A2Z
Adventurer
I've been very impressed with these adventures and decided to run them when my opportunity to DM came up. This will mark my first time DMing since high school (6 or 7 years ago) and my first time DMing 3E ever so it's a bit of a learning experience. We had our first session last Wednesday though and it went well. I'm looking forward to the next session.
Anyway, to get started I will introduce the players, who before the beginning of the adventure have never met.
Vallan Maelstrom - Male Dwarven Paladin 2: Vallan is a follower of the 13 dwarven fathers, the creators of the dwarven race. Strong and implacable, he and Ethradan provide the party with strength and muscle.
Ethradan - Male Elven Fighter 2: Shrouded in mystery, Ethradan is one of the rare elves of Ios. The race as a whole is shrouded in enigma and he is no exception. Claiming noble birth his reasons for leaving his homeland remain speculation, whether he fled in honor or dishonor remains to be seen. In the meantime he provides another strong sword arm to the party.
Lincon Abayam - Male Human Rogue 2: A quick and nimble wanderer, Lincon provides the group with much needed stealth and, when the situation demands it, cover fire from his bow. Close mouthed about his past he comes to Corvis in the employ of the caravan yet he may be seeking answers in the City of Ghosts.
Mericus - Male Human Wizard 2: Mericus is employed as a scribe at the cathedral in Corvis. His skills may prove useful to the group from time to time.
The Longest Night - Act One
Meetings
Our story opens in the city of Fellig along the border between Cygnar and Khador. Our PC's, Vallan, Lincon and Ethradan, have each been hired individually by Gunnar Wadock, a merchant headed for Corvis. Corvis is one of the largest cities in this area and a center of trade because of its location at the junction of two major rivers. Having never met before the heroes are set to guard the small caravan on the two-week journey to Corvis.
Ambush
On the last leg of the journey the caravan enters Widowers Wood, a swampy fog bound forest that needs to be crossed to reach the city. Getting the wagons through the mud and muck proves somewhat difficult when Lincon notices movement in the fog. Before he can warn anyone the lead horse screams in pain. Vallan, riding on the first wagon, is all too aware of what has happened; they've been ambushed. A spike trap has killed the horse and stopped the caravan. Scanning through the fog he sees small forms converging on the wagons. Ethradan at the back of the train is suddenly assailed by a number of goblin-like creatures. Lincon takes cover between the middle wagons and watches two more of the creatures start tugging one of the chests off the wagon.
Vallan takes action; while Gunnar attempts to cut loose the dead horse he engages one of the goblins. With one swing of his mighty axe he drops one of them, only to see two more emerge from the fog.
At the rear Ethradan has his hands full as a number of the goblins converge on the packhorses tied to the last wagon. Swinging his double bladed sword he kills one of the creatures and moves in to dispatch another.
Lincon takes aim at the goblins trying to make off with one of the chests. Killing one he moves to intercept the other only to see two more emerge from the fog. Taking a couple hits he has to pull back as the goblins pull the chest in to the swamp.
Back at the front of the train Vallan is making short work of the goblins when he notices a figure in the distance. It seems to be holding some sort of contraption that is causing the dense fog. Taking aim with his bow he fires off a shot and wounds the goblin, causing him to drop the machine.
Having dispatched the goblins at the rear Ethradan move to the next wagons where more of the creatures are pulling more chests off the wagons. Managing to kill a number of them and chase the others off without getting too hurt, he moves further along the wagons, checking for more bandits.
Lincon takes a few more shots at the goblins making off with the chest, wounding another. Vallan's bow manages to kill another and, seeing their numbers dwindling the goblins quickly run off.
Gunner is ecstatic that the PC's were able to drive off the goblins, swamp gobbers he calls them, off. However they can't rest yet. Gathering up the chests that were pulled off the wagons and pulling the horse's corpse off the path they manage to get the caravan back in order. Ethradan decides to grab the machine that the goblins had been using to make fog, thinking it could be worth something. Within short order the caravan is ready and they continue on their way.
