hours between doses), consumer can reroll a failed Pilot or Navigate check. The user, while in zero-G or space environments, when not in a vehicle or ship, can't be surprised while conscious.</span></p><p><span style="font-family: 'Calibri'">Duration: A single dose lasts for 4 hours. If additional doses are taken daily, the bonus to all checks are reduced by 1 for every 2 doses.</span></p><p><span style="font-family: 'Calibri'">Special: If more than 5 doses taken at once, besides increasing the chance of addiction by +2 per dose after 3 doses, there is a 20% chance of a psionic mutation during the base duration of 4 hours, gaining psionic abilities that can sense teleportation, increase spatial awareness or ones that can see the future.</span></p><p><span style="font-family: 'Calibri'">Long-tern use of over 1 year, minimum 2 doses per day permanently gains +1 to Pilot and Navigate checks related to space, user's eyes turn black with star-like flecks, suffers double penalties on heavy gravity planets.</span></p><p><span style="font-family: 'Calibri'">Weight: 1 oz</span></p><p><span style="font-family: 'Calibri'">PDC: 21 for 5 doses.</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Tyrant Spice</span></strong></span></p><p><span style="font-family: 'Calibri'">This spice is harvested from sandworm DNA spliced with DNA from kaiju and other titan type creatures. The cubes are dense, emerald-green with crystalline fractures resembling fault lines. Upon consumption, the user is filled with power, become more aggressive and intimidating as their body seems to swell with muscle.</span></p><p><span style="font-family: 'Calibri'">Effects: User gains +2 Strength, Fortitude and Intimidation checks, gain DR 2 against all energy types except acid and sonic types. User suffers -2 to Dex based checks, become quite aggressive, requiring Will save DC 12 or seek confrontation if challenged. This DC increases by +2 per additional dose over 1 per day. Additional doses the effects are reduced by 1 past the four hours.</span></p><p><span style="font-family: 'Calibri'">Duration: 4 hour per dose, each additional dose extends duration by 2 hours.</span></p><p><span style="font-family: 'Calibri'">Special: It is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes weakened muscles, shakes and sluggish mind, -2 to Strength and Dex related skills and checks and Intelligence based checks, speed reduced by 5 feet.</span></p><p><span style="font-family: 'Calibri'">If uses 5 or more doses at once, there is a 5% chance of developing psionic mutation for the duration of any type of psychometabolism powers (body hardening, size increase, damage resistance type powers).</span></p><p><span style="font-family: 'Calibri'">Long-term use of over a year, minimum 2 doses per day, the user suffers from muscular hypertrophy (muscles become denser and stronger, but slower, gaining +2 Str but -2 Dex), voice depends, and spine thickens (-2 Reflex, Balance and Climb checks). User must make a Will save DC 15 or seek confrontation if challenged. This DC increases by +2 per additional dose over 1 per day.</span></p><p><span style="font-family: 'Calibri'">Weight: 3 oz.</span></p><p><span style="font-family: 'Calibri'">PDC: 20 for 5 doses.</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Pyreworm Spice</span></strong></span></p><p><span style="font-family: 'Calibri'">This spice is harvested from sandworms with DNA spliced from the Phoenix, giving the user increased resilience, resistance to fire. Some heavy use consumers have developed uses of psionic powers that control fire or healing powers.</span></p><p><span style="font-family: 'Calibri'">Effect: User gain +4 Fort, +2 Reflex saves, gain Fire Resistance 5. User automatically stabilizes if reduced to -1 or below HP once during the duration. Additional doses after the initial duration have bonuses reduced by 1.</span></p><p><span style="font-family: 'Calibri'">Duration: 4 hours, each additional dose adds 3 hours.</span></p><p><span style="font-family: 'Calibri'">Special: It is quite addictive, and users must make Will save once daily DC 11 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -2 to Strength and Dex related skills and checks and Intelligence based checks, fire damage deals 25% more damage (round down).</span></p><p><span style="font-family: 'Calibri'">When the initial duration ends, user immediately gains 1d6 temporary hit points.</span></p><p><span style="font-family: 'Calibri'">If user takes 5+ doses at once, there is a 15% chance gain pyrokinesis or healing type psionic powers during the duration.</span></p><p><span style="font-family: 'Calibri'">Long term use of 3 or more doses per day causes user's body to run higher, suffering 10% more damage from cold damage attacks, their eyes have a low gold-red glow.