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Coriolis: The Third Horizon
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<blockquote data-quote="Yora" data-source="post: 8715220" data-attributes="member: 6670763"><p>Which brings us back to the rule "Sci-fi writers should not use numbers".</p><p></p><p>I've been making a nice spreadsheet to automatically calculate the cost for any combination of ship customizations and ran into some oddities with the pricing.</p><p></p><p>Optional Modules are only listed as having fixed prices, but I can't find any mention of a ship size multiplier. Without one, fitting 1 standard cabbin into a Class II ship costs 25,000, and fitting 80 standard </p><p>cabbins into a Class V ship costs 25,000, or 3,125 per unit. The same scaling applies to escape pods, and for cargo holds it's even more extreme. A 1 ton hold on a Class I ship costs the same as a 1,000 ton hold on a Class V ship.</p><p>Can I just not find the scale multiplier or does it really work like that?</p><p></p><p>I am also assuming the Advanced Countermeasure and Torpedo features apply to the payload and not the launchers, and the Advanced Weapon features applies to a single gun and not the ship? It's all thrown together on the same Features table, but I can't see it make any sense otherwise.</p></blockquote><p></p>
[QUOTE="Yora, post: 8715220, member: 6670763"] Which brings us back to the rule "Sci-fi writers should not use numbers". I've been making a nice spreadsheet to automatically calculate the cost for any combination of ship customizations and ran into some oddities with the pricing. Optional Modules are only listed as having fixed prices, but I can't find any mention of a ship size multiplier. Without one, fitting 1 standard cabbin into a Class II ship costs 25,000, and fitting 80 standard cabbins into a Class V ship costs 25,000, or 3,125 per unit. The same scaling applies to escape pods, and for cargo holds it's even more extreme. A 1 ton hold on a Class I ship costs the same as a 1,000 ton hold on a Class V ship. Can I just not find the scale multiplier or does it really work like that? I am also assuming the Advanced Countermeasure and Torpedo features apply to the payload and not the launchers, and the Advanced Weapon features applies to a single gun and not the ship? It's all thrown together on the same Features table, but I can't see it make any sense otherwise. [/QUOTE]
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