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Could Critical Role launch their own RPG?
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<blockquote data-quote="Gradine" data-source="post: 7578268" data-attributes="member: 57112"><p>I would argue that it is still the case that Critical Role needs D&D more than D&D needs Critical Role. There's a reason they switched to D&D from PF in the first place as soon as they started streaming. D&D gives them the bigger built in audience. They would only stand to lose patronage if they went rogue with a homebrew system.</p><p></p><p>It's not as hard as it used to be, but it still takes a lot of effort to budge newbies off of D&D. CR would only stand to lose viewership if they switched systems.</p><p></p><p>I mean look at The Adventure Zone. I feel the current arc (where they are using Monster of the Week) has a lot less relevance and presence on the internet now than they used to, even though the McElroys were always fairly up-front that even saying in their first arc they were "playing" "D&D" is a somewhat charitable statement.</p><p></p><p>Critical Role certainly brought a lot of new players to D&D, but I'd wager that the significant majority of them were already interested in the game, or else they likely wouldn't have been drawn to the show in the first place; I think CR at most just pushed a lot of them into taking the plunge having seen it in action.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7578268, member: 57112"] I would argue that it is still the case that Critical Role needs D&D more than D&D needs Critical Role. There's a reason they switched to D&D from PF in the first place as soon as they started streaming. D&D gives them the bigger built in audience. They would only stand to lose patronage if they went rogue with a homebrew system. It's not as hard as it used to be, but it still takes a lot of effort to budge newbies off of D&D. CR would only stand to lose viewership if they switched systems. I mean look at The Adventure Zone. I feel the current arc (where they are using Monster of the Week) has a lot less relevance and presence on the internet now than they used to, even though the McElroys were always fairly up-front that even saying in their first arc they were "playing" "D&D" is a somewhat charitable statement. Critical Role certainly brought a lot of new players to D&D, but I'd wager that the significant majority of them were already interested in the game, or else they likely wouldn't have been drawn to the show in the first place; I think CR at most just pushed a lot of them into taking the plunge having seen it in action. [/QUOTE]
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