CotSQ - Beefed up NPC's, Unusual Heroes Style!!! (11/13/02 - Solom, Drow Archmage)

Xaltar

First Post
Please note that there may/will be:

- Spoilers to the module
- NPC's that my players should not read (I'll share them with you when they are dead)
- Hopefully a new and revamped NPC every week


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Please feel free to provide comments, ask questions, or point out mistakes that I may have made!
 
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Solom Ned’razak, Archmage of Szith Morcane’s Inverted Tower

solom.jpg


Solom Ned’razak, Archmage of Szith Morcane’s Inverted Tower: Male drow Wiz13/Acm5; CR 19; Medium-size humanoid (elf); HD 13d4+13 plus 5d4 +5; hp 72; Init +6; Spd 30 ft; AC 19; touch, touch 14, flat-footed 17; Atk +8 melee touch (by spell), or +11 by ranged touch (by spell); SQ drow traits, spell power +1, spell power +2, spell-like ability (teleport, 2/day), Mastery of Shaping, Mastery of Elements, SR 29; AL CE; SV Fort +10, Ref +11, Will +16; Str 8, Dex 14, Con 12, Int 24, Wis 10, Cha 16.

Skills and Feats: Concentration + 28, Knowledge (arcane) +28, Knowledge (history) +18, Knowledge (the planes) +22, Listen +3, Scry +28, Search +8, Spellcraft +30, Spot +2, Empower Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Conjuration), Spell Focus (Evocation), Spell Mastery (clairaudience/clairvoyance, dispel magic, fly, haste, stoneskin, teleport), Spell Penetration, Twin Spell, Improved Initiative.

Spell-Like Ability: Solom can use teleport as a spell-like ability twice per day.

Spell Power: Solom adds + 3 (spell power +1 stacks with spell power +2) to the save DCs and to caster level checks for spells he casts.

Spells Prepared: (4/6/6/5/5/2/4/3/2; save DC 20 [base difficulty +10, ability modifier +7, spell power +3] + spell level, or 22 + spell level for Conjuration and Evocation spells); 0 – detect magic (2), flare, read magic; 1st – Identify, Magic Missle (2), Shield, True Strike (2); 2nd – Aganazzar’s scorcher, Fox’s Cunning, Resist Elements (3), See Invisibility; 3rd – Dispel Magic, Fireball (3), Fly, Haste; 4th – Explosive Cascade, Fire Shield, Improved Invisibility, Polymorph Other, Stoneskin; 5th – Ball Lightning, Wall of Force; 6th – Dhulark’s Glasstrike (2), Chain Lightning (2); 7th - Delayed Blast Fireball (2), Spell Turning; 8th – Horrid Wilting, Maze; 9th – Imprisonment, Time Stop.

Possessions: Bracers of armor +4, amulet of natural armor +1, ring of protection +2, headband of intellect +4, Boccob’s blessed book (Lloth’s Blessed Book for the Forgotten Realms context, bass relief of a spider in webs on the cover), boots of speed, ring of counterspells (with power word, stun currently stored in it), Diamond Dust (500 gp), cloak of Resistance +4, wand of magic missle (9th-level caster, 20 charges), wand of lightning bolt (10th-level caster, 10 charges), potion of cure moderate wounds (2), potion of cure serious wounds (2).
 
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This is great! My guys will probably be around the same level as the Unusual Heroes when we start CotSQ.

I look forward to *cough* "borrowing" your advanced stats for NPC's... :D

Keep 'em coming Xaltar!
 

My players are encountering this nasty for the second time right now. They are currently deciding their round actions, but I have made a few corrections to the above NPC.

One thing I noticed, it looks like the default for this NPC has an AC that is 1 point to high.
 


Oh, the outcome of this battle is going to make for a great write-up. There will also be some new members of the Unusual Heroes. ;)
 

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