Art Waring
nevermind...
I have to concur with the cost estimates, I can't remember the original post, but somewhere on the forums a while back someone else posted their own estimates and they were much lower (5k$ for art budget, 12.5k$ for a writer and i think 2k for an editor), and your estimates are much closer to the mark for a full color hardcover book.
I tried my best to create a budget to cover my initial costs before thinking about going into a kickstarter, while I am doing all the writing and layout myself. The art really is much more expensive if you work with a professional artist, but hey you get what you pay for.
ATM, in order to complete the "core" project it will likely have to be a kickstarter, because I still need at least 10-15k$ for art (rough estimate, with the estimated number of pieces at around 50, which is still a low number, core big tent books have 70-100+ illustrations), unless I choose to go with a more affordable artist. I've invested a lot of years, blood, sweat, and tears into the project, but game design is my passion so I accept the cost and the risk myself.
I also do not plan to do to a kickstarter until the project is as near to completion as is possible with the time and resources available. And no stretch goals, I just want a finished book without unneeded delays. At this point I am looking just to break even so I can keep creating.
In the meantime, I can use the art I already have from the last freelancer I worked with (and plenty that I made myself), and I am thinking of releasing some or all of my ten new core classes individually on dtrpg, perhaps as a preview for the core book. Not quite sure yet, but at least there are options.
I tried my best to create a budget to cover my initial costs before thinking about going into a kickstarter, while I am doing all the writing and layout myself. The art really is much more expensive if you work with a professional artist, but hey you get what you pay for.
ATM, in order to complete the "core" project it will likely have to be a kickstarter, because I still need at least 10-15k$ for art (rough estimate, with the estimated number of pieces at around 50, which is still a low number, core big tent books have 70-100+ illustrations), unless I choose to go with a more affordable artist. I've invested a lot of years, blood, sweat, and tears into the project, but game design is my passion so I accept the cost and the risk myself.
I also do not plan to do to a kickstarter until the project is as near to completion as is possible with the time and resources available. And no stretch goals, I just want a finished book without unneeded delays. At this point I am looking just to break even so I can keep creating.
In the meantime, I can use the art I already have from the last freelancer I worked with (and plenty that I made myself), and I am thinking of releasing some or all of my ten new core classes individually on dtrpg, perhaps as a preview for the core book. Not quite sure yet, but at least there are options.