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Coriolis: The Third Horizon
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<blockquote data-quote="Yora" data-source="post: 8704554" data-attributes="member: 6670763"><p>The more I keep looking at the combat rules, the more fun it looks. Certainly something you don't want to do casually two or three times every time you play, but I think that's actually a cool change. In many ways, this system feels quite similar to Scum and Villainy, but in that game, like all FitD games, players basically get to choose if and when their characters get seriously hurt. You can't die unless you put your character deliberately into the blender or the GM is playing particularly mean. Which can make for fantastic and absolutely great adventures.</p><p>In contrast the Coriolis rules mean that when you pull out a gun, you might not be walking away from the scene. And having a PC getting actually shot leads to a wide range of specific injuries with various specific consequences. When your friend is on the ground shot in the face, or has a foot ripped off, that's a very different kind of thrilling space adventure experience for the whole goup.</p><p></p><p>Also a simple question: A weapon with a crit range of 2 requires rolling four sixes for a critical hit? One 6 to hit, one 6 to get an additional effect, and two sixes for the critical hit. And if I got five sixes, I can roll critical effect twice and pick the one I like, right?</p></blockquote><p></p>
[QUOTE="Yora, post: 8704554, member: 6670763"] The more I keep looking at the combat rules, the more fun it looks. Certainly something you don't want to do casually two or three times every time you play, but I think that's actually a cool change. In many ways, this system feels quite similar to Scum and Villainy, but in that game, like all FitD games, players basically get to choose if and when their characters get seriously hurt. You can't die unless you put your character deliberately into the blender or the GM is playing particularly mean. Which can make for fantastic and absolutely great adventures. In contrast the Coriolis rules mean that when you pull out a gun, you might not be walking away from the scene. And having a PC getting actually shot leads to a wide range of specific injuries with various specific consequences. When your friend is on the ground shot in the face, or has a foot ripped off, that's a very different kind of thrilling space adventure experience for the whole goup. Also a simple question: A weapon with a crit range of 2 requires rolling four sixes for a critical hit? One 6 to hit, one 6 to get an additional effect, and two sixes for the critical hit. And if I got five sixes, I can roll critical effect twice and pick the one I like, right? [/QUOTE]
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