</span></p><p><span style="font-family: 'Calibri'">Weight: 2 oz</span></p><p><span style="font-family: 'Calibri'">PDC: 20 for 5 doses</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 9831683, member: 6668634"] Here's some more variants of Spice as corporations and militaries find ways to splice DNA of other creatures with sandworms. Generally doses last 4 hours, and each additional dose before duration over, adds 2 hours, with the bonuses typically reduced by 1. [FONT=Calibri][B][SIZE=6]Voidworm Melange[/SIZE][/B] This form of Spice is derived from genetically modified Exogorth (the space slug found in Star Wars universe), or similar space borne creatures, spliced with Dune Sandworms to produce Spice Melange, typically found as a small block, or cube, about the size of a sugar cube, and can be broken down and mixed into food, but dilutes its effects. It has an obsidian black colour, shot through with faint specks of light. When consumed, it can awaken dormant parts of the human mind and encourage expanded sensory perceptions, like Spice Melange, but weaker, but lacks the ability to awaken latent mental abilities, but does expand physical senses, spatial awareness and ability to navigate in space, with an innate ability to feel or predict stellar issues to navigation . It is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -2 to Dex related skills and checks and Intelligence based checks. Voidworm Melange lacks the life extending properties, and can't be used to create Navigators, but does allow long term users enhanced abilities that are prized by pilots. Consumers have mentioned that they have brief flashes of non-linear space. 1 dose grants the consumer +4 Listen, Spot Search checks, +2 to Astronavigation/Navigate and Pilot (spacecraft) checks, +2 Reflex checks. They gain a low-grade spatial intuition, once during the duration of the dose (can't be reset with immediate second dose, requires minimum 4 hours between doses), consumer can reroll a failed Pilot or Navigate check. The user, while in zero-G or space environments, when not in a vehicle or ship, can't be surprised while conscious. Duration: A single dose lasts for 4 hours. If additional doses are taken daily, the bonus to all checks are reduced by 1 for every 2 doses. Special: If more than 5 doses taken at once, besides increasing the chance of addiction by +2 per dose after 3 doses, there is a 20% chance of a psionic mutation during the base duration of 4 hours, gaining psionic abilities that can sense teleportation, increase spatial awareness or ones that can see the future. Long-tern use of over 1 year, minimum 2 doses per day permanently gains +1 to Pilot and Navigate checks related to space, user's eyes turn black with star-like flecks, suffers double penalties on heavy gravity planets. Weight: 1 oz PDC: 21 for 5 doses. Restriction: Res (+2) [B][SIZE=6]Tyrant Spice[/SIZE][/B] This spice is harvested from sandworm DNA spliced with DNA from kaiju and other titan type creatures. The cubes are dense, emerald-green with crystalline fractures resembling fault lines. Upon consumption, the user is filled with power, become more aggressive and intimidating as their body seems to swell with muscle. Effects: User gains +2 Strength, Fortitude and Intimidation checks, gain DR 2 against all energy types except acid and sonic types. User suffers -2 to Dex based checks, become quite aggressive, requiring Will save DC 12 or seek confrontation if challenged. This DC increases by +2 per additional dose over 1 per day. Additional doses the effects are reduced by 1 past the four hours. Duration: 4 hour per dose, each additional dose extends duration by 2 hours. Special: It is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes weakened muscles, shakes and sluggish mind, -2 to Strength and Dex related skills and checks and Intelligence based checks, speed reduced by 5 feet. If uses 5 or more doses at once, there is a 5% chance of developing psionic mutation for the duration of any type of psychometabolism powers (body hardening, size increase, damage resistance type powers). Long-term use of over a year, minimum 2 doses per day, the user suffers from muscular hypertrophy (muscles become denser and stronger, but slower, gaining +2 Str but -2 Dex), voice depends, and spine thickens (-2 Reflex, Balance and Climb checks). User must make a Will save DC 15 or seek confrontation if challenged. This DC increases by +2 per additional dose over 1 per day. Weight: 3 oz. PDC: 20 for 5 doses. Restriction: Mil (+3) [B][SIZE=6]Pyreworm Spice[/SIZE][/B] This spice is harvested from sandworms with DNA spliced from the Phoenix, giving the user increased resilience, resistance to fire. Some heavy use consumers have developed uses of psionic powers that control fire or healing powers. Effect: User gain +4 Fort, +2 Reflex saves, gain Fire Resistance 5. User automatically stabilizes if reduced to -1 or below HP once during the duration. Additional doses after the initial duration have bonuses reduced by 1. Duration: 4 hours, each additional dose adds 3 hours. Special: It is quite addictive, and users must make Will save once daily DC 11 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -2 to Strength and Dex related skills and checks and Intelligence based checks, fire damage deals 25% more damage (round down). When the initial duration ends, user immediately gains 1d6 temporary hit points. If user takes 5+ doses at once, there is a 15% chance gain pyrokinesis or healing type psionic powers during the duration. Long term use of 3 or more doses per day causes user's body to run higher, suffering 10% more damage from cold damage attacks, their eyes have a low gold-red glow. Weight: 2 oz PDC: 20 for 5 doses Restriction: Mil (+3)[/FONT] [/QUOTE]
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