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Cosmere RPG: "Plotweaver™ System" and an OGL
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<blockquote data-quote="Parmandur" data-source="post: 9430407" data-attributes="member: 6780330"><p>They are planning a commercial grade OGL, actually.</p><p></p><p>So, the Skill-ropl based system means that in play, things should work together smoothly between worlds at the table, but the nature of the career talent trees means that there is not much crossover for the crunch of the two worlds.</p><p></p><p>The Stormlight RPG will have 6 basic career paths, plus the 9 Knight Radiant paths, for a total of 15 careers that need a full talent tree that can be mixed and matched with others.</p><p></p><p>The Mistborn RPG will have different base career paths (wh in they confirmed in an interview, which makes a lot of sense given how different the worlds are), plus they will apparently be providing talent trees for all 16 magical metals...for both systems of magic in that world. So 32 magical career paths (though they did say those would be less expansive, which also makes sense given the details of the magic).</p><p></p><p>None of those 32 talent trees would work for Rosharan characters, just as none of the 9 Knogjt Radiant careers would worn for Scadrian characters, it would all be useless information for pute Stormlight or Mistborn campaigns. However, in play, the two kinds of characters can interact successfully without issue at the table.</p><p></p><p>The more I dive into the system, the more impressed I am. It isn't "generic" like say GURPS, where you can simply apply it to anything, but the bones of the system can accommodate radically different narrative structures through the core d20 mechanic.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9430407, member: 6780330"] They are planning a commercial grade OGL, actually. So, the Skill-ropl based system means that in play, things should work together smoothly between worlds at the table, but the nature of the career talent trees means that there is not much crossover for the crunch of the two worlds. The Stormlight RPG will have 6 basic career paths, plus the 9 Knight Radiant paths, for a total of 15 careers that need a full talent tree that can be mixed and matched with others. The Mistborn RPG will have different base career paths (wh in they confirmed in an interview, which makes a lot of sense given how different the worlds are), plus they will apparently be providing talent trees for all 16 magical metals...for both systems of magic in that world. So 32 magical career paths (though they did say those would be less expansive, which also makes sense given the details of the magic). None of those 32 talent trees would work for Rosharan characters, just as none of the 9 Knogjt Radiant careers would worn for Scadrian characters, it would all be useless information for pute Stormlight or Mistborn campaigns. However, in play, the two kinds of characters can interact successfully without issue at the table. The more I dive into the system, the more impressed I am. It isn't "generic" like say GURPS, where you can simply apply it to anything, but the bones of the system can accommodate radically different narrative structures through the core d20 mechanic. [/QUOTE]
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