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<blockquote data-quote="Cleon" data-source="post: 7923911" data-attributes="member: 57383"><p>While we're on the subject of Colossi I was reading Creature Catalog's Colossus conversion - the one based on the creature from MC7 - <em>Monstrous Compendium Spelljammer Appendix</em> (1990) - and found it very unsatisfactory.</p><p></p><p>I'd argue it needs a revised edition.</p><p></p><p>Main problems:</p><p></p><p>SIZE: Shouldn't a 60-foot tall "basically humanoid" creature called a Colossus be, well COLOSSAL rather than Gargantuan? It's kind of in the name! At 60 feet it's just at the cusp of Gargantuan's 32 to 64 foot range and Colossal's 64 to 128 foot range. I can understand why it's Gargantuan. The listed weight (70 tons) scales down to a 273 pound Medium creature if you use the standard 8-times-heavier-per-size-category, and relative to the height a 60-foot 70-ton "colossus" has the same proportions as a 6-foot humanoid weighing from 140 pounds to 158 pounds (depending on what sort of ton we're talking about). Unfortunately, the MC7 illustration shows a creature almost as wide as he's tall - the picture's shoulder width literally measures at least 80% of his height, and he's not even standing straight on from the viewer so the angle would make it a few percent more. The guy's almost 50 foot wide! That also suggests the 70 ton weight is either too low or Colossi are abnormally light for their volume. Of course, it wouldn't be the first time a D&D monster's illustration differs drastically from the text description.</p><p></p><p>SPEED: Its 20 ft. land speed is way too slow - the original was four times faster than a human PLUS it's missing the original's Fly Speed.</p><p></p><p>ATTACKS: The base damage of its slam and rock attacks look way too low. 2d8 and 2d12 when the original did 50-100 damage with a punch (that's what, 10d6+40). Also, shouldn't the Slam attack use 1.5 times its Strength bonus since it only has one natural weapon attack? Unless they actually have a 2 slam full attack but can't use it due to being sooo sslloooowwwww. . .</p><p></p><p>SPECIAL ABILITIES: Since the MC7 says they are "not related to the giants of the known worlds" and their aim with thrown boulders "is so poor that it rarely hits what it aims at" a Colossus should NOT have a true giant's Rock Throwing and Rock Catching abilities!</p><p></p><p>Edit: If anything, they need an "Inaccuracy" special ability like the original monster! /Edit</p><p></p><p>SPELLJAMMING: They need an "In Spelljammer" subentry about installing spelljamming helms on the to make them fully spaceworthy, as described in the original MC entry.</p><p></p><p>More minor quibbles are:</p><p></p><p>Natural Armour could probably do with improving to make its AC a bit more "CR appropriate".</p><p></p><p>The Enhanced Metabolism and Single Action Only traits are fairly serviceable but I'd prefer something more elaborate.</p><p></p><p>The rest of the stats are fine. The Strength of 50 is more or less what you get advancing a SRD Cloud Giant to Colossal: Str 35 + 16 for going up from Huge = Str 51.</p><p></p><p>Hey look, another argument for Colossal!</p><p></p><p>This is starting to sound like I'm talking myself into doing another Cleon Special…</p></blockquote><p></p>
[QUOTE="Cleon, post: 7923911, member: 57383"] While we're on the subject of Colossi I was reading Creature Catalog's Colossus conversion - the one based on the creature from MC7 - [I]Monstrous Compendium Spelljammer Appendix[/I] (1990) - and found it very unsatisfactory. I'd argue it needs a revised edition. Main problems: SIZE: Shouldn't a 60-foot tall "basically humanoid" creature called a Colossus be, well COLOSSAL rather than Gargantuan? It's kind of in the name! At 60 feet it's just at the cusp of Gargantuan's 32 to 64 foot range and Colossal's 64 to 128 foot range. I can understand why it's Gargantuan. The listed weight (70 tons) scales down to a 273 pound Medium creature if you use the standard 8-times-heavier-per-size-category, and relative to the height a 60-foot 70-ton "colossus" has the same proportions as a 6-foot humanoid weighing from 140 pounds to 158 pounds (depending on what sort of ton we're talking about). Unfortunately, the MC7 illustration shows a creature almost as wide as he's tall - the picture's shoulder width literally measures at least 80% of his height, and he's not even standing straight on from the viewer so the angle would make it a few percent more. The guy's almost 50 foot wide! That also suggests the 70 ton weight is either too low or Colossi are abnormally light for their volume. Of course, it wouldn't be the first time a D&D monster's illustration differs drastically from the text description. SPEED: Its 20 ft. land speed is way too slow - the original was four times faster than a human PLUS it's missing the original's Fly Speed. ATTACKS: The base damage of its slam and rock attacks look way too low. 2d8 and 2d12 when the original did 50-100 damage with a punch (that's what, 10d6+40). Also, shouldn't the Slam attack use 1.5 times its Strength bonus since it only has one natural weapon attack? Unless they actually have a 2 slam full attack but can't use it due to being sooo sslloooowwwww. . . SPECIAL ABILITIES: Since the MC7 says they are "not related to the giants of the known worlds" and their aim with thrown boulders "is so poor that it rarely hits what it aims at" a Colossus should NOT have a true giant's Rock Throwing and Rock Catching abilities! Edit: If anything, they need an "Inaccuracy" special ability like the original monster! /Edit SPELLJAMMING: They need an "In Spelljammer" subentry about installing spelljamming helms on the to make them fully spaceworthy, as described in the original MC entry. More minor quibbles are: Natural Armour could probably do with improving to make its AC a bit more "CR appropriate". The Enhanced Metabolism and Single Action Only traits are fairly serviceable but I'd prefer something more elaborate. The rest of the stats are fine. The Strength of 50 is more or less what you get advancing a SRD Cloud Giant to Colossal: Str 35 + 16 for going up from Huge = Str 51. Hey look, another argument for Colossal! This is starting to sound like I'm talking myself into doing another Cleon Special… [/QUOTE]
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