D&D General Could a real human survive your D&D adventures?

I'll ask forgiveness for my ignorance, I've not dealt with many otherly abled people in my life, and when I have it has only been briefly. So please pardon any offenses.


This begs a question: what would a disabled character have to represent the differences due to their disability?

A hampered movement speed?
A permanent condition such as blinded or deafened or something else?
Something completely different?

Would anything be given in compensation? Or is that sort of against the point?
It'd depend on the disability, but my issue is more that people act like the character would just be a normal person instead of a D&D hero with all the abilities that'd make it feasible to survive. Say, fighting in melee while blind would be basically suicide in real life, but in 5e you can just take the Blind Fighting style and the Alert feat and fight pretty much as well as someone who can see.

The game makes it possible, just like it makes it possible to be hit directly by a meteor and walk it off.
 

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I'll ask forgiveness for my ignorance, I've not dealt with many otherly abled people in my life, and when I have it has only been briefly. So please pardon any offenses.


This begs a question: what would a disabled character have to represent the differences due to their disability?

A hampered movement speed?
A permanent condition such as blinded or deafened or something else?
Something completely different?

Would anything be given in compensation? Or is that sort of against the point?

It depends?

Especially in a high magic/tech world where PCs have super powers.
The blind swordsman is already a fantasy trope as are the combat wheelchair, the amputee with spring loaded running blades or a mechanical arm. Then you have the Darkman who gets artificial skin grafts and enhanced strength because his nerves are shot and his pain receptors were destroyed in a fireball.
Those things, how individual 'abilities' are handled, are all campaign specific dressing for the PC and DM to agree on
 
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No, but they can be beaten into unconsciousness, spend a night sleeping it off, and be entirely healthy the next day.



Indeed. That was my point - those rates of healing mean that even 1st level characters are strictly superhuman. And since my adventures unabashedly accept that fact as part of the game, no real human could survive those adventures.
Your logic is sound, but it wouldn't work for me on many levels.
 

HP in 5e are more or less pure plot armor. How much bad luck can you handle. Cause, when 5e charachter drops to 0 hp, it's 1-2 hits from being dead. Per rules, attack on unconscious creature is failed death save, crit is 2 failed saves. But unconscious condition says that any attack on that creature has advantage and hit is auto crit. So, 2 hits, you die.

Also, OP says no magic. But big part of wizard magic is that it's learned, not something you are born with. So, in theory, anyone can learn wizard magic, even our normal human.
 

HP in 5e are more or less pure plot armor. How much bad luck can you handle. Cause, when 5e charachter drops to 0 hp, it's 1-2 hits from being dead. Per rules, attack on unconscious creature is failed death save, crit is 2 failed saves. But unconscious condition says that any attack on that creature has advantage and hit is auto crit. So, 2 hits, you die.

Also, OP says no magic. But big part of wizard magic is that it's learned, not something you are born with. So, in theory, anyone can learn wizard magic, even our normal human.
I think that last point is open to some level of debate. If it's true that everyone in setting can learn magic, you'd need some pretty gnarly reasoning to explain why everyone in setting doesn't know magic.
 

I think that last point is open to some level of debate. If it's true that everyone in setting can learn magic, you'd need some pretty gnarly reasoning to explain why everyone in setting doesn't know magic.
Opportunity to learn? Cost? Interest in hard study? Same reasons not everyone is a doctor or lawyer or business executive.
 

Opportunity to learn? Cost? Interest in hard study? Same reasons not everyone is a doctor or lawyer or business executive.
Maybe it's one maybe the other or maybe not. It's not stated anywhere. And moreover, Players' access to magic kinda contradicts all of them.

A 6 INT wizard with an urchin background can cast spells with perfect execution 100% of the time and has the same number of spell slots as any other wizard of the same level regardless of background or attributes.
 

Maybe it's one maybe the other or maybe not. It's not stated anywhere. And moreover, Players' access to magic kinda contradicts all of them.

A 6 INT wizard with an urchin background can cast spells with perfect execution 100% of the time and has the same number of spell slots as any other wizard of the same level regardless of background or attributes.
That just means magic is handled badly in 5e.
 


A friend of mine exploded once. He doesn't recommend it.
...
but now he has a story and his nickname is Crispy.
Ha! If he can laugh about that, particularly the name, that bodes well for his mental health.

Yeah there aren't many that could survive. Jack Churchill fought with a saber on D-Day and has the last recorded kill with a longbow in wartime (France in WWII). There's a number of other people I mentioned before; but they are very rare, most people wouldn't. That said, if "regular people" had the right or adjacent skills and some luck, they might level up.

Isn't this just what a zero level funnel is?
 

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