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Coriolis: The Third Horizon
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<blockquote data-quote="Yora" data-source="post: 8708131" data-attributes="member: 6670763"><p>Some questions about space combat:</p><p></p><p>When an attacking ship hits a target with EP damage, and that ship still has unused EP for that round, those EP are lost. Only if the EP damage is greater than the target's remaining EP for that round, the target's EP are reduced every following round until repaired, right?</p><p></p><p>Regarding repairs after a battle, it only says that disabled ships need a day of work to restore 1 HP or EP. Otherwise, it's the same rules as for repairing during battle.</p><p>It says that repairing without a dock takes a -2 penalty. But it also says failure on a repair check has no consequences, so you can just repeat rolling for repairs again and again, making the -2 penalty pointless. Repairs in battle take one round, and a round is stated as a few minutes. So it seems that if you ship has not been disabled, you should be able to get it back to sparkling condition in a few hours at most as long as you have the spare parts.</p><p>That doesn't feel right to me narratively. When making it out of a battle badly shot up, a ship shouldn't be able to get into another fight at full strength a few hours later. Have I missed something relevant or is this how the game is written to be like?</p></blockquote><p></p>
[QUOTE="Yora, post: 8708131, member: 6670763"] Some questions about space combat: When an attacking ship hits a target with EP damage, and that ship still has unused EP for that round, those EP are lost. Only if the EP damage is greater than the target's remaining EP for that round, the target's EP are reduced every following round until repaired, right? Regarding repairs after a battle, it only says that disabled ships need a day of work to restore 1 HP or EP. Otherwise, it's the same rules as for repairing during battle. It says that repairing without a dock takes a -2 penalty. But it also says failure on a repair check has no consequences, so you can just repeat rolling for repairs again and again, making the -2 penalty pointless. Repairs in battle take one round, and a round is stated as a few minutes. So it seems that if you ship has not been disabled, you should be able to get it back to sparkling condition in a few hours at most as long as you have the spare parts. That doesn't feel right to me narratively. When making it out of a battle badly shot up, a ship shouldn't be able to get into another fight at full strength a few hours later. Have I missed something relevant or is this how the game is written to be like? [/QUOTE]
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