I would appreciate some help with planar travel for my setting. First, here is a summary of how they are connected:
Prime
4 Directions – Other Prime layers (Up, Down, Law-ward and Chaos)
6 Directions – Elementals (Air, Earth, Fire, Negative, Positive, Water)
3 Transitives – Astral, Ethereal and Shadow
Sometimes 1 Outer Plane in 3 Tints – Law or Chaos, depending on the edge
At the Ends - ???
Elementals
4 Directions – Other Elemental Planes (Air:Water:Earth:Fire:Air All to Positive and Negative [Not from each other])
1 Direction – A Prime layer
2 Directions – Layers of the Same Elemental
2 Transitives – Ethereal and Shadow
At the Ends - ???
Ideal
2 Directions – Other Ideal Layers, Up and Down
1 Direction – The Prime
2 Transitives – Astral and Shadow
3 Tints – Law/Neutral/Chaos {Caster’s choice of alignment when travelling by spell, otherwise matching the traveller’s if coming by transitive}
At the Ends - ???
The Hollow
1 Transitive – Shadow
2 Layers – Up or Down
Astral
Law, Prime, Chaos.
The other Transitives
Ethereal
Elementals, Prime.
The Other Transitives
Shadow
Law, [Elementals] Pri<The Hollow>me [Elementals], Chaos
The other Transitives
Now, I'm tired right now and there a probably things I did not put in the original document, so let me know if it is unclear. The Ideal is the outer planes. There are two, Law and Chaos, with about a hundred layers (think of it as 'many' rather than precision). Everything else lies between them (about ten Prime layers thick).
Plane Shift will let you travel only between adjacent layers.
Gate will let you travel more, I have not settled on how many yet.
The Elemental planes are not subdivided 'horizontally' but they are 'vertically'. However, I do not want it to be possible to enter, say, Air from one plane and leave it onto another and make the transitives redundant. Currently thinking along the lines of the direction you enter limiting the direction(s) you can leave.
The entry for Shadow is actually a good representation of the 'horizontal' structure. Imagine a hundred more identical lines on top of it and that's the universe.
Everything on a given layer (except the Ideal) is coexistent, except that an elemental plane cannot be accessed directly from its opposite element.
Edit - The prime layers (cells) are coterminous wert each other. The others are coexistent with all prime cells on that layer and each other, again excluding the opposing elements.
Well, that may all be unnecessary. As I said, I'm tired. Anyway, what I mainly want is help with nonmagical ways to access the planes. Specifically, the transitives and elementals. For Shadow, for example, one might set up six lanterns hanging from the ceiling and set them spinning just so, and the interweaving of their light and shadows will create a way through. Not sure what kinds of skill checks should be required, though. For Fire a volcano or similar environment would be an appropriate location but again I am not sure what kind of ritual should be performed. Even less idea for the other planes.
I think I have rambled for long enough now. Thanks for listening (assumption!)
Prime
4 Directions – Other Prime layers (Up, Down, Law-ward and Chaos)
6 Directions – Elementals (Air, Earth, Fire, Negative, Positive, Water)
3 Transitives – Astral, Ethereal and Shadow
Sometimes 1 Outer Plane in 3 Tints – Law or Chaos, depending on the edge
At the Ends - ???
Elementals
4 Directions – Other Elemental Planes (Air:Water:Earth:Fire:Air All to Positive and Negative [Not from each other])
1 Direction – A Prime layer
2 Directions – Layers of the Same Elemental
2 Transitives – Ethereal and Shadow
At the Ends - ???
Ideal
2 Directions – Other Ideal Layers, Up and Down
1 Direction – The Prime
2 Transitives – Astral and Shadow
3 Tints – Law/Neutral/Chaos {Caster’s choice of alignment when travelling by spell, otherwise matching the traveller’s if coming by transitive}
At the Ends - ???
The Hollow
1 Transitive – Shadow
2 Layers – Up or Down
Astral
Law, Prime, Chaos.
The other Transitives
Ethereal
Elementals, Prime.
The Other Transitives
Shadow
Law, [Elementals] Pri<The Hollow>me [Elementals], Chaos
The other Transitives
Now, I'm tired right now and there a probably things I did not put in the original document, so let me know if it is unclear. The Ideal is the outer planes. There are two, Law and Chaos, with about a hundred layers (think of it as 'many' rather than precision). Everything else lies between them (about ten Prime layers thick).
Plane Shift will let you travel only between adjacent layers.
Gate will let you travel more, I have not settled on how many yet.
The Elemental planes are not subdivided 'horizontally' but they are 'vertically'. However, I do not want it to be possible to enter, say, Air from one plane and leave it onto another and make the transitives redundant. Currently thinking along the lines of the direction you enter limiting the direction(s) you can leave.
The entry for Shadow is actually a good representation of the 'horizontal' structure. Imagine a hundred more identical lines on top of it and that's the universe.
Everything on a given layer (except the Ideal) is coexistent, except that an elemental plane cannot be accessed directly from its opposite element.
Edit - The prime layers (cells) are coterminous wert each other. The others are coexistent with all prime cells on that layer and each other, again excluding the opposing elements.
Well, that may all be unnecessary. As I said, I'm tired. Anyway, what I mainly want is help with nonmagical ways to access the planes. Specifically, the transitives and elementals. For Shadow, for example, one might set up six lanterns hanging from the ceiling and set them spinning just so, and the interweaving of their light and shadows will create a way through. Not sure what kinds of skill checks should be required, though. For Fire a volcano or similar environment would be an appropriate location but again I am not sure what kind of ritual should be performed. Even less idea for the other planes.
I think I have rambled for long enough now. Thanks for listening (assumption!)
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