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Coriolis: The Third Horizon
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<blockquote data-quote="Staffan" data-source="post: 8703738" data-attributes="member: 907"><p>The way I see it, Coriolis is essentially Firefly with the Chinese elements swapped for Middle-Eastern ones. [ISPOILER]And then mixed in with a big chunk of Cthulhu Mythos.[/ISPOILER]</p><p></p><p>This is a thing Free League their partial predecessors, Järnringen, have done quite a bit of. They started with the game Mutant: Undergångens Arvtagare in the 00s, where the game was essentially built around a major series of adventures which revealed many secrets and fundamentally reshaped the setting. They're doing the same thing now with Symbaroum as well with Coriolis.</p><p></p><p>I respect that some people don't like meta-plot. However, in this case I think it's more just... plot. The setting changes and the secrets are revealed through adventures in which the PCs participate, not by putting the cart before the horse by having novels rewrite the world. It does mean that once you've run through the Big Campaign the world is kind of used up, but I don't really mind that. There are always more games to try out anyway.</p><p></p><p>It's basically the same thing as with something like the CRPG Dragon Age. Ferelden after the events of the game is not the same as before, which means that your game has "real" stakes. A setting like the Forgotten Realms, by comparison, is designed to be an ongoing concern, so every adventure has to either be about restoring the status quo or make changes to parts of the setting that are so small that no-one cares. I very much doubt that Wizards of the Coast would publish an adventure series focused on taking down the corrupt Masked Lords of Waterdeep and replacing them with a council that's actually accountable to the public, for example.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8703738, member: 907"] The way I see it, Coriolis is essentially Firefly with the Chinese elements swapped for Middle-Eastern ones. [ISPOILER]And then mixed in with a big chunk of Cthulhu Mythos.[/ISPOILER] This is a thing Free League their partial predecessors, Järnringen, have done quite a bit of. They started with the game Mutant: Undergångens Arvtagare in the 00s, where the game was essentially built around a major series of adventures which revealed many secrets and fundamentally reshaped the setting. They're doing the same thing now with Symbaroum as well with Coriolis. I respect that some people don't like meta-plot. However, in this case I think it's more just... plot. The setting changes and the secrets are revealed through adventures in which the PCs participate, not by putting the cart before the horse by having novels rewrite the world. It does mean that once you've run through the Big Campaign the world is kind of used up, but I don't really mind that. There are always more games to try out anyway. It's basically the same thing as with something like the CRPG Dragon Age. Ferelden after the events of the game is not the same as before, which means that your game has "real" stakes. A setting like the Forgotten Realms, by comparison, is designed to be an ongoing concern, so every adventure has to either be about restoring the status quo or make changes to parts of the setting that are so small that no-one cares. I very much doubt that Wizards of the Coast would publish an adventure series focused on taking down the corrupt Masked Lords of Waterdeep and replacing them with a council that's actually accountable to the public, for example. [/QUOTE]
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