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Could Critical Role launch their own RPG?
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<blockquote data-quote="Haffrung" data-source="post: 7578869" data-attributes="member: 6776259"><p>I think CR definitely has the marketing reach and prominence in the hobby to publish a game that got a large amount of traction. Not to 5E levels, but closer to what Pathfinder is getting these days. Enough to make it the 3rd or 4th most popular game in the hobby. Presumably they'd bring in design experts to build the system. </p><p></p><p>If they did publish a new RPG catered to their streaming audience, safe to say it would be much simpler mechanically than 5E, and put more of an emphasis on backgrounds, social interaction, and playing out like a traditional fantasy narrative. Most of the people being brought into D&D by CR are not hardcore gamers. They're not number-crunchers or build optimizers. I'd guess most have never played a game of any kind with more than 12 pages of rules. </p><p></p><p>My sense is there's a big market out there today for a light fantasy RPG that emphasis story and puts combat into the background. CR would be a natural portal between that market and that game. </p><p></p><p>In fact, setting aside any question of CR publishing their own RPG, I have to think the massive influx of a new audience with different expectations will shape WotC's design plans for D&D going forward. It wouldn't surprise me to see a much lighter, story-driven variant of the game released in 3-4 years. <em>D&D Saga</em> or something.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 7578869, member: 6776259"] I think CR definitely has the marketing reach and prominence in the hobby to publish a game that got a large amount of traction. Not to 5E levels, but closer to what Pathfinder is getting these days. Enough to make it the 3rd or 4th most popular game in the hobby. Presumably they'd bring in design experts to build the system. If they did publish a new RPG catered to their streaming audience, safe to say it would be much simpler mechanically than 5E, and put more of an emphasis on backgrounds, social interaction, and playing out like a traditional fantasy narrative. Most of the people being brought into D&D by CR are not hardcore gamers. They're not number-crunchers or build optimizers. I'd guess most have never played a game of any kind with more than 12 pages of rules. My sense is there's a big market out there today for a light fantasy RPG that emphasis story and puts combat into the background. CR would be a natural portal between that market and that game. In fact, setting aside any question of CR publishing their own RPG, I have to think the massive influx of a new audience with different expectations will shape WotC's design plans for D&D going forward. It wouldn't surprise me to see a much lighter, story-driven variant of the game released in 3-4 years. [I]D&D Saga[/I] or something. [/QUOTE]
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