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Could Critical Role launch their own RPG?
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<blockquote data-quote="Jester David" data-source="post: 7579216" data-attributes="member: 37579"><p>I imagine the name would be tricky. They'd need to make a separate website and remake a lot of the program.</p><p></p><p>Really, D&D Beyond isn't HeroLab. It's UI is based entirely on D&D trade dress. I doubt they could use that freely. So they'd need to make a whole new UI and art. </p><p>And you'd pretty much need to redo all the actual programming. They'd pretty much be starting from scratch. Unless the new Critical Role RPG was just a 5e clone that used a lot of the same rules... But, if they were doing that, why would they be bothering to make their own game?</p><p></p><p></p><p>Well, yeah. They would have a big advantage. </p><p>But so would the Superbowl. If the NFL put out an RPG and leveraged its audience, they'd have a huge pool of potential playtesters. A massive leg up on other RPG publishers.</p><p>That doesn't mean they should or it's a good decision for them. </p><p></p><p></p><p>I love Critical Role... but Matt Mercer isn't a game designer. He's an actor. Writing isn't where his strengths lie. There's a lot of problems in the blood hunter and his other designs. A game written and designed by him will be iffy. </p><p></p><p>And while people like to talk about how streaming has helped D&D, it's a mutually beneficial relationship. People started watching CR because it was D&D. It was something they already cared about. </p><p>They don't really gain anything by making their own RPG.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7579216, member: 37579"] I imagine the name would be tricky. They'd need to make a separate website and remake a lot of the program. Really, D&D Beyond isn't HeroLab. It's UI is based entirely on D&D trade dress. I doubt they could use that freely. So they'd need to make a whole new UI and art. And you'd pretty much need to redo all the actual programming. They'd pretty much be starting from scratch. Unless the new Critical Role RPG was just a 5e clone that used a lot of the same rules... But, if they were doing that, why would they be bothering to make their own game? Well, yeah. They would have a big advantage. But so would the Superbowl. If the NFL put out an RPG and leveraged its audience, they'd have a huge pool of potential playtesters. A massive leg up on other RPG publishers. That doesn't mean they should or it's a good decision for them. I love Critical Role... but Matt Mercer isn't a game designer. He's an actor. Writing isn't where his strengths lie. There's a lot of problems in the blood hunter and his other designs. A game written and designed by him will be iffy. And while people like to talk about how streaming has helped D&D, it's a mutually beneficial relationship. People started watching CR because it was D&D. It was something they already cared about. They don't really gain anything by making their own RPG. [/QUOTE]
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