Getting out of the swamp takes the rest of the day. The PC's warily watch the shadows for another ambush however the rest of the day proceeds without incident. Finally they emerge from the swampy forest, in the distance they can see Corvis, the city of ghosts.
(To be continued)
Anyway, to get started I will introduce the players, who before the beginning of the adventure have never met.
Vallan Maelstrom - Male Dwarven Paladin 2: Vallan is a follower of the 13 dwarven fathers, the creators of the dwarven race. Strong and implacable, he and Ethradan provide the party with strength and muscle.
Ethradan - Male Elven Fighter 2: Shrouded in mystery, Ethradan is one of the rare elves of Ios. The race as a whole is shrouded in enigma and he is no exception. Claiming noble birth his reasons for leaving his homeland remain speculation, whether he fled in honor or dishonor remains to be seen. In the meantime he provides another strong sword arm to the party.
Lincon Abayam - Male Human Rogue 2: A quick and nimble wanderer, Lincon provides the group with much needed stealth and, when the situation demands it, cover fire from his bow. Close mouthed about his past he comes to Corvis in the employ of the caravan yet he may be seeking answers in the City of Ghosts.
Mericus - Male Human Wizard 2: Mericus is employed as a scribe at the cathedral in Corvis. His skills may prove useful to the group from time to time.
The Longest Night - Act One
Meetings
Our story opens in the city of Fellig along the border between Cygnar and Khador. Our PC's, Vallan, Lincon and Ethradan, have each been hired individually by Gunnar Wadock, a merchant headed for Corvis. Corvis is one of the largest cities in this area and a center of trade because of its location at the junction of two major rivers. Having never met before the heroes are set to guard the small caravan on the two-week journey to Corvis.
Ambush
On the last leg of the journey the caravan enters Widowers Wood, a swampy fog bound forest that needs to be crossed to reach the city. Getting the wagons through the mud and muck proves somewhat difficult when Lincon notices movement in the fog. Before he can warn anyone the lead horse screams in pain. Vallan, riding on the first wagon, is all too aware of what has happened; they've been ambushed. A spike trap has killed the horse and stopped the caravan. Scanning through the fog he sees small forms converging on the wagons. Ethradan at the back of the train is suddenly assailed by a number of goblin-like creatures. Lincon takes cover between the middle wagons and watches two more of the creatures start tugging one of the chests off the wagon.
Vallan takes action; while Gunnar attempts to cut loose the dead horse he engages one of the goblins. With one swing of his mighty axe he drops one of them, only to see two more emerge from the fog.
At the rear Ethradan has his hands full as a number of the goblins converge on the packhorses tied to the last wagon. Swinging his double bladed sword he kills one of the creatures and moves in to dispatch another.
Lincon takes aim at the goblins trying to make off with one of the chests. Killing one he moves to intercept the other only to see two more emerge from the fog. Taking a couple hits he has to pull back as the goblins pull the chest in to the swamp.
Back at the front of the train Vallan is making short work of the goblins when he notices a figure in the distance. It seems to be holding some sort of contraption that is causing the dense fog. Taking aim with his bow he fires off a shot and wounds the goblin, causing him to drop the machine.
Having dispatched the goblins at the rear Ethradan move to the next wagons where more of the creatures are pulling more chests off the wagons. Managing to kill a number of them and chase the others off without getting too hurt, he moves further along the wagons, checking for more bandits.
Lincon takes a few more shots at the goblins making off with the chest, wounding another. Vallan's bow manages to kill another and, seeing their numbers dwindling the goblins quickly run off.
Gunner is ecstatic that the PC's were able to drive off the goblins, swamp gobbers he calls them, off. However they can't rest yet. Gathering up the chests that were pulled off the wagons and pulling the horse's corpse off the path they manage to get the caravan back in order. Ethradan decides to grab the machine that the goblins had been using to make fog, thinking it could be worth something. Within short order the caravan is ready and they continue on their way.
Getting out of the swamp takes the rest of the day. The PC's warily watch the shadows for another ambush however the rest of the day proceeds without incident. Finally they emerge from the swampy forest, in the distance they can see Corvis, the city of ghosts.
(To be continued)
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